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Scrolls


GERGE

Öne çıkan mesajlar

Oynuyan pek fazla kisi kalmadi bende oynamiyorum pek artik. Suan herkes oyun cok kolay para kasiliyor , trade var zevki kalmadi diyor ama olay o degil rank'in, judgement'in canlandirilmasi lazim hatta ve hatta yeni oyunlar ekliyebilirler Ai'ye karsi ya da ne bileyim homm tarzi mapler, kaleler... Uctum biraz ama adamlar hicbirsey yapmiyor. Neyse hic yenilik,gelistirme yapmasalar da mobil'i cikarsa canlanir biraz bence

Tabi para kasmada cok kolay orasida dogru , keske limit koysalardi adamlar. Simdi 80k para ,bir ton kartli adamlar var piyasada.
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  • 2 hafta sonra ...
said:

Hey Scrolldiers,

The following post has been added to the Scrolls Dev Blog:

Scrolls developer ramblings
Welcome to the Scrolls devblog. This is a place where the Scrolls team members will post personal ideas, thoughts and insights. Anything you find here is subject to change. Real news, announcements and proper info will be found in the scrolls.com newsfeed.

Balance changes

Hello Scrolldiers,

Just thought I’d quickly mention some balance changes we’re planning to put on the test server.
Return To Nature (Decay): Cost 3 (up from 2)
Harvester (Decay): 4 Health (down from 6)
Ilmire Tribesman (Decay): 2 Attack (down from 3)
Focus (Order): Only works on creatures
Knight Scholar (Order): 5 Health (down from 6), cost 4 (down from 5)
Wings Captain (Order): No CD reduction; gives Move buff to self as well as adjacent units
Scout Automaton (Energy): 3 Health (up from 2)
Gravelock Outcast (Energy) 3 Attack (up from 2)

Some of these are fairly big changes and will have a large impact on the meta; just keep in mind that they may not be final and will be tried out on our test server before possibly hitting live.

Have an excellent evening.

Måns - @MansOlson


As you can see, Order has taken a knock and the edge taken off Decay's attacking prowess, but are the changes to Energy of note?

Tell us what you think, and have a good day.


The Scrollsguide Team


http://www.scrollsguide.com/forum/viewtopic.php?f=2&t=3906

energy'nin boost'a mi ihtiyacı vardı ?

bir de wings captain'ları elden cıkarıyoruz o zaman sanki deck'i cok süperdi o yüzden nerflediler
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  • Genel Yönetici
Poison kartlarim gelirse durduruyorum onlari, yoksa zorlaniyorum desteyle cok. Desteyi daha once gostermistim zaten, su iste:

http://f.cl.ly/items/1802461G1x3f0A192S1u/Screen%20Shot%202013-12-07%20at%2012.42.55.png
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  • 2 hafta sonra ...
Test serverdan:

said:
Features
- Added a "Did you know?" box to the login screen.

Scrolls
- Added 27 new scrolls (leaving two that are not yet ready for the test server).
- Warding Stone now removes attacking token units.
- Stitcher's active ability button now says "Stitch".
- Crimson Bull (Growth) now costs 3, up from 2.
- Kinfolk Veteran (Growth) now has 3 Health, down from 4.
- Necrogeddon (Decay) now costs 7, up from 6.

Miscellaneous
- Judgement now uses fixed Rarity rows: 14% Rare, 29% Uncommon, 57% Common. This is close to perceived distribution when playing with two colors in the old system (18%, 29%, 52%).

New Traits/Abilities

- Unique: Spawning a Unique destroys previous Uniques with the same name.

- Surge: When this spell is cast, all remaining resources of its type are spent. The surge value is equal to the amount spent.



Yeni mekaniklerin dışında Spell subtype muhabbeti gelmiş, kartlar arasında öyle bir tanesi vardı SPELL: DISPLACEMENT gibi. Şu an toplam 29 yeni kart var. Uniqueler haliyle epey epey kuvvetli kartlar.
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