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Star Citizen


jagd

Öne çıkan mesajlar

bingildak said:

bu oyunu hiçbir donanım çalıştıramaz ya çok net. adamlar ne saçmalamış ne saçmalamış. detaylar inanılmaz. nasıl bir cpu, nasıl bir gpu process edecek bu kadar hesaplamayı real time ben cidden anlamıyorum. 1080ti sli belki med'de 30 fps verir?


ya daha çıkmasına minimum 3 sene falan oldugunu düşünürsek donanımsal bi sıkıntı olmaz sanırım
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Oyunu deneyimleme şansım oldu..an itibarı ile Alphadan ziyade prototip gibi..oyun hakkında izlenim almak hata bildirimi yapmak için bile erken..parsayı kapmak için alfa diye hızla çıkarılmış..elite e hürmet edesi geliyor insanın şunu şu hali ile görünce..kesinlikle para vermeyin şu haline..takip edin..
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Adamlar crafted quest gosterdi, basit gorevlerde (surdan suraya kargo tasi) voice acting olmayacak.


Reddit'ten c/p, Gamescom Chris Roberts interview:

Because of the demo and other interviews coming out at Gamescom, I feel like this interview got somewhat overlooked. I thought I should do a quick summary of what CR spoke about:

- They ran the demo presentation close to 22 (perhaps closer to 30) times to various parties at the con. Two crashes happened and one hard hang.
- Unlike a lot of other games, including those with PG'ed planets, there is no specific draw distance. In 3.0 the curvature of the planet is the horizon.
- Plans for Citcon are to show off "the next level" of the PG tech. Vegetation, water, oceans. A "Crysis style" planet.
- The checkpoint on the way to Delamar is a QD beacon that also provides your EDL assisted "flight tunnels".
- The 40 stations quoted at the demo are not all planned for 3.0. We'll see more duplication and modularity of the existing stations to build it out. They are working on a modular set for stations at the moment.
- The tech allows for IRL scales but is being reduced for gameplay reasons. We're looking at a 1/10th scale of distance between planets. Planets are 1/4th scale in size.
- 40 minutes to cross Stanton system.
- Emphasis on ship maintenance for large haulers making long trips. Coming with items 2.0
- Jobwell is coming in 3.0 along with more hand-crafted missions and those provided by actual characters.
- Some elements of the PG'ed mission system coming in 3.0.
- The last day of the shoot at Imaginarium was for the PU, not SQ42. Another shoot planned for PU mission content later in the year.
- Lots of work still to do on facial capture. Eyes, hair, skin specifically.
- Work on live facial capture (!). The plan is to release news reports in-game as quickly after the events as possible.
- The plan is for player driven events to be reported on to create a more dynamic, living game.
Items 2.0 inlcudes ageing, wear and tear.
- Player characters are supposed to age as well (?)
- The mocap rig owned by CIG is in the UK. It was used to shoot the 3.0 stuff in the demo but at Imaginarium. The plan is to get this set up in the LA studio with smaller mocap sets at each studio as well. They might keep using professional sets in Ealing for the larger scale shoots.
- SQ42 Ch.2 planned for about two years after Ch.1 comes out.

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xunn said:

Uzayda ucusunda fiziksel sıkıntı yok.

Atmosferde var. Ama onu ekleyeceklerini söylemişlerdi zaten, atmosferde thrust farklı cunku.

İnsanlar starwars'tan falan alıstıkları için uzay gemilerini uzayda ucak gibi ucuyo sanıyorlar da öyle bir durum yok.


BSG izleyen birinin o konuda sorunu yoktur heralde. Çok sorulmuş bu Chris Roberts'a zaten. "BSG tipi istiooozz" "gittiğin yöne hızını koruyup gemiyi 180 derece çevirip iticilere asılmak" :D

https://forums.robertsspaceindustries.com/discussion/102634/bsg-style-combat-180s-are-possible
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