Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Diablo 3 Genel Başlık - 3


Gangren

Öne çıkan mesajlar

eu kazandı moldran champions league marşını çalıyor şuan ahahaha

diablonun izleyicisi twichte 16kya ulaştı yarışma sırasında, streamerlar iyi iş başardı valla


bu arada kingkongor birilerine moldrana ddos yapsınlar diye para teklif etmiş diye bir söylenti de var moldran yarışmayı kaybetsin diye, dramalar dramalar
Link to comment
Sosyal ağlarda paylaş

Mantıklı gelen cümleleri paste edeyim bari;

When a Legendary drops, the question that goes through a player's mind should never be "is this a good item?" It should be "how awesome is it?" For example, if you are playing a Demon Hunter wielding a Rare crossbow and a Legendary crossbow drops, we want your reaction to be "Holy crap, YES!" not "*sigh* another Hellrack." It's a problem if players don't want to bother identifying their Legendaries, let alone pick them up. We want to change this.



Love Leoric's Signet, but hate wearing a level 17 ring? Me too. Instead of farming Act II Normal to find a Leoric's Signet, let's go farm Inferno and get a level 63 version of the ring!




our goal is to try to provide players with compelling alternatives to trifecta items when talking about what items they want to acquire



When you identify hundreds of Rares and only a small percentage are worth equipping or selling, those items become a burden rather than something to get excited about. "Great. Now I have to identify them all, read their stats, and I’m probably going to salvage all of them." I feel your pain.



suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.




We are also exploring ways to make crafting more exciting by adding not just more ways to make appealing items, but also introducing ways to modify existing items.





Farm Monsters, Not the Auction House



One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.

Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.

We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.
Link to comment
Sosyal ağlarda paylaş

Misafir
Bu konu yeni mesajlara artık kapalıdır.
×
×
  • Yeni Oluştur...