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Command & Conquer 4


progamer

Öne çıkan mesajlar

Burda yapımcıyla röportaj var. Oyunun özelliklerinden bahsediyorlar.
Tiberian Dawn ile başlayan story arc ı bitireceklermiş.
RTS yanına RPG elementleride ekliyorlarmış.
Oyunu oynadıkçada XP kazanıcakmışız. Bu kazandıklarmızlada level atlayıp yeni şeyler çaabilecekmişiz. Hem multi hem single player gameler de XP kazandırabiliyormuş.

Oyun sisteminide class based yapmışlar. Her faction ı 3 ayrı class bölmüşler Offence, Defence, Support. Hepsinin kendine göre özellikleri varmış. Hafiften World In Conflict i hatırlattı bu olay bana.

Ayrıca 10 kişilik multi haritalar ve campaign de co-op da olacakmış.
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valla ben eğlenmiştim c&c3 ve kane's wrath oynarken.
varı yoğu mammoth marv basmak olan tiplerle fln oynamışsınız belki?
red alert e göre çok çok daha dengeli/eğlenceli bence bu oyun.
bide multide göçüp durmasa.. (yada biz korsan kullanmasak)

said:

As a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.

bu ya çok rezil bişi yada ben anlamadım.
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said:
However, the biggest surprise on the vehicular end would be what we call the Crawler, our class-specific, all-in-one mobile base that doubles as a powerful frontline combat unit. One of our goals with Command & Conquer 4 was to come up with a more flexible, streamlined approach to base building, and the Crawler was the end result of that investigation. Rather than construct a series of structures to build and modify your army--as you would have in previous C&C titles--everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler.


DOTA!
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Viktor said:

said:
However, the biggest surprise on the vehicular end would be what we call the Crawler, our class-specific, all-in-one mobile base that doubles as a powerful frontline combat unit. One of our goals with Command & Conquer 4 was to come up with a more flexible, streamlined approach to base building, and the Crawler was the end result of that investigation. Rather than construct a series of structures to build and modify your army--as you would have in previous C&C titles--everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler.


DOTA!


(tu)
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buyrun burdan yakın.. özetle c&c4 oynamak için bağlantı hızınız ne olursa olsun (evet single player oynamak için bile) internete bağlı olmanız gerekiyor. detaylar aşağıda:

cncden.com has posted info that confirms Command and Conquer 4 will require an always active Internet connection to play:
- C&C 4 has been in development for well over a year already, so, please put to rest any fears this is a 1-year project. Most games don't announce until they are around 1 year or less from release and either way, our development team will not put a rushed game out on the shelf. They've been working quietly on this project for a while now. We have had multiple RTS teams in the building so while Red Alert 3 was being worked on, a lot of early go-ahead-forward work on C&C 4 was progressing.

- As of right now, you need to be online all the time to play C&C 4. This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer. What we are doing for multiplayer for the game and with our infrastructure for this game is unlike any we've produced before and I think you will finally see the culmination of a lot of key leanings from past projects in C&C 4, in this respect.
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az kaldı 2 seneye kalmaz single player oyunlar icin bile aylık ücret talep edicekler yok işte sürekli online kalman lazim , ama iişte o zmn da serverlarımıza yükleniosun (stream yüzünden henüz haftasonu bi kere bile empire total war oynayamadım server is too busy uyarısından)
server bakım masrafi vs derken.... şaşırmam yani.
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