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SW: TOR - SS, Video ve daha niceleri..


Öne çıkan mesajlar

Mesaj tarihi:
Rose bizim için almıştı sağolsun ama gümrüğe takılmıştı oyunlar =) Sonrada bazı almak isteyenler vazgeçmişti felan fıstık, çok berbattı ya.

Rose'cum senin hakkını ödeyemeyiz valla =)
Mesaj tarihi:
aa evet bak almak istemeyenleri ben o tarihte anlayışla karşılamıştım (şimdi başka türlü anmak istiyorum :p), bir yerimde patlamıştı onu hatırlıyorum da o alınmayan kutuları ben nereme soktuydum onu hatırlayamadım...
Mesaj tarihi:
Verdik o kutuları, hepsi bendeydi sen alıcı buldun ben kargo ile yollamıştım. Sana o yüzden hiç kutu gelmemişti zira gümrükten sonra benim eve gelmişti o kutu =D ben size yollamıştım.
Mesaj tarihi:

SW:Tor - Rumored Patch Notes

Build Notes 8/2/2011 -Incomplete

General
Revan (the test server) is now a PvP server
The login queue has been improved
The maximum credit capacity for a character is now four billion
Added AoE looting as an option in Preferences
Taxi costs have been reduced by approximately 50%
Final inventory expansion now costs 225,000 credits
Random notes about additional taxi routes added - new enviroment art... ambient NPCs...
World Bosses have been added on Tatooine and Belsavis
Speeder Bikes and Personal vehicles' speed has increased
Players are able to resurrect via the Medical Probe so long as they are not in Warzones, Raids, or Flashpoints.


Classes and Combat (good stuff here)
The expertise stat (which increase character effectiveness when fighting other players) has been added, along with a dropdown for PvP damage and healing stats on the Character Pane.
Each class no relies on ONE primary attribute to boost damage and healing with ALL ability types
Attack power rating has been removed
Power rating has been added. In increase damage dealt by all attacks
Surge Rating has been added. It increase the magnitude of all critical damage and healing
Shield rating has been added. It increase the chace to mitigate incoming damage with shield items.
Training costs have been rebalanced across all classes
Ability training costs have been reduced overall.
The stun break ability now becomes available at level 9 (down from 18)


Bounty Hunter
Extensive changes have been made to the BH, its advanced classes and its skill trees
The pvp balance of this class has been improved
The variable heat system has been rebalance to provide maximum regeneration from 60% heat and upwards, increase capacity for burst damage and healing.
The Firebug tree is no the shared tree between both AC's. the Advanced Prototype tree is now available only to powertechs.


Imperial Agent
Significant changes have been made to this class and it's skill trees to improve viability in pve and pvp
Replaced group speeed increase ability with infiltrate, which provides a 15 second group stealth field
Added a regeneration indicator with a tooltip that describes the Agent's resource regeneration


Jedi Consular
Force now regenerates at 8 force per second
Force of will: This ability is now trainable at level 9
Force Valor: this ability no longer increases Presence


Sage
Presence no longer increases force regeneration
Restoration: This ability is now trainable at lvl 24
Force Quake trainable at 34
Mind Crush trainable at 14
Revive trainable @ 50


Telekinetics
Mind's Eye: Skill has been added, increase range of disturbance, telekinetic wave, and turbulence.


Seer
Wisdom: this skill now located in the seer skill tree increase presence by 3% per rank and healing by 1% per rank.


Shadow
Martial Studies: removed
Shield Proficience and Combat Technique: trainable @ 14
Resilience @ lvl 36
Force Pull: @ lvl 42
Balance (shared tree) This tree's overall damage output potential has been improved and is more in line with other damage tree's
Many skills in this tree have been moved and altered
A double-bladed lightsaber is no longer required for some skills
Force Strike: this skill no additionally clears the cooldown of mind crush
Force Supression now works more like death field
Will of the Jedi is no in this tree and increase willpower by 3%
Psychic Absorption this skill has been moved to T6 and has 2 ranks
Containment move to T5
Assertion T4 3 ranks
Twin Disciplines now has 2 ranks


Jedi Knight
Ability and skill progression for this class has changed significantly.
Merciless throw: trainable at level 46, this new ability is a high damage ranged attack for use against enemies with low health
Resolve: This ability is now trainable at 9
overhead slash: This ability is now trainable at 28
Force Stasis: level 24
combat Focus: 22
Cyclone slash: 32
Saber Throw: 36
Awe: 42
Force Pull: This ability has been relocated to the Jedi Consular.

Sentinel
Force Camouflage: This ability is no trainable at 26
Pacify: level 30

Watchman
Focused Slash now works with Blade Rush
Quick recovery now additionally reduces the cooldown of Force Sweep by 1.5 seconds per point

Combat
Some skills have been altered in position, rank, and magnitude of effect.
Added displacement at T5, which increase the range on pacify
Blade Bond, removed.

Guardian
Taunt: Trainable @ 16
Shield Proficiency and Soresu Form are now trainable at level 14

Vigilance
Some skills have been altered in position, rank, and magnitude of effect.
Unremitting now grants immunity to stuns for 4 seconds after use.

Defense
Some skills have been altered in position, rank, and magnitude of effect.
Warding call now reduces all damage taken by 40% for 10 seconds
Strongarm has been removed
Added Lunge at T2, which increase riposte chance and focus return in soresu form
the damage on hilt strike has been reduce by 10%

Focus (shared tree)
Some skills have been altered in position, rank, and magnitude of effect.
improved stasis now reduces the cooldown of master strike
Stabbing pain has been removed
Added Unwavering Focus (which makes master Strike uninterruptable) at T4

Sith Inquisitor
Everything changed here is mirrored with the JC. As they are the same class.

Sith Warrior
Same as the JK.. mirror classes

Smuggler
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
Replaced group speed with smuggle aka 15 second group stealth

Trooper
Significant changes have been made to this class and it's skill trees to improve viability in PvE and PvP
PvP balance of this class has been significantly improved
Variable Ammo system has been rebalanced (see BH it's the same thing)
The assault specialist tree is now the shared tree between both AC's. The tactics tree is now available only to vanguards.

Vanguard
Harpoon Missile, an attack that pulls the target towards the trooper, has been added at level 22

Mesaj tarihi:
YA JEDI KNIGHTI NASIL NERFLERLER HEM DE MARADUER BU KADAR DAMAGE YAPIYORKEN, KESİN DEVLER SITH OYNUYOR LANET OLSUN ONLARA!!!1

diğer taraftan, merciless throw bildiğin hammer of wrath olmuş.
Mesaj tarihi:
Darksun said:

Verdik o kutuları, hepsi bendeydi sen alıcı buldun ben kargo ile yollamıştım. Sana o yüzden hiç kutu gelmemişti zira gümrükten sonra benim eve gelmişti o kutu =D ben size yollamıştım.


yaa bunamak böyle bişe demek ki :)
şimdi hatırladım evet haklısın öyle olmuştu
da işte kutuları yarı fiyatına yakın vermiştik galiba :)

neyse SWTOR muhteşem olacak, hiiiç öyle şeyler olmayacak artık digital download var peh...
Mesaj tarihi:
Eh abi o zaman imkanlar o kadardı, buradan satan yoktu, digital download felanda hak getire zaten =) Ve gümrük öyle bir bindirmiştiki neredeyse 2 katı para vermiştik sağolsunlar =P
Mesaj tarihi:
http://4.bp.blogspot.com/-pRKMkplERKM/TjAQg4QHcoI/AAAAAAAAAQA/z1Cyqe9UJew/s1600/medic.jpg
http://3.bp.blogspot.com/-1rzegVSgSwg/TjAQtbc81fI/AAAAAAAAAQE/lg_ZTY9UKoM/s1600/imperial.jpg
http://www.youtube.com/watch?v=z_PDIx5wK-o
Mesaj tarihi:
bilinen companionların listesi

doğal olarak bol bol spoiler

Jedi knight

T7-01, (Astromech Droid) - Typhon
The Jedi Knight could be seen with this droid in the "Deceived" trailer. That droids will be companions for Jedi, however, was confirmed by James Ohlen in an interview with the German PCGames.(Source: PCG 13/09)
Ranged Tank, Heavy Armor, Notes:, Blaster Rifle, Grenade (AOE damage), Suppression
Crew Skills: cartography and data slicing

Kira Carsen (Female Human - Romance-able) - Courscant- Melee DPS, Light Armor -Doublebladed or single lightsaber -AOE sweep ability (Jedi Knight companion)
Darth Hater confirmed her as a Jedi Companion. I believe she may be a padawan for the Consular. We know the Sith Inquisitor gets an 'initiate' in Xalek, and I think there will be a similar companion on the Republic side. she may turn out to have a higher rank, because she was spotted with the Council.
Notes: Dual lightsaber, AOE sweep ability, AOE with a brief stun to surrounding enemy
Crew Skills: +5 Synthweaving Critical, +1 Rescarch Critical

Doc (Male Human) - Balmora
- Ranged Healer
- Pistol
- Special skill is healing
Crew Skills: +5 Underworld Tradeing Efficiency, +5 Biochem Critical

Sargent Rusk (Male Chagrian) - Hoth
- Ranged Tank
- Heavy Armor
- Sniper rifle
- Special is aoe barrage
Crew Skills: +10 Armstech Efficiency, +10 Scavenging Efficiency
Pic6

Lord Scourge (male Sith Pureblood) - Empires Palace
- Melee dps (tank)
- Heavy armor
- Shield generator
- Speciality tank
Crew Skills: +10 Artifice Efficiency, +10 Archaeology Efficiency


Jedi Consular

Qyzen Fess, (male Trandoshan) - Typhon - Melee Tank - Heavy Armor - Electrostaff or Vibrosword - Toggleable taunt-mode "lightning whip",
Qyzen has been confirmed as a companion character for one of the two Jedi classes of Star Wars: The Old Republic. Ability: Charge:: Ignites his jet pack and flys fist first to target - Torocast
Notes: Toggleable taunt-mode "lightning whip", Electrostaff or Vibrosword
Crew Skills: +5 BioChem, +15 Archaeology


Zenith (male Twilek) - Balmorra
- Ranged DPS
- Medium armor
- Sniper Rifle
- AOE Damage Kit.
Awarded toward end of Balmorra class missions.

Lt Iresso, (male Human) - Hoth

- Ranged tank
- Blaster rifle
- taunt ranged skill.
Awarded at the end of Hoth class storyline.

Theran Cedrex, (male Human) - Nar Shaddaa

- Ranged Healer/Techie
- Medium Armor
- Pistol
- toggleable healing mode
Crew Skills: +10 Cybertech, +10 Slicing

Nadia Grell - (female Mirialan - Jedi - Romance-able) - ?
- Melee Dps
- Light armor
- Double blade saber
- VO'd by actress Holly Fields.
Crew Skills: +10 synthweave crafting +2 diplomacy crit



Sith Inquisitor

Khem Val, (male dashade) - Korriban - Melee Tank - Heavy Armor
The Dashade are large reptiles with dark skin and powerful claws. Kim Vaal is a melee focused fighter with the unique racial ability to “soak up” force power from enemy force users. This allows the player to take a less active melee role, for those who choose to stand away from combat. Notes: Da Shade (Force Eater)
Crew Skills: +15 Artifice Efficiency, +5 Research Efficiency


Andronikus Revel (?) - Tatooine - smuggler/pirate
- Ranged DPS
- Medium Armor
- Blasterpistols
- Concussion Shot Kit
Crew Skills: +2 Slicing Critical, +2 Underworld Trading Critical

Ashara Zavros (female togruta) - Taris - jailbait jedi, a bit of a goodie-two-shoes
- Mele DPS
- Medium Armor,
- Starting Kit: Energy Shield [Personal Shield Kit]
- Dual Light Saber
Crew Skills: +10 Synthweaving Efficiency, +10 Diplomacy Efficiency

Talos Drellik (male) - Hoth - Ranged Healer, Ranged, Blaster + Generator
-Medium Armor
-Heal Companion
-Starting Kit: Medkit
Crew Skills:+5 Treasure Hunting Efficiency, +5 Archaeology Critical

Xalek (male kaleesh) - After Voss - DPS-Caster, Lightsaber + Generator, Light Armor, Ranged Tank Companion - Starting Kit: Shockwave
(As a caveat, hes actually a spellcaster(like Inquisitor), but... supposedly can tank)
This Kaleesh Force-user is a pure damage dealer. This allows the Inquisitor to concentrate on healing from the second row and still deal sufficient damage or to add to his strength as a fighter and be even more destructive.
Crew Skills: +10 Bioanalysis Efficiency, +2 Scavenging Critical

Sith Warrior

Vette (female Twilek - Romance-able) - Korriban - Ranged DPS, Medium Armor,
The Twi'lek Vette is a pirate who uses her criminal abilities to enrich herself. She has an unquenchable spark, is delighting and shrewd. In combat she can support the Sith Warrior. Notes: Dual Pistols or Blaster Rifel
- VO'd by actress Catherine Taber
Crew Skills: +5 Underwould Trading Efficiency, +5 Treasure Hunting Critical

Lieutenant Pierce - (male Human) - Taris - Imperial Trooper - Ranged Tank - Heavy armor - Blasterpistol/Rifel and Shield Generator - Default Kit: Grenade
Darth Hater - Seen crafting alongside Vette. Looks like he's going to share Tanking duties judging by the armour he's clad in. Maybe even a ranged tank companion. Seems to be part of the Imperial Military. UPDATE: Daniel Erickson described him as the Dark Sith Warrior's right-hand man and 'Stormtrooper', he's a sadistic man by the sounds of it. If you're going Dark, he's going to be the easiest to maintain your influence with I think.
Crew Skills: +10 Cybertech Efficiency, +2 Research Critical

Malavi Quinn (male Human) - Balmora
-Ranged DPS/Healer
-Mediuma Armor
-Blaster Pistol and Shield Generator
-Default-Kit: Medikit
Crew Skills: +10 Armstech Efficiency, +10 Diplomacy Efficiency


Jaesa Willsaam (female Human, Dark Jedi) - Hutta
- Melee DPS - Light Armor
- One-Handed or Doublebladed Lightsaber
- Default-Kit: Shockwave
Jaesa Willsaam is a jedi you can seduce to the dark side and also become an apprentice to the Sith Warrior.
Crew Skills: +5 Archaeology Efficiency, +5 Synthweaving Critical

Broonmark (male Talz) - Hoth
- Melee Tank
- Heavy Armor
- Vibroswoard Shield Generator
- Default Kit: Energy Shield
Crew Skills: +10 Scavenging Efficiency, +2 Bioanalysis Critical

Trooper

M1-4X - (Assault Droid) - Nar Shaddaa - Melee DPS
Jedi Immersion day info. Looks like the AR-34 Enforcer droid. He appears to be on Ord Mantell, making him the best candidate for first companion. I think the 'soldier' droid will be interesting to see, since he'll need some twist to make him an interesting companion. -Ranged, Blaster Rifle -Heavy Armor/Droid Parts -Tank Companion -Starting Kit: Flamethrower -Gifts: ??

Tanno Vik (male Weequay) - Balmora - Melee Tank, Heavy Armor,
First revealed with the Trooper update. His profile speaks at length about his skills in demolition and explosives. He's also revealed to be a bit of a rebel against authority, so if your Trooper sticks to orders, you can guess you'll conflict with him. He also seems to put himself first, another opportunity for conflict. Notes: Rifle, Suppression, Grenade
- VO'd by actress David Anthony Pizzuto

Elara Dorne (female human - Romance-able) - Taris - Ranged, Blaster Pistol
- Heavy Armor
- Healing Companion
- Starting Kit: Medpack
- Gifts: Republic & Imperial History Holo, Hutt Data Library, Republic & Imperial Banners
- VO'd by actress Moira Quirk
Crew Skills: +10 Biochem Efficiency, +10 Bioanalysis Efficienc

Aric Jorgan (male Cathar) bounty hunter - Ord Mantell - Ranged, Sniper Rifle
- Heavy Armor
- DPS Companion
- Starting Kit: Concussion Round
- Gifts: Ammunition Belt, Survival Gear, Padded Weapon Case
Crew Skills: +10 Armstech Efficiency, +2 Diplomacy Critical

Bug Dude, (male Gand) - Hoth
- Melee Dps
- Medium Armor
- Trooper
Crew Skills:

Smuggler

Bowdaar (Wookie) - Nar Shaddaa - Melee Tank, Heavy Armor,
The mighty Wookiee warrior named Bowdaar has fought in every death-match arena from Geonosis to Nar Shaddaa. In over one-hundred years facing countless opponents, Bowdaar has never been defeated. He has bested rancors, gundarks, Mandalorians and even a Jedi in single combat. Even more impressively, he often fights without the benefit of armor or weapons. Notes: Wookie, uses vibroswords/blades/whatever
Crew Skills: +10 Cybertech Efficiency, +10 Scavenging Efficiency

Corso Riggs (male human) - Ord Mantell
- Ranged Tank
- Heavy Armor
- Uses Blaster Pistols and Blaster Rifles
- has a Taunt ability
Crew Skills: +5 Underworld Trading Efficiency, +5 Armstech Critical

Akavi Spaar (female Mandalorian) - Balmorra (Republic Side)
- Ranged DPS
- Heavy Armor,
- has a Flamethrower move

Guss Tuno (male Mon Calamari) - Hoth
- Healer
- Medium Armor,
- uses blasters
Crew Skills:

Risha (?) - Alderaan
- Ranged Dps
- Medium Armor
- Uses Rifle, Sniper Rifle
- Barrage mode (aoe mode)
- Grenade Kit

Bounty Hunter

Mako (female Human - Romance-able) - Hutta - Ranged Healer, Medium Armor
Notes: Blasters
supports Braden during the "Great Hunt" on Hutta with intel and tech. Bounty Hunters meet her in one of their first quests on their origin planet and can at one point take her as a companion. (Source: James Ohlen, ComicCon 2010)
- VO'd by actress Lacey Chabert
Crew Skills: +5 Cybertech Efficiency, +15 Slicing Efficiency

Blizz (male jawa) - Hoth
- Ranged Tank - Heavy Armor,
- is a Jawa companion character of the Bounty Hunter. It is unconfirmed how you get Blizz, But in a statement said by a Developer it says that you get him past level 25/26. Notes: Suppressive Fire Special (Taunt), Default kit ???, Jawa
Crew Skill: +15 Armormech Efficiency, +1 Armstech Critical

Skadge (male Houk) - Belsavis - Melee Tank - Vibrosword - Heavy armor - Flamethrower kit
Darth Hater got to this one pretty quick. Looks as if he is or was part of Black Sun. We also know from the Aurebesh on Nem'ro's bio that he betrayed Skadge. Could be the BH rescues him, or hides him. Skadge might even start out by hiring the BH, for either escape or revenge. It seems likely that you'll encounter him on Nar Shaddaa, since he appears to be a part of Black Sun.
Crew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting Critical

Torian Caldera (male mandalorian) - Taris
- Melee Tank
- Heavy Armor,
- Ground Slam Kit Default
- AOE flame swipe taunt special.
Crew Skills: +10 Research Efficiency, +2 Bioanalysis Critical

Gault (male devorian) - Tattooine
-Ranged DPS,
-Medium Armor
-Riffle
Crew Skills: +10 Underworld Trading Efficiency, +2 Biochem Critical

Imperial Agent

Kaliyo Djannis (female Rattataki - Romance-able) - Hutta - Ranged DPS - Medium Armor - Dual Wield Pistols - Grenade Kit Default
The CorSec criminal report for Kaliyo Djannis contains a pixelated holoimage showing a top Exchange gangster with his arm draped affectionately around a tiny Rattataki woman. In one hand, the woman is triumphantly hoisting an assault rifle; with the other, she's lifting a wine bottle to her associate's lips. Notes: Dual Wield Pistols, Grenade Kit Default
Crew Skills: +10 Armstech Efficiency, +2 Underworld Trading Critical

Scorpio (droid) - Belsavis - Ranged Tank (her ability to hold aggro atm is somewhat lacking) -Blaster Pistol + Shield generator - Heavy armor -Shield kit
Cold and hates the Imperial Agent player character - What looks like a 'female' Droid. Droids don't really have gender, but they have chassis and personalities that can be designed in such a way as to appear male or female. This droid femme fatale looks positively wicked, evil, and scheming. I'm not big on droid companions, but if and when I play an IA, I'll be looking forward to seeing what her story is. She looks like she'd stab her own Granny if the price was right, and in such a way that you'd probably think the dog did it.

Doctor Lokin (male Human) - Taris - old man
-MeleeTank
-Light Armor
-Vibrosword and Shield Generator
-Tank Transformation Mode
-Ground Slam Kit Default
Crew Skills: +15 Biochem Efficiency, +10 Research Efficiency

Vector Hyllis (?) - Alderaan
-Melee DPS
-Medium Armor,
-Vibrostaff
-AOE Swipe Mode special
-Gound Slam Kit Default
Crew Skills: +5 Bioanalysis Efficiency, +5 Diplomacy Critical

Ensign Temple (female) - Quesh
- Ranged Healer
- Medium Armor,
- Pistol and Shield Generator
- Med Pack Kit
- VO'd by actress Georgia Van Cuylenburg
Crew Skills: +10 Scavenging Efficiency, +2 Armormech Critical



iyi ya iyi trooperın companionlar çok düz diye endişeleniyodum ırçları da belli olmuş şimdi iyiler baya
Mesaj tarihi:
GwindonSurion said:

Added AoE looting as an option in Preferences

bu ne lan dsf


Riftte de vardı. Aynı alanda birden fazla mobun lootunu topluca alıyorsun. Tek tek lootlara tıklamaktan çok daha faydalı.
Mesaj tarihi:

november release ? belke dö

The company's Austin studio is also putting the finishing touches to the staggeringly ambitious Star Wars: The Old Republic, a massively-multiplayer online RPG set 3000 years before the rise of Darth Vader. Although the game is set to be structured similarly to well-established big-hitters like World of Warcraft, with quests, player vs player battle zones, guilds and crafting, the aim is to instil the title with the gameplay elements that have defined Bioware's output so far.

"We've been making RPGs for a number of years and we believe that every truly great RPG has four basic components: exploration, progression, combat and story," says director of production, Dallas Dickinson. "We think that if you have all four of those at a very high level of quality, that's what creates the world's great RPGs – the ones you come back to again and again. In the massively multiplayer space – we believe that so far one of those elements has been missing, and that's story. Well, that's what Bioware does - we create the world's greatest story-driven games."

Hence, The Old Republic has a vast roster of player and non-player characters each of which will be entirely voice acted throughout the game – a first for the genre. Players can choose from two factions – the Sith Empire and the Republic – and from eight different classes of character, including Jedi Knights, bounty hunters, smugglers and Imperial agent – and each has their own selectable specialisms and complex levelling routes.

Furthermore, choices that players make as they progress have far-reaching ramifications. At E3, Bioware shows one section where the player's Jedi knight defeats a Sith agent Lord Praven and has the option to execute him or let him free. Opt for the latter and he goes on to convert to the light side and become a valuable ally.

Vitally, every class also gets different missions and very different over-arching plotlines. As Dickinson, explains, "If you start as a Jedi Knight and play through the entire thing – that's is several hundred hours of gameplay – then you start again and play as a bounty hunter, you will not see one single piece of duplicate content. The entire experience will be epic and unique; every player gets their own personal Star Wars trilogy, something like Luke experiences in Star Wars IV-VI." And this being an MMORPG, players can take on quests with groups of friends, all taking on different roles, from sneaky smugglers to tank-like Sith warriors with gigantic melee attacks.

The sense of environmental scale also seems to be there. Players are able to take their spaceships and visit Hoth, Tatooine, Coruscant, and Alderaan (which going by the level I saw during E3 was a rather austere and beautiful place before Peter Cushing had it blown up). There are blasters and lightsabers, there are Emperor-style lighting attacks and force powers, there are complex multi-stage quests – all of it taking place on the cusp of galactic war between the Sith and Jedi forces. It is not a light undertaking.

And this is all new territory for the Star Wars canon. Bioware has been trusted to extend the carefully guarded backstory, to invent new characters and sub-plots that link the company's previous Star Wars title Knights of the Old Republic, with the events of the Star Wars movie prequels. It's now part of the enormous Star Wars mythology.

Mass Effect 3 is released in March 2012 on PC, PS3 and Xbox 360. Star Wars: The Old Republic is set to launch on PC in November.



kaynak: http://www.guardian.co.uk/technology/gamesblog/2011/aug/05/mass-effect-star-wars-preview
Mesaj tarihi:

level 50 jedi sage - tester review

Level 50 Jedi Sage Tester Review


This isn't my review, i have access to the official beta forums and copied it from there:

Warning: wall of text and content spoilers follow

Since the test phase is ending and people are wrapping up their reviews/input for the game I thought I would throw my 2 cents into the mix. Here is my review of the game from the perspective of a lvl 50 Jedi Sage. I'll try not to include any story spoilers but the review will contain content spoilers. I will also rank the elements on the game from a personal perspective on a scale of 1 to 10 (1 being unacceptably bad... 5 being average for todays mainstream MMOs... and 10 being balls to the wall awesome). Played with max settings on a mid-high machine.

The Character Creation: 4

Needs serious improvement to stand out. Some limitations are understandable given the need to make all skins align to the basic interaction patterns (facial expressions, combat moves etc) so you can't expect a Elder Scrolls type of character creator but even by current MMO standards the creator is disappointing. First impressions matter and since the character creator is the first game feature people get to experience it should make a good impression.

Keep in mind that many people will be spending hundreds of hours with their characters. Given the way character interactions work, unlike most other MMOs, we actually get to see the characters face... you don't want the player to cringe every time he starts a conversation. You want him to be able to make his character as close to his ideal as possible (regardless if that means pretty/ugly/silly).

The User Interface: 3

Standard MMO issue interface. Very underwhelming and definitely needs improvement. Standard customization options could/should include resizing, moving windows around, a better way of editing the interface (Preferences-->Interface--> 20 checkboxes is just sad).

But most importantly... player customization options. I hate to bring up the elephant in the industry but WoW and to a certain degree most "successful" MMOs offer the possibility to create and implement add-ons. By ignoring this feature you are alienating and excluding a VERY important demographic. The coders/builders can literally do your work for you. ALOT of the features now integrated into WoW first appeared as player built add-ons. This had two VERY important effects: it gave the developers insight into what the community wants and needs and secondly it provided a solution to problems before they were solved by the developer... problems that might have caused the developer to lose customers... problems like raid organization, buff/debuff trackers, enemy cast bar display (none of which were standard features in WoW at release but were integrated because add-ons offering these features were popular enough to catch the developers attention... features whose lack would have made many a player possibly quit in frustration). Macros would also be a nice addition.

The most horrendous aspect of the UI has got to be the chat system... if it were its own category I would rate it a 1... it's absolutely unacceptable to have such a limited/broken/god-awful chat system in a MMO today. -2 on the UI just for that.

The Combat: 7

The combat is fun and actually pleasant to look at. Most skills have fairly unique animations and people can actually feel like a Jedi when they are fighting stuff. Can it be improved? Most certainly.

Very few skills are extremely flash... which in my opinion is a good thing since I dislike the seizure inducing Korean combat style. The Sage is your typical mage/healer and plays as such. Nuke, Nuke, proc Nuke, Nuke... nothing to write home about gameplay wise but the fact that it's a sci-fi setting and that you have a lightsaber out makes it stand out among the typical MMOs. This is however just a flavor element which will eventually wear out (around level 40). Unfortunately there is little to replace the flavor loss. The skills you gain from the talent tree are very underwhelming and few (3 in each tree) but that's a separate discussion.

I would have hoped that this reduction in "ooh shiny"ness would result in improved game performance when numerous characters are on screen at the same time but from what I hear that turned out to not be the case (according to the 20 man Tatooine skirmish report). Hopefully they can tweak this.

Bottom line: standard MMO fare with some bonus points for the change in flavor.

The Voiceover: 9

By far one of the most unique features of the game and very nicely implemented to boot. I fully expected the dialog to be 2-3 voice actors who by the middle of the game had the enthusiasm and voice range of Ben Stein. I was very surprised to find that the diversity and quality maintained a very high level up to and including lvl 50 areas and quests.

Some quests are missing their voice work but I'm guessing it's only a matter of time/patching.

A select few quests have some problematic voice work like the voice actor changing his pitch mid conversation (it's even possible they changed the voice actor altogether) or simply sounding very bored/out of it but such cases were a rarity.

The Story: 8

The voicework and story complement each other very well. For the most part it was fairly enjoyable and definitely above average for today's MMO market.

Some things ticked me off however: Each planet is extremely standardized. In each chapter you visit several planets but at the end of the day each of the planets follows the same pattern (since I don't want to spoil the story I won't go into detail here but anyone who has completed chapter 1 should know what I'm talking about...at least in the Sage play-through). By the time I visited the last planets of each chapter I already knew what to expect and was desperately hoping something awesome and unexpected would happen... that wasn't the case. A "oh ****" moment here and there would definitely make the game more memorable.

The Itemization: 7

A fairly well designed system. I never felt that my gear or the companions gear was inferior to the enemies I encountered and I never felt the need to "twink" my character. This also brings us to a problem in the game which will be discussed in the next section.

The stats are well thought out and the quest rewards had stats appropriate to my class with a variety of items to choose from based on my spec/adv class. The option to choose commendations or BoE lockboxes instead of gear made every quest reward worthwhile in some way. The addition of companion armor rewards was also a nice touch. The stat effects also scale very well with the level and enemy difficulty.

The gear looks good. However I was a bit disappointed by the gear progression. It seems that the end game gear still needs to be worked out since it looks like a throwback to the level 1-20 items and nothing like the progression shown on the website (could be that I was just unlucky and equipped ugly items).

The Economy: 4

Contrary to popular opinion I had few problems with money. This may have been due to my choice of professions: Slicer/Archeologist/Artificer. I looted ever enemy I encountered and sliced each lockbox I could find. I always had enough money to train the skills at each level (with 1-2 exceptions when I had to buy the speeder skills). This however brings us to the problems... there is literally no economy... being that it's a beta it's somewhat understandable but I was shocked to see that there were only about 100-200 auctions on the market at any given time and that the blues I put up for auction never sold. This is most likely due to the fact that the quest rewards are so consistent and numerous. Hopefully the issue will resolve itself on release when the population will be considerably larger and supply and demand really starts to play a role.

The Companions: 7

A very interesting addition to the game with alot of potential but at the same time alot of wasted potential.

In terms of gameplay they are a outstanding addition, complementing your character very well... to the point where a good duo can 2man 4man quests with ease. In extreme cases I could even solo some 4 mans with Quezy (50% damage reduction shield companion skill and the Sage Cooldowns/CCs)... more on this in the class review.

Companions offer some flavor and the quests you go through to get them also offer some attachment/background on their character. This however is not exploited to its max potential. Think Mass Effect here... where some of the funniest moments came from queued character dialog and ship conversations. Since it's an MMO you could have these responses displayed only for the owner to avoid spam in public areas.

Loyalty seems to play virtually no role whatsoever except for opening up a few very underwhelming character specific quests/discussions. This has the potential for ALOT of improvement. I got to 10000/10000 with Nadia Grell... and 4000/10000 with Quezy Lizardface. All Nadia offered were a handful of conversation quests with no apparent benefit except for a laughable amount of exp. Quez gave me a 4 minute long quest with very underwhelming rewards. Make loyalty play a role... give us companion skills or special items that open up at certain thresholds, add to their crafting efficiency/crit (this actually seemed to be the case with Nadia, who at full loyalty crafted faster than the others did (Artificing, not her specialty)) .

The Alignment and Social Systems: 5

Alignment has alot of potential but seems to play virtually no role whatsoever. In my experience the characters you interact with react the same way regardless of your alignment from my experience on Tython and Coruscant up to level 20. Add some flavor and diversity to conversations/quests based on alignment, add companion interactions/influences based on alignment. Have it do something beyond providing a shiny light in conversations.

PvP: 4

standard fare. So standard as a matter of fact that it gave me a feeling of Deja Voo (5). Same skill-set that's required in every other game, some interesting variations on traditional battlegrounds: +1 for flavor, +1 for some interesting/nail biting moments, -1 for taking the shortcut of level normalization, -1 for not being able to select the battleground you que for, -1 for only having level 20 PvP items. I Except the system to be vastly improved for release so that the negative aspects can be removed (bringing the score up to a 7).

Space combat: 7

interesting minigame addition. I've finished all the space combat missions and found most to be quiet enjoyable as a distraction from the hours of questing/ running around. Many are very challenging and will require ship upgrades to complete but also offer some nail-biting moments and very decent rewards.

The idea of incorporating cash/xp/quest rewards for the missions was a awesome idea. It makes grinding missions not a complete waste of time/effort and at higher levels it actually makes them viable for lvling/cash if you complete the bonus objectives consistently (gained 1/2 of lvl 40 and about 100k cash in about 1 hour).

Many seem to judge the space combat too harshly. For me it's a minigame and participating in it is completely voluntary. As such, you shouldn't expect a built in flight simulator... that's just naive and unrealistic.

The Jedi Sage Class: 7

A couple of points on the Sage. I enjoyed the class very much... it plays like most MMO mage classes when specced in Telekinetics and like most Healer classes when specced in Seer. Could heal FPs without problem even when I was specced in Telekinetics and deal damage when I was specced in Seer. This is also one of my major concerns. The talent trees are VERY underwhelming. Each one offers 3 new skills which don't change the class all that much. Most talents have minimal impact and because you are limited to 40 skill points, you don't have that much flexibility to throw around. Because you are forced to invest 5 points in each tier you actually end up being forced to take all but 4 of the Skills regardless of what choices you make. Most of the time the choices will also be very clear cut since the useless talents simply jump out at you... meaning that most people will have identical specs before the spreadsheets even hit the internet.

The skills are interesting and offer some variety and strategic options. The huge damage potential of Telekinetics coupled with the Sages inherent healing abilities and CC make it a very powerful solo class. Using Quezy (the tanking companion with a Personal Force Field Gadget) I could solo some 4 man group quests (1 boss, 2 elites, 2 strongs groups)... which was actually the most challenging/enjoyable part of the game since it required perfect timing/skill tracking.

There are other elements I'd like to discuss (FPs, instancing,mounts) but I haven't experienced or given them enough attention to warrant a review so I'll leave it at that.

Final Score: 6

Verdict: above average... even in its current beta build. With some improvements which are bound to come (if the developers have 1/2 a brain... which they seem to do) it can become a excellent and successful game. The potential is without a doubt there. Now it comes down to building on what will hopefully be a successful launch and a thriving community (read idea/money source).

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