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Diablo 3 - Genel Topic


Xo

Öne çıkan mesajlar

Projenin başındaki adam jay wilsonla röportaj yapmışlar. Güzel bi iki yeri var. DiabloII deki lightning enchanted melee immune magic immune multishot mega hiper süper düper mini boss mantığındansa daha az hp regen koyup (pot sisteminin değişmesi vs.), damage yerine yaratıkların özelliklerinden kaçınmak gereken bi sistem tercih ettik diyor.

Çoğu rpg oyunu pazar payı adına rpyi kısıp aksyona yönelirken bu adamların safi aksyon oyununa rp öğeleri katmaya çalışması da ayrı ilginç bi olay.

Son olarak kamera açısı üzerine :

said:
I think people mistake camera view with technology. A lot of times people say - we had a few people, not very many but a few people in the company who said this - why do you even bother with a 3D engine if you're going isometric? That doesn't make any sense to me. A lot of people really saw it as a tech choice, and we saw it as a gameplay choice.


Because our industry is a technology industry and is very focused on innovation, there's this push to always advance. For us, yeah, we want to advance too, but the camera has nothing to do with that. The camera is a gameplay style, and a vastly unexplored gameplay style, especially with RPGs. It's so under-explored, and it makes for such good gameplay, it's so approachable, it's so eloquent.

This is the mistake I think a lot of developers make. They don't make it about the game they want. They make it about the tech they want to run, or the new engine, or the cut-scenes that they want to make. Somebody else asked: doesn't it restrict your scale and scope? Well, we use our cinematics for that, that's what they're for, that's why we make them, so that the game can be what it needs to be on its own.

So no, there was never a doubt. In my mind there was never a doubt that we were going to go isometric at all, it wasn't even under consideration, because it had to be Diablo. For me, that was one of those things - people look at the art style and say oh, they're not Diablo any more - if we'd come out and we weren't isometric, then I would agree with that.


http://www.eurogamer.net/article.php?article_id=220175
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kfg said:
yalnız ben mantıgı tam anlayamadım, barbarian dısındaki class'lar d2'de zaten cok cok iyi olmustu, daha iyi yapamayız diye bu oyuna koymadık mı diyorlar ?


on yılın sıkışı. tam tersine barbar en oturmuş sınıf bile sayılabilirdi.

d2 sınıfları güzeldi ama sonuçta o zaman da yeniydi. o nedenle görene kadar yorumum yok ama witch doctor aralarında en kötüsüdür umarım konsept olarak.
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