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1.9 Patch Notes..


Gangren

Öne çıkan mesajlar

Guild forumumdan alıntıdır.

Confirmed as being the PTR patch notes, so some changes might not make it, but expect most of them if not all.

http://www.whataboutpp.com/onenine.html

Headline changes as most of you know are:

- The Gates of Ahn'Qiraj can be opened.
- Linked Auction Houses in all major cities.
- Multiple Battlegrounds Queues.
- Soul Shard Bags
- Raid Calendar System

Such as the Horde getting their version of BoS in the form of a new shaman spell, the Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%. Unfortunately this interfers with windfury/goa totem, but now we have the opportunity to play around with it at least.

And also several chance stun effects will no longer be diminished from controlled stun effects. This pretty much opens up a whole new world for mace specced rogues and warriors as these no longer affect any of their already key abilities which stun. Even Improved Revenge will be a lot more viable now.

- There are also many interesting class and racial abilities changes.

Here are some other misc changes I find pretty interesting though:

- Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all.

- Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content.

- Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.

- And finally the Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.

- The attack speed slowing effect from Thunderfury has been reduced to 20%, and no longer stacks with other such effects such as Thunderclap.

- An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.

- Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly.

- Incorrect amounts of abilities such as Attack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change.

- The cleansed plants of Felwood have been modified:
-- There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits.
-- The amount of items you get from plants has been adjusted.
-- A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it’s now fixed to require the salves just like the other whipper roots.

- Key bindings can now be saved either globally or on a per character basis.

- Add-ons can now be saved either globally or on a per character basis.

- The Pure Elementium Band now has a sell price.

- Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

- The Force Reactive Disk's and Cloak of Fire's effects will no longer gain a benefit from effects that increase spell damage.

- Druids can preview different weapons in the dressing room while in moonkin form.

- Tauren males now use their off-hand attacks animation.

- The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.

PB and CHT:
http://img.photobucket.com/albums/v67/richterscale54/WoW/WoWScrnShot_112105_065014.jpg

OEB
http://img.photobucket.com/albums/v326/bjhill/oeb.jpg

SoD:
http://img.photobucket.com/albums/v326/bjhill/sod.jpg

Gutgore:
http://img.photobucket.com/albums/v326/bjhill/gutgore.jpg

Aurastone:
http://img.photobucket.com/albums/v326/bjhill/aurastone.jpg

Drillborer:
[url]http://img.p
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Buda bizim guild formundan alıntı... üstekinin ayrıntılısı diyebiliriz :)

World of Warcraft Client Patch 1.9.0 (2005-??-??)


The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.
***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***

Linked Auction Houses
Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.

Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on.

Soul Shard Bags
Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.

Raid Calendar System
The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:
Molten Core: Every 7 Days, resetting during weekly maintenance.
Blackwing Lair: Every 7 Days, resetting during weekly maintenance
Onyxia: Every 5 Days
Zul'Gurub: Every 3 Days
Temple of Ahn’Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
Ruins of Ahn’Qiraj (20-man): Every 3 Days
All resets will occur during off-hours, when the least amount of raids are active.

Important Note for Mac OS X Users
The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.

General
All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc.
All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc.
Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
On-next-swing abilities will no longer cause multiple weapon procs on a single swing.

PvP
Several civilian NPCs, who previously would assist non-civilians, will no longer do so.

Druids
Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
Insect Swarm - New icon.
Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, H
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warriorlar official wow forumlarinda bu warrior nerfi yüzünden ağliyorlar. ah blizz ah :(


Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.[signature][hline]
power is when we have every justification to kill, and we don't.
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ne istiyolar su warrior dan yeter be!dogru duzgun 2 charim var priest e yeni bisi gelmiyo oyun acılgından beri.. warrior da bufflanacagina nerf yiyo rezillik!!..öfff yeter be!warrior a bakarken aklıma gelmisti kesin enrage e bisiler gelir o kadar pvp video cıktı diye gelmis diyecek soz bulamıyorum..
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Shaman
Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.

Hüp hüp huraaaaayyyy.

Abi inanamıyorum ya yeni bi speel ya aglamak istiyorum ya, yane ciddi ciddi yeni bi buyumuz war. Tanrım ya.

Totem iyi hosda air totemi olması kotu agility atamıcaz demektir. Ama genede buuk raidlerde ise yarar sanırım.[signature][hline]OKUYUN OKUTTURUN
BonePART's Blog
Last Update: 02.09.2005

-BonePART bizim neden kız arkadasımız yok.
Bilemiyorum.
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said:
Way, 23 Kasım 2005 13:37 tarihinde demiş ki:
ne istiyolar su warrior dan yeter be!dogru duzgun 2 charim var priest e yeni bisi gelmiyo oyun acılgından beri.. warrior da bufflanacagina nerf yiyo rezillik!!..öfff yeter be!warrior a bakarken aklıma gelmisti kesin enrage e bisiler gelir o kadar pvp video cıktı diye gelmis diyecek soz bulamıyorum..

warrior a buff?ali sami derler adama[signature][hline]--------------------------------------
Kam-Magtheridon
www.grimsoul.co.uk
--------------------------------------
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- Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.

huh!11!!111[signature][hline]lost in sorrow nights! follow the energizer tav$ani
Wen of Burning Legion
gizli ninja
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said:
xrex, 23 Kasım 2005 14:34 tarihinde demiş ki:
said:
Way, 23 Kasım 2005 13:37 tarihinde demiş ki:
ne istiyolar su warrior dan yeter be!dogru duzgun 2 charim var priest e yeni bisi gelmiyo oyun acılgından beri.. warrior da bufflanacagina nerf yiyo rezillik!!..öfff yeter be!warrior a bakarken aklıma gelmisti kesin enrage e bisiler gelir o kadar pvp video cıktı diye gelmis diyecek soz bulamıyorum..

warrior a buff?ali sami derler adama

tamam warrior a buff biraz abartı olurda :) ulan takılıyoruz kendi capımızda dogru duzgun.. kimseyle ugrasmiyoruz warr olarak.. kimse de NERF WARR!! diye topic acıp aglamamıs?! sen gider niye okadar buff gereken class varken gider warr in en onemli talent inin dmg bonus unu dusurursun?guzelim class i oldurduler..

eklenti:eger bunu rank 14 warr ların video ları yuzunden yapmıslarsa allah b... larını versin sen high warlord silahlarını okadar acayip dmgli yaparsan bırakta vursunlar 2 k mortal strike..

[Bu mesaj Way tarafından 23 Kasım 2005 15:38 tarihinde değiştirilmiştir]
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enrage abartı derecede kuvvetli bir talent idi, sonunda nerflemişler, bekliyordum şahsen. daha yüksek tier'deki paladin bonus dmg talentı %15 arttırıyor lol be. %40 nedir, dmg power-up alıp üstüne sayge'ye fal baktırmışsın gibi..

paladinde judgementların devam etmesi için devamlı vurmak gerekmesi ilginç bir olay, raidlerde en az 2 paladin melee rangede olması gerekecek bosslara yani. pvp'de nasıl olacak bilmiyorum gerçi, snare yokken daha da manasız olabilir.. SoC'u beklediğim gibi yapmışlar, dmg azalmış ama daha sık vuracak bu da fena değil. 1-2 seal ve judgement dmg'leri değişmiş diyorlar ama görmek lazım miktarları, bir de +holy dmg item yok onu nasıl yapacaklar acaba. yalnız spell effect ring vs ile olmayacaksa paladin setlerine +holy dmg filan eklemeleri lazım bu durumda...

herşeyi okuyamadım ama talentları da görmek lazım tabii..[signature][hline]Field Marshal Safir of Vita Nova - 60 Human Paladin - Emerald Dream
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Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.

oh be... bu bayağıdır istediğim bir şeydi... yaratığı öldürüyorsunuz, şehre giderken açamıyorsunuz verdiği debuff yüzünden...[signature][hline]Makhaon
Level 42 Tauren Hunter - Kor'gall [EU]
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paladin talentları birisi yazmış us forumlarında.

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=92832&p=1

HOLY TREE

http://www.imagedump.com/index.cgi?pick=get&tp=349136

-------------------------

Tier 1

Divine Strength (5/5)

- Increases your Strength by 2% (2/4/6/8/10)

Divine Intellect (5/5) - NEW!

- Increases your Intellect by 2% (2/4/6/8/10)


Tier 2

Spiritual Focus (5/5)

- Gives your Flash of Light and Holy Light spells a 14% chance to avoid interruption (14/28/42/56/70)


Imp. Seal of Righteousness (5/5)

- Increases damage done by your Seal of Righteousness by 3% (3/6/9/12/15)


Tier 3

Healing Light (3/3) - CHANGED

- Increases effects of your Holy Light and Flash of Light spells by 4% (4/8/12)

Divine Favor (1/1)

- Gives your next Flash of Light or Holy Light a 100% critical chance (2 min cooldown)

Imp Lay on Hands (2/2) - CHANGED

- Gives the target of your Lay on Hands a 25% boost in armor for 5 minutes and reduces the cooldown of your Lay on Hands by 10 minutes (up to 50%/20 min I assume)

Unyielding Faith (2/2) - NEW!

- Increase your chance to resist Fear/Disorient by 5% (to 10% prob).


Tier 4

Improved Blessing Wisdom (2/2) - CHANGED!

- Increase effects of BoW by 10% (to 20% prob)

Illumination

- Gives you a 20% to regain the mana cost of your Flash of Light or Holy Light spell when they have a critical effect.


Tier 5

Sanctity Aura (1/1)
Requires Divine Favor

- Increases Holy Damage done by allys in a 30 yard radius by 10%

Lasting Judgement (3/3) - NEW!

- Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)


Tier 6

Holy Power (5/5) - NEW!

- Increases crit chance of holy spells by 1% (up to 5% prob)


Tier 7

Holy Shock (1/1)
Requires Sanctity Aura

- The "new" holy shock, that can either do damage or heal friendly targets

PROTECTION TREE

http://www.imagedump.com/index.cgi?pick=get&tp=349140

--------------------------

Tier 1

Imp Devotion Aura (5/5)

- Increases armor bonus of your Devotion Aura by 5% (5/10/15/20/25)

Redoubt (5/5)

- Increases your chance to block by 6% after being the victim of a critical strike for 10 seconds or 5 blocks (6/12/18/24/30)


Tier 2

Precision (3/3) - Moved from Ret Tree

- Increase chance to hit with melee weapons by 1% (up to 2%/3% prob)

Guardian's Favor (2/2) - NEW! Sorta ...

- Reduces cooldown of your Blessing of Protection by 60 seconds and the duration of your Blessing of Freedom by 3 seconds.

Toughness (5/5)

- Increases your armor value from items by 2% (2/4/6/8/10)


Tier 3

Blessing of Sanctuary (1/1)

- New blessing of sanctuary which has a holy damage shield (on a block) in addition to the damage mitigation

Improved Righteous Fury (3/3) - NEW!

- Increases amount of threat generated by your Righteous Fury spell by 16% (32%/48% probably)

Shield Spec (3/3)

- Increases amount absorbed by your shield by 10% (10/20/30)

Anticipation (5/5) - Moved from Ret Tree

- Increases your defense by 2 (2/4/6/8/10)


Tier 4

Improved Concentration Aura (3/3) - NEW! Sorta ...

- Increases effect of your Concetration Aura by an additional 5% and gives all group members affected by the aura an additional 5% chance to resist Silence

and Interrupt effects.

Improved Hammer of Justice (3/3) - NEW!

- Reduces the cooldown of your HoJ by 5 seconds (10/15 probably)


Tier 5

Reckoning (5/5)

- Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Holy Shield (1/1)
Requires Shield Spec

- Same spell


Tier 6

One-Hand Weapon Spec (5/5) - Improved a little

- Increases damage dealt with 1 handed weapons by 2% (2/4/6/8/10)


Tier 7

Repentance (1/1)

- Same spell

RETRIBUTION TREE

-------------------------

Tier 1

Improved Blessing of Might (5/5)

- Increases AP bonus of your BoM by 4% (4/8/12/16/20)

Benediction (5/5)

- Reduces the cost of your Retribution spells by 3% (3/6/9/12/15)


Tier 2

Improved Judgement (2/2) - NEW!

- Decreases the cooldown of your Judgement spell by 1 second (up to 2 prob)

Improved Seal of Crusader (3/3) - CHANGED!

- Increases the Attack Power bonus of Soc and Holy Damage increase of the Judgement of SoC by 5% (up to 15% prob)

Deflection (5/5)

- Increases your chance to parry by 1% (1/2/3/4/5)


Tier 3

Vindication (3/3) - NEW!

- Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)

Conviction (5/5)

- Increases chance to get a critical with melee weapons by 1% (up to 5%)

Seal of Command (1/1)

- Same spell

Pursuit of Justice (2/2) - NEW!

- Increases movement and mounted movement by 4%. This does not stack with other movement speed increasing effects.


Tier 4

Eye for an Eye (2/2) - NEW!

- All spell critica
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Rogues
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

yeah yeah yeahs bu kadar degısıklıge nasıl alısacagım bılemıyorum[signature][hline]Kaaria | Undead Rogue | Grimsoul Legion | Magtheridon
waiting for the twelfth

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said:
ascraeus, 23 Kasım 2005 16:26 tarihinde demiş ki:
Rogues
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

yeah yeah yeahs bu kadar degısıklıge nasıl alısacagım bılemıyorum

olur mu be... rogue'a bakis acim degisti 0dan baslamis gibiyim, cok saolsunlar[signature][hline]"The fact that we live at the bottom of a deep gravity well, on the surface of a gas covered planet going around a nuclear fireball 90 million miles away and think this to be normal is obviously some indication of how skewed our perspective tends to be..." - [b]Douglas Adams[b]
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