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Battlefield 4 #2


Öne çıkan mesajlar

Mesaj tarihi:
Bi tane squad mquad dinlemeden sacma sapan karistiran var ya, arkadaslarinla giriyorsun ayni squada bi bakiyorsun 2 kisi karsi takimda falan sacma sapan, onlardan ben de uzak duruyorum.
Mesaj tarihi:
cooldown süresi uzun, menzili kısa, min range olayı var. çok kolay da değil kullanması. düzgün yere kurup atıcan da attığın zaman hedef yer değiştirmemiş olacak yoksa kaybediyorsun hedefi çok kolay. ağlanacak birşey değil kısacası.
Mesaj tarihi:
mani said:

cooldown süresi uzun, menzili kısa, min range olayı var. çok kolay da değil kullanması. düzgün yere kurup atıcan da attığın zaman hedef yer değiştirmemiş olacak yoksa kaybediyorsun hedefi çok kolay. ağlanacak birşey değil kısacası.


öle değil bug var
pistol mermilerinin tamamını sık, silah değiştir, 2 ammo box at yanına, infinite ucav atıyor.
Mesaj tarihi:
Update #28 (Dec 16) - R16 Server Update Notes
We will be rolling out a new server update throughout the day. At the same time, a PC game update will become available.

R16 Server Update Notes
Fix for some of the more common server crashes
Overall performance enhancements
UCAV ammo replenish time was set from 20 to 90 seconds
Round time limit intervals were added for the different server types
Mesaj tarihi:
said:
Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.


iyi bare
Mesaj tarihi:


Bright said:

said:
Dec 16 PC Game Update Notes
-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fixed one of the issues related to the so-called “Netcode” (see below for details).
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.


iyi bare



hll team herseyi fixlemisler gibi (tu)

bir de anti air'a ve ötmeyen missile'a ayar çeksinler tamamdır.
Mesaj tarihi:
hala kill trade devam ediyo

karşı taraf 1 hp ölmeden beni öldürüyo,
(ben sotedeyim) adam ben ateş ettikten sonra beni vuruyo gibi görüyorum...

her oyunda 4-5 defa en az
Mesaj tarihi:
"Tatar Ramazan" said:

Suav mıdır Ucav mıdır onların devamlı spamlanmasını da fixleselerdi ya, nasıl atlarlar bunu heryer drone ak



UCAV ammo replenish time was set from 20 to 90 seconds
Mesaj tarihi:
Goering said:

hala kill trade devam ediyo

karşı taraf 1 hp ölmeden beni öldürüyo,
(ben sotedeyim) adam ben ateş ettikten sonra beni vuruyo gibi görüyorum...

her oyunda 4-5 defa en az


su olayin cozumu olmaz gibi geliyo bana. sonucta cs gibi cikmiyor mermiler. cikan merminin dropunu gorebiliyoruz attigin gibi yerine gitmiyor mermi belirli bir sure aliyor.
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