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Bu şu abimiz:

Larloch the Shadow King, the Last True Arcanist
Wizard 17/Archmage 5/Arcane Lord 19/Variator 5

Medium Undead (archlich, augmented human)
Hit Dice: 46d12 + 598 (966 hp)
Initiative: +7 (Dex)
Speed: 30 ft.
AC: 62 (+12 armor, +13 deflection, +7 Dexterity, +5 insight, +5 luck, +5 natural, +5 profane), touch 45, flat-footed 55
Base Attack/Grapple: +23/+28
Attack: +38 melee touch (5d8 + 13 [Will half DC 54] + curses [Will negates DC 54]); or arcane fire +40 ranged touch (5d6 + 1d6/spell level); or spell +38 melee touch or +40 ranged touch.
Full Attack: +38/+33 melee touch (5d8 + 13 [Will half DC 54] + curses [Will negates DC 54]); or arcane fire +40/+35 ranged touch (5d6 + 1d6/spell level); or spell +38/+33 melee touch or +40/+35 ranged touch.
Space/Reach: 5 ft. x 5 ft./5 ft.
Special Abilities: Arcane fire, arcane mastery, arcane shield, curses, expanded spell power 3/day, gauge weakness 2/day, metamagic effect, nether lore, recall spell 6/day, sieze concentration, snatch spell, spellpool, true mastery of elements, true mastery of shaping.
Special Qualities: Arcane reach (60 ft.), backlash resistance 15, DR 25/epic and bludgeoning, fear aura, immunities, mind-link, phylactery, recognize spell, silver vulnerability, spell reflection, turn immunity, undead qualities.
Saves: Fort +25, Ref +32, Will +39.
Abilities: Str 20, Dex 24, Con —, Int 46, Wis 26, Cha 36
Skills: Appraise +52 (+54 all craftable items), Bluff +47, Concentration +59, Craft (alchemy) +77, Craft (blacksmithing) +52, Craft (bookbinding) +52, Craft (calligraphy) +52, Craft (gemcutting) +52, Craft (metalworking) +52, Craft (trapmaking) +52, Craft (weaving) +52, Decipher Script +77, Diplomacy +53, Forgery +52, Hide +41, Intimidate +49, Knowledge (arcana) +77, Knowledge (architecture and engineering) +77, Knowledge (dungeoneering) +52, Knowledge (geography) +52, Knowledge (history) +77 (+81 Netheril), Knowledge (local [Netheril]) +77, Knowledge (nature) +52, Knowledge (nobility and royalty) +52 (+58 Netheril), Knowledge (the planes) +77, Knowledge (religion) +52, Listen +42, Move Silently +41, Ride +41, Search +52 (+58 vs. secret doors and compartments), Sense Motive +67, Slight of Hand +49, Spellcraft +148 (+160 to decipher scrolls), Spot +42, Use Magic Device +48 (+50 on scrolls).
Feats: Arcane Manipulation, Arcane Mastery, Augment Spell, Chain Spell, Craft Construct, Craft Rod, Craft Wondrous Item, Greater Spell Focus (variation), Quicken Spell, Scribe Scroll, Skill Focus (spellcraft), Spell Focus (necromancy, transmutation, variation), Spellcasting Prodigy (wizard), Split Ray, Transdimensional Spell, Twin Spell.
Epic Feats: Craft Epic Rod, Craft Epic Wondrous Item, Epic Arcane Manipulation, Epic Skill Focus (spellcraft), Epic Spell Artisan, Epic Spellcasting, Extra High Arcana (true mastery of elements, true mastery of shaping), Improved Metamagic x3, Improved Spell Capacity (10th, 11th, 12th), Multispell x2, Persistent Spell.
Salient Abilities: Arcane Fire, Arcane Shield, Fear Aura, Greater Arcane Fire, Greater Arcane Shield, Improved Fear Aura, Improved Snatch Spell, Seize Concentration, Snatch Spell, Turn Immunity.
Climate/Terrain: The Warlock's Crypt
Organization: Solitary, or with study group (2d4 nec20/acm3 alumnus liches and 1d4 wiz24/acm4/var3 magister liches)
Challenge Rating: 41
Treasure: Ten times standard.
Alignment: Lawful Evil
Advancement: By character class.
Wizard Spells Per Day: 14/14/14/13/13/13/11/8/10/10/4/3/5. 45th caster level. Base DC = 36 + spell level, 37 + spell level for necromancy and transmutation spells, 38 + spell level for epic spells. 6 epic wizard spells (inc. one bonus variation spell), up to Spellcraft DC 158 (when taking 10; DC 178 with moment of prescience). Major field: variation; minor field: invention.


Color Shape Effect
Bright Orange Cube As major cloak of displacement
Bright silver Cylinder As cloak of etherealness, double duration
Cerulean Rhomboid As ring of freedom of movement
Dark gray Spiral As amulet of proof against detection and location
Dark green Ellipsoid +5 luck bonus to AC
Dark purple Spiral As rings of wizardry I-XII
Dark red Cube As medallion of thoughts
Deep green Cube As amulet of the planes
Deep red Sphere +6 enhancement bonus to Dexterity
Dull orange Rhomboid As brooch of shielding
Dusty Rose Ellipsoid +5 insight bonus to AC
Incandescent blue Sphere +6 enhancement bonus to Wisdom
Mottled gray Sphere As ring of evasion and invisibility
Pale blue Sphere +6 enhancement bonus to Strength
Pale green Prism +5 competence bonus on attack rolls, saves, and checks
Pale white Sphere Recall 3 9th-level spells, as pearl of power
Pearlized brown Ellipsoid As boots of speed, activates as a free action
Pearly black Spindle As ring of regeneration, only functions on undead
Pink and green Spiral +12 enhancement bonus to Charisma
Rich green Star As stone of good luck +5
Shining black Spiral As helm of teleportation


Ben oynattigimda boyle oynatiyorum NPC olarak.
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