Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

1.1.2 Patch Notes


Mina

Öne çıkan mesajlar

Star Wars™: The Old Republic™ - 1.1.2 Patch Notes


Classes and Combat


General

Improved response time for ability activation requests in low-framerate situations.
Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
If Sprint was active when a player died, it now remains active when the player is revived.
Abilities on cooldown are now more easily distinguished from abilities that can be used.


Jedi Knight


Sentinel

Pacify: This ability can no longer be used on Operation Boss enemies.


Watchman

Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.


Sith Warrior


Marauder

Obfuscate: This ability can no longer be used on Operation Boss enemies.


Annihilation

Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
Bleedout: Now correctly modifies critical damage dealt by bleed effects.
Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.


Jedi Consular


General

Unity: Now properly provides damage reduction when used.


Shadow

All Techniques now cost 100 Force.
Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.


Kinetic Combat

Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.


Infiltration

Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.


Balance (Shared Tree)

Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.


Sith Inquisitor


Assassin

All Saber Charges now cost 100 Force.
Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.


Darkness

Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.


Deception

Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.


Madness (Shared Tree)

Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
Devour: Now doubles the amount of healing generated by Death Field and Parasitism.


Smuggler


Gunslinger


Sharpshooter

Diversion: This ability can no longer be used on Operation Boss enemies.


Imperial Agent


Sniper


Marksmanship

Diversion: This ability can no longer be used on Operation Boss enemies.


Bounty Hunter


Powertech


Advanced Prototype

Hydraulic Overrides: Visual and sound effects are now easier to recognize.


Trooper


General

Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.


Vanguard


Tactics

Hold the Line: Visual and sound effects are now easier to recognize.



Companion Characters


General

Companion Characters no longer occasionally appear unclothed when summoned.


Companions


Doc

Crazy Talk (mission): Male characters can now complete the conversation related to this mission.



Crew Skills


Crafting Skills

Crafting skills no longer inform the player that no missions are defined for the Crew Skill.


Biochem

Energized and Exotech stims and adrenals no longer require Biochem to use.
Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.


Gathering Skills

Slightly lowered the amount of resources gathered from harvested droids and creatures.



Flashpoints and Operations


General

Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.


Flashpoints


The False Emperor

Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.


Kaon Under Siege

Infected Mercenaries can no longer permanently stun players.

Operations


Eternity Vault

Soa no longer resets if he uses Mind Trap on the main tank.


Karagga’s Palace

The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
Karagga no longer appears above portions of the walls during the fight.



Items


General

Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.


Vendors

It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.



Legacy


General

The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.



Missions and NPCs


General

Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.


Missions


Imperial

General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.


Republic

Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.

Bug Fixes

Bonus Series missions on Tatooine can now be abandoned.



PvP


World PvP


Ilum

Particle Cannons can no longer be permanently disabled.
Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.



Space Combat


General

The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.



UI


General

The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.



Miscellaneous Bug Fixes

Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
Facial animations no longer fail to play correctly in some instances.
During brief teleports, the splash screen does not appear incorrectly over loading screens.
Players will no longer experience limited audio, black portraits, or the inability to initiation conversations when they reconnect after being disconnected.
Link to comment
Sosyal ağlarda paylaş

asıl beklenen şey derken?

oyun motorunu değiştirdik, artık "instanced" değil diye bi satır mı aradın?

illumda valor farm olayını düzeltmişler. ability delay ve cooldown da olan skillin zor farkedilmesi, cast barın zamanında görünmemesi gibi şeyleri düzeltmişler. flashpointlerin buglarını düzeltmişler. oyundan düşüp tekrar bağlanınca sesin gitmesini fln fixlemişler. toparlıyorlar adamlar işte oyunu.

ui customization ve combat log görmeyi ben de çok istiyordum.
Link to comment
Sosyal ağlarda paylaş

combat log, ui, rated warzone, kendi classım için söyleyebileceğim buglar. mesela maul bugı, stealth bugı.

bunları hiç düşünmeden ilk aklıma gelen şeyler olarak düşün. eminim sadece 5 dakika düşünürsek buraya çok ciddi sorunlar yazabiliriz.

eski patch notlarında warzone a kuyruk geldiğinde logoff olma olayını düzelttiklerine dair birşey de göremedim. gizli mi düzelttiler yoksa hala devam mı ediyor?

tamam belki o kadar da boş düzeltmeler değil. ama şu oyundaki asıl eksiklikler dururken kusura bakma ama bilmemne itemının buff zımbırtısını değiştirdik gibi bir not görmek istemiyorum.

eğer demek istediğimi anlamadıysan veya tatmin olmadıysan sana uzun bir sorun listesi çıkartabilirim. aslında kendin de çıkartırsın bana gerek kalmadan.

ayrıca ilumda valor farm olayını düzeltmişler derken? ilumdaki sorun valor farm değildi. ilumda "pvp" yok. sorun bu. melee karakterler birine guard atıp, afk beklemekten başka bir şey yapamıyor. ya da anca bir manyak araya dalacak da biz de vuracaz.

olay bazı fikirlerin çok amatörce, sonuçları düşünülmeden ortaya çıkartılması kaynaklı. sadece kod bazlı değil yani. design sorunu var oyunun.
Link to comment
Sosyal ağlarda paylaş

Vulcan_Lionheart said:

hepsini düzeltecekler göreceksiniz...


umarım. oynamak isterim bu oyunu. hatta şu haliyle bile açıp oynayabilirim belki. ama bu durum oyunun eksik olduğu gerçeğini değiştirmiyor.

benden genel bir tavsiye. Biz adamların kafasına vurmadıkça hatalarını, onlar daha da ağırdan alacaktır. Ben olsam öyle yapardım. Zaman çok değerli ne de olsa.

hala daha zamanları var hataları düzeltmek için. Ama işte dediğim gibi pek umut vermiyor adamların gidişatı. Basit ama çok önemli şeyleri koymuyorlar.
Link to comment
Sosyal ağlarda paylaş

piyasanın en pahalı oyunu olduğu gerçeğinide değiştirmiyor ve bioware ve ea gibi iki dev firma star wars gibi bir markanın üstünden oynadıkları bu kumarı kaybetmemek için ellerinden geleni yapacaklar ve yapmalıdırlarda ,

zaten oyun çok çok yeni olduğu için daha kabuğu yumuşak şu anda her türlü saldırıya açık ama biz oyuncular vurdukça o kabuk sertleşecek nasır tutacak ve programcılar hatalarını düzeltecekler bir bir, bu wowda ve birçok mmo da oldu gördük,yaşadık bunu,önemli olan ilk dalga oyuncuları (fanları) kaybetmeden oyunu düzeltip kan kaybını durdurmak yoksa bu oyunda aoc gibi kan kaybından gitmeye mahkum gibi gözüküyor,ha aoc u düzelttiler ama kan kaybından öldükten sonra kalp masajı yapa yapa ama beyin ölümü gerçekleşmişti oyunun malesef oyuncuları geri döndüremediler çünkü oyuncu bir kere bırakırsa bir daha geri dönüşü çok zor oluyor en azından benim için böyle.

ama ben inanıyorum bu oyun çok güzel yerlere gelecek göreceksiniz.
Link to comment
Sosyal ağlarda paylaş

gayet güzel olmuş patch ama yine ui/fps adına birşey yok.
ayrıca pvp RNG olayında da akılları yeni başlarına gelmiş şu olayı en baştan yapmaları lazımdı.


Quote:
Originally Posted by GabeAmatangelo
It's obvious from comments here that the patch note is not specific enough, so we'll get it updated before the patch goes to the live servers. Here are some specifics:

Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady.

We do still intend on adding more intro level 50 PvP items as well as change how Battlemaster Commendations operate toward the same 'steady' goal. It's just the scope of that change was more than could be done in a weekly patch as it included vendor changes, conversions to existing commendations on players already, etc.

That being said, the current interim 'gearing up' system will change significantly when we introduce Ranked Warzones (aiming for Game Update 1.2). Stay tuned for more details on that.

- Gabe
Quote:
Originally Posted by GabeAmatangelo
The cost of Champion and Centurion items are NOT changing.

The chance for a Battlemaster Commendation to be in a Battlemaster Bag is NOT changing. It is still 25%.

To reiterate the mention in my previous post, we will be changing Battlemaster Commendation drops in a future patch toward the same 'steady' progession goal without changing the overall average time to gear up.

Link to comment
Sosyal ağlarda paylaş

Şaka gibi ya!Çok mu zordu Belirli rank aralığında belirli itemların giyilebilmesi.Örnek:Centurion(40-50 arası),sadece Centurion setinin giyilebilmesi gibi...

Rift bunu ilk oyun çıktığında nisbeten daha amatör kadrosuyla idrak edebiliyorken, Bioware güruhu daha yeni yeni böyle bir olayın gelebileceğinden bahsediyor.Millet Ilum exploitiyle abuk sabuk rassal champion bagden çıkan itemlarla üstü başı dizdi.Bracket yokken lvl 50'ler warzoneları babalarının arka bahçesi gibi farmladı.Şimdi yeni LvL 50 olanlar soğuk su içecek bütün bu gelişmelerle.

İyi ki GW2'ye kadar single player oyunlar haricinde alternatifim yok!Çekecem bu saçmalığı.
Link to comment
Sosyal ağlarda paylaş

said:
Combat Ability Responsiveness

Further improved response time for ability activation requests, especially in low-framerate situations.

The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.

Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player's client.

The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.

Abilities on cooldown are now more easily distinguished from abilities that can be used.


hele şükür
Link to comment
Sosyal ağlarda paylaş

bu arada oyunu yapan ekip ne akdar az kişi hiç farkettinizmi?


şçyle bir creditse bakın diğer mmo oyunlarla karşılaştırdığımızda ekip sayısının azlığı oyuna gelen patchlerin yeni contentlerinde üretilmesinde olan yavaşlığı açıklıyor aslında.

hoş ben yavaş bulmuyorum ,ama bazı hayati şeyleri sanki mahalle futbolcusu gibi önemsemeden ilgilenmeden devam ediyorlar
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...