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Yeni baslamak isteyenlere mujde!


DareJedi

Öne çıkan mesajlar

CCP'nin mevcut oyunculara sunmus oldugu 60 gunluk trial paketi yeni baslamak isteyenler icin bulunmaz firsat. Dolarin tavan yaptigi su gunlerde 30$ para bayilmaktansa elinde kod bulunan arkadaslara ufak bir yardim ile sahip olunabilir.

Elimde 2 adet kod mevcut almak isteyen var ise PM atabilir. Elimdeki kodlar 24/12/2011 tarihine kadar aktive edilmelidir. Mevcut Trial hesaplarda calismamaktadir. Bir nevi 60 gunluk ozel davet gibi dusunulebilir.

Kod kullanimi (English)

Redeeming Winter 2011 60 day Trial codes

1) These codes are single use.
2) These codes are transferable.
3) They can be copied and sent via most any means, but these are single use codes good for creating one 60 day EVE trial account.
4) These codes may not be used to extend any existing trial or add game time to any EVE account.
5) To redeem these codes simply go to secure.eveonline.com/Activation, enter your code and fill in your trial account details.
6) These codes must be initiated by January 24th, codes will be invalid to start after that point.

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Kisitlama her gemi acik olmuyor ama zaten o surede o gemilere biniyor olmanda tuhaf oluyor. Sitede aradim ama bulamadim tam farklari neler diye.

Trial Account neler yapamaz?

Trial account limitations were introduced as trial accounts were not being used as intended, to try the game, but instead to launder ISK and transfer stolen items between accounts etc.

Trial account limitations are necessary to prevent misuse.

Trial account characters can not:

Post on the forums
Use the Contracts system
Use any in-game trade channel
Transfer money to other players
Rename cargo containers in space
Transfer corporation money to other players
Request missions from agents Level 3 or above
Trial account characters can only:

Post a new eve-mail every minute, that is one mail per minute
Send roughly 3 messages in a row through in-game channels, a 7 second delay is then put on the user's next message
Also, they can not train the following skills:

Corporation Management: Starbase Defense Management, Anchoring
Electronics: Cynosural Field Theory, Cloaking
Industry: Gas Cloud Harvesting, Drug Manufacturing
Planet Management: Command Center Upgrades, Interplanetary Consolidation
Science: High Energy Physics, Plasma Physics, Nanite Engineering, Hydromagnetic Physics, Amarrian Starship Engineering, Minmatar Starship Engineering, Graviton Physics, Laser Physics, Electromagnetic Physics, Rocket Science, Gallentean Starship Engineering, Nuclear Physics, Mechanical Engineering, Electronic Engineering, Caldari Starship Engineering, Quantum Physics, Astronautic Engineering, Molecular Engineering
Spaceship Command: Logistics, Caldari Dreadnought, Transport Ships, Gallente Battleship, Minmatar Battleship, Caldari Battleship, Amarr Battleship, Gallente Industrial, Minmatar Industrial, Caldari Industrial, Amarr Industrial, Gallente Titan, Minmatar Titan, Caldari Titan, Amarr Titan, Mining Barge, Caldari Freighter, Exhumers, Concord, Gallente Dreadnought, Minmatar Dreadnought, Black Ops, Jove Frigate, Amarr Freighter, Jove Cruiser, Gallente Freighter, Minmatar Freighter, Heavy Interdictors, Interdictors, Jove Industrial, Carriers, Flagships, Jove Battleship, Electronic Attack Ships, Amarr Carrier, Amarr Dreadnought, Heavy Assault Ships, Command Ships, Capital Industrial Ships, Battlecruisers, Capital Ships, Polaris, Marauders, Jump Freighters, Interceptors, Covert Ops, Bombers, Advanced Spaceship Command, Recon Ships, Caldari Carrier, Gallente Carrier, Minmatar Carrier, Assault Ships
Trade: Contracting

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