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Elder Scrolls V: Skyrim


Sam

Öne çıkan mesajlar

Baştan sona master zorlukta bitireniniz var mı? Her oyunu en zor ayarda oynamaya çalışıyorum ama bununki ciddi anlamda bozuk, hatta master'da QA yaptıklarını bile sanmıyorum.

2 kat hasar alıp, yarı hasar verince çoğunlukla 1-2 vuruşta yatırıyorlar. Her savaşta da potion abanıp durmak gerekiyor ve moblar zor öldüğü için hızlı skill artıyor. Sonra daha Whiterun bitmeden lvl 15 olup, yoldaki dragonlar ağlatıyor :). Böyle stealth, mage ve warrior 3 karakter açıp denedim, olmadı, en sonunda aman be deyip Adept ayarında devam ediyorum şimdi.
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Küçük bir kız çocuğuysan neden adeptte oynamayasın? Gerçi adeptte oynayanlara küçük kız demeyelim, ergenlik çağındaki bir kız çocuğu diyebiliriz. 12-13 yaşları falan. Baya iyisin yani. Dikkat et bu yakınlarda vücudunda bazı değişiklikler meydana gelecek. Hepsi hormonal ve hepsi normal o yüzden endişelenme.

Oyunu bitirmedim bitirmeye değmeyeceği için, ama lvl35e kadar masterda büyücüler dışında çok zorlanmadım. O da biraz pratik işi. Gerçi dragonlar ham diyip yutabiliyorlar evet, ama dragon dediğin zaten öyle damage vurmalı. Sonra bu oyunun dragonları çok kolay bilmemne.
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2-3 gundur aramizda tartistigimiz oluyor, demin en son steamden muhabbet ederken tartistik guzel bi yazi oldugu icin su CHIM neymis girelim, bethesdanin hazirladigi mindfuck ile karsilasalim


[hr]



The first thing you have to know in order to understand CHIM are the metaphors that come with the thirty six lessons of Vivec.

Notably, sermon number twenty one, which states:


said:
The Scripture of the Wheel, First:

'The Spokes are the eight components of chaos, as yet solidified by the law of time: static change, if you will, something the lizard gods refer to as the Striking. That is the reptile wheel, coiled potential, ever-preamble to the never-action.'





said:
Fourth:

'The spaces between the gift-limbs number sixteen, the signal shapes of the Demon Princedoms. It is the key and the lock, series and manticore.'




The Wheel symbolizes everything that exists, or Aurbis, the eight spokes being the Aedra, the sixteen spaces between the spokes the Daedra, and the hub at the center is Nirn(also Lorkhan, which is Talos). Mundus is the hub and the spokes, Nirn and the Aedra, while Oblivion is the spaces between the spokes, the various realms of the Daedric Princes.



said:
Fifth:

'Look at the majesty sideways and all you see is the Tower, which our ancestors made idols from. Look at its center and all you see is the begotten hole, second serpent, womb-ready for the Right Reaching, exact and without enchantment.'




Take a wheel, turn it sideways, and it looks like an I. That I is the Tower, the Tower is the wheel, and the wheel is everything that exists.

The Ehlnofey, the original race that inhabited Nirn while it was still a single landmass (like Pangea), knew CHIM well, they even had a rune for it. Now, their language cannot be read by current mortals, as the glyphs change shape and all kinds of weird stuff when looked at. However, those scholars that could read the glyph for CHIM, even for just a moment, saw it as a crowned Tower, that threatened to break at the slightest lapse in concentration.



said:
Sixth:


'The heart of the second serpent holds the secret triangular gate.'

Seventh:


'Look at the secret triangular gate sideways and you see the secret Tower.'

Eighth:


'The secret Tower within the Tower is the shape of the only name of God, I.'




The triangular gate represents CHIM, the Tower's secret, the I within the I of the Tower. Now, if the Tower is all creation, the secret of the Tower is the secret of Aurbis. The secret of Aurbis (all creation) is CHIM.




Here is a very insightful quote from MK:



said:
What is the Tower?

The Tower is an ideal, which, in our world of myth and magic, means that it is so real that it becomes dangerous. It is the existence of the True Self within the Universal Self, and is embodied by the fourth constellation, and is guarded by the Thief, the third. The Thief is another metaphorical absolute; in this case, he represents the “taking of the Tower” or, and sometimes more importantly, the “taking” of the Tower’s secret.


said:
What is the Tower’s secret?

How to permanently exist beyond duplexity, antithesis, or trouble. This is not an easy concept, I know. Imagine being able to feel with all of your senses the relentless alien terror that is God and your place in it, which is everywhere and therefore nowhere, and realizing that it means the total dissolution of your individuality into boundless being. Imagine that and then still being able to say “I”. The “I” is the Tower.


said:
What created the Tower?

The Wheel created it. The Wheel is the structure of this universe, and it is easiest to see it that way: rim, spokes, hub, and all the spaces within and without. I shall take each in turn.


said:
What created the Wheel?

Anu and Padhome, stasis and change, both vast realms sitting in the void, they created it. Not vast, infinite, as the void was infinite. Imagine an infinity enclosed by another; you come away with a bubble. Now watch as the two bubbles touch. Their intersection is a perfect circle of pattern and possibility that we shall call the Aurbis. The Aurbis is the foundation of the Wheel.


said:
What are the spaces within and without of the Wheel?

Outside the wheel is the void, bereft of anything. It cannot be named. If it has more aspects than stasis and change, they are outside of true language. Inside of the Wheel is the Aurbis, as I have explained.


said:
What is the rim of the Wheel?

As the process of subcreation continued, both Anu and Padhome awakened. For to see your antithesis is to finally awaken. Each gave birth to their souls, Auriel and Sithis, and these souls regarded the Aurbis each in their own part, and from this came the etada, the original patterns. These etada eventually congealed.



said:
What is the hub of the Wheel?

We are the hub, the Mundus that goes by many names. We are the heart of all creation. What does this mean? Why should we care? Lorkhan created it so that we could find what he did. In fact, and here is the secret: the hub is the reflection of its creators, the circle within the circle, only the border to ours is so much easier to see. Stand in its flux and remain whole of mind. Look at it sideways and see the “I”.

This is the Tower.





The Tower is the ideal, something to be attained, something to be conquered - it is a daunting and threatening fortification. The "I" is the Tower, the "I" is the thing that must be reckoned with or conquered or stolen in order to attain CHIM. When you achieve CHIM that fortification is no longer so daunting, you've stolen its secret and "reside within" - in siege terms you've "taken the Tower".


Note that Vivec is the Theif, and that Vivec achieved CHIM.




When you achieve CHIM you reside within the Tower, you are free from the craziness of mortal life, you live inside the Wheel.

Now, when speaking of the powers of CHIM, we must bring the Godhead into play. The Godhead is the supreme power in the Elder Scrolls universe, though no one there knows of his existence. All of Aurbis, Anu, and Padomay are merely his dream. He is dreaming up the entire world of Tes, and everything in it is a part of him.

To achieve CHIM is to realize this, to recognize the Godhead, to see that everything is him, that you are him, and still maintaining your individuality. You are still able to say I, and thus you have achieved CHIM. In knowing that everything is merely an extension of the same thing, an extension of you, you have power over it in the same way you can move your arm. It is like a little part of the Godhead having a lucid dream, where he is still dreaming though he knows he is dreaming and thus has control over the dream.

The only reason those that achieve CHIM haven't enslaved the whole world (Vivec) is because they know it is pointless, as they already are the world. Everyone and everything is them: past, present, and future. In theory they have limitless power, though they no longer have any desire to use it.

If you take the secret of the Tower, but you lose that I, you zero sum, and disappear. You cease to exist, as if the little part of the Godhead's dream that is you woke up entirely. When the Godhead wakes up everything will zero sum, and Tes will cease to exist at all.

Well, zero sum has had some heated discussions of its own, as it is not simply what happens if you venture too far into the Tower but can't get CHIM, or when you realize you are a part of everything and everything is you and at this point lose the ability to retain your status as an individual.

CHIM is not an achievement, it is, as Proweler puts it, a knowledge. This knowledge protects you from zero summing, it is not something to be attained by keeping yourself from zero summing, rather it is something you gain to keep yourself from 0 summing.

Here's an insightful thread on the subject: Where 946000 is just as lost as the rest of us :P



Furthermore, what causes you to zero sum, more specifically than knowing you are a part of the godhead, is knowing that everything that exists is created by the interplay of Anu and Padomay (Is and Is Not). Anu Is 1, while Padomay Is Not and therefore would be the opposite of 1, being -1. However, when these two combine to form the gray maybe that is Aurbis, it is adding 1 + -1. Zero summing is when you realize this, you realize that the solution is zero, and thus everything that exists is zero. You do not exist, basically. When you figure this out, you zero sum, and cease to exist. You are what you believe you are, that's the whole idea of CHIM.

Now, you attain CHIM when you realize that everything is 0, yet you can still look at it all as like:


said:
being able to shout "I AM!" in the face of the whole universe shouting "You are not, I and I can prove it."


First of all, as wonderful as Descartes is, "Cogito ergo sum" changes meaning when you are nothing. It's not that the world is your dream, it's that your world is someone elses dream :P

The thing is, you now think everything the godhead thinks, and everything everyone thinks. It's facing the fact that you are everything, but everything is nothing, in the most literal sense.

When you can no longer even be certain that you think, you have entered the Tower :D

All the factual information, the infallible logic of 1-1=0, is on the side of zero summing. It's not so much ignoring that, you can't make something go away by being ignorant to it, but being able to face something and telling it that it does not exist, though even logic tells you it does. Although, in this case, it would be having to face that you do not exist, and being able to tell yourself that you do.

So, technically, if you can still manage to believe that you are, despite everything pointing to you not being, you attain CHIM. That's why so many people have tried and failed, if you actively try and seek CHIM, and realize all this, you will inevitably have convinced yourself that it is true and not be able to deny it. You must attain this knowledge without trying to attain it (not saying that you have to stumble on it by chance. Read the Trial of Vivec, it's a bit complicated but he does use CHIM in it)


As to the trial of Vivec, this is the passage I am talking about:


said:
Vivec: "Rude spirit, you should never have come. Not here. Not to the world of the liars, where your power is fleshed to law, bound by the bones of the compromise. Shallow changer, whorescamp, say you that you rule dusk and dawn? Let me show you the power of the true Dawn, when Gods walked."

Azura: "WHAT? WHAT ARE YOU DOING? WHAT IS THAT I FEEL?"

Vivec: "I am the Thief of this World, with stars, and by my Charges I put you down."

A shadow leaves Vivec, snapping off him to wrap around the Daedric Prince, cracking the air as it stiffens.

Vivec: "With my Charges I put you down. By this Shadow, I call your neonymic forth, your chosen throne, sundown and sunrise, death and birth of shadow. You are bound to this place."

Azura: "WHAT NO DEVIL PLEASE NO NO NO"

Vivec: "How does it feel, Lord Azura? To so fully manifest here is the Mundus, stripped down only to your name? Perhaps it feels a bit like my sister did, when your machinations split her, name from land, nymic eth maliache velot, thoughtless save for domain. AE ALTADOON DUNMERI for my sister's madness I eat you."


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"Tatar Ramazan" said:

bu lafı sevmem ama, özet geçin olm bu ne:D


ozet su

TES dunyasi tanrinin ruyasindan ibaret, butun akrakterler canlilar vs vs bu ruyanin yani dogrudan tanrinin bir parcasi (jungun felsefesi burdada cikiyor karsimiza)

herseye kadir bir varligin bir parcasi oldugunu ve herseyin kurgu oldugunu anliyan birey ruya gordugunun farkina vardigi icin uyanip kendini yok ediyor, dwemerin kaybolusuda bununla alakali

eger bir birey olarak benligini koruyabilirse o zaman vivec in CHIM dedigi seye ulasiyor (decardin "dusunuyorum o halde varim" gondermesi cok iyi oturuyor buraya)

CHIMe ulasan biri lucid dream gibi herseyi kontrol edebiliyor dunay uzerinde, direk oyunun creation kitine ulasiyor bir nevi ancak butun dunyanin ve ustunde yasiyanlarin tek bir canli oldugunu anladigindan motivasyon kaybi yasiyor, daha fazla guc edinmeye kasmayi veya dunyayi ele gecirmeye calismayi filan gereksiz buluyor


canon kisim burda bitiyor

bundan sonrakiler tahmin

player karakterler bizim avatarimiz oldugundan ve bizde oyunda oldugumuzu bildigimizden butun player karakterler oyunun basinda CHIMe ulasmis durumda, sonucta oyun dunyasini modlayip istedigimiz gibi degsitirebiliyoruz

oyunu bitirip bayinca kaldirdigimizda karakterlerimizde kayboluyor, onlar icin ruya bitiyor direk. player karakterlerin kendi caglarinda yasamis en imba insanlar olmalari ancak hicbiryerde bir daha gorulmemeleri buna baglaniyor, gorevli oalrak gelip bitirip dunyadan ayriliyoruz


tiber septim ise CHIM e ulastigi icin talos olup olumunden sonra divinelardan biri olmayi basariyor, gene vivec CHIMe ulasmayi basariyor ve kendi gecmisini manupule edip o kitapalri yaziyor, oyuncu ile olan diyalogunda hep kendini oyuncuyla esit goruyor bu yuzden, bu gucude kendi varliginin kutsiyetine inananlardan aliyor

morrowinddeki olaylarda inananlarin vivec icin ne kadar onemli oldugunu goruyoruz misal, vivec gunun birinde hikayede aldigi rol bittiginde yok olucagini biliyor, oblivionun gectigi donem ortadan kayboluyor skyrim ile oblivion arasindada iste "halkin vivece olan sevgisi" ile guclenen ministery of truth yere cakilip yanardagi patlatip morrowindi altust ediyor

talos worshipin yasaklanmasinin getirecegi agir sonuclardan biride buna baglaniyor iste
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