BlackSheep Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 Plot düzenlemede gayet efektif bi taktik buldum.Elinizde baya yüksek intrigue lu bi adamınız varsa bu adamla aranızı baya iyileştiriyosunuz sonra plot düzenlediğiniz kişinin courtundaki bi hatunla matrilineal evlendiriyosunuz ve dolayısıyla adamınız onların courtuna gidiyo trojan misali.Adamınızın intrigue skilli yeterince yüksekse spymaster oluyo.Direk plota ekliyosunuz adamı ve Profit! Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 http://dailyanimeart.files.wordpress.com/2012/04/sasori_kabuto_orochimaru_by_toroi_san-d4xxzhe.png Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 college of cardinals ve vote ile papa seçme olayı gelse ya sağlam entika döner Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Komutan Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 1.06 Change Log: MAJOR: - Muslim Decadence System - Muslim Polygamy - Added new provinces, titles and history for Mali, Songhay and Ghana - Added the province of Aprutium (split off from Spoleto) - Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia - Strong and Weak Claim System - Overhaul of game text for Muslims - Added plots to claim titles - Split up the former Kingdom of Khazaria into many de jure kingdoms - Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia - Added the duchies of Susa and Latium - Revised murder plots completely. No decisions, just events. - Commander traits added - Heavily revised combat tactics - Loads of new events MINOR: - AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom - AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head - AI: More stubborn about fighting decadence revolters - AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion - AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals - AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters - AI: Vassals of vassals can now correctly revolt to depose their liege - AI: DoW now factors in the strength of enemies of enemies - AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_ - AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside - AI: Caliphs will now be more aggressive with calling Jihads - Army AI: Will now assault when appropriate - Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces - Army AI: Fixed some issues where it would not count attached units properly - Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition - Army AI: Improved attrition check in targetting calculations - Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces - Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended - No longer possible to call lieges to war against their own vassals - Fixed a bug with the succession message not being shown for the ones who inherit titles - Fixed an issue with the de jure law vote message not going away when trying to approve it - Slightly increased merc reinforcement rates - Fixed a memory leak with timed opinion modifiers that time out naturally - Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy - Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by'). - Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars - Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter - Fixed a potential infinite loop in war name generation - Fixed a bug with the Feudal Elective law being tolerated for Republics - If the loser in a war is imprisoned, he is now automatically released on peace - Fixed a bug with created characters sometimes getting duplicate education traits - People who avoid imprisonment will now always flee to another realm - Added a whole bunch of cleaned up title coats of arms - Muslim coats of arms should now use better colors - No longer allowed to grant titles to prisoners - You can now correctly press the de jure claims of vassals of vassals - Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm - When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released - Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child' - No longer allowed to ask to join outsider wars against your liege - Fixed a bug with the depose liege CB in republics and bishoprics - Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers - Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war - Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals - If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed - Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending - Blocked excomm wars against revolters - Fixed some issues with succession not being recalculated after certain event effects - Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender - Cleaned up all CB tooltips - The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia - Added "Scarred" trait - Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals - Toned down base attribute gain of children from guardians - Optimized the CPU heaviest events - Fixed a nasty old crash bug with the defection of the Victual Brothers - Fixed a hostility bug with allies helping to defend against a revolter - Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first - Fixed an issue with the random seed in delayed events - Fixed a bug allowing you to usurp titles from your own vassals - Fixed an issue with vassals of vassals gaining independence when you pressed their claims - The titular kingdoms of Naples and Trinacria are no longer creatable in-game - The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks - Merc navies will now disband when not getting paid - Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king - No longer possible to grant duchies to barons - The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title - The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers - Fixed an issue with attached units and siege outcomes - Fixed a bug with Revokation plot wars against vassals who lose the title to someone else - Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege - Fixed an issue where children would change guardian if they became landed - AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors - The death of a spouse no longer makes characters lose their jobs - Characters who end up leading the troops of their enemies should now automatically return home - The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses - If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation) - There is no longer a cooldown for calling allies to war who _accepted_ a previous call - Primogeniture: more heirs should now be listed - Gavelkind: fixed a glitch with grandchildren - Removed impassable terrain between Kartli and Albania - Fixed unit position in the Irish Sea - Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard - Heretics and infidels are now barred from inheriting anything that the religious head holds - The portraits for undiscovered murderers should now be hidden in the event window - Mercs and Holy Order commanders should no longer be shown in the quick marriage window - Now always allowed to attach your units to your lieges' units - Added an event where a ruler converts to the native culture - Adjusted and improved the events where provinces change culture - Reactivated the lifting FoW for allies in wars - Doubled regular assassination costs - The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around - There is now a slight chance of a random education outcome - Fixed some issues with war invalidation for banishment of landed characters - Can no longer banish mercs, holy order heads, or religious heads - Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies - The spouse will now get a message on divorce - Fixed some historical issues with Chios and Lesbos - The liege should now get pressed claims on _all_ titles of characters who declare independence - If an ally could legally call you into a war, you should always be able to ask to join as well - Battle Death should now show the unit owner rather than the unit commander - Vassals of lieges who are fighting their liege will no longer revolt - Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc - Added automatic county conversion events for Muslims (35500 and 35501) - Pathfinding now prefers friendly territory to enemy territory - Vassal vs Liege wars should now end with a _mutual_ truce FOR MODDERS: - Exported inbreeding trait gain factors to defines - Exported most relevant files under common to their own folders, so they can be broken up into multiple files - Added 'immortal' flag to traits; stops aging, character will not die of age or poor health - Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc - Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc - Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.) - Added event target 'fromfrom' - Added trigger 'in_revolt' - Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family - Added 'founder_named_dynasties' to cultures - Can now script marriage consanguinity rules in religions - Added a 'potential' trigger to Job Actions - Added 'dismiss_trigger' to job titles - Added a 'potential' trigger to traits - Added trigger 'num_of_realm_counties' - Added effect 'vassalize_or_take_under_title' - Added trigger 'death_reason' - Added event target 'killer' - Added event effect 'objective_succeeds' - The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc. - Added history command 'conquest_culture' - Added trigger 'plot_power_contribution' - Added trigger 'random' - Added trigger 'any_potential_tribal_county' - Added effect 'any_potential_tribal_county' - Added effect 'random_potential_tribal_county' - Added 'new' target in effects ( character = new ) for newly created characters - Added death reason 'death_hashshashin' - Added effect 'make_primary_spouse' - Added trigger 'has_strong_claim' - Added trigger 'has_weak_claim' - Added effect 'add_weak_claim' - Added effect 'add_weak_pressed_claim' - Added trigger 'has_regent' - Added trigger 'is_contested' - Added event effect 'any_spouse' - Added event effect 'random_spouse' - Added trigger 'any_spouse' - Added trigger 'is_main_spouse' - Added a 'distance' trigger Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 ne zaman çıkıyor Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Komutan Mesaj tarihi: Haziran 25, 2012 Paylaş Mesaj tarihi: Haziran 25, 2012 Bugun. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
paparnoz Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 Arkadaşlar çıktı. Gayet güzel olmuş bu sefer patch. İskadinavya, Fransa, Rusya, İspanya, Britanya, Persia, Arabia gibi imparatorluklar eklenmiş. İleride ki Expansionlarda büyük ihtimal Venedik ve Cenevizlilerle, papa seçimini eklerler. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 ruler designer + 1.06 -> http://img814.imageshack.us/img814/2492/pishkinoglu.jpg = win pişkinoğlu'nu generator önerdi, benim icadım değil lol Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Laurelin Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 mahidevran lan o, piskinogluda cuk oturmus Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 Viktor said: Who shall rule Albion? http://img35.imageshack.us/img35/8859/saberb.jpg alıntı yapayım da görsün. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Laurelin Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 olmamis, feritlity %0 olmaliydi http://mjv-art.org/pictures/get_image/182039-1548x1079-feitie+%28artist%29-fatestay+night-fatezero-saber-mordred-girl.png Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 26, 2012 Paylaş Mesaj tarihi: Haziran 26, 2012 -940% zaten lol, parantez içindeki modifikasyondan sonraki değerler. yalnız yaptığım esas hata saxon olmasıydı lol. briton kültürü yok gerçi. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 abv civ yeni expansion oynayacaktım şu sslere bakmam yetti ck2 domine edecek yine bu haftamı Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 aldım islam ve islam müzik ile african unit packi. ss koysanıza nelerle başladınız islama ilk? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 valla ben şimdilik almadım çünkü bayağıdır oynamamıştım zaten, şu en son yamalı haliyle hrıstiyanlarla oynamak istiyordum sadece. sonra alacağım ama. belki indirim de gelir. :p Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 valla girdim fena sardı oğuzları aldım en doğudaki bide custom dynasty yaptım kendime çok zevkli olmuş hac'a giderken bi sürü event koymuşlar karşına bişiler çıkıyor falan güzel olmuş. yalnız iki üç yılda 10 çocuğum falan oldu sdfsd 4 kadınla evlenince biraz abartı genişliyor aile :D Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 müslüman holy order çıkıyor mu oyunda? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
paparnoz Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 O değilde patch'ten sonra plotlar çalışmayor, nasıl olacak bu iş ? %200 buluyorum ama öldürme tiki çıkmıyor olması gereken yerde. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 event olarak çalışıyor artık plotlar sen adamları topla sonra bir tanesi gelip "abi zehiri bastım şarabına" yada "yarın yolda sıkıcaz ümüğünü" tarzı şeyler söylüyorlar ve plot powerına göre işte şekilleniyor event Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
BlackSheep Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 Kraliçenin tahtının altına barut yerleştirdi bizimkiler.KABOOM!! sdfsfsd Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 sonunda avrupalılarla evlendire evlendire ten rengini açtım biraz türklerin sdfsdfs Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hamsilipilav Mesaj tarihi: Haziran 27, 2012 Paylaş Mesaj tarihi: Haziran 27, 2012 hashashinler şiilere holy order olarak geliyormuş sanırım da sunnilere yok galiba ya kötü oldu lazım oluyor tengricilere girişirken Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Alfred Mesaj tarihi: Haziran 28, 2012 Paylaş Mesaj tarihi: Haziran 28, 2012 Yau aldım musul beyler beyliğini :D. Kendimi yarattım 4 kadınla evlendim!!! Beylerbeyim 20. yılında 14 Ogul 12 kız evlad sahibiydi. Öldüğünde -312 prestij vardı!!! Herkezle aram kotuydu. 2. Oyunumda Beyler Beyim. 5 karısı vardı 4 ü kısır. 4 oglum oldu. 4000 prestijle hayatını kaybetti. Bu minimum 3 kadınla evlenmek kıyamete goturuyor. Open succesion law da ogullarına toprak versen bir dert vermesen 2. dert. Bir denge şartı lazım yada 1. karılar dışında butun kısırları toplamak lazım. (Prestij boom. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Haziran 28, 2012 Paylaş Mesaj tarihi: Haziran 28, 2012 bir çare daha var.. said: ### Wives fall in love with each other character_event = { id = 89000 desc = "EVTDESC89000" picture = GFX_evt_lovers trigger = { religion_group = muslim is_female = yes is_married = yes trait = homosexual spouse = { any_spouse = { NOT = { character = ROOT } trait = homosexual at_location = ROOT Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Promenader Mesaj tarihi: Haziran 28, 2012 Paylaş Mesaj tarihi: Haziran 28, 2012 PI'nin hayali herhalde birleşmiş İskandinavya :P Deneyeyim de muslim_playable=yes mi olmuş yoksa dadından yinmeyen bi dlc mi olmuş. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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