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Activision Blizzard, Kotick ve Tippl


Sam

Öne çıkan mesajlar

Farinal said:

Sam said:

Bone said:

sevdiğim firmalar arasında
- blizzard

sevmediğim firmalar arasında
- activision

http://www.garageracing.com/schel/a/funny/signs/denial.jpg


AHAHAHAHA ÇOK İYİ



AHAHAHAHAHAHDASDASHDASGDGYAS
asydgASDGASG



bu arada EA kendini çok topladı. Burada defalarca dedim de özellikle 2010 yılı içinde daha EA'nın çok büyük failini görmedim. Yani ABP olabilir aslında fail olabilecek ama o da yani kabul edilebilir bir olay,

EA gibi bir firma birşekilde toparlanabildiyse, Activision'da ileride toparlanır gibime geliyor. Çünkü bir zamanların Activision'ı olan EA'da piyasayı kalitesiz ve boş oyunlarla ele geçirerek milyarlar kazanmıştı. Gelirleri düşüp diğer firmalar kaliteli oyunlarla başarıyı yakalayınca temel değişiklikler vs. geldi işte zihniyetleri değişti adamların ve bildiğin asgari kalite kotası geldi EA'ya şuan

EA şuan yaptığı oyunlarla cidden oyuncuyu da düşünür hale geldi. Ha halen piyasaya oynamıyor mu? Oynuyor evet ama onun konumundaki bir firma için bu normal,

Gerçi Kotick piyasa içinde olduğu sürece 1000 yıl geçse Activision, EA'nin geçirdiği değişimi geçiremez...

Ayrıca burada 'EA bizö yıllörcö çöktördö, öffötmöyöcöm önlorö' gibi çıkışmalar yapmayın bu posttan sonra, bende affetmiyorum o yüzden zaten ...
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sdfas yani evet, ama genele baktığında oyunların %100 facia olmasından arada 3-4 tane çıkması fazlasıyla kabul edilebilir bir durum,

Ha bu 3-4 taneden biri C&C serisi olduğundan daha fazla üzülüyor insan ama, olsun kabul edilebilir yine de, bu sene EA'nın çıkardığı oyunların birçoğunu oynadım ve birkaçı bariz yılın en iyi oyunlarındandı.
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Cuce said:

sabaha kadar "bu adamalrın yalanalrına inanıyormusunuz hala!!" der durursun, 10 yıldır 3 campoaing yapamamıslarmı dersin, kat kat falza katkat büyük diyip diyip. gidip bakmadan sc2nin ekibi neymis ne değilmiş kac kisiymis bakmadan. balancal gameplayle cinematiclerle kimler ilgileniyomus bakmadan. gün gelir "10 senedir uraşıyoruz diyince ınanıyomusunuzki bu yalanlara!!" dersin.

100 milyon dolarcıkla üç campaign yapamamışlar :(
said:
Activision Blizzard CEO Bobby Kotick has previously labeled the Starcraft franchise as one of the company's seven "pillars of opportunity." Kotick said each pillar has the potential to reap between $500 million and $1 billion of operating profit for the publisher throughout its life. The other pillars are Call of Duty, Guitar Hero, World of Warcraft, Diablo, new Blizzard MMOG, and Bungie's new intellectual property.

of nasıl sağacaklar sc'cileri belli değil lol
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açıkcası fiyatı zaten 59 euro olursa kafadan 60x3=180 euro oehhhh demek istiyorum ki ben bayağı vakit boyunca deli gibi nette sc oynamiş birisiyim.

We've brought in a lot of new players in the beta testing who've been playing World of Warcraft but have never tried Starcraft," Morhaime said.


yazık ediyoruz scye demenin diğer adı bu sanırım. ama vidyolar güzel olur izleriz. o zaman da single oyuna bu kadar para verilir mi sorusu geliyor hmm indirim ftw
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kotick ile wow ve başka konular hakkında bir söyleşi, blizzard'a karışamadığını sananlar için geliyor.
said:
SG: WoW is a strong IP, and it sounds like you’re just expanding upon it with the motion control gimmicks?

BK: Well, the title will have the story line of the World of Warcraft MMO and the setting, characters and what not, but the mechanics are totally different due to the platform and game timeline. There’s also going to be little side things that players can do to increase their character stats and so on, for example, a character that uses a sword has to be physically strong right? Well, instead of only being good at the game and understanding how to be effective in combat or spell casting, players also have to physically train their characters using NATAL. What this does is adds the element of exercise to a group of people more and more doctors see as a target for obesity.

said:
SG: Right, so going back to WoW: WoEs – if you don’t feel that Activision / Blizzard has become too reliant upon WoW, why are you scaling back the servers?

BK: As I said, World of Warcraft is a great franchise but our 2009 profit goals weren’t met. We’re going to have to increase the subscription fees despite the server closings to maintain the profit margins and we’re looking into porting the title to consoles in early 2011. In the meantime, with the losses at Infinity Ward, we expect a large financial hit and we have to be prepared for that. We’re in a place where we need to stop relying on World of Warcraft too much. We’re not relying on it too much, but we need to avert the chances of it, you understand.

People like to believe that we’re in the business of games and that gaming is a culture. We’re not and gaming is no more a viable culture than the International Association of Beef Inspectors. Let me be clear on that. I love video games, but only because they make money – if topiary made as much or more money, then I’d all about selling shrubbery. Isn’t that why people make and sell games, for the money?


said:
SG: So your point is that WoW is a risk because Activision/ Blizzard is unwilling to ‘build a better mousetrap’ and that the philosophy is that it’s better to “Sherman’s March”, destroying all in your path than to build upon and redefine or expand upon working dynamics or listening to what the people who invest and play your games have to say?

BK: No, not at all. Like our competitors we take developers and other publishers under our protective wing and help direct them during the process of top quality games. We don’t see problems in what we do because numbers don’t lie. 12 Million copies of [Call of Duty:] Modern Warfare 2 sold in record time – and while people complained about glitches and what not, they still bought it. There’s no reason to change what we’re doing with those kinds of numbers. We hand pick people from our audience of players and invite them to provide feedback, and hours upon hours go into to caring. This costs a lot of money and nothing says “care” like money. See, we listen to them, but at the same time it’s important to understand that they don’t know what they’re talking about. We do, so more often than not we take into consideration that player experience is only about 10% of what needs to be thought of. The other 90% is what you get the player to believe they’re experiencing aside from what they’re actually experiencing. Take MW2 for example; players believe they’re having a grand time playing WITH each other, but the game isn’t designed for team play – in truth they’re playing AT one another but ‘multiplayer’ is sort of this abstract noun that obfuscates the line between AT and WITH. They don’t care what they’re doing… all they know is that they have this game that everyone else tells them is fun or supposed to be fun. They go buy it and hit the snooze button on reality in order to keep that dream alive. You can’t tell me that this isn’t a great idea – it is. 12 million people can’t be wrong.

When we’re talking about World of Warcraft, fear of closing down what millions upon millions of people play daily, have devoted years of their lives to, invest thousands upon thousands of physical currency towards will reignite interest. Telling someone that what they want will go away creates urgency and I expect to the see Internet full of our supporters anxious and supporting of the move to NATAL in an effort to hold on to the dream of WoW. We can’t afford to keep those servers up and still bring them the established list great franchises we have. So what we’ve done is we’re cutting the servers down by 50% and increasing the subscription fee. This also allows us to be less reliant upon the title so that if it does eventually fold and we close shop on it, we’re making up potential losses in advance and keep us from becoming too reliant on the title.

said:
SG: Okay, I only have a few more to go anyway. Your cost structure for WoW WoEs; you’ve hinted at increasing the subscription fee. If you’re also decreasing the number of servers how can you justify increasing the price to play?

BK: Well, as you know, I’d prefer to charge the absolute maximum I can get away with for about anything we have. Money is the name of the game and I make no apologies about this mindset. It’s what has fed the family of thousands of our employees. If Microsoft can charge a fee to deliver normally free third party services, Apple can tack a full dollar to add a digital CD booklet and a marginal audio difference then we should be able to do the same. Most of this is all social experiments and pushing it as far as people allow you to. The market won’t ever allow a company to charge more than can be afforded, so if we push hard enough we’ll immediately know our boundaries and operate within the largest area possible.

I’d love to charge a subscription fee of $100 a month. Some people can actually afford that, and WoW has been around long enough, contains enough users who’ve spent enough time and effort into a character that people would honestly choose to pay $100 a month to play a game. Not only does WoW generate real revenue for many players, but the popularity continues to generate massive wealth for Activision/ Blizzard. By injecting a higher price, we encourage competitive markets. We live in a time of ‘pass / fail’, and people will have to not be willing to win, but not be willing to lose.

SG: But can you really charge $100 a month? I’m fairly certain there’d be a massive user uprising and boycott, and that would have great affect on server hosts.

BK: We’re not going to charge $100. That’s too abrupt of a jump from the current cost structure and consumers wouldn’t make a leap that large. It would be like jumping over a manhole to jumping the Grand Canyon in a single step progression; you have to build up to that kind of thing over time. Realistically we’re looking at a quarterly and yearly subscription closer to $150 a year and $50 a quarter and getting rid of the monthly structure because a monthly structure doesn’t retain people as well as yearly and quarterly.
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Her yazana inanmamak gerek bence. Adam sirketin ve kendisinin tum planlarini dusuncelerini bu sekilde aciklayacak kadar saf degildir, oyleyse o durdugu yerde duramaz, internette yazilanlari cok cabuk kabul ediyoruz gibi geliyor. Her fikre gore serbet var zaten nette.

Adam milyar dolarla oynayacak ve bizden basit dusunecek, yok oyle sey bu dunyada.
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