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release


sdeceokuyangenç

Öne çıkan mesajlar

iyi haber, release ertelenecek official olarak açıklanmasa da irc konuşması:

said:
<[ILL]Huckbuck> something tells me Mortal will be released next monday, 04.00 AM (so really Tuesday)
<@Sone> well see, I doubt it though. were making a prreeeeetty big thing atm so we probably wont be done for a while. time will tell
<[ILL]Huckbuck> oh, so not march Sone?
<@Sone> you know I cant answer that huckbuck
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Arkadaşlar selam,

Ben clientla şu an download yapıyorum, release den önce bakayım 3-5 gün diye. 1352,15 MB / 1351,15 MB'ta şu an ve bitmiyor download anlamadığım bi nedenden dolayı. 99% donwload edildi fakat download hızı 0,04 lere düştü.

Bunu daha önce yaşayan var ise ve yardımcı olursa çok sevinirim.

Yeni konu açmak istemedim başlık kirliliği olmasın diye.

Şimdiden teşekkürler.

Saygılar..
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Henrik said:

The "short update" will be posted on Monday, I see a few got somewhat "excited" by my post so I feel guilty in giving you "when" so you can have a good and calm weekend
The update is indeed about the current status, update, release, and I think it's a good one. Yes we are all working very hard at the moment hence our silence at the moment.
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Henrik said:

I’ve been reading up on the forums with feedback/suggestions today, some interesting stuff for us to bring up on our next to do list.

The update will be here a bit later tonight, as I’m just waiting for the board to verify the content before we can announce it. It's not as easy to just spend 5 min here and there to give important information as we need to follow the rules on the stock market and the delivers of content from partners. It goes through a few steps before we actually can release the information especially when it is about release and important information regarding the stock market and not only the gamers.
Why I “pre announced” the information about an update was because It was somewhat related to some active threads on the forums which will get some answers. We have always tried to be as active as possible on our community and use the feedback you give as long as it fits our original vision of Mortal Online.
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Ahanda! okumadım bile daha yapıştırıorum :)

said:
2010-03-29

Dear community,

As you know we have been working hard to solve our desync issue within the game to have a proper release of Mortal Online. We have made some progress but we think we have hit the limits on the current version of the network solution we are using. We believed we had the solution before end of March but we now see that this is not possible at the moment therefore we have to postpone the release for another month. We have been working very hard day and night now for some years and finally started to see the goal and release, we just have to put another gear in before we are going to release Mortal Online. Thank you for your feedback and support that helped us to take this important decision.

Both the community and we here at Star Vault agree that we need to have the desync issue solved before we can release Mortal Online. We have decided to upgrade our network solution with Epic Games to improve the overall network structure.
We have already started the merge a week ago which means we are converting all our current features and content into the new structure, this will take some time for us to finish before we can test the result of this with your help in the open beta. We will also fly some of our programmers to the US where Epic Games are located to work within their team to get their fully support on our game and update of the network structure in an efficient way other than distance cooperation. This will improve the speed and quality of us going into the latest build of Unreal Engine and the network solution which should eliminate most of our current issues, both in performance and network wise. While our programmers work directly on the merge and some bug fixing our artists will continue to work on the world, and bring us a few new interest points to Nave. This also means we get the latest build of Unreal Engine which gives us the opportunity to evaluate SpeedTree 5.1 and some other interesting tools.

We will announce a final release date at a later time.
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Henrik said:

2010-03-29

Dear community,

As you know we have been working hard to solve our desync issue within the game to have a proper release of Mortal Online. We have made some progress but we think we have hit the limits on the current version of the network solution we are using. We believed we had the solution before end of March but we now see that this is not possible at the moment therefore we have to postpone the release for another month. We have been working very hard day and night now for some years and finally started to see the goal and release, we just have to put another gear in before we are going to release Mortal Online. Thank you for your feedback and support that helped us to take this important decision.

Both the community and we here at Star Vault agree that we need to have the desync issue solved before we can release Mortal Online. We have decided to upgrade our network solution with Epic Games to improve the overall network structure.
We have already started the merge a week ago which means we are converting all our current features and content into the new structure, this will take some time for us to finish before we can test the result of this with your help in the open beta. We will also fly some of our programmers to the US where Epic Games are located to work within their team to get their fully support on our game and update of the network structure in an efficient way other than distance cooperation. This will improve the speed and quality of us going into the latest build of Unreal Engine and the network solution which should eliminate most of our current issues, both in performance and network wise. While our programmers work directly on the merge and some bug fixing our artists will continue to work on the world, and bring us a few new interest points to Nave. This also means we get the latest build of Unreal Engine which gives us the opportunity to evaluate SpeedTree 5.1 and some other interesting tools.

We will announce a final release date at a later time.
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ah yapıştırmışsın asd

evet bütün structure ı değiştiriolarmış güzel

hareketleri server side yaparlarsa harika olur gerisi gelir zaten şu olayı halletiklerinde dier herşey akar çok ii olur

neyse bu süreçte zatne göreceğimizi gördük bekleyelim bi kaç ay daha. hold da dursun oyun
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Bir ay postpone iyi guzel ya gerçi heycan yapıp almıştım oyunu kursağımda kaldı o heycn şimdi biraz :)

Mage açmıştım az da onu öğreniyim artık bu sürede, ama classın tamamen bi revamp geçirmesi lazım keşke böyle şeyleri release den önce yapabilseler ama release sonrasına kalıcak değişiklikler bunlar priority değil tabi şu anda
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ya değişiklikler falan hallolur yeterki teknik sorunlar çözülsün yoksa oyunun tabanı ii , üstne çok şey koyarsın, sandbox avantajı var insanlar takılabilio yani content olmasa bile insanlar craftingle tamingle ıvır zıvırla şehir kuriim ev yapiim derken uğraşio o süreçte işte koyacaklar ayar verickler vs temiz olacak


neyse bakalım belli olmaz tabi soğutmasınlar da oyundan çnükü 1 ay öncesine kadar paticikten 15-20 kişi oynarken ventte sürekli 10 kişi duruoken şu an kimse girmio herkes beklio oyunun şu ıvır zıvır teknik sorunlarının çözülmesini. Bakalım bittiinde sorunlar geri dönecek gazı bulacak mıyız görücez.
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aynen ben de Mortisin yaptığı gibi yapıyorum giriyorum vente. Bakıyorum insan yok çıkıyorum geri, bazen afk da falan insanlar oluyo ama onları da beklemiyorum işin açıkçası.

Oyunu şu hali ile release ederlerse bizi sürekli yeni patchlerle uğraştırır, sonunda da oyundan soğuturlar. En mantıklısı geç olsun, güç olmasın.
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