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Demon's Souls (PS3) - 2009 un en iyi RPGi


Laurelin

Öne çıkan mesajlar

eh ben demiyorum bunu gamespot, IGN ve gametrailers diyor :p

ayni zamanda gamespot un senenin PS3 oyunu

http://img4.sankakustatic.com/wp-content/gallery/safe-misc-ii/gamespot-best-rpg-2009.png

http://img3.sankakustatic.com/wp-content/gallery/safe-misc-ii/gamespot-best-ps3-2009.png

http://img2.sankakustatic.com/wp-content/gallery/safe-misc-ii/ign-best-rpg.png

japonya disinda cok bilinmiyen, armored core ve tenchu diyince hatirlanip ismi genelde cikarilmayan ufak bir firma from software

demon's souls sessiz sedasiz cikti, ne MW2 gibi 2 hafta butun oyun dunyasini kendine kitledi nede halo gibi viral marketingde yeni cigirlar acti
"this is the new shit" deme ihtiyaci duymadi veya devoloperlari cikip "this game is going to be SOOO EPIC that we cant properly put into words" demedi
her kose basinda reklam verip "oyunumuza iyi puan vermesseniz iliskimiz biter" tehtidleride savurmadi

herseyden onemlisi gorunmez duvarlar, button mashingle oynanabilen bir oynanis ve kolay oyun secenekleri sunmadi, oyniyan oyuncuya ve onun zekasina ve yetenegine saygi duymayi secti

bioware in "J-RPG ler tekduze, olu bir tur" demesinin pesinden hem IGN hemde gamespot tarafindan kisitli imkanlarla cikmis bir oyunun yilin RPG si olmasi gunumu gun etti desem yeridir :)

ilahi adaletmi diyelim karma mi diyelim ne diyelim bilmiyorum eheuehu

ama ps3 sahibiyseniz ve hala almadiysaniz korkmayin su oyunu alin
bu jenerasyonun satin alinmayi ve arsivlenmeyi hakeden nadir oyunlarindan biri demons souls
casual shovelware coplugune donen piyasada esi benzeri zor bulunur bir inci
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AHAHAAHAHAH

ayni zamanda gamespot yilin oyunu secti Demon's Souls u

said:
Surprised? So were we. Yet in a year full of high-quality games on every platform, an unassuming action role-playing game captured our imaginations and still hasn't let go. In many ways, Demon's Souls is a traditional dungeon crawler. You skulk your way through dark, atmospheric corridors and courtyards, fending off all sorts of gruesome creatures and making slow but sure headway into the dark unknown. Yet even Demon's Souls' traditional elements are incredible, revealing a startling attention to detail that draws you in. Boletaria is a menacing and hostile kingdom, unique and yet entirely believable. You cross stagnant swamps where three-headed monstrosities lie in wait, and you climb endless winding staircases while screeching gargoyles descend upon you. The tools you are given to defend yourself are top-notch, and combat carries an amazing feeling of weight and intensity. Further enhancing the tension is Demon's Souls' high level of difficulty. It isn't easy to slice your way through hordes of tumbling skeletons, but there's no greater feeling of triumph than finally getting your first peek at areas previously unexplored.

Demon's Souls is no blast from the past, but rather it's a glimpse into the future. A stunning array of online communication features make Demon's Souls different from anything you've ever played. As you explore the game's five gloomy realms, you see the ghosts of other players as they traverse the same roads and cross the same bridges in their own copies of the same world. You find the bloodstains of slain players and can activate them to watch the last few moments of the poor souls' existence. You can leave messages for other players to find, warning them of dangers lurking ahead or precious treasures hidden below. These innovative features create an incredible web of unified worlds in which you silently and indirectly interact with your fellow adventurers. This player-directed hint system creates a sense of camaraderie between players and encourages those who provide assistance while discouraging miscreants who would mislead you. In the relentless world of Demon's Souls, players need each other to survive.

You can help others more directly by joining them in their own worlds or summoning them to yours. And even this more traditional brand of cooperative play gives you a sense of company among strangers. You cannot choose whom you will join or who will appear to assist you; by offering your assistance, you make yourself available to anyone and everyone who might call for help. And yet it works, thanks to Demon's Souls' carefully constructed mechanics and extended community. Impressively, all these features are seamlessly integrated into the game, as are standard game conventions like saved games and multiplayer options. There are few arbitrary, game-like intrusions, like blinking menus or annoying save-game prompts, to disrupt your careful progress.

Demon's Souls is an extraordinary blend of the old and the new, and the result is so distinctive that it's hard to even find games to compare it to. Yes, it's a hard game. It is ruthlessly, unforgivingly difficult. But it is also amazingly compelling and rewarding, because the tools you need to survive are built into the very fabric of the experience. Demon's Souls is innovative, immersive, and immensely entertaining--and the best game of 2009.



http://www.gamespot.com/best-of/game-of-the-year/index.html?page=2

helal team!
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viktor sağolsun bugün biraz test ettim oyunu =).. ölünce sıfırdan aynı moblarla tekrar karşılaşmak sıkabilir eğer checkpoint araları uzunsa ama oyunun olayı buymuş diye anladım.. mobların nereden karşına çıkacağını, nasıl saldıracağını falan öğrendikçe daha çok ilerleyebiliyorsun.. bir nevi player olarak level atlıyorsun hehe..

fikrim değişmedi yalnız.. sırada satın alacağım oyun büyük ihtimalle bu olacak :)..
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