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[HL2 Mod] Age of Chivalry + Paticik Server


Baggio

Öne çıkan mesajlar

Ilk release versiyonunu oynadigimda bayacak derecede dusuk tempoydu ve bug doluydu, su anki hali nasil bilmiyorum da, fikir olarak cok iyi, oynanabilirlik olarak cok kotuydu vesselam.

Server'da bizden bayagi oynayanlar varsa yuklerim de, obur turlusu hic ugrasamam, rapor verin geleyim.
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eheh, helms deep diye bir harita var, yüzüklerin efendisi iki kule filminden birebir yapmışlar mekanı. neyse efenim. burada, savnan tarafta tepede bir ballistamsı mancınık var. onunla saldıran tarafın spawn pointi SPAMliyoruz ve sonuç bu:

lamerligin boylesi.




bu arada niki mazur görün, türkçe bilmeyene küfredip mutlu olan zihniyet işte :)
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Büyük update geldi bugün, güzel olacak heralde :)

Content Pack One

A brief list of changes:

- Brand new advanced hit detection system that is accurate and reliable
- Support for Achievements and Stats via Steamworks
- All new GUI, HUD and Interface
- New QuickTip entity ensures you always know where to go and what to do for objectives
- Five new maps:
o aoc_monastery
o aoc_sorrow
o aoc_firecrag
o aoc_westerlyn
o aoc_invasion
- New siege weapon, the Ballista
- Blunt-force head explosions
- An epic sound overhaul that allows for thousands of impact varieties that truly allows you to feel the weight of your weapon
- Split the three former classes of Archer, Footman and Knight into 9 new distinct and different classes: Longbowman, Crossbowman, Javelineer, Man-at-arms, Sergeant, Guardsman, Crusader, Knight and Heavy Knight.
- Directional blood splatter and improved gore effects
- Catapults now shred players they kill into bits
- Parry and blocking speeds made faster on all weapons
- New 3rd Person Longbow Animations
- New loading screen tips that help you improve your skills
- New Level guide section to help you understand the new maps and get background story information on the land of Agathia
- New movement system that encourages players to stand and fight
- Projectiles now stick into enemies bodies when you hit them
- Slow Health Regeneration while player is not sprinting, attacking or blocking (similar to COD 4)
- Overall increase in stamina
- Massive amounts of tweaking, fine-tuning, optimization and bugfixes including notably:
o Fixed odd delay on weapon attack animations
o Improved FPS on all maps
o Fixed Siege Tower Ladders
o Changed functionality of oilpot to be less spamable
o Introduced "Traveling Time" (when you spawn sprinting won't consume stamina for a time period or until you make a combat action) to allow players to navigate maps faster and spend more time in battle.
o Changed shield blocking system
+ A completely uncountable number of other changes, adjustments and fixes.

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