Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

SW: TOR - SS, Video ve daha niceleri..


Öne çıkan mesajlar

Mesaj tarihi:

swtor forumlarından review

Character Classes (Will go over Class Story and Ships):

Sith Warrior
Fury-Class Imperial Interceptor: I overall think this Ship is great (I only got to see two of the ships) but I do have a few complaints.
Lighting: There seems to be a lot of mood lighting. Do Sith Warriors/Inquisitors never have to handle any documents on their ship? I’d really like to see some changes to the lighting. At least in the crew bunking area. It’s very dark in there. I figure I’d at least have the lights on a little bit. Not just a bunch of dark red lights.
Space of Areas: All of the areas except the main Holocom area on the ship seem to be fairly small. I feel like the room for all of your companions would be a little bit bigger. As would the Intercom room I’d figure. There isn’t too much room in there. And only 5 Chairs. Everyone can’t even sit down in there.
Act 1 Class Story:
Korriban: I thought the planet was a great way to start off your story. I played the entire class full Dark side so I thought it was great that you could kill your original master if you chose to do that. I thought how you obtained your Lightsaber was pretty interesting and your interactions with your “rival” were very fun. I do wish that I would have found out what happened to the group of people that allied themselves with me to kill my rical though.
Dromund Kaas: Getting the Jedi Prisoner for Darth Baras and the torture device was pretty fun. But there really wasn’t anything that stood out to me on this planet.
Balmorra: The only thing that I really liked about the Class Story part of Balmorra was getting Quinn. If not for him I would have felt pretty un-amazed about the Class Story there. I did however like that when you were talking to Baras you would always make sure that Malavai was not in the room.
Nar Shaddaa: Honestly there isn’t too much I remember about the story here, there wasn’t any part of the story that I really disliked from what I recall though so it’s probably pretty okay.
Tatooine: Meeting the girl who is your source on this planet (I can’t remember her name for the life of me) was cool and I had convinced myself she was going to end up being a companion (was kind of sad when she wasn’t). So was going on your like, spirit quest thing and fighting the super crazy monster which I can’t seem to remember what the name of that was either. So was getting set up to meet Jaesa and go to her starship and then having to fight everyone on there. (Not sure if it was after Tat or NS).
Alderaan: This planet was great!! Doing everything you can to be able to hurt Jaesa Wilsaam via killing her family and stuff was just amazing. At the last cinematic you get when you’re about to kill her parents is great.
Act 1-2 Transition: Going back to Hutta to fight Jaesa’s master that has now been corrupted by the dark side was fun and then finally confronting Jaesa and when beating her being able to chose if she lets the Dark Side embrace her or not and make her kill her own master was very satisfying for the dark side story I though.
Act 2 Class Story
Taris: Now on your new mission to kill one of the main Republic guys so that you can pretty much end the Treaty of Coruscant and you have to hunt down the people starting with Taris with your soon to be ranged tank Lt. Pierce was very interesting to me. The interactions with your contact are great especially when you have the choice to kill him after he lied to Darth Baras about all of the things you’ve done on the planet.
Quesh: Neither trip to Quesh was a very memorable experience to me story wise.
Hoth: Coming to Hoth and having to hunt down a Jedi Knight who is using Talz Commando’s was super fun to me. Especially going into the first cave and thinking “What the heck happened to all these Talz” and then Broonmark popping out of stealth when you finish your fight against the Padawan and stealing your kill. I had a great time on Hoth especially killing the Jedi Master when the cave was supposed to be coming down was very interesting. (I could have the last part there confused with the 2nd trip to Hoth but I don’t feel like I do)
Act 2-3 Transition: If I remember correctly this is when you go on the space station and kill the final Republic General or Admiral or whatever he was and if it is then that whole area was a fun time for me. I think you also rescue another of Darth Baras’ apprentices and have him work with you to kill Darth Baras’ master on Dromund Kaas. I could be confused on where that part is but I remember it being very fun and a lot of interesting things happening.
Act 3 Class Story
Belsalvis: After being rescued by Servant One and Two and being given a new mission from the Emperor I thought it was great to get to go to Belsalvis then temporarily team up with a Jedi Master to go kill Darth Baras’ sister and then kill the Jedi Master.
Voss: I didn’t get too far because I was only level 41 but there was a major complaint I had. On the spirit quest thing there was no way for an ally to enter the phase with you to help you. I don’t remember there being any story reason for that (if there was and I just missed it I’m very sorry) but I hope to see that fixed next time around.
Jedi Consular
Tython Class Quests: The Consular starts off really cool you’re expecting to be this amazing Consular because they talk about how far ahead of everyone else you are and you’re doing a lot of interesting things but then at the end of Tython it seems like you’re just going to be running around looking for different medicines for your Master. Doesn’t seem like it will be very “Epic” at all. After I got the AC for this class I stopped playing.
Smuggler
Act 1 Class Story:
Ord Mantell: I think the story for Smuggler is amazing from the beginning. You land to give some weapons to Skavak who then turns on everyone and steals your ship. You then start working for Corso’s employer and trying to get your ship back.
Coruscant: Following some leads and with some help from Corso’s buddy that is a lady’s man you start working with an awesome Sullustan officer (Who I thought was going to be a companion kind of) to track down Skavak. You eventually find him but your Sullustan buddy gets killed. He manages to escape but you’re able to get your ship back at the end of this planet.
Taris: Was interesting to see Republic go to Taris so early but was cool all the stuff you’re trying to do to get the thing out of the safe before Skavak so you can make the deal you’re there to complete and manage to help Risha’s old friend get off Taris before she gets caught.
Nar Shaddaa: This planet was awesome I thought working with a Hutt to try to sell him a Shanjaru and getting a little bit of interaction with Bowdaar (helping him kill some things). This was as far as I got with the Smuggler story though.
Trooper
Ord Mantell Class Quests: I thought the Trooper starting planet quests were the best of the ones I played. Working with Havok Squad and then all of them turning on you at the end and having to go hunt them down (I would assume) with your newest Havok Squad buddy is just a great story.
Imperial Agent
Hutta Class Quests: Working with Keeper as a secret agent against the Hutt is very interesting especially when you have to go and kill the person that’s been helping you for the most of the time. I assume it only gets better but that’s all I played of it. It was very interesting to have to hide that you were actually an Imperial from the Hutt and his Twi’lek and Kaliyo ends up finding out anyway and decides she wants to come with you.
Bounty Hunter
Hutta Class Quests: Trying to get a sponsorship with the Hutt is interesting but at the end of the planet when your people get killed is the most interesting part I think.


Companions (Will go over how useful they are and interactions and Likes/Dislikes):
Vette
Obtainment: Getting Vette as a slave is an interesting way to obtain a companion and having her break you into the Sith Lord Tomb was a great reason to have her story wise
Alignment: I think it’s great that Vette is obviously a light side companion. While I wouldn’t like it if they were all light side I don’t want to just have all the companions be like “Oh, yes whatever you say master” as a dark side Sith Warrior.
Interaction: The interactions I had with Vette were all very cute or interesting. It seems like Vette is going to be a very cute companion and might have an interesting back story. I was always very nice to her even though I was dark side.
Malavai Quinn
Obtainment: Obtaining him was fairly interesting especially after you get to berate/award him during all of Balmorra. I think it’s nice that you can tell him you don’t want him there too even though I assume you still get him.
Alignment: I can’t tell for sure but it seems as though Malavai is pretty neutral and just likes being nice to Imperial’s that are acting right and doesn’t like me berating Imperial’s just because I’m a Sith which was very fun for me.
Interaction: Honestly, when I was interacting with him I kind of thought that he might have been the first Same Sex Romance Arc. But I really like how he seems to be the follower who is just “Yes My lord, whatever you wish”. It was also very fun to see his rivalry with Pierce once I obtained him.
Jaesa Wilsaam
Obtainment: Getting Jaesa was very interesting Story-wise. Your “main enemy” apprentice then becomes your apprentice and you can make her kill her old master. She was my favorite companion to obtain.
Alignment: I like how with Jaesa you can pretty much pick her alignment so then if you’re playing the “I’m evil because things need to be done this way” type of character you can allow Jaesa to be a light side character.
Interaction: I had a dark side Jaesa so she was very much for killing people every time I had a choice to. She also seemed to like killing “weak” Light Side Force Users.
Pierce
Obtainment: Him being the main soldier and in his underwear (was a bug in the last build) when you obtain him was fairly interesting. It was cool that you got him after pretty much saving him from the Republic soldiers that he was holding off after the rest of his squad was killed.
Alignment: I didn’t have too much interaction with Pierce but he seemed like he was going to be very gung-ho for fighting and not like to take the easy route whether it was dark or light side.
Interaction: I think whatever his interaction was going to be it was all about war. He did seem to be very opposed to taking orders from Quinn though. Their little rivalry was one of the best parts about obtaining him.
Broonmark
Obtainment: When you first see Broonmark on Hoth and he sneaks up behind the Jedi Padawan and steals your kill and you realize he is the one who has killed all the other Talz it is just an epic feeling. Cause you realize “This guy is going to be on my ship…”
Alignment: It seemed to be he was going to be the obviously dark side companion. He was all about cleansing his clan but I never used him to see.
Interaction: The interaction you always have with him on Hoth is awesome. Watching him stealth around and pop out and kill stuff is so great. So is the little bit of dialogue you get with him as soon as you obtain him as a companion.
Kaliyo
Obtainment: There didn’t seem to be anything exceptional about the way you obtain Kaliyo.
Alignment: I didn’t use Kaliyo at all but I grouped all the way to level 41 with an Imperial Agent friend and she seems to be the always evil no exceptions the reason companion.
Interaction: I didn’t interact too much with her but from what I hear from my friend I wouldn’t like her much at all. She seems to be too evil. At one point you lose affection with her because you didn’t decide to kill innocent women and children.
Mako
Obtainment: It’s interesting that you obtain her because your like, leader that you have on Hutta is killed and she would like to get revenge on the people that killed him.
Alignment: She seems to be a very light side companion even though the entire reason she is with you is to get revenge on the people that killed her mentor.
Interaction: I didn’t interact with her much but she seems like she’s going to be a very cute companion and have interesting dialogue.
Corso Riggs
Obtainment: I like that you get Corso because the person he was working with turned on everyone and Corso wants to pay him back. He also seems like he’s going to become a very good friend to the smuggler and a potential very interesting romance for female smugglers.
Alignment: He seems like he’s going to be mostly light side but wanting to pay back Skavak for being a jerk to him.
Interaction: He is so far my favorite non-beast companion (Talz are just too cool). He is very friendly (he gives you your first gun that’s good at all). He also got around 108 Affection after I slept with a girl as part of my story. His dialogue from getting certain amounts of affection with him is also awesome. Love to hear how he started a fight to keep his cousin out of trouble.
Bowdarr
Obtainment: I love that you get Bowdaar after helping him out in a couple fights because the Hutt has poisoned his food to make him weaker.
Alignment: I didn’t get to see too much with him but he seemed like he might be a light side or neutral companion.
Interaction: The little story interaction you get with him is awesome. Like fighting alongside him and him pledging to fight beside you because you guys are friends now.
Qyzen Fess
Obtainment: Obtaining him was fun especially since I got him as a Dark Side Consular and he didn’t really approve of me killing the harmless person. His interactions with my Master were pretty interesting too.
Alignment: He seems like he’ll be a light to neutral companion but I’m not 100% sure since I didn’t play much Consular since it seemed very uninteresting.
Interaction: Interacting with him during the story was interesting but it seemed to be the least interesting of the companions after Kaliyo.
Aric Jorgan
Obtainment: Obtaining him is interesting since he goes from being the one who is leading everything to your follower.
Alignment: He seems that he will be a normal soldier with light side tendencies.
Interaction: When I interacted with him he seemed to be very annoying and thought you were a very incompetent soldier and shouldn’t be there or something. I still very much liked Aric though.
Planets (Will go over setting and Planet Quests. If Cross-Faction and not specified it’s Empire):
Korriban
Setting/Visual Elements: I really liked the look of Korriban. How it’s like a very ancient place but there are archeological dig sites all over the place. I don’t think it’s the most beautiful planet in the game but I definitely like it a lot.
Planet Quests: I thought the quests were very interesting. Especially the one you get from the Sith Pureblood that thinks the Sith Empire is all messed up because it’s going away from the Sith Pureblood blood line so he has you go around and scan a couple of important people. So was the Hate Machine group quest, it was one of my favorite quests. I did like kill, what I figure to be, the world boss that’s a Dark Jedi Apprentice.
Hutta
Setting/Visual Elements: I like how Hutta is a very dirty planet and how there are animals that have been affected by all the toxic dump laying around. Hutta is a beautiful planet but in the way of being created great not actually being a pretty planet.
Planet Quests: I thought the planet quests were fairly interesting. Mostly the Man with the Metal Voice where you can go and stop the toxic water flow or fix the water and let the animals continue to pay the price for it. I think that’s probably my favorite quest on the starter planets.
Dromund Kaas
Setting/Visual Elements: I think Dromund Kaas is very accurate for portraying the Sith Empire. It’s always kind of dark there and the city is very plain but sleek looking. I think it represents the Sith Empire great. It’s very well made as well. I especially like the areas where you get your advanced class for each of the four Empire classes.
Planet Quests: The most memorable quest on Dromund Kaas for me is the one where you just have to get something from one guy and just run it around to different people in Kaas City. It was the most memorable because of the funny dialogue on Dromund Kaas in my opinion. I also very much like the Revanite class lines on Dromund Kaas. Gives us a couple of hints at happenings from Kotor on.
Tython
Setting/Visual Elements: I think Tython is a beautiful planet with all of the ancient Jedi places and the old artifacts. I love the way it’s set up and just the overall feel of Tython. It just makes me feel like I’m actually training to be an awesome Jedi.
Planet Quests: My favorite planet quests are either the one where you can turn in the Jedi Padawan’s for being in love or you can decide to leave them alone and take a nice crystal for a lightsaber or the one where you have to train by fighting droids and each time you do it you get just a little bit harder.
Ord Mantell
Setting/Visual Elements: I like how Ord Mantell is an obviously war torn planet but it was designed in a way where it’s still aesthetically pleasing. My favorite parts about the planet are the cities that you can go into where it’s like a battle zone and you can go into certain houses and stuff. I’m not sure why but it just felt amazing to me.
Planet Quests: The most memorable planet quest for me was either the one where you go to the Republic facility and stop the girl from being beaten because they think that she’s working for the Empire just because the Republic are supposed to be good guys or the mission where you have to get the medicine back for the Republic Soldiers and you can either threaten the child or just let her keep the medicine.
Coruscant
Setting/Visual Elements: Coruscant is the second most beautiful city planet in the game. I love how you can look down and see just cars flying all over the place (Nar Shaddaa should be like this!). And the Senate building is just a beautiful planet.
Planet Quests: The most interesting quest on Coruscant is the quest line where you’re dealing with the Gree droids and they use colors and shapes to say how things are going. I now want to say “Everything is Purple Parallel” every time someone asks me how I’m doing. It’s by far the best planet quest on the Republic side at least.
Taris (Republic and Empire)
Setting/Visual Elements: I think that Taris was done great. I love how great it looks as it is with destroyed buildings laying all over the planet surface. I also like the updated Rakghoul looks in TOR. I think the new Taris looks even better than the original Taris!
Planet Quests (Republic): By far the best Republic Planet quest on Taris is the quest where you learn how the Promised Land went to being from a safe area that is well protected to all of the Promised Ones grave. I do wish that you would have got the title “Promised One”.
Planet Quests (Empire): The coolest Empire Taris quests were any of the quests that had to do with all of the Force Sensitive Rakghouls. Those were very interesting in my opinion. I’d love to see more about them.
Tatooine
Setting/Visual Elements: Tatooine is very bare and big. And it is amazing. I love all of Tatooine. It feels just like Tatooine should feel. It’s very empty and just full of sand. The Sarlacc Pit is amazing too I just don’t understand why there are a bunch of Gamorreans around it. I also really like the Jawa Balloon and hope to see it and take a nice ride on it in the next build.
Planet Quests: The best Tatooine planet quest is the entire story line with the Prison Box and all of the zombie like people you have to fight that just continue to infect other people after they’re infected.
Nar Shaddaa (Republic and Empire)
Setting/Visual Elements: I thought Nar Shaddaa was a nice looking planet and the Neon signs look very nice but I think the main thing that could be added is there should be a lot more traffic on Nar Shaddaa. The traffic should be like Coruscant but even more taxi’s I’d say.
Planet Quests (Republic): My favorite Republic Nar Shaddaa quest was probably the one where you have to go to break out a Jedi Knight but when you get there he has actually been corrupted by the Dark Side and now runs the place but you pretty much force him to come back with you.
Planet Quests (Empire): My favorite group of quests were any of the ones that involved fighting Vrblthrs. They’re awesome animals in the Star Wars universe and they’re name is awesome. It’s also the first time I encountered a patrolling NPC that would run its route instead of just walk.
Alderaan
Setting/Visual Elements: Alderaan was just an astonishing planet visually. I loved it. It felt a lot like Earth on same places but it was still amazing. I loved looking into the sky and seeing Thranta’s flying around up there. And the few taxi’s that actually had you fly Thranta’s to get you to the area you were heading to.
Planet Quests: The most memorable planet quest to me was the one where you had to go up onto the giant floating platform in the sky and fight a bunch of enemies up there that you could then push off of the ledge if you had a way to. It’s probably the most memorable for me because I had a duel with my buddy while we were up there and I was able to push him off of it and him somehow take no damage when he landed on the ground which was amazing.
Balmorra
Setting/Visual Elements: The most memorable things to me on Balmorra were the giant caterpillar things (Bruma’s or something I think) and the wall that was bugged and you could see the bottom of the planet if you looked at it because it didn’t have a texture.
Planet Quests: The most memorable Planet Quest to me on Balmorra was probably the one where you have to go and destroy some stuff in a base then when you leave you use a quest item or something and then the place gets an Orbital Bombardment. If it’s not that it’s pretty much any of the quests that are up in Bug Town because they all seemed to be pretty interesting to me.
Quesh
Setting/Visual Elements: Quesh seemed like a nice planet and I like very much how it turned out. The toxic fumes in the air are great I just wish I would have gotten a respirator. I feel unsafe walking around on the planet because of the fumes on it.
Planet Quests: My favorite planet quest was the destroying the walkers planet quest where you went around a set a bunch of bombs up in certain areas then went to the start point and used binoculars to watch all of the Walkers blow up. I wish there were more missions that ended with something nice like that.
Ilum
Setting/Visual Elements: I didn’t get to do any Ilum quests at all but it is, by far, the most beautiful planet that is in the game. I think it’s amazing how you can see all the stars and there are shooting stars that actually dart across the sky. I also absolutely am in love with the ice ring that is orbiting around the planet. I just think Ilum is extremely well done I got there and was just amazed at it. I’m hoping that it only gets better with the polish that’s coming before launch.
Corellia
Setting/Visual Elements: Corellia looks very much like I’d expect a futuristic city to look like. My buddy and I said it was kind of like a Futuristic Dallas. I think it’s going to be an awesome place to hang out on at end game when you’re just chilling out. The only thing I really disliked was a bug that one wall of the map there was no barrier so you could just jump off into what seemed to be a giant sink hole.
Hoth
Setting/Visual Elements: Hoth seemed very much like an icy Tatooine but that is exactly what I expected from it. Both of my visits to Hoth were awesome. It was great seeing things that were iconic to me. The first time I passed a Tauntaun I was so excited, I just wish you could ride them around at the Taxi’s. When I had to go back the second time and fight the Wampa’s it was awesome too, Wampa’s don’t mess around.
Belsalvis
Setting/Visual Elements: Belsalvis was pretty cool but there were some areas that just seemed confusing how to get around but I like how in some areas there were Volcanoes on the ice it just looks so great to me.
Voss
Setting/Visual Elements: I thought Voss was beautiful. It was amazing that the first place you’re at on the planet travels through a big cloud and then you see the beautiful ground that you’re about to be landing on.


Advanced Classes:
Sith Juggernaut
Immortal Tree: This tree seemed to be amazing to me; I love all the tanking things about it. I felt unstoppable with a healer at my side. I was duoing all the group 4 quests with Imperial Agent buddy. I do wish that there were fewer things about doing damage in the Immortal Tree. I also wish that there were a couple of boxes that gave you about 6% Endurance increase as there are in the Agent, Smuggler, Consular classes. I don’t see why Juggernaut’s can’t get a box like that.
Vengeance Tree: This tree seemed to be a nice DPS tree (didn’t actually use it at all). But I do wish that Immortal got more of the defense stuff that Vengeance had with some of the Damage stuff being swapped. Like I remember two things that reduce the damage taken by 20% for a certain amount of time and those seem awesome. I wish that could be another one of the things Immortal got in the top boxes instead of Sweeping Slash damage.
Smuggler Scoundrel
Sawbones Tree: I loved this tree. I loved how the Smuggler healing worked in PvP and PvE. When I had Corso tanking for me I could solo so many thing. Only missions I couldn’t really do were Group 4 quests without anyone else.
Jedi Shadow
Infiltration Tree: I was looking up the tree for this and it seemed like it was going to be awesome. The little time I got with stealth from Consular and Scoundrel I absolutely loved it. Running up behind someone and sticking em right in the back with your light saber is great. So is doing your best to get around the toughest enemies that you can really kill by yourself or with just your companion.
Bounty Hunter Mercenary
Arsenal Tree: I had a fun time using dual pistols. I didn’t do too much gaming on the Bounty Hunter but from what I played it seemed like it was going to be a very fun class and this Tree seemed like it was going to contribute a lot to it.
Trooper Commando
Gunnery Tree: The little I played with Commando it was amazing. I seemed to put out an awesome amount of DPS especially with Jorgan having a sniper rifle equipped. Commando just seemed to do amazing DPS with the Gunnery tree. The Assualt Cannon also looks amazing just from an aesthetic stand point. I feel like I’m just a monster walking into PvP with an assault cannon and just start laying on some damage.
Imperial Agent Sniper
Marksmanship Tree: This tree was amazing spike DPS but it was all about set up and I thought it was great. It was just smashing buttons to me it seemed like I had to do my abilities in the correct order or else I would have messed up the DPS and risk a chance of the big boss killing me.


Game Systems:
Galactic Trade Network
Buying: I had a great time with buying stuff off of the GTN the only problems I had with it were sometimes when I’d pick the things up out of the mail they would just enter my composed mail and it wasn’t obvious that they had went into my mail so to begin with I just thought that they had been deleted into empty space.
Selling: Selling stuffed seemed to be extremely easy to figure out but I would like to know how the money worked out when you are selling something. I’m not sure if it’s 10% of the value or just a set amount or what.
Datacrons: I absolutely loved the Datacrons and finding them. I loved when I would just be walking around and see a glowy thing and then spend 10-15 minutes trying to figure out how to get it. By far the best Datacrons in my opinion are either the Jawa Balloon ones or the one in a box on Balmorra. I think its awesome how you guys have set that one up. I love Datacrons and can’t wait to find even more of them next build and hopefully all of them when The Old Republic goes live.
Social System
Conversation System: I loved grouping throughout the game and being in a conversation and hoping to win the roll to say the epic dialogue option or win the roll to kill the person. I think the system works great but the only thing I’d like to see is it be made more clear how a person wins when two people roll the same number, or have it be to where two people can’t roll the same number at all.
Social Gear: The biggest problem I had with the social gear is that all of it seemed to be significantly better if it was on level. I really think that people should be rewarded for grouping but I wouldn’t like everything be as great as it seemed to be.
Titles: I absolutely loved the Social titles. I got all but to Social V and the titles were great. It was very fun to run around as “Friendly Eks-Ie” but by far my favorite title up to Social IV that I got was “Party Time Eks-Ie”. It’s somewhat immersion breaking but it’s just such a hilarious title and I’m glad to see the devs have a sense of humor about it.
Maps: I loved the maps but there were two times where I encountered a somewhat frustrating problem with them. On Tatooine and on Belsalvis I remember trying to find my way into a certain cave and if I was following the map directly it led me to a wall that has no way for you to enter the cave. After a lot of walking around I finally found some round-a-bout ways into the caves that I needed to be in. But overall I love the maps and love how you can keep them on screen as you walk around on a planet.
UI: I like how you have the option to expand the middle quickslot to a second row and then activate or de-activate the left and right quickslots. I just wish I had more buttons for everything. The only thing I wish is that you could slide the UI around the screen about and then have a choice to lock it into place so you can’t move it around.
Raid Setup: The only interaction I had with this was in Warzones so I didn’t get much use of it but from what I seen it looked pretty useful. It was very easy to see the health of everyone so if you were a medic it’d be very easy to just click the name then pop a heal on whoever needed to use it. I do wish that Raid Chat was working because it didn’t seem to do anything when I would use it in the warzone.
Cover System
Being in Cover: Some things I’d like to see changed about cover is when you use a key to change the camera positioning it shouldn’t rip you out of cover and there should also be ways to jump over a piece of cover into cover or roll from one cover to another. Not sure how hard that’d be to implement though.
Cover Areas: There were a couple of areas that when I was playing as a smuggler and then when my buddy was playing as an Agent there didn’t seem to be any areas for cover which is very upsetting for a Sniper. I mean, you can always use portable cover but being in real cover gives you a very nice bonus to defense and it stinks that you can’t get that just because there isn’t any around.
Taxi System
Taxi Deaths: There were a couple of times when I was flying around on Nar Shaddaa in a taxi and it was like an Agent just sniped my head off as I was flying because I would instantly die for no reason.
Empty Second Seats: I really wish that either a droid would pop in there and fly me to where I need to go or my companion would jump in the passenger seat and ride to where ever you need to go with it on your shoulder.
Speeders
Speeder Piloting Prices: I really wish that the Speeder Piloting Rank 2 price is a little steep. 210k just to be able ride a new speeder seems awfully weak. It seems to be fairly expensive to be able to ride the speeder on level even.


Warzones:
Alderaan
Defense: Once you actually got one of the towers under your control on Alderaan if you had a good tank and healer it is very easy to defend but it’s extremely fun. I loved playing defense on Alderaan with my friend. I thought it was the best Warzone in the game.
Offense: When all of the turrets were neutral it’s pretty easy to get control of one of em. But when the opposite faction already has control of the turrets it’s a bit hard to grab control of one of em but it’s fun trying to get it.
Hutt Ball
Defense: It seems like Defense is the hardest part about this especially if you have some people who are working together and passing the ball like you’re supposed to. I like how there are hazards set up to help with defense though. (Fire, Acid, Wind blowing you away)
Offense: It seems pretty easy to score once you have the ball if you have a team that’s working together like they should and you’re passing the ball and CCing anyone who’s going after the ball carrier.
Void Star
Defense: It seems like you have to be paying a whole lot of attention to keep from being taken over when you’re on defense.
Offense: Offense for this is pretty easy and very fun. All you really have to do is get behind one of the terminals without people seeing you very well and just push it and you’ll normally make it through fine.


Flashpoints:
White Nova
Story: I thought the story for this was absolutely amazing! It’s awesome to learn what happened to your favorite Jedi turn Sith turn Jedi and Droid from the KoTOR series. It also brings up a lot of questions about how exactly he was kept alive, why was he kept alive and stuff. But everything about it just seemed amazing; this is my favorite flashpoint so far.
Combat: I’m not really a great person to judge this because I was a much higher level than what I was supposed to be when I did it but it all seemed like it would be very level-appropriate.
The Esseless
Story: The story for it seems pretty interesting to me just very similar to the Black Talon. I did like how you could chose to either let the people fly out of the air lock and you could chose to leave the twi’lek senator on the Imperial ship to make sure that no one would follow you once you left.
Combat: The combat seemed pretty level-appropriate to me and it was all very fun. I liked how you’d just attack a droid and 4-5 more droids would pop out for you to attack em. I especially loved the Sith that came and fought you at the end of the Flashpoint. He seemed amazing.
Black Talon
Story: I loved how Grand Moff Kilran sends you on to rectify the situation of the Captain. I love how you get the choice let the captain live or strike him down. I didn’t play a single Black Talon where the captain ended up living and it was awesome.
Combat: I had a pretty fair time with the combat with just me and my Agent friend (I was tanking) every time except at the point where you had to fight a big boss droid, at the time we wiped a time or two. But with a full group the combat on that flashpoint would have been fine I think.

Mesaj tarihi:
Darksun said:

Dünyadan haberim yokmuş =D çok sevindim valla ya süper olmuş! amazon.co.uk yolluyormu peki =P


co.uk göndermiyor sanırım şu an. yakında gelir ama oraya da.
Mesaj tarihi:
Wayne said:

ohoo ben tbc yi bile ordan almistim 1 ay sonra gelmisti kutu releaseden bende dayanamayip direk cd key almistim gamersloot sag olsun.


Yok yahu o kadarda değil , kaç kere denemiştim sizin bölgeye gönderim yok diye uyarıyordu. Bilsem kaç tane fiziksel kopyayı oradan almış olurdum. Aral'dan kurtulalım da.
Mesaj tarihi:
pre-order ettiğinizde size bir kod geliyor hemen, onu giriyorsunuz. oyunun çıkmasından bir hafta önce başlayabiliyorsunuz böylece. yani digital download yapmış oluyorsunuz aynı zamanda.
×
×
  • Yeni Oluştur...