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Mortal Online


Jaan

Öne çıkan mesajlar

Speedtree gelmez kolayına. Patch content hakkında ciddi bilgi vermediler, gölgeler vs gibi sistemlerle de uğraştıklarını, bugsız bir patch olmasına önem verdiklerini, hatta i ara hareket eden guardların olacağını duydum ama hepsi muallak bilgiler, hiçbir güvenilirliği yok, patch içeriği hakkında bayağı ağızları sıkı bu aralar.

İndirme konusunda bildiğim kadarıyla son kez full client indireceğiz, bundan sonrakilerin hepsi patcher ile hallolacak, ama ufukta bir kez full download var (en az)
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yeni patch


said:
This patch is first and foremost about bringing the game back to where it was prior to the merging of the new builds but in a more stable and less desynced environment. What this means is that some system are still disabled (see below the notes) as they are not yet up to the standard of functionality we want them to be and there are minor issues in some of the active systems. Overall, this patch brings back a large portion of the game to you as a player that allows you to progress your character and delve into the new content we have added.



------ ADDITIONS & CHANGES ------


General:
- Stable functionality has been altered. A maximum of five (5) pets can now be stabled at a time. The five pet maximum is limited by the amount of receipts you have in your inventory and/or your bank. This means that if Player A has five receipts and sells one receipt to Player B. Player A can then stable a new pet, bringing the amount of receipts back to five.


- The murder count system has been altered. When you receive a murder count it will start a short term and long term timer. The long term timer is 20 hours long and keeps track of the amount of murder counts. The short term timer is based of the long term timer and when your long term timer reaches 10 hours or less (since long term timer started counting down) you will no longer loose stats for the remaining time of the long term timer. These timers reset themselves when the next murder count starts counting down.


- For the time being, loot bag functionality has been changed. You can now only open a loot bag once. Once you close the bag, you will not be able to open and loot it again. So be careful when looting!


AI & Mounts:
- Five new mounts have been introduced to Nave. These are: The Bullhorse, the Jotun Horse, the Mongrel Horse, the Desert Horse and the Donkey.
- All mounts now have individual characteristics such as: speed, health, attack damage, stamina and jump height. Also the mounts require different levels of taming and creature control skill.
- Navmeshes functionality has been added to certain locations for testing purposes.
- Creatures will now align with the terrain (leaning hills and so on).

Art & Sound:
- A lot of new creatures have been introduced. Some of these are: spiders, felines and bears.
- Several new race specific NPCs added across Myrland.
- Spider caves have been added in Myrland. Don't forget your torch!


Combat:
- The amount of durability on an armor piece that was lost when struck has been significantly reduced. The lifespan of an armor piece is now much longer. (Do note that this does not necessarily affect the lifespan of the person wearing the armor ^^)
- Reduced the stamina cost of Axes to make them more useful in combat. They still cost more stamina then Swords and Spears, but do more damage as well.
- Reduced the damage done by Thrusting Blade to bring it in line with other weapon combinations.
- Minor Bandages now have a cool down of 20 seconds and cannot be used in combat mode.
- Minor Health Potions now have a cool down of 60 seconds. Potions can be used in combat mode.


------ BUG FIXES ------


We've been working very hard on getting the game back up and running to where it were two months ago, this involves a lot of bug fixes that has been found and fixed in house. The few fixes listed below are fixes that were made to bugs that were in the game prior to the merging of the new Unreal and Atlas versions. Please note that a lot of old issues that were on the bug tracker have been resolved (sadly not all of them) but won't be listed here (because it would take to long to write it all down). We will be setting up a new section on the bug tracker for this version so we can start fresh with the new game build. So if you find an issue that you know previously existed on the tracker, please report it again on the new tracker.


Found here: http://www.mortalonline.com/forums/bugtracker.php


General:
- The Equerry (stable keeper) will no longer take money from you if you fail to stable your pet.
- You should no longer get a message saying you have the to many pets stabled when in fact you don't.


AI & Mounts:
- Mounts will no longer come to a sudden stop when riding across bridges.


------ KNOWN ISSUES ------

- The Backgrounds in the Character Creation are bugged. The Backgrounds at the moment are mirrored left to right. So if you select a Recruit, you will spawn as a Weaponsmith. Also note that selecting an Acolyte will make you spawn as a Recruit not a Ruffian.
- Armors will appear to have horizontal stripes all over them.
- The Mercy Mode and Knockdown Animations are not working correctly.
- The Earthquake spell is not functioning.
- The Charge and Swing animations for weapons will get stuck at times. Re-swing to “unstuck” it.
- The loot window does sometimes appear of screen. Increase your resolution or delete NowUiSettings.ini to revert it to its default position.
- Shields will not be seen if equipped.
- Equipment and Inventory weight will not display correct values in the profile/inventory window.
- The inventory window is “one behind”. For example, if you have ten potions and consume one. It will be listed as if you have ten potions until another update is done to the inventory window, for example moving the stack.
- Mounting whilst in combat mode will make your weapons disappear until you equip/unequip an item or go out and back into combat mode.
- Weapon and Armor icons will not display their correct icon.
- When a player takes damage the 'targets health bar” will only update upon re-targeting of the target. (This only applies when the target is a player).
- You will be visible to other players whilst logging in (when you are on the loading screen).
- Torches equipped in your off hand slot will not display the fire animation on the torch.

------ DISABLED SYSTEMS ------

- Housing (Houses, keeps, palisades and bridges)
- Guilds
- Thievery
- Line of sight checks for Magic temporarily turned off.
- Locking/Decreasing of Attributes and Skills.


P.S - We are aware of some other issues. These will be worked on tomorrow.

PLEASE NOTE - These notes are not final and are subject to change.
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Xenocide said:

- For the time being, loot bag functionality has been changed. You can now only open a loot bag once. Once you close the bag, you will not be able to open and loot it again. So be careful when looting!


abi dupe'ı engellemek için ne kadar ucuz bir yol asdfkjk


iyi de heralde baska birisi lootlayabiliyordur ? Dupe'u da engellemez yani sonucta dupe'la sinirsiz sekilde yapiyorsun. Islem yavaslar adam 5000 pot dupelicene 2500 dupeler birakir.


- Minor Bandages now have a cool down of 20 seconds and cannot be used in combat mode.
- Minor Health Potions now have a cool down of 60 seconds. Potions can be used in combat mode.


bir de bunu yapmissin e be SV, neden animation koymazsiniz. Adam kosarken hem pot hem bandaj nasil cekiyor, hadi pot icer neyse de cunku cd'si yuksek. Nasil kosarken bandaj yapabilir bir insan insaf ya, combat mode'dan cikmak bisi degil ki yarim saniye bir sey. Umarim thrusting silahlarin armor ignore dmglari adam gibi yukselmistir ve bir axe veya great blade kullanilabilir olmustur. baska turlu bu oyunda pvp olmaz. exploit olur sadece.
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Sereglin said:

Xenocide said:

- For the time being, loot bag functionality has been changed. You can now only open a loot bag once. Once you close the bag, you will not be able to open and loot it again. So be careful when looting!


abi dupe'ı engellemek için ne kadar ucuz bir yol asdfkjk


iyi de heralde baska birisi lootlayabiliyordur ? Dupe'u da engellemez yani sonucta dupe'la sinirsiz sekilde yapiyorsun. Islem yavaslar adam 5000 pot dupelicene 2500 dupeler birakir.


- Minor Bandages now have a cool down of 20 seconds and cannot be used in combat mode.
- Minor Health Potions now have a cool down of 60 seconds. Potions can be used in combat mode.


bir de bunu yapmissin e be SV, neden animation koymazsiniz. Adam kosarken hem pot hem bandaj nasil cekiyor, hadi pot icer neyse de cunku cd'si yuksek. Nasil kosarken bandaj yapabilir bir insan insaf ya, combat mode'dan cikmak bisi degil ki yarim saniye bir sey. Umarim thrusting silahlarin armor ignore dmglari adam gibi yukselmistir ve bir axe veya great blade kullanilabilir olmustur. baska turlu bu oyunda pvp olmaz. exploit olur sadece.


ya ben dupe'u loot bag'i aç - kapa yaparak yapıyordum. başka yolu varsa bilemicem :)
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