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Mortal Online


Jaan

Öne çıkan mesajlar

Patch notlarını koyup kaldırmışlar sanırım bi elemanda göremiyenlere tekrardan bi topik açıp kopyalamış.İlginç olaylar war yanlız wipe gelebilir büyük ihtimal statlarda falan değişiklikler war çünkü.Mesela bi halta yaramayan dexterity artık silahın wuruş hızını belirliyormuş daha iyi yapmışlar bence.

Version 0.13.20.23 – Beta
2010-02-24

------ FEATURES ------

- Magic overhaul is implemented. All spells are now aim based with varying velocities, area of effects, and distance travel. Heals are channeled heal over times.
- 4 new spells (3 of which are combat) are implemented. Only the brave will venture to find out where these rare spells are found.
- Orcs are implemented. Found around the Gaul’Kor mine, but be sure to be properly armed before attempting to slay one of these foul beasts.
- Hit box effects are implemented. When damaging different parts of an enemy, effects correlating to locations are implied. (more details in the combat section)
- Custom backgrounds are implemented at character creation.

------ ADDITIONS & CHANGES ------

General:
- Grey flag increased to 10 minutes, this is to help with the rampant thieving.
- You can know move forward and backward while in "cursor" mode.
- Potion usage now has a 3 second animation and can be interrupted by receiving damage. The player must be standing still during this animation. Cooldown increased to 30 seconds. Heal improved to 30 health.
- Bandage usage now has a 10 second animation and can interrupted by receiving damage. The player must be out of combat stance and not moving. Cooldown increased to 1 minute. Heal improved to 60.
- Pilfering and stealing both now have animations and you must remain looking at the target for a successful steal.
- Optimized several parts of the server-code.
- You now regain stamina at same rate as standing still when you are walking. This also applies in battle stance.
- Interpolation has been implied to player movement smoothing out the look of other players when they are moving. This will help greatly with the mini teleporting.

AI & Mounts:
- Creatures now path and move about the world in a more realistic manner no longer getting stuck running into walls.
- Orc AI is implemented with real-time responses to what a player is doing around them. They will block oncoming strikes, try to out maneuver you, and flee when seriously wounded.
- Creature crossing node lines should now work once again.

Art & Sound:
- Sounds have been added for different impact noises depending on what kinds of material are clashing.
- Footstep sound has been increased slightly.
- More animated grass has been added over Myrland.
- Across the board animation tweaks to smooth out the transitions.
- Additional emotes have been added, write /emote to get a list of available emotes.

Combat:
- Hit box effects are implemented. A head blow, blurs vision and gives 100% fizzle. Arms, hinder attack speed. Chest, stops stamina regeneration. Legs, hinder run speed. The duration of the effect is based on how damage was done.
- Holding a weapon swing longer now increases the damage slightly.
- Stamina drain now increases the longer you hold a swing back.
- Perfect parry now recoils the attacker allowing for a swift counter attack.

Skills & Attributes:
- All physical skills no longer require a book to read before being able to train in them.
- Dexterity no longer increases your stamina but increase the speed at which you can swing a weapon.
- All gathering activities will now auto loop no longer forcing you to hit the button everyone couple of seconds.

UI:
- Remade the skill book for easier navigation and ability to see a list all skill you are able to train in.
- UI is now movable and scalable.
- Windows now save the location they are closed at and will reopen at that same spot.

------ BUG FI

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