Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

wow kullanici sayisi 9 milyon kisiye ulasti


druenler

Öne çıkan mesajlar

said:
IRVINE, Calif. – July 24, 2007 – Blizzard Entertainment, Inc. announced today that World of Warcraft®, its award-winning massively multiplayer online role-playing game (MMORPG), has reached a new milestone, with a player base now totaling more than 9 million subscribers worldwide. The company is currently working with its partner for World of Warcraft in China, The9, to prepare the game's first expansion, World of Warcraft: The Burning Crusade™, for launch in mainland China and anticipates an influx of new and returning subscribers in conjunction with that event.

"We're thrilled that gamers around the world have continued to embrace World of Warcraft so enthusiastically," said Mike Morhaime, president and cofounder of Blizzard Entertainment®. "We've worked hard to provide a compelling experience for our players, and we plan to continue updating the game with exciting new content for them to enjoy for many years to come."

Since debuting in North America on November 23, 2004, World of Warcraft has become the most popular MMORPG around the world. It was the bestselling PC game of 2005 and 2006* and has remained at or near the top of the weekly PC-game sales charts for much of 2007 as well. Blizzard's Burning Crusade expansion released to critical acclaim in several regions earlier this year and shattered PC-game sales records in North America and Europe, with nearly 2.4 million copies sold in its first 24 hours of release and approximately 3.5 million in its first month. World of Warcraft is available in seven different languages and, in addition to North America and Europe, is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, and the regions of Taiwan, Hong Kong, and Macau.

World of Warcraft's Subscriber Definition
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.


http://www.blizzard.com/press/070724.shtml
Link to comment
Sosyal ağlarda paylaş

lotr farkli oldu, cok fazla kapali kaldi content a. lotr faniysaniz gelin zevk alin, degilseniz hic yanasmayin gibi bir sey oldu. oysa potansiyel de vardi.

su an icin warhammer ciddi rakip. yavas yavas gosteriyor kendini zaten. eve online da mmo olarak rakip dursa bile cok farkli content var. guild wars desen super oyundur fakat sorun uzun soluklu degil. pve yok oyunda. 2-3 ay oynandiktan sonra acikcasi oyunda tutacak icerik yok. yalniz rakip mmolarin en buyuk problemi 3 senede 9 milyon kisiye ulasmis rakipsiz krala karsi birsey uretmeye calismalari. wow uzun sure once kendini ispat etti, nerdeyse her sene 1 milyon kisi ile daha da gucleniyor. hakkini yemeyelim blizzard da ugrasiyor yani oyunu ile. gerci oyunlari ile ilgilenmedigini gormedik daha. ayrica cok cok genis bir kitleye hitap ediyor.

aoc konusu ise cok farkli. daha once demistim bu adamlar bu dediklerini sorunsuz uygulayip support felan iyi verirse asmis bitirmis bir mmo olur. o kadar zamandir "ya su mmo piyasasindan bisiyler koparalim bizde" oyunlarindan haric ilk defa yenilikler sunuyor. grafik olarak avantajli mesela wow dan.
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...