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[Genel] Unreal Engine 3 ve Unreal Tournament 2007 hakkında haberler


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Öne çıkan mesajlar

İlk önce Unreal Engine 3 hakkında konuştuğumuz eski topic'in linki:
http://forum.paticik.com/view.php?id=73773

Birileri Tim Sweeney ile röportaj yapmış, bazı ilginç şeyler geçiyor:
http://www.nvnews.net/vbulletin/showthread.php?t=50895

said:
Freeman: First of all, do you plan on supporting 64 bit CPU's in a 64 bit environment?

Sweeney: Yeah, that's going to be a big feature of Unreal Engine 3, that we support both 32-bit and 64-bit out of the box, this'll be big in PC games.

Freeman: Do you see any benefits of running 64-bit CPUs? Is there any performance benefit?

Sweeney: Yeah, compiled code runs faster because you have twice as many registers to work with, but also with Unreal Engine 3 we're really pushing the content... we'll be able to use high-resolution textures with more detail in the environment and that'll be a great thing on PC, which is a really scalable platform.

Freeman: Yeah, also, will it support dual CPUs?

Sweeney: Yeah, yeah, absolutely, so Unreal Engine 3 is broadly targeting multi-core CPUs, Sony has something like that with the Cell architecture, and Microsoft has that with the three CPUs in the Xbox 360 and, you know, Intel and AMD are already out with dual-core CPUs in the PC market.

Freeman: And do you also see a performance benefit running dual CPUs? Because most games now, they don't support dual processors, so you don't really see a performance benefit.

Sweeney: Well, Unreal Engine 2 just runs single-threaded so you don't get a significant benefit from it but in Unreal Engine 3 you'll be able to do rendering and animation updates and physics in multiple threads so, I wouldn't say it would double, but it'll increase performance significantly.

Freeman: Okay, and will the PC version of Unreal 2007 differ from the Xbox 360 version?

Sweeney: Well sure, PCs...

Freeman: [interrupting] I mean, talking graphics-wise.

Sweeney: Well, the PC is a more scalable platform, so it'll run on $500 PCs and it'll scale down to the Xbox 360 and it'll run on a $3000 SLI machine with dual kickass Nvidia cards in it and it'll run with even more detail. So we'll be all over the place.

Freeman: And are the shaders in Unreal Engine 3, are they being developed with HLSL [High Level Shader Language]?

Sweeney: Well, Unreal Engine 3 has a high-level material system, and in ours you connect your different material effects together in a graphical way, so in the end it does translate to HLSL on Microsoft platforms, and CG on the Sony and Nvidia platforms. But it's not really what you see when you're working on the engine, you see the really high-level artist-friendly shader system.

Freeman: And does the DirectX 9.0 shader compiler do as good at producing optimized code compared to, like, hand-writing the shaders?

Sweeney: Yeah, well, we look at all the generated code from the HLSL compiler and it's within, you know, 2-5% of hand-optimized assembly code, so, it's at the point where it's good enough where we'd never ever touch assembly again.

Freeman: Sounds good to me. Will Unreal Engine 3 support Pixel Shader 2.0?

Sweeney: Yeah, so we'll ship on any reasonable DirectX 9 hardware; the Geforce 6200 at the low end and the ATI Radeon 9800.

Freeman: How about Pixel Shader 1.1, like Geforce 4?

Sweeney: We're not planning on it, but we might decide at the end of the project to do a crappy backwards-compatible hack for the really old hardware but we look at that like we look at software rendering in UT2004: it's not beautiful but it works.

Freeman: I think you added software rendering later in the Unreal Engine 2004.

Sweeney: [nods] Right.

Freeman: And will a 6800 Ultra be able to run Unreal Engine 3 with all the options maxed at 1024 by 768?

Sweeney: Yeah, 1024 by 768 should be perfect for an Ultra, of course by the time Unreal Tournament 2007 ships at the middle or the end of next year, you'll have even higher-end cards than that; you'll have four times the performance, so you'll be able to run 1600 by 1200 on those.

Freeman: And do you have any support for real-time soft shadows?

Sweeney: Yeah, we have support for stencil shadows which are hard-edged, we support real-time soft shadows, for soft shadowing of characters and characters casting shadows in the environment, and we support pre-computed shadows. So our objective with Unreal Engine 3 is to give artists this big toolkit of shadowing effects that they can select from so they can make the tradeoffs between performance and visual quality.

Freeman: First of all how do you pronounce [Ageia]? Is it ah-geea?, or ah-jeea?

Sweeney: It's 'ah-jeea'.

Freeman: Okay. How will that affect the performance of Unreal Engine 3 running on a hardware physics engine as opposed to a software physics engine?

Sweeney: Well, the big thing there is how we'll be able to put far, far more physical effects, with things like particle systems, and fluid effects, where without th
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bir de ss'leri koysaydın zira bir musibet bin nasihate bedelmiş.. ;)

ne mutlu bize ki epic sadece grafik konusunda değil keyifli oyun sunma konusunda da aynı derecede başarılı. 2007'nin türkiye'de hakettiği ilgiyi görmesi dileğiyle..[signature][hline]Elder Scrolls forumunda ES4'ü niye multiplayer özellikli istemediğini izah eden MutantPenguin demiş ki:
People suck, if I want to game I'll do it with/against circuit boards and lines of C++ that know how to RP, not people that don't know how to string a sentence together.
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  • 3 ay sonra ...
2006'da çıkacakmış ut2007. çıkınca direk yeni pc almayı düşünüyorum valla :) maximum ayarlarda oynamak lazım oyunu.

sony bu unreal engine 3.0'ın lisansını almış. ps3'te kullanılcakmış. etkisi nasıl olcak acaba.

keşke quake 4 de bu motoru kullansaydı diyorum her seferinde. quake gibi bir oyuna baya yakışacağını düşünüyorum.[signature][hline]Beş Hececiler
-I didn't expect a spanish inquisition.
-Nobody expects the spanish inquisition!
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offf umuyorum ki dehşet olcak. yalvarırım ÖSS den önce çıkmasın yalvarırım yaa. günlerim bu oyunla geçsin istiyorum. hatta evlenebilirim bile bu oyunla...evet. evet mümkün... tabi istediğim gibi çıkması durumunda. hmm tek rail gun alsam kabul eder mi?[signature][hline]You say you're nasty pirates...
...scheming, thieving, bad bushwhackers?
From what I've seen I tell you...
...you're not pirates! You're just slackers!
A pirate I was meant to be!
Trim the sails and roam the sea!
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  • 1 ay sonra ...

Benim en çok hoşuma giden ekran görüntüleri bunlar oldu..

Yüz, zırh, arka plan. Hepsinin grafikleri mükemmel..



[signature][hline]Birini suçlamak için işaret ettiğinde, diğer 3 parmağınında seni işaret ettiğini unutma..

[Bu mesaj Dungeon_Master tarafından 28 Ekim 2005 00:02 tarihinde değiştirilmiştir]

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