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MechWarrior Online


Norak

Öne çıkan mesajlar

http://mwomercs.com/

Welcome MechWarrior!

Piranha Games is proud to bring you the next instalment in the MechWarrior® franchise. It has been a long time coming and this synopsis will help to answer some of your questions. If you’ve read through Dev Blog 0, you’ll know that we are a premium Free-To-Play game based on the bestselling BattleTech® Universe. When coming up with the core game features for MechWarrior® Online, we create and focused on four pillars of design and player experience. These pillars include:

Mech Warfare – The embodiment of Mech to Mech combat.

Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.

Community Warfare – The ability to let the players take part in epic combat for territorial control.

Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.

http://p.twimg.com/AdHBDTtCAAA4RvV.jpg
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  • 1 ay sonra ...
yeni bişiler:

The Inner Sphere is broken up into several factions, each with their own regions and sub-regions. Each faction is warring with at least one other faction at all times in a universal territory battle. Players can be active or passive participants in this battle by following one of three paths:

Pledging Allegiance to a Faction
Joining a Mercenary Corporation
Remaining Neutral
At its core, the territory battle is a fight for resources – planets. Planets are divided into three types. Each type requires a more active level of participation by the player and as a result earns a greater reward.

Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
It’s important to state now, that worlds can change from Border to Faction to Core, or any combination thereof, at any time by the development team. This will be necessary to facilitate dramatic changes in faction territory control as we progress through some tumultuous times within the BattleTech® universe.
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devamı:

http://mwomercs.com/news/2011/12/44-dev-blog-1-community-warfare
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http://www.youtube.com/watch?v=OkWhrahs3AQ

http://www.youtube.com/watch?v=Mq16gBUg4ic
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http://www.youtube.com/watch?v=suzbAUC-0l8
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http://www.youtube.com/watch?v=96pjh26BqXs
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http://img.mwomercs.com/media/MechWarrior%20Online%20Hunchback%20Cockpit.jpg
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  • 2 hafta sonra ...
gameplay:

http://www.youtube.com/watch?v=rkGvP8VFXAI

oyun içi ss:

http://www.rockpapershotgun.com/images/12/mar/mech5.jpg
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http://www.rockpapershotgun.com/images/12/mar/mech1.jpg
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http://www.rockpapershotgun.com/images/12/mar/mech2.jpg
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http://www.rockpapershotgun.com/images/12/mar/mech3.jpg
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http://www.rockpapershotgun.com/images/12/mar/mech4.jpg

buda röportajlısı:

http://www.youtube.com/watch?v=LbC7w9SN3oE
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mecha oyunu yapacaksan

bi kere normal bi karakteri yönetecen

sonra onla gezip craftingini yapıcan item toplican parça toplican, şehirde vs onla gezecen.

gidecen mechanı customize edecen

eve online gibi, miningini gatherinigi vs de mecha ile ypaacan

ve kapışırken illa lazer ve silah olmıcak yeri geldi mi kılıçla da kapışcan

uçacan kaçacan, yeri kazıcan, aksiyon yapacaksın

böle olmaz mecha oyunu
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