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Dragon Age: Inquisition


Innuendo

Öne çıkan mesajlar

patch 7 gelmis, 1.9 gb

notes

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Dragon Age™: Inquisition Patch 7

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-[PC] Added new feature that allows users to sheathe and unsheathe their weapons. This feature can be accessed via the key-binding screen.

-[PC] Fixed an issue which could result in fog looking wrong when running SLI/Crossfire configurations

-[PC] Fixed an issue which would place the AOE targetting reticule to be placed in odd locations when using the mouse look toggle feature

-[PC] Fixed some issues which could cause flickering when alt-tabbing while running the game under SLI / Crossfire.

-[PC][Xbox 360][Xbox One] Fix for Dragon’s Bane Achievement to unlock after killing any 10 High Dragons.

-[PS3][PS4] Added trophies for the upcoming “Jaws of Hakkon” DLC

-[PS3][PS4] Fix for Dragon’s Bane Trophy to unlock after killing any 10 High Dragons.

-Added some thrones in Skyhold for players who own DA1 and/or DA2.

-Added the ability to salvage multiple items at the same time in multiplayer. This can be done in the inventory screen or while you are purchasing packs.

-Balance changed on Arcane Warriors. “Spirit Blade” now costs more and does less damage to Barriers and Guard in multiplayer. “Spirit

-Blade” no longer applies a damage bonus in both play modes.

-Balance changed on Templar’s Wrath of Heaven ability in multiplayer. The stun will now be shorter.

-Fixed a couple animals so they will now drop their research items

-Fixed a few beards which did not align with player faces correctly

-Fixed a few pieces of amour which incorrectly allowed Qunari to equip them and looked incorrect when worn by them. Qunari can no longer wear these items.

-Fixed an incorrect message that indicated you did not have enough platinum to buy a pack when you had exactly the same amount of platinum as the purchase price.

-Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.

-Fixed an issue that could cause players to become stuck if they spoke to Cullen while doing Sera’s prank.

-Fixed an issue that could cause the dragon in Jaws of Hakkon to get stuck on a perch during combat.

-Fixed an issue that could occur when using Hail of Arrows followed by Leaping Shot

-Fixed an issue that could trap the player on the first island in the final fight of the game.

-Fixed an issue where a quest that was supposed to be removed from the game would start when purchasing the Avvar Heraldry. The quest will no longer start.

-Fixed an issue where eyelashes on female Qunari do not align with their eyelids when using the eye shape furthest right on the slider in character generation

-Fixed an issue where light conversation could break if fast travel was used while the conversation was still active

-Fixed an issue where one piece of the Archdemon mosaic set would not appear on the wall in Skyhold.

-Fixed an issue which allowed players to destroy a door that would result in the quest “For the Empire” becoming blocked in certain circumstances.

-Fixed an issue which allowed players to get into Redcliffe before they were supposed to be there.

-Fixed an issue which caused a couple creature research codex entries to not increment correctly.

-Fixed an issue which caused characters using evade abilities to visibly pop to different locations in multiplayer

-Fixed an issue which could cause the quest “Tomb of Fairel” to become blocked in certain circumstances.

-Fixed an issue which could result “In Hushed Whispers” to not advance if players entered Redcliffe on a galloping horse.

-Fixed an issue which could result in an infinite load when attempting to access the Challenges screen.

-Fixed an issue which could result in enemies teleporting to some locations that players cannot reach.

-Fixed an issue which could result in party switching becoming permanently disabled during looting.

-Fixed an issue which could result in players late-joining into wave 5 spawning inside the airlock in multiplayer

-Fixed an issue which could result in the “Wounded Chevalier” being non-interactive in certain cases which would block the plot related to him.

-Fixed an issue which could result in the final combat breaking between stages

-Fixed an issue which could result in the new host being stuck in a screen after a host migration occurs.

-Fixed an issue which could result in the wheel in the tavern becoming permanently non-interactive in Crestwood and blocking the draining of the lake.

-Fixed an issue which was causing missing banners to not be added to the appropriate store in Val Royeaux

-Fixed an issue which would allow players to repeatedly stack the effects of “Fade-Touched Silk Brocade” until abilities and spells were free.

-Fixed an issue which would prevent the Inquisition Banner Crown from unlocking if players collected the headpiece from the Storm Coast prior to capturing the keeps.

-Fixed an issue with “All New, Faded For Her” which would not proceed correctly if players were mounted when the cutscene should have fired in the Exalted Plains.

-Fixed an issue with Fade-Touched Imperial Vestment Cotton that would cause its effect to occur at fixed rates for players. It will now correctly fire at a random rate.

-Fixed an issue with the Citadelle du Corbeau quest that can block the Revenant from reaching the player

-Fixed Fade-Touched Silk Brocade to actually apply a 15% discount instead of 150%

-Fixed item property descriptions on crafted weapons that had Bleed effects to say Sunder

-Fixed the “Shadow Strike” ability being incompatible with the “I Was Never Here” and the “Knife in the Shadows” passive abilities

-Fixed the issue where Deathroot appeared in the Nursery. The corresponding collection entry has also been updated to reflect that Deathroot is not counted towards it, and Deathroot seeds should no longer be found in the world.

-Fixed the issue with Ice Dragon Bone and Veil Quartz giving 0 Armor Rating when crafting shields with those materials.

-Improved Stability



dragonslayer buginida cozmusler sonunda. mosaic bugundan sonra buda gidince baskada problemim kalmadi oyunda benim.

ayrica bide bedava multiplayer dlcsi geliyor emporum dan harici, dragonla kapismaca sanirim bu.

onunda disinda ilk 2 oyuna sahip olanlara 2 adet yeni taht var patchte.

bu multi dlcsi, 1.9gb patch ustune ayrica bir 500mb olmasi lazim. pc icin bugun bi ara acilcak hepsi
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hazir black emporium cikmisken jaws o hakkon u aldimda simdi,

once emporumda yuzumuzu fixledik biraz aynadan.

http://i.imgur.com/FYc3TpN.png

onun disinda recipeler dahil 40-50 tane item var alinabilecek, bedava dlc icin guzel baya, benim levelim itemlarim falan baya yuksekti ama 4-5 tane faydali sey cikti banada. 50-60k gold varsa yeter herbirseyi almazsaniz.

bide crafting icin gerekli itemlar limitli/limitsiz sayilarda alinabiliyor burdan, yuksek tier ve rare olanlarda sayi limiti var ama dragon bone falan lazimsa yeterince var. fade-touched falan yok tabi.

hakkon da dumduz hikaye giderseniz 2 saat, exploration ve side questler vs yaparsaniz 5-8 saat civari suruyormus ben simdilik ana queste dokunmadim dolasiyorum, hikaye de guzel demisler.

harita orda buyuklukte, moblarda benim levelimde hep saglam dmg veren tipler var aralarda guard shield falan dinlemiyor, ana oyunda 3 level ustum dragonda olmeyip burda 1 kere oldum bile dfsf

bi ufak bug yerdeki loota takiliyor bazen karakterler, tacticalden cikip ziplayinca geciyor.

1-2 lore kitabida baska seylerin altinda kaliyor ama 2dk ugrasinca aliniyor.

ayrica son patchle wartabledaki bazi buglanan gorevlerde duzelmis, benim 3-4 tane yeni gorev cikti yapilmamis, emporumu acayim diye giderken.
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hmm bu dlcnin haritasi iyimis ya ole kucuk falan degil, full exploration yapanlar icin bi ton sey var 3-5 saatte bitmez yani bi yeraltina iniyor bi daglara cikiyor falan ayri ayri yollar var hep her bi yere giden, guzel yapmislar haritayi.

moblarda zor sayilir ana oyuna gore, elit ve yuksek level olanlar 1 shot atabiliyor full tier 3 alet edevatli ve full guard olan karakterlere.

hikaye az daha uzun olsaymis daha iyi olurmus gibi ama 20+ civari da side quest var simdilik buldugum benim.
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  • 1 ay sonra ...
Norak said:

hmm bu dlcnin haritasi iyimis ya ole kucuk falan degil, full exploration yapanlar icin bi ton sey var 3-5 saatte bitmez yani bi yeraltina iniyor bi daglara cikiyor falan ayri ayri yollar var hep her bi yere giden, guzel yapmislar haritayi.

moblarda zor sayilir ana oyuna gore, elit ve yuksek level olanlar 1 shot atabiliyor full tier 3 alet edevatli ve full guard olan karakterlere.

hikaye az daha uzun olsaymis daha iyi olurmus gibi ama 20+ civari da side quest var simdilik buldugum benim.


bekledigimden iyi cikti dlc. story de fena degil ve evet base game den daha zor olmus. 15 dolar belki biraz fazla ama yani dragon agei seven alsin tavsiye ederim.
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  • 1 ay sonra ...
august 11 yeni dlc the descent:

http://www.dragonage.com/en_US/news/the-descent

http://www.youtube.com/watch?v=N_L4qyvxAFI

Mysterious earthquakes have been troubling the land, which calls for a perilous underground expedition in order to figure out what exactly is going on. The answer (or one of the answers, anyway) is “vast, darkspawn-infested caverns.” Hurrah.

The Descent DLC will introduce new characters (not necessarily recruitable ones,) fresh collections of loot, and a crash course in Dragon Age: Inquisition’s dwarven history.
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15€ dan koyar bunuda lel, 2 dlc oyunun indirimli fiyatina denk geliyor direk, neyin kafasiysa bu. Duzgun fiyatlandirsalar ikisini birden al oynardim oyalasin diyede bu oyuna tas catlasa 12-13 saatlik contente 90 lira vericegime gider mgsV alirim ayni paraya, yarisi cinematic olsada bir ay oyalar hehe

Multisinede hic girmemistim craft sistemni absurt buldugum ve me3 den beter para soyuslemeye calistiklari icin, bol bol chest gelmis eventlerden. Birini actim direk isabella unlockladi, tesekkurler bioware! Belki multiye bi sans veririm iyi karakter hatrina
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ilk hakkon dlc guzeldi baya harita zorluk ve icerik olarak, kocaman acik bolgeydi.

burda ilginc seyler var trailerda o siyah zirhili tipler Kal Sharok cuceleri demisler, legion of deadin orzammar disindaki diger bir cuce sehrindeki karsiligi olan grup, zirhlar falan dandik degil zaten, genlockda degiller genlocklar gozukuyor videoda.

tam dark spawn degiller gene bir baska magister etkisi yada grey warden gibi 2 tarafinda kanini tasiyip hayatta kalan cuceler olabilir gibi.

skyholda geldikten sonra girilebilir olcakmis zaten, blackwall u getirirsek nolcak acaba :P

zorluk olarak onceki dlc gibi olsa yeterli ana oyunda dragonda olmeyip orda trash mobda en iyi gearla bile mefta oluyorduk lol. ogreleri oyle yapsalar dragondan zor olur.

birde cucelerin 2k sene once paragon sistemine gecmeden onceki "tanrisina" gonderme var Hidden danger lurks within "the Stone". ana oyunda yada kitaplarda bi yerde zaten "The Stone lives beneath Orlais" demislerdi.

bununla temasin kesilmesi zaten elf tanrilarinin hapsedilmesiyle ayni zamana denk geliyor sans iste :p, old gods degilde "forgotten ones" lardan biri olabilir, sentinent lyrium falan bekliyorum.

ayrica Steve Blum varmis seslendirmede, oghren i goruruz belki.
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