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4.0.6 minor balance patch


Sparkcaster

Öne çıkan mesajlar

http://blue.mmo-champion.com/topic/150620/tol-barad-balance

Tol barad dengelemesini açıklamışlarda, sadece daha çok base'i olan tarafın capture süresi daha kısa olucakmış. Bazı yerleri atladım ama başka bir değişiklik yok snrm.

Neyse bu da iyi en azından biraz oynanabilir olcak
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said:
It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted.

[...] I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.

buff sub pl0x.
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update

Originally Posted by Blizzard Entertainment
Racials
Stoneform now reduces all damage taken by 10% instead of increasing armor by 10%.
Darkflight now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

Unholy
Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
Fungal Growth now has a 100 yards range, up from 30 yards.
Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.

Feral
Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional damage now scales from 37.8% of Attack Power, down from 42%.
Shred now deals 450% damage, up from 350%. Additional damage increased by 28%, from 518 to 666.
Maul now scales from 24% of Attack Power, down from 30%.
Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
Mangle now deals 460% normal damage plus 649, up from 360% plus 508.
Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 202 to 162.

Restoration
Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
Wild Growth now has a 8 sec cooldown, down from 10 sec.
Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.

Marksmanship
Concussive Shot now dazes the target for 6 sec, up from 4 sec.

Survival
Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
Serpent Spread now affects up to 4 targets.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.

Fire
Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.

Frost
Fingers of Frost now also increases Ice Lance damage by 15%.
Frost Specialization now also increases the damage of Frostbolt by an additional 15%.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution
Crusader Strike now deals 135% weapon damage, up from 110%.
Rebuke is now trainable by all paladins as a base spell.
New Skill - Sacred Shield - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
Lightwell now restores [ 11820 + 6% of Spell Power ] health over 6 sec, down from [ 12848 + 15% of Spell Power ]
Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
Blessed Resilience now also procs from a critical hit from any attack.

Discipline
Focused Will now also procs from a critical hit from any attack.
Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

Shadow
Shadow Orb Power now increases the damage done by your Shadow Orbs by 21.6%, up from 20%. Each point of Mastery increases damage by an additional 1.5%, up from 1.3%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
Vitality now increases your Attack Power by 25%, up from 20%.
Restless Blades now also affects Redirect.

Subtlety
Preparation no longer affects Evasion
Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
Purge now removes 1 Magic effect, down from 2.

Enhancement
Mental Quickness now reduces the mana cost of your beneficial, damaging, and totem spells by 75% instead of reducing the cost of your instant spells.

Restoration
Tremor Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects from party and raid members within 10 yards, and can be dropped even while the caster is afflicted with such effects.
Mana Tide Totem now gives Party members within 23 yards of the totem 400% of the caster's spirit (excluding short-duration Spirit bonuses).
Greater Healing Wave now costs 33% of base mana, up from 30%.
Cleansing Waters now has a 0.5 sec cooldown.
Deep Healing now Increases the potency of your direct healing spells by up to 24% (up from 20%), based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 3%. (up from 2.5%)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
Curse of Exhaustion now has a 40 yards range, up from 30 yards.
Unstable Affliction now silences the dispeller for 4 sec, down from 5 sec.

Demonology
Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
Fel Armor no longer regenerates the caster's life and increases his/her maximum mana by 10% instead.
Demon Soul
Demonic Aegis now increases the amount of mana granted by Fel Armor by 50/100% instead of the amount of life.
Demon Soul Imp effect has been changed to - Critical strike chance of your cast time Destruction spells increased by 30% for 20 sec.
Inferno now also increases the duration fo your Immolate by 6 sec.
Master Demonologist now increases the damage done by your demon servants and damage you deal while transformed into a demon by 16% (up from 12%). Each point of Mastery increases damage by an additional 2%. (Up from 1.5%)

Destruction
Aftermath is now a Tier 2 talent, down from Tier 3.
Improved Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases your spell haste and now increases your Fire and Shadow damage done by 4/8% for 15 sec after you deal damage with Soul Fire. This effect has a 6 sec cooldown.
Burning Embers effect now deals up to [0 + 6.07% of Spell Power], down from [0 + 7.14% of Spell Power] damage.
Fiery Apocalypse now increases all fire damage you deal by 10.8% (up from 10%). Each point of Mastery increases fire damage by an additional 1.35%. (up from 1.25%)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
Bloodthirst now scales from 80% of Attack Power, up from 62%.
Raging Blow now deals 145% weapon damage, up from 80%.
Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)

Arms
Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
Juggernaut now also makes your Charge ability usable in all stances.
War Academy now increases the damage of "Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam" instead of "Heroic Strike, Cleave, Victory Rush and Slam".
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Preparation no longer affects Evasion
Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.


ANANI AVRADINI
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Sparkcaster said:

Preparation no longer affects Evasion
Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.


ANANI AVRADINI

ABİİİİİİİİİİİİİİ

Bunları görmeden az önce buff sub diye topic açtım.

Find Weakness: Reduce the target armor by %100 (current %50)

Same as Warriors' smash ability.

Hemmorhage: Buff %30 bleed damage to %125. So bleeds can be usable against plates. (rupture deals lol damage atm)

http://eu.battle.net/wow/en/forum/topic/1528683526

ahaha ulan başka bişi istesem olacakmış demekki.
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Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

PvPcilerden sevinç göz yaşları geliyodur şu anda :d

Prayer of Healing base healing reduced by 15%, from 3633 - 3838 to 3087 - 3262.
Lightwell now restores [ 11820 + 6% of Spell Power ] health over 6 sec, down from [ 12848 + 15% of Spell Power ]

Bunlarada ben ağladım :)
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Survival
•Black Arrow base damage has been reduced by 25%, down from 2400 to 1800.
•Explosive Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [ 27.3% of Ranged AP + 454 damage ]
•Serpent Spread now affects up to 4 targets.


evet artık kesin eminim hunter'dan nefret ediyo bliz, sv yi iyice bitirdi, teşekkürler
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ve QQ sonuç verdi...

Dungeons & Raids


* Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

* Blackrock Caverns


o Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.




* Grim Batol


o Faceless Corruptors now move 10% more slowly.

o Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.

o Valiona's Devouring Flame damage has been reduced by 20%.




* Halls of Origination


o The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.

o Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.

o Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.

o Setesh seeks a portal every 25 seconds, up from 20.




* Lost City of the Tol'vir


o Lockmaw no longer tolerates fighting in his treasure room.




* Shadowfang Keep


o Baron Ashbury


+ Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.




o Lord Walden


+ Conjure Poisonous Mixture now deals more initial damage.

+ Frost Mixture is now area-of-effect damage.

+ Toxic Catalyst now deals less damage over time.







* The Stonecore


o Stonecore Earthshapers' Dust Storm does slightly less damage.

o Corborus


+ The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.

+ The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.




o High Priestess Azil


+ She grew! She's now 175% the size of a human, up from 125%.

+ Gravity Wells should kill Devout Followers more quickly.

+ The cast time of Force Grip is now 1.5 seconds, up from 1.

+ The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.




o Slabhide


+ The ground phase lasts longer and has fewer stalactites.




o Ozruk


+ There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.

+ The cast time of Shatter has been increased to 3 seconds, up from 2.5.

+ Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.




o Bug Fixes


+ Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.







* Throne of the Tides


o The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.

o Tainted Sentries Swell damage has been reduced.

o The damage of Blight of Ozumat has been reduced by 25% per stack.




* The Vortex Pinnacle


o Creatures


+ Desperate Speed cast by Temple Adepts has had its duration reduced significantly.




o Altairus


+ The visual effects in this encounter have been adjusted to make the wind direction easier to read.

+ Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.




o Asaad


+ Skyfall Stars are now summoned to help him defeat players.

+ Static Cling has had its cast time increased to 1.25 seconds, up from 1.




o Grand Vizier Ertan


+ His health has been reduced slightly.

+ He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.
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