bingildak Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 Oyun benim makine ile pek sevişmedi.. 15-20 fps alıyorum :/
RRa Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 nie kapanmadı serverlar bugün son değilmiydi?
solidhammer Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 Ee biraz dahayorum yapın oynıyanlar şöyle uzun uzun, beta nın hakkını verin :D
RRa Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 yarın kapanıyormuş valla yorum şu: bugün betanın bitmesi gerekiyordu 1 gün uzatmışlar. bir gün uzattıkları için çok sevindim bu yorum yeterli sanırım :)
Asgard Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 Warriorlar cok güzel duruyor magelerde öyle,clericler zaten süper ama roguelar cok zayıf geldi bana.Pvp olarak deilde pve için konusuyorum tabi daha erken 50 ye kadar bişi belli olmaz ama genel izlenimim bu classlar hakkında.Oyun zevkli,uzun soluklu olacak gibi gözüküyor.Ama daha 1 ay var bu betadan sonra gelen yorumlara bakarsak bufflayacaklar rogueleri.Şöyle söyleyeyim bg tarzı yerler var benim karakter ranger/marksman 1200 hp si olan clerice 80-80 cakıyorum adam kendini 400 healliyo sen düşün.
solidhammer Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 bu oyun wow a yeni content gelmeden insanların tam baydığı anda çıkarsa (eksiklikler hızlı giderilip) sağlam bi giriş yapıcak o zaman mmo dünyasına gibi
Asgard Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 kapanana kadar bi warrior daha kasayım ben onun içinde yorum yaparım daha detaylı:)
bingildak Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 Yok, olmadı, oyuna ısınamadım. Sanırım bende olan performans düşünlüğünden olsa gerek. Oyunu kuralı daha 3 saat oldu, quest yaparken gözlerim kapanıyor, uyku çöküyor üstüme :(
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 şuan ki CB de olmayan bizim alpha betada oynadığımız sürümde karakterlerde köklü değişiklikler yapıldı. Sızdırayım bu bilgileri size; Değişiklikler bugün yapıldı
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 ASSASSIN * Magnify Pain: Now increases the Critical Hit damage and healing bonus by 10-20%. * Serrated Blades: Now work with both Ranged and Melee weapon attacks. Now causes your target to bleed based on 70-210% of your weapon's damage over 6 seconds, down from 100-300%. Note that the damage computed is based on normalized weapon damage. If you are using different one-handed weapons with different swing speeds and base damage, they should deal approximately the same damage if they have the same overall DPS. * Slip Away: Taken off of global cooldown. * Murderous Intent: Now benefits Saboteur's Charges. * Enduring Brew: Healing increased. The DoT and healing debuff now stacks to 5 instead of 10. * Impale: Duration increased to 16 seconds from 10. Total damage increased. BARD * Motif of Regeneration: Changed tooltip to indicate amount healed every 3 seconds. * New Root ability - Verse of Captivation: Available at 34 points, replaces Motif of Encouragement. Mesmerizes an enemy for 8 seconds. Any damage on the enemy removes the effect. Mez lockdown! * Motif of Encouragement: Rather than removing this entirely, it now causes up to 5 surrounding critter mobs to follow the Bard. Lasts 15 seconds. Yes, that means you can have a squirrel army. BEASTMASTER * Enraged Companion: Roots instead of Snares on Pounce. * Fight as One: Now has a cooldown of 1 minute and a duration of 10 seconds. * Dismiss Pet will now activate properly. BLADEDANCER * Blade Finesse: Increases your auto-attack damage by 10-50%, up from 5-25%. * Contra Tempo: Whenever you parry or dodge an attack, there is a 50-100% chance of gaining an advantage, causing your next Combo Point generating attack to generate an additional Combo Point on your target. This is increased from only applying to Keen Strike, Quick Strike, and Precision Strike. CABALIST * Obliterate: Now has a 60 second cooldown. * Affinity for Death: Now takes up to 5 points, reducing the cooldown of Obliterate by 6-30 seconds. * Leviathan's Mark: Now takes up to 3 points, reducing the cooldown of Sigils by 10-30 seconds. * Dark Water: Now has a 15 second cooldown, lasts 15 seconds. * Death's Dominion: Now increases the damage of Shadow's Touch by 2-10%. * Surge: Now only 1 point, increasing the number of enemies Maelstrom can effect by 2. * Symbol of the Ancient: Now available as a 36 point root ability. Increases spell damage by 5%, plus an additional 2% per point spent in Cabalist above 36. * Negation of Life: Now a tier 6 branch ability. Increases Obliterate's modifier to Lurking Decay's damage by 25%+3% per point spent in Cabalist above 26. * Tyranny: Now a targeted AE instead of GTAE. CHLOROMANCER * Living Shell: Now returns 2% of the Chloromancer's max mana per second while active. * Chloromancers now gain the ability to Track Life Rift creatures after spending 10 points. DOMINATOR * Mana Wrench: Now drains and returns mana based on the max mana of the Dominator instead of a flat amount. * Improved Mana Wrench: Now increases the amount of mana drained and returned by Mana Wrench by an additional 1% of the Dominator's max mana, per point spent in the ability. * Clinging Form: Now a tier 1 branch ability. * Mental Discipline: Combined into Efficient Control. * Improved Mana Wrench: Now a tier 3 branch ability. * New Branch Ability - Quick Thinking: Reduces cast time of the next spell cast after a crowd control spell by 0.25-0.5 seconds. Tier 1 branch ability. * New Branch Ability - Quicken Form: Reduces casting time of Transmogrify to 0. This is a tier 4 branch ability. * New Branch Ability - Durable Control: Causes your Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 5% of your max health, plus an additional 0.25-0.5% of your max health per point spent in Dominator. Tier 4 branch ability. * Reflective Presence: Added 1 minute cooldown. DRUID * Strength of the Fae: No longer triggers global cooldown. Now has a 2 minute cooldown. * Combined Effort: Now increases Attack Power and Spell Power by 50% for 10 seconds. Also deals more damage. * Summon Satyr: Increased the damage of both Enraged Assault and Satyr Sweep. * Heed the Call: Moved to a tier 2 branch ability. * Spirit of the Wood: Moved to a tier 4 branch ability. Now grants your Fervent Strike a 6-30% chance to cause your pet's next ability to critically hit. * Brutal Impact: Now a tier 3 branch ability. * Rage of the Fae: Now increases the pet's damage and healing by 100%. * Stone Strike: Root now lasts 4 seconds. * Earth's Clutch: Removed. * Friend of the Weald: Now available at 36 points. Increases the damage and healing of your pets' abilities by 10%, plus an additional 6% per point spent in Druid beyond 36. Increases Fervent Strike damage by 5% plus an additional 1% per point spent in Druid above 36. * Forest Blessing: Moved to a tier 5 branch ability. Now takes only 1 point, reducing area of effect damage done to your pet by 35%, plus an additional 2% for points spent in Druid over 21. * Savage Force: Now increases Bombard and Eruption of Life damage by 5-25%. ELEMENTALIST * Elemental Forces: Reduced damage dealt. * Greater Elemental Affinity: Now reduces area of effect damage done to Elemental pets by 35%, and an additional 2% per point spent in Elementalist beyond 21. * Force of Nature: Now increases the damage done by Elementals by 0.4-2% per point spent in Elementalist. * Planar Expansion: Now increases the Air Elemental's damage by 2-10%. * Air Elemental: Reduced damage of Lightning Bolt and Ball Lightning. * Swapped positions of Elemental Armor (38) and Sever Bonds (44) in the root abilities. * Velocity: Now gives Crystalline Missiles a 50% chance to increase the damage Elemental pets do against the target by 10-50% for 10 seconds. * Elementalists now gain the ability to Track Elementals after spending 10 points. INQUISITOR * Life and Death Concord: Now has a 4-20% chance to proc. * Contempt: Now takes only 2 points. Causes Vex to heal you for 45-90% of damage done. * Fanatic's Faith: Now directly increases your Critical Hit damage/healing bonus by 4-20%. * Vengeful Recovery: Removed. * Mental Resilience: Now takes up to 5 points, increasing Vex and Sanction Heretic damage by 2-10%. * Ritual of Judgment: Now a 36 point root ability. Increases spell damage by 5%, plus an additional 2% per point spent in Inquisitor above 36. * Nysyr's Rebuke: Now ranged, single target. Damage increased. * Fanaticism: Now has a 45 second cooldown. * Corporal Punishment: Now lasts 5 seconds. MARKSMAN * Single Minded Focus: Increases the damage of your single target Marksman abilities by 3-15%, up from 2-10%. * Marksman's Pedestal: Increased the damage bonus with ranged weapons by 15%, up from 10%. * Rapid Extrication now affects Controlled Fire, Fire and Forget, and Close Quarters Combat. NECROMANCER * Ancient Tomb: Now reduced area of effect damage done to Undead pets by 35% and an additional 2% per point spent in Necromancer above 21. * Deadly Plague: Now causes Deathly Calling to increase the damage of Plague Bolt by 1-5% per stack. * Shadow Revenant: Ruination ability now spreads Necrosis and Looming Demise to each enemy hit, if the initial target is affected by those abilities. * Life Bane: Now increases the damage done by Undead pets by 0.4-2% for each point spent in Necromancer. * Shadow Revenant: Reduced damage of Ruination. Increased damage of Oblivion. * Reduced damage of melee DPS pet's Jagged Wound, Soul Rend, and Blood Spike. * Skeletal Zealot: Blood Spike now uses Necrosis to receive a 100% chance to critically hit, instead of Looming Demise. * Skeletal Knight: Bone Shatter now uses Necrosis to deal additional damage, instead of Looming Demise. * Reduced damage of tanking pet's Bone Strike and Grave Touch. Bone Strike now deals an additional 10% damage for each stack of Deathly Calling on the target. NIGHTBLADE * Scourge of Darkness: Fixed a bug so this now benefits from Coup de Grace and Heat Retention. * Dusk to Dawn: No longer causes your pet to stop attacking. * Necromancers now gain the ability to Track Undead after spending 10 points. * Blazing Fury: Now benefits Saboteurs' Charges. PALADIN * Enduring Stamina: Now Unyielding Defense. Increases the amount of damage mitigated by a block. * Unyielding Defense: Moved to a tier 3 branch ability. * Graceful Under Pressure: Moved to a tier 2 branch ability. * Aggressive Guardian: Moved to a tier 1 branch ability. Now 10/20% bonus. * Reverent Protection: Properly absorbs damage. * Improved Reverent Protection: No longer modifies duration; instead if increases damage absorbed by 10-20%. * Shield of the Hero: Now gives additional 5% Hit instead of 10%. * Aggressive Block: Now increases Block by 10% instead of 20%.
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 PARAGON * Teaching of the Five Rings: Changed; now increases damage while dual wielding by a percentage for each point spent in Paragon up to 30. * Predictable Movements: Cooldown increased to 2 minutes. PURIFIER * Fiery Kinship: Removed. * Flame Ward: Now takes up to 2 points, increasing armor by 3-6% after healing. * Protection of the Ancestors: Moved to a tier 2 branch ability. Now takes up to 5 points, increasing the amount absorbed by Shield of the Ancestors, Ward of the Ancestors, and Rite of the Ancestors by 10-50%. * Healing Blessing: Now instant cast, lasts 1 minute, and has a 2 minute cooldown. Reduced the healing amount. * Intense Flames: Now takes up to 5 points, increasing the healing of Healing Flare, Healing Flame, and Restorative Flame by 1-5%. * Disciple of Flame: Now a 36 point root ability. Increases absorption of all absorb shields by 5% plus an additional 2% per point in Purifier above 36. * Rite of the Ancestors: Now has a 2 minute cooldown. Lasts for 15 seconds and cannot be triggered more than once every 3 seconds. * Fiery Blessing: Now has a 2 minute cooldown. * Life's Blessing: Now takes up to 5 points, reducing the cooldown of Blessings by 6-30 seconds. * Divine Cascade: Now only hits up to 3 enemies. * Ancestral Flame: Moved to a tier 4 branch ability. Now takes up to 5 points, adding an absorb to Restorative Flame equal to 7-35% of your Spell Power. * Caregiver's Blessing: Now instant cast, lasts 1 minute, and has a 2 minute cooldown. Causes the next 3 single-target heals to grant the ally an absorb shield. * Spiritual Conflagration: Increased the benefit from Spell Power to 200%. Now heals and shields the ally (not the Cleric) every second for 4 seconds. No longer interruptible by damage. * Enflamed Rejuvenation: Now a 2-10% chance on a single target heal to increase the effectiveness on your next single target heal by 6-30%. PYROMANCER * Burning Bright: Now increases Fire damage by 0.2-0.6% for each point spent in Pyromancer, and reduces max health by 3-9%. * Mass Burn: Removed. * New Ability - Fulminate: Unleashes FLAMING DEATH on the target. Instant cast, consumes 100 charge when cast. 45 second cooldown. 51 point root ability. * Pyromancers now gain the ability to Track Fire Rift creatures after spending 10 points. * Fixed an issue preventing Fiery Concentration from affecting the max ranks of Fireball and Cinder Burst. RANGER * Doubleshot: Increases the chance to fire an additional shot when ranged auto-attacking by 10-50%, up by 5-25%. * New Branch Ability - King of the Jungle: Increases your pet's damage by 10% and reduces the damage your pet takes from area of effect abilities by 35%. For every point spent in Ranger above 21, your pet's damage is increased by 3% and damage from AEs reduced by 2%. * Improved Escape Artist: Reduced to take only 1 point. * Improved Trick Shot: Each additional enemy affected by your Trick Shot has a 15% chance to add 1 Combo Point, up from 5%. * Shadow Stalker: Pet removed. * Rain of Arrows: Now a tier 5 branch ability, down from 51 point root unlock. New ranks have been added, so remember to go train! Cooldown reduced to 8 seconds and damage dealt has been reduced. * New 51-point Root Ability - Feral Aggression: Increases the Critical Hit chance of the pet by 100% and causes pet to be immune to all Fear and Confuse effects for 15 seconds. * Master Huntsman: Functionality changes to Dire Wolf and Blood Raptor. Your Dire Wolf's Maul infects the enemy, reducing healing taken by 6-30%. Reduces the cooldown of your Razorbeast's Quills by 1-5 seconds. Gives your Blood Raptor's Bloodied Blow a 5-25% chance to double attack. * Some changes have been made to Dire Wolf and Blood Raptor. The Dire Wolf is a DPS pet with more focus on PvP. The Blood Raptor is a DPS pet with more focus on group encounters. * Dire Wolf Abilities: Bite: causes Physical damage. Maul: Causes a bleed for Physical damage over 10 seconds. Howl - Greater Dire Wolf - Reduces the Hit chance of surrounding enemies by 5% for 10 seconds. * Blood Raptor Abilities: Bloodied Blow: Causes physical damage and returns some to the pet as health. Razor Lash: Hits up to 4 enemies for Physical damage. Rend: Causes a bleed for physical damage over 10 seconds, can be applied up to 3 times. * Trick Shot: Removed cooldown. Damage has also been reduced. REAVER * Blood Fever, Flesh Rot: Fixed damage type in tooltips. * Planar Attunement: Moved to a tier 1 branch ability and now affects all damage over time abilities. * Strong Constitution: Replaced by Power From the Masses, which gives you 1% damage mitigation for each enemy you hit with an AOE up to a max of 10%. This has been moved to a tier 5 branch ability. * Sinister Bindings: Changed to Sinister Intent, which increases threat generation of all Reaver damage over time abilities by 15%. * Wasting Away: No longer stacks, and now has a 5-15% reduction to Strength. * Entropic Embrace: No longer has multiple applications, and now gives 4-20% bonus. * Power in the Blood: Swapped places with Planar Attunement. RIFTBLADE * Elemental Deflection: Should now properly increase Parry. Moved to tier 2 branch ability and can take up to 3 points. * Riftwalk: Icon in the Soul Tree has changed. * Rift Fury: Now enhances the damage of non-physical abilities by a percentage for each point spent in the Riftblade up to 30. SABOTEUR * Fixed a bug so a Saboteur will no longer remove the Blast Charges and Spike Charges of other Saboteurs when they are detonated. This means multiple Saboteurs attacking a target will stop roflstomping each other. * New Ability - Track Constructs: Added at 6 points. * Fragmentation Bomb: Cooldown increased to 15 seconds. Damage increased. SENTINEL * Healing Benediction: Increased the benefit from Spell Power to 250%. No longer interruptible. * Vigilance: Increased the benefit from Spell Power to 250%, along with increasing the base value. * Divine Call: Increased the benefit from Spell Power to 250%. * Watchful Gaze: Now a tier 1 branch ability. Increases Spell Power by 1-5%. * Righteous Burden: Now takes up to 2 points, causing Light Bolt to reduce enemy's movement speed by 15/30%. * Swift Recovery: Removed. * Life's Return: Now resurrects and heals the target to 50% health. * Lasting Invocation: Now takes up to 5 points, healing the target for an additional 6-30%. * Walk in the Light: Now directly increases your Critical Hit damage/healing bonus by 4-20%. * Intensity: Removed. * Protect the Flock: Now takes up to 2 points, causing AE heals to reduce damage the target takes for 3-6 seconds. * Embolden: Moved to a tier 3 branch ability. * Shared Recovery: Lowered the benefit from Spell Power to 75%, increased mana cost. * Word of Hope: Now available as a 36 point root ability. Increases the Spell Power bonus your Healing Invocation uses by 5%, plus an additional 3% per point spent in Sentinel above 36. * Touch the Light: Now available at 14 points. * Healer's Covenant: Now available at 20 points. Has a 2 minute cooldown. * Life Efficiency: Now increases AE heal effectiveness by 1-5%. SHAMAN * Overwhelming: Now directly increases your Critical Hit damage/healing bonus by 4-20%. * Thick Skinned: Moved to a tier 1 branch ability. Now takes up to 3 points, reducing the damage you receive by 1-3%. * Favored of the Valnir: Moved to a tier 2 branch ability. Now takes up to 2 points, increasing healing received by 5-10%. * Unstoppable Force: Removed. * Endless Winter: Moved to a tier 5 branch ability. Now takes up to 2 points, causing Critical Hits with melee attack abilities to restore 2-4% mana. * Hailstones: Removed. * Long Memory: Moved to a tier 3 branch ability. Now takes up to 5 points, granting Crushing Blow a 6-30% chance to reset the cooldown of Massive Blow. * Lust for Blood: Now takes up to 5 points, increasing the damage of the next melee attack ability after a Critical Hit by 6-30%. * Stormborn: Now a tier 4 branch ability. Takes up to 5 points, increases Lightning Hammer's Air damage by 6-30%. * Call of Ice: Now a 36 point root ability. Increases melee damage by 5%, plus an additional 3% per point spent in Shaman above 36. * Rage of the North: No longer triggers global cooldown. Lasts 7 seconds, works on all melee attacks, and has a 1 minute, 30 second cooldown. * Vengeance of the Winter Storm: Lowered base damage. * Frozen Embrace: Now takes up to 5 points, increasing Massive Blow's chance to Critically Hit by 6-30%. * Lightning Hammer: Now has a 6 second cooldown. * Brutalize: Now a tier 5 branch ability. Takes up to 2 points, giving Massive Blow's Critical Hits a bleed that deals 20-40% additional damage. STORMCALLER * Cloudburst: Reduced the benefit from stacks of Electrified to 15% per stack. Reduced Cloudburst damage. * Stretch of Cold: Now increases Water damage by 0.33-1% for each point spent in Stormcaller. * Icicle, Ice Shear: Reduced damage. VOID KNIGHT * Void: Fixed an issue that kept this ability from reducing elemental damage. * Improved Pain Tolerance: Now Blood from a Stone. Gives a chance of gaining a Pact by attacking a target that does not have Mana. * Energy Retention: Now takes up to 5 points, and is a tier 1 branch ability. * Pain Tolerance: Now Quality Care, which gives you a 10-30% chance to gain a Pact whenever you are healed. * Rift Shield: should now absorb all forms of Water, Fire, Earth, Air, Life, and Death attacks.
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 WARDEN * Surging Rapids: Now takes up to 5 points, increasing instant heals by 3-15%. * Ebb and Flow: Now a 6-30% chance to increase Wisdom by 2% per application (up to 5) for 10 seconds. * Restorative Tide: Now takes up to 2 points, healing 75-150% of your Wisdom when critically hit. * Tidal Resonance: Now takes up to 2 points, reducing the mana cost of your next HoT by 15-30% after getting a critical hit with a water-based ability. * Unbound Steps: Removed. * Still Waters: Now takes up to 5 points, reducing the cooldown of Deluge by 6-30%. * Diona's Gift: Now takes up to 5 points, increasing the healing bonus granted by your Tidal Surge by 6-30%. * Overflow: Now takes only 1 point, granting a proc that heals for the Warden's Wisdom when the ally is hit after being Critically Hit by a heal. * Rising Waters: Now takes up to 5 points, increasing the additional healing done by Deluge by 6-30%. * Downpour, Healing Showers: Increased the benefit from Spell Power to 250%. * Ocean's Blessing: Now a 36 point root ability. Increases the Spell Power bonus on your heal over time spells by 6%, plus an additional 3.6% per point spent in Warden above 36. WARLOCK * Empowered Darkness: Reduced Charge consumption. Added a 1 minute cooldown. * Neddra's Influence: Now increases damage done by DoT effects by 5-15% plus an additional 0.2-0.6% per point spent in Warlock. * Draining Bolt: Increased damage. Swapped positions with Neddra's Grasp. * Draining Bolt, Neddra's Grasp: Swapped positions. Damage and ranks for these abilities adjusted to reflect their new acquisition levels. * Sacrifice Life: Speed: Removed. * New Ability - Defile Life: 38 point root ability. Deals Death damage over 10 seconds, Consumes Charge, instant cast. * Neddra's Grasp: Reduced Damage. WARLORD * Dancing Steel: Icon changed. * Imposing: Now a short term buff. * Figurehead: Incoming healing bonus reduced from 5% per point to 2%. * Call to Aid: Now increases all healing by 5% and has a duration based on how many Attack Points are used. Cooldown lowered to 10 seconds.
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 karakterler dışında da bir çok yenilik varda onlara gerek yok sanırım
zipzip Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 var var.pvple ilgili var mı bişeyler?bgler çok dengesiz.ya da direk link gibi bişey yok mu?
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 alpha forumlara giremezsiniz link versemde :) PVP/WARFRONTS * Stat and power distribution on PvP Favor set gear has been updated to match recent changes to PvE power progression. * Improved Solo queue times. * Duels now play a countdown animation before the battle starts. * Warfront daily quests now sort under the appropriate zone instead of under the Daily quest category. * Port Scion: The leaderboard now shows stats for Sourcestone Returned, Quests Completed, and NPC Kills. * Port Scion: New map icons added for bosses. * Whitefall Steppes: Removed duplicate message when you are forced to drop the Sourcestone.
TM Mesaj tarihi: Ocak 28, 2011 Mesaj tarihi: Ocak 28, 2011 DUNGEONS AND RAIDS * Increased the damage that Dungeon and Indoor Raid mobs deal. * Remember that time you awesomely ran out of the boss AE just in time, only to get hit with Exposed and beaten down after your effort? Fear no more! Dungeon and raid instance creatures can no longer cause the Exposed debuff. * Dungeon mobs of levels 1-50 no longer critically hit. * Added Drakith Hatchery test raid lure to the Fire planar merchants in each capital city. * Additional raid rift lures are available for Terror of Undeath, Winds of Chaos, and Hunger of the Deep on appropriate planar faction merchants. * Raid members now display a tooltip when hovering over their display in the raidframes. This is an option that can be disabled under Combat settings. Player tooltips now display race and zone names as well. * Pets can now be displayed in raidframes. This can be enabled through the raid panel. * Raid leaders can now reset instances which are bound to the raid. * Post-50 Dungeons and Raids now require Focus, Hit, and Toughness. * Tier 1 Experts cap out at 50 Toughness. * Tier 2 Experts and Outdoor Raids cap at 100 Toughness, 100 Hit, and 100 Focus. * Indoor Raids cap at 150 Toughness, 200 Hit, and 200 Focus.
Marl0_on Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 herşey müthiş, ama class balance da mythici aratıcak bunlar.
felfecir Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 beta kapanınca kaç gün kapalı kalacak? çok güzel oyunmuş be
Lauranas Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 release olana kadar kapali kalir herhalde. bana kalsa hic kapamasinlar release olana kadar oynariz negzel :) super olmus oyun lvl 20 yaptim daha yeni hic birkasim yok.
nevarya Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 Oyun olmuş yahu :D Class balance ı biraz zor oturturlar bence onu diim.Rog lara buff gelecekse iyimi olur bilemem oynadığım serverda (bu hali ile ki yakınılıyorsa eğer hallerinden) gördüğüm 10 oyuncudan 6 sı rog abartmıyorum.Bide buff gelirse rog roga oynarız artık. Mesleklerle uğraşan oldumu hiç aranızda arkadaşlar?
felfecir Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 Lauranas said: release olana kadar kapali kalir herhalde. bana kalsa hic kapamasinlar release olana kadar oynariz negzel :) super olmus oyun lvl 20 yaptim daha yeni hic birkasim yok. bundan sonra iki tane daha beta olacaktı yanlış hatırlamıyorsam, ki genel chate göre, bu karakterler bu sefer kalacak beta sonuna kadar :D
sardius Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 valla ben rog oynadım lvl 23 yaptım öle asırı bi zayıflık falan görmedim. gayet rahat solo kastım. tabiki rog en cok tercih edilen olur keza pvp serverlarında ganklama olayına en müsait sınıf. özellikle düsman bölgelerine girip heyecan yasama acısından :) bu arada herkes defiant mı oluyo şimdi yaw? yokmu guardian tarafında bi oluşum?:( ben begendim guardian ortamını da tek de olmaz tabi bi oluşum olması lazım:)
Kanuni Mesaj tarihi: Ocak 29, 2011 Mesaj tarihi: Ocak 29, 2011 Defiant kismi hem tipleriyle hemde racialleriyle cok yogun olacak, o dwarf nedir oyle ya. Bu kadarmi cirkin olur. Raceler genel olarak cok banal zaten.
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