brutality Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 simdiye kadarki en kötü degisikliklerdi bana göre . iikide coktan bırakmısım dedirtti hunteri helal blizz kanka. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Dragonmax Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 mage hala nie açıklanmadı ya :S Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
zipzip Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 mage isteruk Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
mulgear6 Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 druid nerde ya ! Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
aquila Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 magei oyundan cikarmislar. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
mulgear6 Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 Eclipse will be made cooler in a way that gives the Balance tree more of a kit in general. Blizzard is aware of the current issue where you can lose an important proc because it happened at the wrong time (say just before you moved). druidle ilgili tek şey bu şu anda sanırsam dfgdf Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
EVIL_DeaD Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 magenın tüm özelliklerini silmişler 1shot kill butonu eklenmiş Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
mulgear6 Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 back to tbc then Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Deacon Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 abv blizz. hadi artik. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
EVIL_DeaD Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 ahh ahh nerde eski o pom pyro mageler ahh Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Coder Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 bi kere de yürü be hunter dedirt bize be bilizz Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
blazkowicz Mesaj tarihi: Nisan 9, 2010 Konuyu açan Paylaş Mesaj tarihi: Nisan 9, 2010 @ Coder LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Ciddi olamazsın. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
zipzip Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 nerde o eski toteme pom pyrolar Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
abvblizzard Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 Deacon said: abv blizz. hadi artik. ? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
EVIL_DeaD Mesaj tarihi: Nisan 9, 2010 Paylaş Mesaj tarihi: Nisan 9, 2010 aklıma nedense chain spam fear geldi üzüldüm hayata küstüm sonra Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Perspective Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 Coder şaka yapıyor Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
trix Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 ahaaa, hunter kasmaya baslıyorum. full haste crit hunterlar spriest gibi olcak. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
aquila Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 iyi ki 80e kasmisim hunteri. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Laurelin Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 ally a donerim valla worgen drood acarim hunterimla berabe rkardes kardes yasarlar su paladin degisiklikleri gelsin hele bi, neymis gorelim Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Pesimistyler Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the druid. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Let’s kick things off by checking out some of the new druid spells and abilities! New Druid Abilities Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage. Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost. Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast. Changes to Abilities and Mechanics In addition to the new abilities listed above, we intend to make changes to some of the other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of our goals for each spec. * All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form. * Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation. * We want to add tools to cat form and depth to bear form. If a Feral cat is going to fill a very similar niche to that of a rogue, warrior or Enhancement shaman, it needs a few more tools -- primarily a reliable interrupt. Bears need to be pushing a few more buttons just so the contrast between tanking and damage-dealing is not so steep. * Barkskin will be innately undispellable. * We will be buffing the damage of Mangle (cat) significantly so that when cat druids cannot Shred, they are not at such a damage-dealing loss. * Druids will lose Abolish Poison with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with Cure Poison and remove curses with Remove Curse. New Talents and Talent Changes * Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time. * We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3. * Balance druids will have a new talent ability called Nature’s Torrent, which strikes for either Nature or Arcane damage depending on which will do the most damage (or possibly both), and moves the Eclipse meter more (details below). The improved version of Nature’s Torrent also reduces the target's movement speed. 10-second cooldown. * Restoration druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth. * We plan on giving Feral cats and bears a Kick/Pummel equivalent -- an interrupt that is off the global cooldown and does no damage. We feel like they need this utility to be able to fill the melee role in a dungeon or raid group, and to give them more PvP utility. * We want to make sure Feral and Balance druids feel like good options for an Arena team. They need the tools to where you might consider a Feral druid over an Arms warrior, or a Balance druid over a mage or warlock. Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds. Mastery Passive Talent Tree Bonuses Balance * Spell Damage * Spell Haste * Eclipse Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance. Feral (Cat) * Melee Damage * Melee Critical Damage * Bleed Damage Feral (Bear) * Damage Reduction * Vengeance * Savage Defense Bleed Damage and Savage Defense: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears. Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s unbuffed health. For boss encounters we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Feral tree and the druid is in bear form -- these values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Feral tree and are in bear form, so you won’t see Balance, Restoration, or Feral druids in cat form running around with it. Vengeance will let us continue to make tank gear more or less the way we do today -- there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so the Vengeance benefit may be smaller, but overall the goal is that all four tanks do about the same damage when tanking. Restoration * Healing * Meditation * HoT Scale Healing HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing. We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind, what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these changes as well as others continue to develop in response to testing and feedback. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Gangren Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 Abi Savage Defense sanki çok harika birseymis gibi 51 masterysi olarak koymuşlar lol, Warriora geçme zamanı Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
aquila Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 The intent here is to give bears another button to hit while tanking. ahahah bu ne lan, caniniz sikilmasin arada biseye tiklatin diye koyduk. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Monthius Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 Diğer sınıflarda olduğu gibi "oh snap!" dedirtecek bir yenilik yok maalesef Druid'de. Ama yine de Arena'da Feral Druid'in gelişmesi gerektiği gerçeğinin dank etmesi, bleed damage artışı ve daha fazla utility eklenecek olması iyi tabi. Bir de şu Savage Roar'un da süresini arttırsalar rotasyonumuz daha da rahatlayacak ama... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
BAIIHAN Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 lol cat ve beara interrupt. tamam gc mal olduğuna ikna olduk. daha fazla zorlama. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Coder Mesaj tarihi: Nisan 10, 2010 Paylaş Mesaj tarihi: Nisan 10, 2010 bende shammyi hazırlıyacam Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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