Sparkcaster Mesaj tarihi: Ekim 23, 2009 Mesaj tarihi: Ekim 23, 2009 offical kuralları yeni görüyorum şöyle ki 10. Specific HoN rules 10.1. Items 10.1.1. Sharing Sharing of Basic regeneration Items and BoundEyes is allowed. 10.1.2. Item limitations Item limitations were bound in to keep balance of certain issues. The adjustment of the list is an always ongoing process. 2on2: - Maximum 1 Restoration Stone pro Team - Maximum of 1 Puzzlebox pro Team - Maximum of 1 Barrier Idol pro Team - Maximum of 1 StormSpirit und 1 Totem of Kuldra pro Team - Maximum of 1 Ring of Sorcery pro Team 3on3: - Maximum of 1 Restoration Stone pro Team - Maximum of 1 Puzzlebox pro Team - Maximum of 1 Barrier Idol pro Team - Maximum of 1 StormSpirit und 1 Totem of Kuldra pro Team - Maximum of 1 Ring of Sorcery pro Team 5on5: - Maximum of 2 Astrolabe pro Team - Maximum of 2 Barrier Idol pro Team - Maximum of 2 StormSpirit und 2 Totem of Kulda 10.1.3. Enemy Items The recording and use of enemy items is allowed if prescribed by the HoN game mechanics. 10.2. Infringements In event of severe infringements, the admin team can take action to change the outcome of a game concerning the winning party. 10.2.1. Team Killing Team Killing / Denying is permitted. If a teammate is denyable, his team is free to kill him to get an advantage out of it. 10.2.2. Backdooring There are 2 cases of backdooring: - outside if the base: You are allowed to attack towers only when there are no enemy creeps between the attacking hero and his own Creeps. Any skipped enemy creep waves, which are located outside the base but between friendly Creep waves need to be killed before otherwise you are not allowed to attack the tower. - inside of the enemy base: After you entered the base (passed the hill) with your creeps or right after your creeps, you are allowed to attack any building you want. You lose this right if leave the base or die while attacking. Exceptions apply only to "deniable Tower" - see rule 10.3 10.2.3. Creepskipping/ -blocking Distracting allied waves to engage neutral creeps is permitted. Bodyblocking by Players or their images is allowed. The Usage of skills to block is forbidden. Enemy Creeps may be attacked on any time and any place. Willful distraction of enemy creeps to get a strategic advantage is neglacted. 10.2.4. Leaver If a player drops, disconnect or his application crashed you are allowed to use his hero. His items can be teamsselled. You must not buy any items for the leaver hero or give his items to other players. 10.2.5. Cheats Applications that change crucial gameplay parts like Maphack, Interface changes, evading skill limitations, custom kick or comparable, that have not been declared legal by the admin team are considered as severe infringement against ESL rules. Players using such applications will be punished with 12 PPs and a two years barrage. 10.3. Deniable Tower Tower which got 10% or less of their maximum HP can be attacked and destroyed any time without creepsupport. These rule just applies for the 2 lanetowers and the 1st basetower. The 2 Towers in front of the Tree/Shrine are excluded. 10.4. Rehost/Remake In event of a Player being dropped before "First Blood" and a Playtime under 10 minutes, the game is to be remade with same heroes. Through the reconnect feature, a final drop of the player is usually excluded.10. Specific HoN rules 10.1. Items 10.1.1. Sharing Sharing of Basic regeneration Items and BoundEyes is allowed. 10.1.2. Item limitations Item limitations were bound in to keep balance of certain issues. The adjustment of the list is an always ongoing process. 2on2: - Maximum 1 Restoration Stone pro Team - Maximum of 1 Puzzlebox pro Team - Maximum of 1 Barrier Idol pro Team - Maximum of 1 StormSpirit und 1 Totem of Kuldra pro Team - Maximum of 1 Ring of Sorcery pro Team 3on3: - Maximum of 1 Restoration Stone pro Team - Maximum of 1 Puzzlebox pro Team - Maximum of 1 Barrier Idol pro Team - Maximum of 1 StormSpirit und 1 Totem of Kuldra pro Team - Maximum of 1 Ring of Sorcery pro Team 5on5: - Maximum of 2 Astrolabe pro Team - Maximum of 2 Barrier Idol pro Team - Maximum of 2 StormSpirit und 2 Totem of Kulda 10.1.3. Enemy Items The recording and use of enemy items is allowed if prescribed by the HoN game mechanics. 10.2. Infringements In event of severe infringements, the admin team can take action to change the outcome of a game concerning the winning party. 10.2.1. Team Killing Team Killing / Denying is permitted. If a teammate is denyable, his team is free to kill him to get an advantage out of it. 10.2.2. Backdooring There are 2 cases of backdooring: - outside if the base: You are allowed to attack towers only when there are no enemy creeps between the attacking hero and his own Creeps. Any skipped enemy creep waves, which are located outside the base but between friendly Creep waves need to be killed before otherwise you are not allowed to attack the tower. - inside of the enemy base: After you entered the base (passed the hill) with your creeps or right after your creeps, you are allowed to attack any building you want. You lose this right if leave the base or die while attacking. Exceptions apply only to "deniable Tower" - see rule 10.3 10.2.3. Creepskipping/ -blocking Distracting allied waves to engage neutral creeps is permitted. Bodyblocking by Players or their images is allowed. The Usage of skills to block is forbidden. Enemy Creeps may be attacked on any time and any place. Willful distraction of enemy creeps to get a strategic advantage is neglacted. 10.2.4. Leaver If a player drops, disconnect or his application crashed you are allowed to use his hero. His items can be teamsselled. You must not buy any items for the leaver hero or give his items to other players. 10.2.5. Cheats Applications that change crucial gameplay parts like Maphack, Interface changes, evading skill limitations, custom kick or comparable, that have not been declared legal by the admin team are considered as severe infringement against ESL rules. Players using such applications will be punished with 12 PPs and a two years barrage. 10.3. Deniable Tower Tower which got 10% or less of their maximum HP can be attacked and destroyed any time without creepsupport. These rule just applies for the 2 lanetowers and the 1st basetower. The 2 Towers in front of the Tree/Shrine are excluded. 10.4. Rehost/Remake In event of a Player being dropped before "First Blood" and a Playtime under 10 minutes, the game is to be remade with same heroes. Through the reconnect feature, a final drop of the player is usually excluded.
GEd Mesaj tarihi: Ekim 23, 2009 Mesaj tarihi: Ekim 23, 2009 Patch falan geldi sandım bende bu kadar uzun copy paste sonrasında.
Masticore Mesaj tarihi: Ekim 24, 2009 Mesaj tarihi: Ekim 24, 2009 Bugün geldi :==) 1.5 said: Version 0.1.50.1 * Fixed Banning Draft not being on the game filter * Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back * Fixed Behemoth's sight range and aggro range * Fixed Soulstealer's aggro range * Fixed Plague Rider popup when he gains mana [edit] Version 0.1.50 [edit] General * Happy Halloween! * New Post Game stats screen * Heroes will now be announced in the proper epic voice. Choose Wisely... * Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel * Players can right click a CC panel notification to close them now * More restrictive map borders * Certain abilities will no longer miss stealthed allies * Hero effects now show up in their 3D portrait (Torturer has a head again) * Attacks per second now show the correct rounded value in the tooltip * Fog of war now updates every 400ms instead of every 500ms * Fix how stunned units affect pathing * Trees no longer block single target abilities that can't target trees * Items no longer block neutral creeps from spawning when dropped on the ground * Right-clicking an ability icon no longer activates non-toggle abilities * Fix Post Haste minimap ping * Fixed several abilities including Homecoming Stone and Pyromancer's stun so they no longer play effects in the fog * Added Darkwood Vale to icon key * Fixed Torturer pick sound * Units will no longer aggro when disarmed or can't attack [edit] OpenGL * mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed * Fixed Arcade Text rendering behind the terrain [edit] Banning Draft * Set up like Random Draft, only with 24 heroes instead of 20 * Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned * Picking proceedes like a normal RD match after bans, everyone picks their own heroes [edit] Items * Totem of Kuldra renamed to Kuldra's Sheepstick * Ring of Sorcery's radius increased to 600 (from 400) * Slayer's damage increased to 46 (from 36) * Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900) * Void Talisman no longer lowers Magic Armor * Bound Eye now only grants the Reveal Sight when held by a hero * Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25) * Charged Hammer cooldown reduced to 35 (from 45) * Symbol of Rage cooldown reduced to 35 (from 50) [edit] Enhanced Marchers * Cooldown time increased to 15 seconds [edit] Steamboots * Now grants +6 to all attributes and +6 to the active attribute (from +5) [edit] New Heroes * Vindicator, inspired by DotA's Silencer * Rampage, inspired by DotA's Spiritbreaker [edit] Heroes [edit] Accursed: * Cauterize range increased to 600 (from 300) [edit] Andromeda: * No longer mute [edit] Arachna: * No longer mute [edit] Blood Hunter: * Hemmorage can no longer be removed [edit] Chronos: * Attack impact time set to 0.5 seconds (from 0.6) [edit] Devourer: * Any enemy hero killed in a 400 radius of Devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero * Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12) [edit] Electrician: * Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60 * Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage * Energy Absorption will now hit Magic Immune units * Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30 [edit] Glacius: * Reworked Glacial Downpour to be more consistant (It's so cool now) [edit] Hammerstorm: * Galvanize radius increased to 500 (from 350) * Movement speed bonus increased to 14% (from 12%) * Armor bonus lowered to 3,5,7,10 (from 3,6,9,12) [edit] Jeraziah: * Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50 * Righteous Strike now deals 75% splash damage, decreased from 100% [edit] Madman: * Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk [edit] Maliken: * Hellbourne Zeal provides a maximum of +100 attack speed [edit] Night Hound: * Can now Pounce 200ms faster [edit] Nymphora: * Nymph's Call no longer shares a cooldown with Teleport [edit] Ophelia: * No longer mute [edit] Pandamonium: * Increase based str gain from 2.5 to 2.7 * Flurry speed increased by roughly 40% * Mana cost of Flurry reduced to 30 per hit, from 40 * Cannonball mana cost set to 100 at all levels (from 95/110/125/140) * Flick mana cost reduced to 65 at all levels * Smash Face mana cost reduced to 100/175/250 from 100/200/300 * Smash Face can no longer be evaded [edit] Pestilence: * Stun ground effect is now a bit more accurate to the range [edit] Pharaoh: * Wrath of the Pharaoh no longer hits mechanical units [edit] Plague Rider: * Plague Carrier will no longer bounce to the Well structure [edit] Pollywog Priest: * Issuing a move order to the wards will no longer cause them to do nothing * Voodoo Wards duration increased to 45 seconds (from 30) * Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance [edit] Predator: * Armor reduction reduced to -2/-4/-6 from -4/-8/-12 * Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70 * Mana cost reduced to 50/75/100, from 100/150/200 * Cool down decreased to 60 seconds, from 120 seconds * Predator will now automatically attack the target of his Venomous Leap after the leap completes [edit] Puppet Master: * Fixed a bug preventing Puppeteer's Hold from being dispellable [edit] Soul Reaper: * Strength gain increased to 2.0 (from 1.5) [edit] Keeper of the Forest: * Root will no longer root gadgets such as Pollywog's Wards [edit] Valkyrie: * Yet another great voice added [edit] Wildsoul: * Base movement speed increased to 315 (from 305) * Base movement speed while in Bear Form decreased to 270 (from 305) * Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6) * BooBoo can no longer attack when more then 925 range away from Wildsoul. He no longer instantly teleports back. * BooBoo's Root can now be removed [edit] Wretched Hag: * Flash of Darkness cast point changed to 0.33 (from 0.5) * Has gained a voice [b]BooBoo's Root can now be removed HAYIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIR
knoxville Mesaj tarihi: Ekim 24, 2009 Mesaj tarihi: Ekim 24, 2009 bu arada patch de geldi. ne değişti nerden görecez edit. bakmadan mesaj atmaca
Kaede Mesaj tarihi: Ekim 24, 2009 Mesaj tarihi: Ekim 24, 2009 statlara nolmuş abow 1578 psr played 0 lvl1 diyor bu ne dalga mı geçiyor benle
Kane&Lynch Mesaj tarihi: Ekim 24, 2009 Mesaj tarihi: Ekim 24, 2009 1417ye atmış benide normalde 1500le başlıoduk nası random psr oldu millet böle? bi yerimi kaçırdım?
Arma Mesaj tarihi: Ekim 24, 2009 Mesaj tarihi: Ekim 24, 2009 Tahminimce 1500 ve resetten önceki psr nizin ortalamasını almışlar.
Experimental Mesaj tarihi: Ekim 25, 2009 Mesaj tarihi: Ekim 25, 2009 Rampage resmen çok olmuş o ne ya üstüme gelirken korkutuyo adam 2 sn de bir itiyo . Az nerflenmesi lazım bence
Masticore Mesaj tarihi: Ekim 25, 2009 Mesaj tarihi: Ekim 25, 2009 sen bide staff yaptımı nasil itiyo ozaman gör
GEd Mesaj tarihi: Ekim 25, 2009 Mesaj tarihi: Ekim 25, 2009 mid earlyde iyide latede kötü rampage yada ben beceremedim late gamelerde, çok çabuk yatıyorum sonlarda.
Helcaraxe Mesaj tarihi: Ekim 28, 2009 Mesaj tarihi: Ekim 28, 2009 Rampage güzel ya ama silencer fazla etkili olamıyorum , en azından şuanki gördüğüm oyunlarda
Quel-Thul Mesaj tarihi: Ekim 28, 2009 Mesaj tarihi: Ekim 28, 2009 GEd said: mid earlyde iyide latede kötü rampage yada ben beceremedim late gamelerde, çok çabuk yatıyorum sonlarda. bkb lazım sana
BonePART Mesaj tarihi: Ekim 28, 2009 Mesaj tarihi: Ekim 28, 2009 10.3. Deniable Tower Tower which got 10% or less of their maximum HP can be attacked and destroyed any time without creepsupport. bunu turkiyede yapsan war ya anani avradini centorlara saaptirirlar
GEd Mesaj tarihi: Ekim 28, 2009 Mesaj tarihi: Ekim 28, 2009 Quel-Thul said: GEd said: mid earlyde iyide latede kötü rampage yada ben beceremedim late gamelerde, çok çabuk yatıyorum sonlarda. bkb lazım sana bkb ne ? kisaltmalari bilmiyorum.
Crawler Mesaj tarihi: Ekim 31, 2009 Mesaj tarihi: Ekim 31, 2009 Aboooo razor geliyoooorrr. http://www.facebook.com/video/video.php?v=733525761408&ref=nf
wildpervert Mesaj tarihi: Ekim 31, 2009 Mesaj tarihi: Ekim 31, 2009 Version 0.1.51 -------------- General (Gameplay) - A new spectator interface awaits those who like to watch - Victory or Defeat arcade text and announcer yell now plays when a team concedes - Can no longer give illusions items - Shops now have all items hotkeyed - Several heroes now have enhanced visual effects when they hold a Staff of the Master * Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider - Banning draft now has a wait time before and after the banning phase - A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game) - Lifetime should now show up for allied gadgets - Fix the 'popping' of heroes on the minimap when they enter or exit stealth - Control groups of multiple units tweaked slightly including better sight of which unit is selected - Using a bound hotkey or clicking the hero portrait now selects the hero even when dead - Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit - Post Game Stats Screen tweaked slightly - Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them. * K/D/A column will no longer cut off longer numbers * Should no longer display 0's when a team concedes * Can now sort by column by clicking the column name Items - Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20% - Barrier Idol's passive effect no longer stays around forever - Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious... - Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts New Hero - Corrupted Disciple, inspired by DotA's Razor Heroes Devourer - Devour's max channel range increased to 400 (from 260) Maliken: - Sword throw projectile speed decreased to 700 (from 800) - Life Essence will no longer heal Maliken when attacking structures - Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4) - Possession mana cost increased to 150 (from 100) Pandamonium: - Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same. Puppetmaster: - Whiplash's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Rampage - Stampede should no longer randomly drop vision on the charged target - Horned Strike's push now destroys trees - Casting Favor of Sol no longer stuns Rampage for a second Scout: - Disarm's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Swiftblade - Counterattack can no longer proc of spells Vindicator - Sage's Lore is no longer removable by Attack Abilities Wretched Hag - Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150) - Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.
Sparkcaster Mesaj tarihi: Ekim 31, 2009 Mesaj tarihi: Ekim 31, 2009 ben çıkmaz bu hafta diyodum negzel
zeawee Mesaj tarihi: Ekim 31, 2009 Mesaj tarihi: Ekim 31, 2009 off inş. server durumlarını da düzeltmişlerdir yazmıyo ama:S
Sawer Mesaj tarihi: Ekim 31, 2009 Mesaj tarihi: Ekim 31, 2009 beğendim ben gzl olmuş ama sanki efectleri daha güzel yapabilirlermiş.
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