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Patch 1.2.1 Highlights


eregorn2

Öne çıkan mesajlar

war-europe said:
Below, Mark Jacobs - VP and GM of Mythic Entertainment - shares some of the highlights from the upcoming Patch 1.2.1. This patch will not only bring the next events Beyond the Sands but a lot of very interesting changes and is scheduled to be tested on the European Test Server Shifting Isles toward the end of this week.



Folks,

the time has come for another update, and next week we will be rolling V1.2.1 on to the Public Test Servers. As always, please come help us test this version; it contains a number of what we hope are key and necessary changes to the game. So, as usual, here are some highlights from the v1.2.1 patch.

Combat Responsiveness Improvements – This subject has been an object of much discussion, both internally at Mythic, and externally among the community over the past few months and the team has been focusing especially heavily on this issue over the past few weeks. The result is that we have made a number of important improvements to this aspect of the game. In V1.2.1, casting times have become more accurate under normal play conditions, and players should no longer see a significant “stretch” or “pause” when casting spells while playing in “normal” conditions. We have also changed the UI display so increments of ½ second will be shown to give the player a more accurate and correct representation of time, and in high-lag situations, there will be a slight pause after the bar has filled up instead of the current “stretching” system. We have also made improvements to the animations and special effects-systems, which will result in better transitions especially when players are “chain-casting.”

Keep Upgrade System – Our new Keep Upgrade system allows guilds that own a Keep to increase the Keep’s utility and defensive capabilities in a number of ways which we will talk about in a ton of detail later today. Upgrades need to be paid for, of course, through a maintenance fee, and upgrades will decay over time if maintenance fees aren’t paid. We will have a Keep Upgrade Interface to help the guild track the status of its Keep and associated upgrades. And for those guilds that take and hold a Keep until the zone is taken, a special reward awaits.

General UI Improvements – We have made a number of improvements to the UI, including a major overhaul of the Guild Window that includes making it larger, adding more tabs and even more useful information. We have also made changes to the User Settings window to make it easier to use.

RvR Zone Control Rewards - We have made a number of improvements to reward players receive for capturing an entire zone as opposed to individual Objective and Keep captures. Battlefield Objectives will also buff players in the zone, and the players who have captured a Keep or Battlefield Objective will also see a doubling in the amount of Renown gained when the zone is captured.

The Battle for the Gates of Ekrund Expands! – We have added a special 6-on-6 version of the Gates of Ekrund for players between the Ranks of 19-24. This will help players at these Ranks gain experience faster while the team continues to work on other improvements to the experience-gain pace for those Ranks. Of course, this new Scenario “Broken Gates of Ekrund” is also accompanied by its own quest.

Beyond the Sands Live Event – It’s time for another Live Event, and the rise of the Tomb Kings is getting closer by the minute!

Lots of Bug Fixes – While nowhere near the size of the main 1.2 patch, the team still found time to crush a bunch of bugs while working on the rest of 1.2 and the upcoming 1.3.

Return to Nordenwatch Weekend Event – We will also be holding a special Nordenwatch-themed weekend event.

And More! – Lots more features, career balancing, and improvements to the game are on their way. More details about this next week.


So, those are some of the highlights for Patch 1.2.1. As the patch number suggests, this is not considered a major patch for us, but it does include some important improvements to the game. As I said above, our current plan is for this to be rolled to the PTS early next week. So, please, come help us fill the PTS so we can test these changes in a more “robust” and challenging environment. This will really help us stress test the CRI improvements and as that has been a major issue of concern for players, we ask you again for your help in closing the book (or would that be Tome?) on this issue.

As always, we thank you for your patronage and support. You can add your feedback to these changes in our forums.

Mark

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sabonis said:
bw/sorc biraz nerf, magus ve SW'ye buff
choppa/slayer biraz damage nerf, WL buff
DoK/WP harç healerlara buff
KotBS ve BG'nin diğer tankların seviyesine çıkartılması
melee ve ranged aoe damage nerf

bunlar yapıldığında çok daha iyi bir oyun oynayacaz


blackguard'a sorun var. rakibe vurmak için hate harcıyorsun. ama survival'ın hate'inden geliyor. ya mal gibi rakibe bakıp hateful strike spamliceksin. ya da kolpa olan dps'ini deniceksin ki bu da survival'ını baya baya düşüryo.
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test serverında dene

The European Test Server: "Shifting Isles" is open for public testing. It is currently running version 1.2.1 of the game. To download the 1.2.1 files and connect to the test server you just need to start the "testpatch.exe" file in stead of the normal "warpatch.exe". Returning to the live servers and version 1.2 after that is as simple as starting "warpatch.exe" again.

We have disabled the character copy function for the moment but the ability to copy your live characters to the test server will be restored most likely right after the weekend.

Focus testing

We shall be organizing two focus test sessoins next week. More information on this coming soon!

1.2.1 Highlights

Keep Upgrade System

Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is perfect for you! Guilds that own a Keep can now purchase upgrades to bolster their hold's utility and defenses in a variety of ways.Once a Keep has been claimed, a guild member with sufficient permission can speak to the Guild Keep Agent on the upper level of the Keep to choose what upgrades to purchase. These upgrades require a periodic maintenance fee and some are available in multiple levels. Once purchased, upgrades will take time to be completed. This process can be monitored via the new Keep Upgrade Interface. Upgrades will decay if funds are unavailable to pay their maintenance or if a guild member chooses to stop paying for the upgrade.

Guilds that successfully hold a Keep until the zone is captured will be rewarded with a free gold bag that will be mailed to the guild master, and is tradable to his or her guild members.

More information on this system can be read in this earlier news post on the subject.

Combat Responsiveness Improvements

We are always working to improve the overall responsiveness of our game client and server. With version 1.2.1 players will see some significant improvements including the following:
Casting times have become more accurate under normal play conditions, and players should no longer see a significant “stretch” or “pause” when casting spells in low or moderate latency situations.
Accuracy of the spell cast UI has been improved. The display will now show ½ second increments and will no longer “stretch” time to compensate for latency. Instead, players will see a pause after the bar has filled completely if they are in a high-latency environment.
Continued improvements to animation and visual effects performance have been made. Players will see smoother transitions between animations and significantly less stuck visual effects, especially when chain-casting abilities.


UI Improvements

We are pleased to announce several improvements and enhancements to the game's User Interface!
The Guild Window has received a major facelift and several functional improvements. We have added more information to the Guild Window, such as new news alerts and additional statistics on the profile tab. We have also resolved several interface bugs with the window, such as promoting and demoting through the UI and loss of guild permissions.
The User Settings window has been divided into tabs for convenience and clarity. The Customize Interface window has been folded into the User Interface window under the "Interface" tab. Tooltips have also been added to various elements in the User Settings window in order to explain their function.
RvR Zone Control Rewards
Various improvements have been made to Zone Control Rewards in Tier 4 zones to reward players for zone captures more so than individual Objective and Keep captures. When active zones are captured in Tier 4, all players in the zone are awarded Renown based on their level similar to Tiers 1, 2, and 3. If a Keep is claimed by a guild when the zone is captured, a Gold Bag will be mailed to the Guild Leader who can then mail it to anyone in the guild, as they see fit.
Battlefield Objectives that are owned by the conquering realm will also buff all of the players in the zone with the same buffs that Sergeants grant players. Lastly, players who have captured a Keep or Battlefield Objective in the zone which is then captured will be awarded double the amount of Renown they would normally gain from capturing those locations.


Upgrade Your Assault with Ordnance!

We are pleased to introduce a new resource to RvR that players can trade in for deadly assault upgrades! Scattered throughout the RvR lakes and acquired from killing players, Ordnance is collected and traded in for various items and weapons to use in open field RvR! Battering rams with more hit points, ballistae that do more damage, oil immunity potions, caltrops, and dynamite can all be purchased and used on unsuspecting enemy players!

New Guild Recruitment Options

Guilds can now set up a "profile" for their guild using the “Recruitment” tab in the Guild Window. Settings for type of guild, careers, and levels being recruited, as well as guild "recruiters" can be set in the Recruitment tab. Once your guild recruitment info is filled out, players can search using the same criteria in the "search" tab to find guilds that fit their individual play-style and needs. Guilds can also be hyper-linked into chat either by shift-left clicking on the "Link Your Guild" link in the Recruitment tab, or by shift-left-clicking the guild title in the search results panel. When players click the guild hyper-link, they will receive an individual window identical to the panel in search results. No more chat spamming required, just let the hyper-links fly!

Character Profiles

Introducing the new character profile system, which gives you complete control over the way you play your characters! Each character will now have its own Interface Profile. This will allow customization of addons and UI layout on a per-character basis. You can also customize multiple profiles per character. For instance, if you want to have a different set of addons for soloing versus open RvR, just open the Profile Management window, create a new profile, and make any changes you wish. You can then swap between those profiles at any time in the management window.

Profiles can also be copied from character to character, even across servers. Just choose "Create from existing Profile" when making a new profile, and you will be shown a list of all the profiles for all characters you have on all servers.

When you first log in, your first character will automatically map your existing user settings to the new profile. On first login of an alternate character, you will be asked if you would like to start with a default profile or use the profile of an existing character.

Please note that this is only the first iteration of the character profile system. We are working to add new features, including the ability to save keybindings as part of the profile.

The Battle for the Gates of Ekrund Expands!

The massive Gates of Ekrund are all that stand between the Dwarf-held mines at Ekrund and the greenskin-infested domain of Mount Bloodhorn. The battles fought for control of this ancient structure have been among the most bitter in the Age of Reckoning, and now both sides are calling for additional reinforcements!
Beginning with this update, players of Rank 19-24 will be able to join a special 6-on-6 version of the Gates of Ekrund called "Broken Gates of Ekrund." Also, a new quest has been added to the game to reward players who answer the call to defend (or smash down!) the Gates.


See you on the battlefields of the Shifting Isles!

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  • 2 hafta sonra ...
yaz o zaman
hatta yazmisken burn away lives kadar dmg vuran skilleride yaz.
maguslara ve calamity sorcererlara hayati zindan eden karakterlerinden sogutan Cleansing Power gibi imba bir skillin niye Arch tipi dokta olmadigini da yaz.(sanki order da hic dotter char yok.var hatta rangelerini %50 arttirabiliyorlar).ama sorun wounds reducelayan skill:) ve bu wounds reducelayan o kadar imba bir skill ki kolayca bir archmage tarafindan silinebiliyor.Cleansing Light
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growing instability, deadly clutch, piercing bite, widespread demolition, triumphant blasting, infernal gift, soul killer, unstoppable fury, shielding anger, anger drives me, i'm da biggest, you got nuffin, stab you gooder, kiss of doom..

sadece 4-5 sınıftan çıktı bunlar, daha sayayım mı?

sen detaunt'ları niye hooop diye kaldıramıyor order onu söyle önce, sonra ben sana anlatırım neden dok'ta yok o tactic.
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Sam said:
growing instability, deadly clutch, piercing bite, widespread demolition, triumphant blasting, infernal gift, soul killer, unstoppable fury, shielding anger, anger drives me, i'm da biggest, you got nuffin, stab you gooder, kiss of doom..

sadece 4-5 sınıftan çıktı bunlar, daha sayayım mı?

sen detaunt'ları niye hooop diye kaldıramıyor order onu söyle önce, sonra ben sana anlatırım neden dok'ta yok o tactic.


say abi say dedinya sayfalarca yazıcam diye. :P bakalım ne kadar sayfa cıkıcak?
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cleansing power kadar imba bi taktik daha yok bu bir gerçek.

order'ı tek bu güçlü yapmıyor ama. Ben bir order oyuncusu olarak bw'nin de gücünün yadsınamaz olduğunu düşünüyorum.

Ha karşı tarafta da yok mu güçlü taktikler, abilityler? illa ki var ama order benim olduğum serverda devamlı üstün ve çoğu serverda da durum böyle. Bunun nedeni bütün order oyuncularının daha iyi oynamaları değil tabi, dengesizlik.

bir throwing arm bile orvr'de çok şeyler değiştiriyor, nitekim bw'nin sorc'tan çok az daha üstün olması bile çok şeyler değiştiriyor veya wp'nin defansif olarak dok'a olan üstünlüğü... bunlar zaten savaşlarda ön planda olan kariyerler. kabul edelim ki geri kalanlar bir nevi rol oyuncuları.

karşı tarafta chosen ve choppa gerçekten aşırı güçlüler ama oyundaki aoe bu kadar fazla iken, o kariyerlerin rakiplerinin yanlarına gitmesi falan işkence.

ayrıca sam hiç bir tartışmada haksız çıkamaz bunu anlamadınız galiba :D
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