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Sins of a Solar Empire


arcane

Öne çıkan mesajlar

  • 4 hafta sonra ...
1.04 yamasi yayimlandi.

http://www.gamershell.com/download_24684.shtml
http://www.gamershell.com/infosheets/415414.html

oyun daha akici olmus.az da olsa takilma oluyordu bu yamayi yukleyince hic takilmadan oynadim full ayarlarda.

unit statslarinda onemli degisikler var ozellikle LRM frigatelerde.
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1.04 change log

---------------------------------------------------------------------------
Gameplay / Balance:
---------------------------------------------------------------------------
-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.

-Multiple instances of the Embargo planet debuff from the same player no longer stack.

-Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.

-Siege Frigates:
-Build costs decreased by ~15%.

-Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.

-Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 58.5.
-Side banks damage decreased from 33.8 to 30.3.

-Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.

-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.

-Carriers
-Slight cost reductions for all carrier cruisers

-Returning Armada and General Fleet Spawning
-No longer possible to spawn ships past fleet point limit.
-Ship slot count updated after each spawn to prevent RA exploit (clicking multiple abilities at same time).
-Increased level 1 RA cooldown by 120 secs and level 2 RA cooldown by 60 secs

-Map Balance of Power fixed to have less Heavies and populated desert worlds.

-Stilakus Subverter's Distortion Field ability will no longer cause it to micro phase jump towards targets travelling to other planets.
-Fix for problem where after playing Sins for 100000 seconds (27.7 hours) damage and various other systems wouldn't update correctly.
-Fix for strike craft squads being able to launch when they should be grounded.
-Phasic Barrier now toggles off more consistently when it's 'autocast off' conditions are satisfied.

---------------------------------------------------------------------------
AI:
---------------------------------------------------------------------------
-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is less likely to gang up on the leading player in Easy or Normal.
-Autocast logic for hull point restoring abilities no longer consider structures under construction as damaged.
-Fix for ships not auto-attacking after breaking alliances.
-Fix for AI difficulty settings not behaving correctly.
-Misc tweaks.


---------------------------------------------------------------------------
Networking / Multiplayer:
---------------------------------------------------------------------------
-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.
-Fixed bug where joining a multiplayer game in a slot that was previously held by an AI player would have the AI still be enabled when you started the game.
-When a human player drops and an AI replaces him, the AI now has his happiness set to the required amount for existing alliances so he doesn't drop them all instantly.


---------------------------------------------------------------------------
UserInterface / HUD:
---------------------------------------------------------------------------
-Fix map names for Backstab and Balance of power.
-Fixed bug where fleet pip clouds would not show up when loading a saved game.
-Fixed string label for IDS_COHESIONRANGE_FAR_NAME and IDS_COHESIONRANGE_FAR_DESCRIPTION.
-Changed artifacts researched stat to be "artifact discoveries"
-Tweaked some ability descriptions to improve their clarity.
-'Unit under attack' events are now suppressed for trade and refinery ships.


---------------------------------------------------------------------------
Modding:
---------------------------------------------------------------------------
-Entity name lookup is now case insensitve.
-New options to enable error messages. This can be turned on by modders in the user.setting file to simplify tracking down errors instead of mysteriously crashing.
-Fix num particles in the user.setting file not actually increasing and added user control over the number of particle simulations since this is another main limiter for those with uber computers who want to push things.


---------------------------------------------------------------------------
Misc:
---------------------------------------------------------------------------
-Fix for saved games not respecting custom game options.



Market tekrar dengelenmiş umarım bu sefer oturtulmuştur.

Siege Frigate'lerin fiyatı tekrar geri çekilmiş yerine hız ve range nerflenmiş.

Returning Armada nerflenmiş, oh noes :/ Neyse, denge şart.


Şu patchlerle işlerini bitirseler de bir an önce expansion yapımına başlansa...
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Oyun güzel hoş da bana çok atmosfer fakiri geldi :-/
Capital shiplerin hero şeklinde olmasını da çok sıcak bulmadım. İşin doğrusu oyun basında güzel bi savunma, trade ve bilimum kar getiricek tech çıkarma ardından direk capital ship gitmek fazla etkili bi strateji. Şayet capital shipler aşırı güçlüler.

Yapay zekadan bahsetmiyorum bile, köşe kapmaca kadar sıkıcı bişey olamaz. Multi denemek lazım
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Single'da öyle yapabilirsin ama multide yaptığın ilk şey capital ship çıkarmak oluyor. Capital ship 50 supply yiyor, ilki bedava. Devamını getirmek hem yeterli supply upgrade'e hem de geminin parasını ödemeye hem de upkeepi yükseltmeye mal oluyor. Yani çok çok da ucuz değil.

Bence böyle olmaları, hero tadına abilitylere sahip olmaları, level almaları falan oyuna ayrı bir tat katmış.
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Şimdi Upkeep kısmı, aynı anda 3 noktadan bindiren 4-5 farklı düşman filosu ile gidersin-kaçarlar kısmı kazık. Hah son ikisi stratejidir şudur budur ama upkeep işi bencede saçma olmuş(Olmayan (yokedilmiş) onlarca gemiye upkeep ödüyorum deli gibi). Geri kalan herşey dört dörtlük.

Şimdi şu upkeep işini çözecek ve hatta bir campaign yapacak bir mod beklemeye kaldı iş. O zaman kadarda bol bol pratik.

Hah tabii birde Star Wars mod'u da yapılıyorış şuan, Star Destroyer'i alıp Tie-Fighterlarıda saldık mı... Tadından yenmez.

Kısaca hala oynamayan varsa hata eder... Mükemmel oyun.
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ben hamachiden oynayabilirim.
6112 portunu acmaniz gerekiyor.

adsl modeminizin port yonlendirme ayarlarina 6112 to 6112(wan portu->hedef port)
hedef ip adresine de 192.168.x.yyy yazacaksiniz.uygulama ismine de sins yazin.

hedef ip adresini ogrenmek icin baslat->calistir->cmd yazin.
cikan pencerede ipconfig yazip enter.
orda cikan ip adresinizi hedef ip adresine yazacaksiniz.
192.168.x.yyy gibi.

hamachi agi icin:
ag adi:sins 1.04
sifre:1234


daha once denemedim ama buyuk ihtimalle olur herhalde.forumlarindan aldim bu bilgileri.
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