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patch 2.1.0. ve netherdrake


zaidral

Öne çıkan mesajlar

Alchemy update i:


In an upcoming patch we will be changing the way elixirs function, allowing a player to only have two elixirs on them at any one time. The change will allow you to use one offensive elixir, and one defensive elixir. All elixirs will be set into one of these two categories. This also means that although elixirs of the same type cannot be used at the same time, they will now stack with class buffs.

We're making this change for a number of reasons.

- By allowing players to use any number of elixirs it was necessary that we balance raid and dungeon encounters with the idea that all players in the group had the potential of having all available elixirs on them. In many cases this resulted in the spectrum of elixirs being necessary for dungeon and raid attempts as they were balanced to be more difficult. This put a large strain on guild alchemists and their need of materials for the elixirs they would then distribute throughout the guild. With fewer elixirs being allowed, fewer elixirs will be expected on raids, and less herb and material collection will be needed when attempting raid or dungeon encounters. In turn this change allows us to design and balance encounters around it, keeping the difficulty in line with a clearer limitation of what each group member has at their disposal.

- Since the number of elixirs is now limited, we can also now allow them to stack with class buffs, so intellect elixirs will actually matter since they will now stack with arcane intellect. As mentioned previously we'll be introducing some new recipes that would have simply been left unused before as they wouldn't have been allowed to stack with class buffs.

- We've seen many requests for new recipes, and to some extent it was necessary that we limit how and when we introduce new recipes as any new elixir added in-turn resulted in a potential power increase for every member of a raid or group. With the number of elixirs on any one player now limited we can add more recipes than we would have been able to in the past.

- Flasks will work in this new system by taking up both the offensive and defensive elixir slots. We of course recognize this as a reduction of total effect of flasks, but as mentioned we will be balancing to take into account the use of a single flask on each player in an encounter.

- Potions (rather than elixirs) will not be affected at all by this system.


This change will generally not impact solo players who currently already only use one or two elixirs at a time, but will certainly be a restriction for players who tend to use a lot of elixirs simultaneously. In the case of raid and small group parties the change is a clear benefit. The need for herbs and materials, and thus the strain on a guild or individual alchemist to collect these items is lowered substantially, in combination with the encounters being tuned with the limitation in mind. This change to elixirs and flasks also allows us to improve and expand the alchemy profession in new ways, and removes the need to design and balance encounters around the potential use of all possible elixirs. We're currently planning to implement this change in a future patch and we'll release further details as well as information on the new recipes as soon as we're able.

[ Mesaj 12 Nisan 2007, Perşembe - 13:39 tarihinde, zaidral tarafından güncellenmiştir ]
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- Primal Nethers may now be puchased from G'eras for Badges of Justice.
- Jewelcrafting: The cooldown times on Earthstorm and Skyfire Diamond transmutes have been reduced to one day.
- Herbalism: The chances to find a Fel Lotus while picking an herb have been increased.
- Tailoring: The Spellfire and Shadoweave tunics have been changed to robes.

http://forums.wow-europe.com/thread.html?topicId=275607940&postId=2752132686&sid=1#11


After the upcoming content patch you will have the chance to find additional Darkmoon cards (Lunacy, Storms, Furies and Blessings) on high level creatures in Outlands, which you can turn in to the Darkmoon Faire to make powerful new Darkmoon card trinkets.

http://forums.wow-europe.com/thread.html?topicId=275607937&sid=1


A minor hotfix went live today addressing a graveyard problem for players dying on the Northwest plateau of Blade's Edge Mountains:

- All characters that die on the Northwest plateau of Blade's Edge Mountains will now be sent to the Evergrove graveyard.

http://forums.wow-europe.com/thread.html?topicId=169656974&sid=1


bekledigim gibi 2.1.0 buyuk bi patch olacakmis cidden.
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ugrasip da okursaniz diye atayim birkac detay daha aciklandi:

Trinkets: New Darkmoon cards

You will now have the chance to find additional Darkmoon cards (Lunacy, Storms, Furies and Blessings) on high level creatures in Outlands, which you can turn in to the Darkmoon Faire to make powerful new Darkmoon card trinkets.

New Graveyards

Two new graveyards have been added to Blade's Edge Mountains.

New Flypaths
New flight points:
Felwood, Emerald Sanctuary (Both)
Ashenvale, Forest Song (Alliance)

New flight paths:
Stormwind <-> Thorium Point
Grom'gol Base Camp <-> Flame Crest
Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village
Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post
Thunderbluff <-> Zoram'gar Outpost
Evergrove <-> Toshley's Station
Honor Hold <-> Shattrath

In addition, many flight paths have been adjusted to be shorter, faster flights.

Alchemy

The chance of a discovery occurring while making potions has been substantially increased.
Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect."
Elixirs now stack to 20.
Four new defensive elixirs have been added. Two are on trainers, one is in Halaa and one is in Cenarion Expedition.
"Flask of Petrification" can no longer be turned off during its duration, but it now will clear all threat from all monsters for the duration of the effect. Though monsters may reacquire you after the effect ends.
Cooldown time on "Earthstorm" and "Skyfire Diamond" transmutes has been reduced to 1 day.
"Invulnerability" potions now stop the first 120 damage per hit for 8 seconds, rather than making the imbiber physically immune.
The major protection potions made by Alchemy now require more "Mana Thistle" and vials, but create 5 potions instead of just one.
"Fel Strength" elixirs now work correctly with elixir mastery.
"Elemental Absorption" potions now have a 2 minute duration rather than the 60 min duration they used to have.
Alchemy transmute of "Heart of Fire" to "Elemental Fire" changed to 15 minute cooldown.
Reagent costs and potency of all flasks has been reduced.
The cost of "Imbued Vials" has been reduced.
The chance to find a "Fel Lotus" while picking an herb has been increased.
"Juju Chill" and "Juju Ember" are now considered Guardian Elixirs and do not stack with other resistance buffs.
"Juju Flurry" is now considered a Battle Elixir and has been converted from haste to haste rating.
"Ground Scorpok Assay","Juju Might","Juju Power", "Lung Juice Cocktail", and R.O.I.D.S are now considered Battle Elixirs.
"Crystal Force", "Crystal Ward","Gizzard Gum", "Infallible Mind","Juju Escape", "Juju Guile", "Sheen of Zanza" and Swiftness of Zanza are all now considered Guardian Elixirs.
"Sheen of Zanza" is now considered a Guardian Elixir. Stamina and Spirit bonuses have been reduced to 25.
"Elixir of Fortitude" now correctly displays its name in its buff tooltip.
The "Alchemist's Stone" bonus now works on potions that restore both health and mana.
Enchanting
Enchant Bracer-Spellpower had its primal costs reduced slightly.
Enchanting recipes that increase spell damage now also increase healing as well.
The "Major Defense Bracer" enchantment has been moved from Ethereum Researchers to Ethereum Nullifiers.
Engineering

11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs.
A recipe for "Frost Grenades" and the "Icy Blasting Primers" needed to make them are now on engineering trainers.
Engineering recipes can now be placed in engineering bags, as can engineer made fireworks.
Many engineering recipes will now give skillups for longer than the previously did.
An engineering recipe to make "Fused Wiring" can be found in both Everlook and Shattrath.
Engineering Skill required to make the "Felsteel Stabilizer", "Hardened Adamantite Tube" and "Khorium Power Core" have been reduced slightly.
"Adamantite Shells" now require less adamantite and do slightly more damage.
The recipe for "Elemental Blasting Powder" now gives 4 powder when creating it, though it now requires an additional mote of earth.
Engineers now make 3 "Smoke Flares" instead of just one when they create them. Also "Smoke Flares" now have a buy/sell price.
"Seaforium" now opens locked chests as well as locked doors.
The Consortium Vendor Karaaz now sells the engineering recipe for an "Elemental Seaforium Charge" if you are revered with them.
The "Poultryizer" has a smaller chance of getting malfunction effects and is now a superior quality item.
The "Nigh Invulnerability Belt" now has a smaller chance of failure.
"Healing Potion Injectors" and "Mana Potion Injectors" created by engineers now have new icons.
"Goblin Rocket Launcher" now has a 2 minute cooldown, and had its casting time reduced to 3.5 sec.
Fishing

The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish.
The fishing timer can no longer run through its duration without a fish biting.
Fishing has been removed from Arathi Basin and Alterac Valley.
You can now fish in Underbog.
Jewelcrafting
The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create.
A new set of more powerful gems can be found by raiding Hyjal and Black Temple. Their stats exceed those of previous gems that could be found.
A number new gem cuts to existing gems have been added to the game. Included among them are a spell hit gem and more multi-stat gems that have attack power on them.
Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the reputation vendor.
Thorium Setting only requires 2 thorium bars now
Many Jewelcrafting recipes that required 200-280 skill to learn now have changed/reduced materials required to make them
Mithril filigree has a slightly reduced range that it gives skillups.
A number of jewelcrafting gems now give skill increases for slightly longer than they used to.
"Pendant of Blasting" and "Necklace of Battle" will now grant their click effects to players correctly, previously they only worked on characters higher than level 47.
Jewelcrafting Onslaught ring thorium cost reduced
The vendor value for the raw green gems have been reduced. This will also make these gems cheaper to put up on the auction house (Blood Garnet, Golden Draenite, etc...)
Prospecting now always yields at least 1 gem.
Grand Master Jewelcrafters Hamanar (Shattrath City), Jazdalaad (The Stormspire), Kalaen (Thrallmar) and Tatiana (Honor Hold) may teach all levels of Jewelcrafting.
The recipe for "Figurine - Golden Hare" no longer requires a "Cut Citrine". It now requires copper bars.
Leatherworking
"Knothide Armor" kits now require less leather to make and give skill increases for longer.
Leatherworking made primalstrike set now has an attack power set bonus rather than a strength set bonus.
Additional snakes that drop cobra scales are in the highlands of nagrand as well as in shadowmoon valley.
Leatherworker made "Drums of Restoration" had their health/mana effects reduced slightly.
"Nethercobra Leg Armor" and "Nethercleft Leg Armor" have been slightly improved.
"Heavy Clefthoof Boots", "Heavy Clefthoof Leggings",and "Heavy Clefthoof Vest" have had their armor increased at the expense of some stamina and defense rating.
Additional Profession Changes

Skinning higher level creatures will give more leather; you will no longer get a single leather scrap.
Gathering skills no longer fail when you have reached the maximum skill possible.
The "Stoneforged Claymore" model has been updated.
"Fel Iron Bars" now have an icon unique from "Felsteel Bars".
"Felsteel Bars" are now good quality (green items).
The Tailoring recipe "Ebon Shadowbag" no longer drops on Spirit Walkers.
Profession recipes that had 24 hour or longer cooldowns, have had their cooldowns reduced by 1 hour.
Added Warped Flesh to high level warpstalkers.
Alliance Cooks can now purchase the "Mok'Nathal Shortrib" and "Crunchy Serpent" recipes at Toshley's Station.
Monsters will now attack players who are mining mineral nodes near to them, even if they didn't notice them previously.
Golden Spellthread and Runic Spellthread have been slightly improved.
Enchant Weapon- "Major Spellpower" enchant has been stolen from the Razaani spell thieves by the Bash'ir spell thieves. The Bash'ir are more likely to have the recipe than the Razaani previously did, however.
"Imbued Netherweave Tunic" and robe recipes are vendor purchased so are now white instead of blue.
"Nightmare Seed" found with herbalism now requires level 60 to use.
The location of many of the Outland mineral nodes have been adjusted both to put them in locations that are more traveled and to make them more likely to be near creatures.
Essences (Earth, Fire, Air, Water, Living) have had their drop rates significantly increased. Also Outland creatures that dropped motes will now have a chance of dropping essences as well.
Materials required to make the Blacksmithing Adamantite plate armor have been reduced.
The Epic bind on equip Blacksmith weapon recipes now require more materials to make.



Tigole un elitistjerks forumlarindan birkac postu:

--Flask powers have been GREATLY reduced.
--Reagent costs for flasks have been ****GREATLY**** reduced.
--Flasks take up both your offenseive AND defensive elixir slots. 1 Flask or 2 elixirs -- you choose.
--Raid DPS has gone up (Glancing Blow and Class Changes)
--Encounters where DPS was not a "flasking factor" (i.e. tuned around the HP flasks, elixir of mastery, defense etc). will be retuned.

Raiders will have access to easy-to-access flasks in SSC, TK, Hyjal and Black Temple. Dungeon goers will have easy access to potions in Coilfang and TK 5-mans.

For example, 1 Coilfang Armament = 1 super mana potion (zone specific) in the coilfangs.
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Songokum, aduket cekenim.

bence 1 bandge'a 1 nether vermezler, yanı keşke verselerde sanmıyorum.

öle bişey olursa isyan eder zaten nether topmaıs insanlar veya badgelarla item almıslar

e agi işte ne güzel 30 agi =1 cirt shaman için miss ohh

[ Mesaj 13 Nisan 2007, Cuma - 03:37 tarihinde, Cuce tarafından güncellenmiştir ]
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"Polymorph" spell duration has been changed from 20 seconds to 8 seconds.

"Sap" now automatically gains the full benefit of "Improved Sap".

Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.

immune seduce olayi zaten gerzekceydi. gerci daha once soylemislerdi mc ile ayni efekti oldugunda bugvari bisiydi diye. mage'leri biraz daha yoracak bu poly olayi. biraz daha roguelarin onunu acmislar gibi. zaten sweeping i silmisler tum moblardan. cleave de mobun arkasinda oldugunda vurmayacakmis. simdi imp sap derdi bitti roguelarin. artik cosar pve de roguelar.
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blizzardın a.q. başka bir lafa gerek yok bu patch için.

illumination 50% ye düşürülerek 2 yıldır paladinin healinginin temelini oluşturan talent nerf yedi buna bağlı olarak bütün paladin itemları ve talentları nerf yemiş sayılıyor (hepsi holy crit üzerine)

warriorlar aynı tree de talentla aldıkları 2 abilty nin (death wish ve enrage) stacklenmeyeceği gerçeği ile karşılaştılar. Blizzard 31-30 u nerf lemek için takla atıyor.

Oyunu oynayanların büyük çoğunluğu karazhan gruul felan kasarkene black temple getirecekler.

Blizzard oyunu 10% luk bir kitleye göre hazılıyor. Nihilum bile maunt hyjal a giremedi.

forumlarda insanların söylediği tek şey şu

"blizzard warhammer için mi çalşıyor?"
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