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Team Fortress 2


Lopeth

Öne çıkan mesajlar

DadashNik0F said:
ehue şimdi milletin ne hissettiğini anlıyon dimi ? :D

uberli değilde ben normal demoya şöyle yapıyom sentryme sticky atarsa: çekiyom tabancayı vuruyom stickyleri. zor iş ama alıştığında kolay oluyo. bakyosun stickyler alakasız yerde patlıyo (:D


Anahtarla sticky'e vurunca bombayı etkisiz hale getirebiliyorsun bu arada. Yok oluyor sticky. Tabi dibine gidip anahtarla ona vurmaya çalışmak pek mantıklı olmuyor genelde. Ama mesela demo tuzak kurup da ortadan kaybolmuşsa temizleyebiliyorsun.
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yeni patch gelmiş soldier la demomen in ammoları dusmus yaw nası iş ya cok az ammo su kalmıs 2sininde

buda full patch bilgisi

Added "Custom" tab to the server browser

* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24


Initial release of Tournament mode (mp_tournament)

* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission


Class balancing

* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


General

* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)


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