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1.8 Patch ve Shamanların Durumu


Lamerize

Öne çıkan mesajlar

World of Warcraft Client Patch 1.8.0 (2005-10-11)

Disturbance at the Great Trees
Something is amiss in the Emerald Dream. Immense dragons with the shimmering emerald scales of the Green Dragonflight have been sighted guarding the portals at the Great Trees... but these once-noble creatures crawl with a new, strange menace, not the peace for which Ysera is known. Bring many allies should you dare to confront them; their powers are formidable and they will not hesitate to crush any who draw near.
The Stirring of the Silithid

The arid sands of Silithus are shifting. Something is awakening beyond the wall to the south... Aid the Druids of the Cenarion Circle as they delve into the mysteries of the desert. Seek answers behind the Twilight Hammer's presence. Discover more about the alien creatures known as the Silithid as you explore their hives. Many new endeavors await the high-level adventurer!
Hallow's End

When the decorations of Hallow's End light up Azeroth's cities, you know there's mischief afoot! Seek special vendors in Orgrimmar or Ironforge and get your hands on treats! Aid a sick orphan in a little trick-or-treating! Deathcaller Yanka, attending the Forsaken's Wickerman Festival, and Sergeant Hartman of Southshore are seeking your aid in keeping the enemy out of their holiday affairs -- are you up to the challenge?
General

Instant Attacks
The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:

Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4
As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons.
This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.
Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.

The cost per point of durability to repair plate, chain, and leather items has been reduced to be equal to the cost of repairing cloth items of the same quality.
You can now repurchase up to 12 items that you have sold to a vendor. There is now a buyback tab on all merchants that you can select to repurchase the last 12 items you sold since you last logged in. When your character leaves the game or zones to a different area, this list of items will be cleared, so if you have accidentally sold something, don’t wait to buy it back. Buy it back immediately.
Perception (Human Racial) is now usable while stealthed.
Guardians and pets in aggressive mode no longer attack civilians.
There is now a spell effect when you increase your reputation to a new level.
Channeled spells that are cancelled by movement can no longer be cast while moving.
Pets no longer break off attacks when their target is affected by Warlock Fear.
The "Knockout" mechanic has been renamed "Disorient" and all tooltips that referenced this mechanic should be updated.
PvP

Honor System
The percentage of players that may reach ranks 6 through 14 has been increased.
Lower-level players should advance in the Honor System more quickly than they had previously (although this change does not affect the highest ranks they can achieve).
Battlegrounds
Each Battleground has an individual turn-in quest associated with its related victory/loss condition. Upon completion of a Battleground, the winning side will be awarded three Marks of Honor while the losing side will be awarded one Mark of Honor. Three Marks of Honor may be turned in to the associated questgiver for Honor Points and faction increase. Should players complete this turn-in quest, they will find that the bonus Honor Points for completion are twice that of normal turn-in conditions (individual).
Players of levels 10 - 19 will now be able to participate in the battle for Warsong Gulch.
Alterac Valley has received an overhaul:
In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30
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said:
Lamerize, 12 Ekim 2005 12:18 tarihinde demiş ki:
Her class buff lanmış ama shamana gene bişey yok nerf shaman demekten vazgeçicek mi acaba artık herkes ?


Paladins
Judgement of Light and Judgement of Wisdom will now benefit players that are immune to Holy effects (e.g. Divine Shield).


offf buffa bak bee...[signature][hline]Commander Safir of Brewers - 60 Human Paladin - Emerald Dream
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Shaman changes:
-Fixed a bug where Shamans sometimes died while in combat.
-Shaman's can now wear plate at level 40. They will normally come with Mail at the first levels. We are trying to get a new set of armour skill called Super Steel specially designed for level 60 shamans. Super Steels are cheaper and easier to find and they have 100% more armor than Plates.[signature][hline]:NSRq:üXrüt:irht:kök
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said:
Darklight1903, 12 Ekim 2005 13:19 tarihinde demiş ki:
hunterla mage karsilasir. hunter beastial wrath acar o sirada mage hunterin yaninda blink oluverir. ama sonuc nova yemiyen pet mage`e saniyede 250dmg vurur ve mage 10 15 saniye sonra olur


ice block...varsa eğer tabi[signature][hline]msn: [email protected]
Sivrisinek
Sivri
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said:
Delidumrul, 12 Ekim 2005 16:21 tarihinde demiş ki:
Shaman changes:
-Fixed a bug where Shamans sometimes died while in combat.
-Shaman's can now wear plate at level 40. They will normally come with Mail at the first levels. We are trying to get a new set of armour skill called Super Steel specially designed for level 60 shamans. Super Steels are cheaper and easier to find and they have 100% more armor than Plates.


walla yaparlar thrall abimizde doomhammer's plate mail var betada shaman king diye plate chesti görmüştüm bide..[signature][hline]Wolf brothers falling at my side,
With honor I will die.
Upon the Altar of the Storms,
I will be reborn.
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oha arcane missile ı bitirmişler nanette yas tutmamız lazım resmen YA OHA ulan herkes bufflandı mage e buff gelmedi (bi nevi nerf) şimdi buff beklerken nerf yioz çok hoş[signature][hline]Burning Lagion
Taluntain - Lowbie Warlock
Magius - Lvl 60 Mage of Silver Dawn (ortak)
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Arkadasim ben de mage'im.
Subat ayindan beri mage oynatiyorum,tamam eksigimiz cok eyvallah.Hic bir patch'te dogru durust buff gelmiyor,eyvallah.
Ama channeling olan bir buyunun out of range olmasi halinde bozulmasi kadar dogal bir sey var mi ya?
Cast etmeye basliyorum,LM'den Stables'a Arcane Missiles gidiyor,mantikli degil ki bu da.
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cok guzel oynamaya devam ette harcanan 600 mana ve vurmayan bir arcane missile var. basinca baslamamasida cabasi iki kere basinca 2 kati mana gitme ayri. missile basina mana gitmesi gerekli o zaman. ayriyetten interrupt olmasin diye verilen 5 talentta var :)[signature][hline]Nanette the danette. Burning legion.
Alliance. Mage. Invadoria.


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Channeling buyulerinde -Blizzard,Rain of Fire,Tranquility- channeling'e basladigin gibi mana cost harcanir,bu arcane missiles ile alakali bir durum degil.
Vurmayan bir arcane missiles var diyorsun,buna katilmiyorum,catir catir vuruyor son patch'ten beri.
Ha evet subat'tan eylul'e kadar,channeling'e basladigin zaman gozukmeyen vurmayan bir arcane missiles bug'i vardi,duzeltildi ama ve "working as intended"
Ama gercekten channeling'e basladiginda adam range disina cikiyorsa,interrupt olmasi cok dogal bence.Hepsini bir kerede atsan,range disina ciksa tamam da,teker teker cast ediyor channelize ederken.
Ayrica Improved Arcane Missiles pek gereksiz bir talent,onla alakasi yok ki bu spell interrupts when target is out of range olayinin.Damage alirsan interrupt edilmesini engelliyor biliyorsun,out of range tamamen farkli bir yorum burda.
Ben de hic hosnut degilim bekledigim buff'lari alamiyorum.Spell power bekliyorum,decreased resist rates bekliyorum;ama LM'den stables'a arcane missiles sallamak da diger class'lari nasil deli ediyordur dusunsene.Ve bu olmasi gereken degil yani.

[Bu mesaj dream_endless tarafından 12 Ekim 2005 18:48 tarihinde değiştirilmiştir]
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said:
sunsh1ne, 12 Ekim 2005 16:27 tarihinde demiş ki:
said:
Darklight1903, 12 Ekim 2005 13:19 tarihinde demiş ki:
hunterla mage karsilasir. hunter beastial wrath acar o sirada mage hunterin yaninda blink oluverir. ama sonuc nova yemiyen pet mage`e saniyede 250dmg vurur ve mage 10 15 saniye sonra olur


ice block...varsa eğer tabi

evet iceblock var sen iceblock a giriyorsun en iyi ihtimal 5sn sonra hunter novadan çıkıyor 20-25yard koşuyor iceblockdan çıktığında ise frostnova ve blink cooldownda
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Tabi cold snap denilen bi olay var :D . eheheh[signature][hline]WOW( again ;) Kobaren Shadow Song Undead Mage
NEDAIN 24 Duelist (Recursion) Matrix online (Retired)
GUNZ LVL 1x Gunslinger
WOW - EU retail (BL) Kerbela Night elven Warrior 60 (SOLD)
RO Saratan 88 backstab master (retired)

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Gülmeden edemiyorum AM atamıcakmıssınız ee bunda ne var hoşunuzuma gidiyordu AB de Lm den BS AM atmak ne güzel düzeltilmiş mageler daha ne buff istiyor anlamadım yani healmi çekmek istiyorsunuz yoksa her Frost bolt adama vurduğunda 500 mana reg mi anlamıyorum insanlar bazen garip isteklerde bulunuyorlar şuan magelere ne buff ne bişe gerek çatır çutur dmg veriyorlar ha resist oluyor diyorsunuz bırakında olsun malee savaşan classlarda miss geçiyor bu 2si aynı şey
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