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Proteus Expansion


Aluriel

Öne çıkan mesajlar

gemi olanla karışmasın ocakta yeni gelecek olan expansionın kod adı da Proteus. bugün ilk bilgileri paylaştı developerlar forumda. recon gemilerine ayarlamalar geliyor.

https://forums.eveonline.com/default.aspx?g=posts&t=392798

said:
-Combat Recons will now be permanently undetectable by directional scanners
-All eight Recons will have their resist profiles brought up to Heavy Assault Cruiser level
-All eight Recons will have the capacitor cost of warping reduced by roughly half
-Where appropriate, bonuses will be adjusted to match ship developer trends
-All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
-The average maximum velocity across the class is going up by around 20m/s

We hope in the end we have a more attractive class of ship overall and some exciting new ways to use Combat Recons. That said, there are still some issues we hoped to address before rebalancing this class, such as ECM, which simply weren't happening fast enough. We still feel good about making improvements to this class now and look forward to hearing what you guys have to say about it.




Pilgrim

PILGRIM
We decided that the Pilgrim really needed Nos/Neut range, rather than strength, to give it the engagement flexibility that other Recons enjoy.

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Amarr Cruiser Bonuses:
7.5% bonus to strength of tracking disruptors
10% bonus to drone damage and hp

Recon Ships Bonuses:
40% bonus to Energy Vampire and Energy Neutralizer transfer range (was 20% nos/neut strength)
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 5M, 5L; 3 turrets, 0 launchers
Fittings: 1000 PWG(+50), 370 CPU(+20)
Defense (shields / armor / hull) : 850(+62) / 1800 / 1050(+178)
Capacitor (amount / capacitor per second) : 1450(+190) / 4.39/s (+.75)
Mobility (max velocity / agility / align time): 198(+34) / .61(-.1) / 9.61s(-1.57s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 104km / 237 / 8(+1)
Sensor strength: 26(+2) Radar
Signature radius: 155(-1)




Curse

CURSE

Role Bonus:
Cannot be detected by directional scanners

Amarr Cruiser Bonuses:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to Drone hitpoints and damage

Recon Ships Bonuses:
40% bonus to Energy Vampire and Energy Neutralizer transfer range
20% bonus to Energy Vampire and Energy Neutralizer transfer amount

Slot layout: 5H, 6M, 4L; 2 turrets, 4 launchers
Fittings: 900 PWG, 380 CPU
Defense (shields / armor / hull) : 1650(-187) / 1650 / 1075(+203)
Capacitor (amount / capacitor per second) : 1470(+220) / 4.46/s (+.83)
Mobility (max velocity / agility / align time): 205(+30) / .61(-.04) / 9.99s(-.66s)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 130km / 281 / 10
Sensor strength: 28 Radar
Signature radius: 150




Falcon

FALCON

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Caldari Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 7M, 3L; 3 turrets, 1 launchers
Fittings: 700 PWG, 500 CPU
Defense (shields / armor / hull) : 1750(+147) / 940(-16) / 945(+204)
Capacitor (amount / capacitor per second) : 1190(+96.25) / 3.7/s (+.52)
Mobility (max velocity / agility / align time): 192(+23) / .64(+.09) / 10.85s(+1.67s)
Drones (bandwidth / bay): 10 / 10
Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 220 / 8(+1)
Sensor strength: 28 Gravimetric
Signature radius: 180




Rook

ROOK

Role Bonus:
Cannot be detected by directional scanners

Caldari Cruiser Bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
10% reduction in ECM Target Jammer activation cost

Recon Ships Bonuses:
30% bonus to ECM Target Jammer strength
10% bonus to Heavy Missile and Heavy Assault Missile max velocity

Slot layout: 5H, 7M, 3L; 2 turrets, 5 launchers
Fittings: 600 PWG, 600 CPU
Defense (shields / armor / hull) : 2050(+262) / 965(+9) / 960(+359)
Capacitor (amount / capacitor per second) : 1250(+187) / 3.93/s(+.83)
Mobility (max velocity / agility / align time): 194(+24) / .61 / 10.76s(-.04s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 150km / 259 / 10
Sensor strength: 32 Gravimetric
Signature radius: 175(+2)




Arazu

ARAZU

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 3 turrets, 1 launchers
Fittings: 750 PWG, 420 CPU
Defense (shields / armor / hull) : 1180(+55) / 1430(+136) / 1080(+208)
Capacitor (amount / capacitor per second) : 1290(+133) / 3.98/s(+.61)
Mobility (max velocity / agility / align time): 207(+27) / .59(-.04) / 9.53s(-.74)
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 112km / 231 / 8(+1)
Sensor strength: 26 Magnetometric
Signature radius: 160(-2)




Lachesis

LACHESIS

Role Bonus:
Cannot be detected by directional scanners

Gallente Cruiser Bonuses:
10% bonus to Medium Hybrid Turret Tracking (was medium hybrid turret damage)
7.5% bonus to Remote Sensor Dampener effectiveness

Recon Ships Bonuses:
20% bonus to Warp Scrambler and Warp Disruptor optimal range
10% bonus to Medium Hybrid Turret optimal range (was missile rate of fire)

Slot layout: 5H, 7M, 3L; 5 turrets(+2), 1 launchers
Fittings: 850(+50) PWG, 450 CPU
Defense (shields / armor / hull) : 1350(+225) / 1500(+94) / 1120(+248)
Capacitor (amount / capacitor per second) : 1315(+190) / 4.07/s(+.79)
Mobility (max velocity / agility / align time): 220(+29) / .56(-.04) / 9.37s(-.74)
Drones (bandwidth / bay): 50(+10) / 50(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 140km / 270 / 10
Sensor strength: 30 Magnetometric
Signature radius: 155




Rapier

RAPIER

Role Bonus:
80% reduction in Cynosural Field Generator liquid ozone consumption
50% reduction in Cynosural Field Generator duration
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Minmatar Cruiser Bonuses:
10% bonus to Missile damage (was medium projectile turret rate of fire)
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
20% reduction in Cloaking Devices CPU requirement

Slot layout: 4H, 6M, 4L; 1 turrets, 3 launchers(+2)
Fittings: 750 PWG, 450 CPU(+30)
Defense (shields / armor / hull) : 1480(+158) / 1075(+6) / 850(-22)
Capacitor (amount / capacitor per second) : 1180(+86) / 3.56/s(+.38)
Mobility (max velocity / agility / align time): 230(+38) / .59 / 9.03s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 100km / 242 / 8(+1)
Sensor strength: 24 Ladar
Signature radius: 130(-2)



Huginn

HUGINN

Role Bonus:
Cannot be detected by directional scanners

Minmatar Cruiser Bonuses:
5% bonus to Medium Projectile Turret rate of fire
10% bonus to Target Painter effectiveness

Recon Ships Bonuses:
60% bonus to Stasis Webifier optimal range
5% bonus to Medium Projectile Turret damage (was 5% missile rate of fire)

Slot layout: 5H(-1), 6M, 4L(+1); 4 turrets(+1), 1 launchers(-2)
Fittings: 750 PWG, 400 CPU
Defense (shields / armor / hull) : 1550(+228) / 1250(+69) / 875(+3)
Capacitor (amount / capacitor per second) : 1210(+147) / 3.66/s(+.57)
Mobility (max velocity / agility / align time): 240(+31) / .57 / 9.13s
Drones (bandwidth / bay): 40 / 40
Targeting (max targeting range / Scan Resolution / Max Locked targets): 125km / 303 / 10
Sensor strength: 28 Ladar
Signature radius: 125(-2)

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Download On Demand Client

http://community.eveonline.com/news/dev-blogs/download-on-demand-client-for-eve-online

7gb download edip install ettiğinde 12gb çıkan client yerine isteğe bağlı olarak bu yeni sistemle 200mb download,kurulunca 350 mb olan yeni client geliyor. diğer gerekenler ihtiyaç oldukça download edilip cachelenecekmiş.
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https://forums.eveonline.com/default.aspx?g=posts&m=5335877#post5335877


said:
Major changes:

We're going to go with a lighter resist profile than originally described, setting all eight recons at the former combat recon resist profile. While we still like the goal of making them more fleet viable, their tank was one of their only stand-out weaknesses and we felt that removing it could make them oppressive at smaller scales. To compensate somewhat we've trimmed 5 more sig radius of each ship.
With the Pilgrim we decided to split the difference between neut range and strength by wrapping both into one bonus. The amounts will be smaller than either of the singular bonuses but this should do a nice job of giving more engagement range flexibility while still allowing for plenty of cap pressure.
We are going to move one high slot on the Lachesis to a low slot, making armor slightly more viable while still preserving room in the mids for damps as well as long range warp disruption. The damage potential for the Lach is still on par with other combat recons even without the fifth high so we feel this fits better than giving up a mid.
The Rook is getting a little more PG fitting room and trading the 5% HAM/HML rate of fire bonus for a 7.5% kinetic missile damage bonus. This is typical Kaalakiota bonus, gives the same number of effective launchers, and favors RLML over the rate of fire bonus.
Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any necessary adjustments.



resistleri azaltmışlar ilk planladıklarına kıyasla
lachesis -1 highslot, +1 lowslot
pilgrim bonusları neut range ve amount birleştirmişler
rook kinetic missile dmg bonus
dscanda görünmeme olayı devam ediyor
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neut nos high slot
sensor damp'ında high slot olması lazım.

ya fitlerken mesela, curse u armor tank yapıp ınanılmaz efektıf bır gemı çıkartabiliyorsun ortaya.

Dronelarla ecm veya dps yapan
güzel tanklayan
med slotlar paso tracking dist atan
highlarla neutleyen sapık bir yaratık çıkıyor ortaya.

caldariyi konusmuorm.

E matari içinde, target painter 2. veya 3. webde bile tercih edilbilir bişi deil. 1 tane tp takacağına 3. web takıo mesela adam.

highlarda olsa bole olmaz

reconları haclere benzetmek yerine, iyice reconlastırmak lazım

cok az dps ( ki zaten oyle )
low sig Radius + yüksek resistler
bol bol ewar.
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neut/nos --> capacitor warfare
sensor damp / stasis web / ecm / target paint --> electronic warfare

çok da mantıklı bi istek değil zaten anlattığın ama bunu değiştirirsen bi sürü geminin fittingiyle de oynaman gerekir. ewar frigs/ ewar cruisers baştan yapmak gerek vs.

med slotu boşaltmanın amacı ne bi onu anlat başta.
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ya şöyle
caldaride zaten 1 tane ewar var.
amarrında 2 slota yayılmış durumda
gallente ve matariye haksızlık oluyor.

tabi bide fitting meselesi var, rapiera hem web takıcam hem painter dersen
e point + mwd de koysan tanka yer kalmıyor tek atımlık canı kalıyor fleette.

armor rapier yapıosun sonra benim gibi yada 1-2 tane web takıosun anca

ek olarak missile launcher bonusu cok salakca olmuş rapiera
ne alaka yani.
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e tamam minmatar ile de yap aynısını? engel olan ne?

tracking disruptor bonusu ile web / scram /point range bonusu veya ECM bonusu bir mi bu arada? neye yarıyor slot israfından başka curse/pilgrimde TD? o dezavantajı neut/nos ile kapatmaya çalışmışlar işte.

hayır arazu yada falcon falan örnek versen anlarım belki 300 km point + bi de sensor damp yapıyor yada bi jamliyor hiç elleşemiyorum bile diye falan da gidip amarr diyorsun.
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tek basına dıılsın tabıkı olm fleet gemısı bunlar.

ya kullandımda, 1 kere esas olarak armor curse vardı bende
bs vs bs olduğunda, baya güzel tanklayıp, bs TD leyip guardian neutlemiştim o fightta.

Hayır yani tp ler high slot olsa nolcak, rapierion 2 slotuyla dps mı yapıcaksın sdsfds
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abi niye tp high slot oluyor? tp high slot yaparsan bozarsın dengeyi işte. damp de high slot ister gallente. ötekisi başka bişey ister vs

dps yapmak gibi bi amacın yokki zaten rapier ile. cloak + expanded probe + cyno takınca 1 high slotun kalıyor zaten lol

4 slotlu armor tank curse primary olup ilk 15 saniyede falan gebermediyse zaten kaybetme şansınız yokmuş o savaşı heh. bi de guardian desteği falan varmış yani karşıda

ya combat reconlar arasında rook ile beraber en kötüsü / en az kullanılanı şu an curse bence.

pilgrim de yine force reconlar arasında en kötüsü. diğerlerinin hep var yaygın kullanım alanları. bu yeni değişikliklerle bişeyler olacak gibi ama bakalım
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baya güzel tanklıo o ya

şey vardı karsıda bu hani janjanlı vidyolar ceken arkadan anlatan varya

neyse işte bunların bs fleeti

bizimkilerde bs çıkardı tabı ben gerıde kalmıştım curse le gene dalmışım başka gatelere gırmışım.

daldım savaşa, menzili koydum, bizdede onlardada guardian desteği vardı.
onların 2 guardianı vardı, BS leri td leyip guardianlara burnledim. ecm droneları birine diğerine neut nos bastım. İşe yaradımı bılmıorm ama butun fleet primaryledi beni sdsfsds

bi süre daldılar işte menzilden yırtıodum bide vurabileni td liodum. Sonra tabi bizim guardianlar "abi warpla tutamayabiliriz ipin ucundasın dediler" bende kaçtım.

bi 5 dakika falan tankladım ama.guardianlarıda benle uğraştılar.

armor fleete gıdıo curse, yoksa cok amacının dışında fitliyorlar onu.
2 fit var genelde
biri shield nano, neut nos basan saçma sapan bişi. tankı o kadar zayıf ki yani ööö.

diğeride shield nano yine ama highda 1 tane heavy neut var. Bak o hac fleetlerde falan işe yarayabilir. Ama bunun dışında armor tank olmalı curse, böle deimoslar falan olcak onların yanında ucucak. Ana silahı neut deıl TD olucak.
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