batuhan Mesaj tarihi: Şubat 19, 2010 Paylaş Mesaj tarihi: Şubat 19, 2010 Arkadaşlar kısa bi bilgi buldum sanırım.Yeni exp için hazırlık tarzı çıkana kadar oyalıcak bi raid. http://www.worldofwarcraft.com/info/underdev/ As we prepare for the public testing phase of minor content patch 3.3.3, some players might come across information regarding upcoming content that isn't yet available. To avoid any confusion, we'd like to tell you about an exciting new raid dungeon we are working on for content patch 3.3.5. The Ruby Sanctum A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master’s reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights. The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm. The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Masquerade Mesaj tarihi: Şubat 19, 2010 Paylaş Mesaj tarihi: Şubat 19, 2010 World of Warcraft PTR Patch 3.3.3 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General * Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process. PvP * The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case. Battlegrounds * The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground. o The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time. o If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously. o Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground. o The Random Battleground option will only allow a group size of 5 players to queue together. o Bonus rewards will be offered for choosing the Random Battleground option.[ul] o Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. o Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency. o Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency. * Daily Battleground quests have been removed in place of the Random Battleground option. * Battlegrounds will no longer award Marks of Honor. o Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another. o Items which previously required Marks of Honor will have their costs adjusted to remove these requirements. * Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed. o Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option. + Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. + Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency. + Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency. + When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground. Wintergrasp * The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1. You can find additional details here: http://forums.worldofwarcraft.com/thread.html?topicId=23329393344 Dungeons & Raids Culling of Stratholme * Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once. Classes: General * Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged. Death Knight (Forums / Talent Calculator) * Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence. * Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%. Blood * Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged. * Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health. Frost * Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice. * Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged. * Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%. * Unbreakable Armor: The amount of strength granted is now 20%, up from 10%. Unholy * Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same. Hunter (Forums / Talent Calculator) Beast Mastery * Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards. Mage (Forums / Talent Calculator) * Frostbolt: Spell power scaling on this spell has been increased by approximately 5%. Arcane * Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged. * Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed. Fire * Burning Soul: Threat reduction is now 10/20%, up from 5/10%. Frost * Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again. Priest (Forums / Talent Calculator) Discipline * Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown. Rogue (Forums / Talent Calculator) * Rupture: The damage-over-time component of this ability can now produce critical strikes. Subtlety * Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes. * Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%. * Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%. * Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects. * Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush. Shaman (Forums / Talent Calculator) * Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste. Elemental Combat * Elemental Oath: This ability is now always on as a passive aura. Enhancement * Unleashed Rage: This ability is now always on as a passive aura. Warlock (Forums / Talent Calculator) * Immolate: The damage-over-time component of this spell can now produce critical strikes. Demonology * Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown. Warrior (Forums / Talent Calculator) * Revenge: Damage done by this ability (base and scaling) increased by 50%. Fury * Rampage: This effect is now passive instead of being a proc from critical strikes. Items * Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods. * Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding! Glyphs Death Knight * Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage. * Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons. Mage * Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds. Professions * Runed Orbs: Recipes which require this item have had their material requirements significantly reduced. Fishing * The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!" Inscription * Most recipes that required 2 inks now only require 1. Mining Titansteel Bar: Creating this item no longer results in a cooldown. Tailoring * Glacial Bag: Creating this item now invokes a 7-day cooldown. * The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave. Quests * Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun. User Interface * All Alert pop-ups now have new and fresh Alert icons. * Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field. * The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location). * For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114 Auction House * If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it. * Players can now Right-Click to place an item in the Auction frame. * Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions. o Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out. o Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically). o Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1). o Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed. o Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed. Dungeon Finder * The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes. * The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down. * If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing. * Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role. * Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked. * When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons. * World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses. * Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage. * If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided. Quest Tracking Feature * The Quest Tracking Objectives Frame can now be widened via the Interface Options menu. * The short description for a tracked quest is now displayed on the Map in the quest pane. * Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable. * If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map. * Objectives Frame o The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame. o Sorting + Sort by most difficult quests. + Sort by least difficult quests. + Sort by quests closest in proximity to the player (this will automatically update as players travel around). + Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed. o Filtering + Toggle achievement tracking. + Toggle completed quest tracking. + Toggle tracking quest objectives in other zones. * Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame. Bug Fixes * When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Masquerade Mesaj tarihi: Şubat 19, 2010 Paylaş Mesaj tarihi: Şubat 19, 2010 In the next minor content patch, we will be making some minor alterations to the way in which the internal balance system for Wintergrasp works in an attempt to better support realms with greater variations in the level of participation between the Alliance and Horde. Since we have never gone into much detail about how this hidden system currently works, we’d like to explain exactly how it will work in the next patch. Keep in mind that, although this information may feel very new to you, the actual changes being made in the patch to the current system are relatively minor. Here are the key systems in place behind the hidden Wintergrasp advantages and how they will function in the upcoming patch: * There is an internal tug-of-war scale not visible by players which will shift under specific conditions. * The scale starts at 0 (neutral) and can move up to 700 points in either direction favoring the Alliance at one end, and Horde at the other. * This scale is persistent and does not reset to 0 whenever control of Wintergrasp shifts. * If an attacking force captures Wintergrasp Fortress while under the effects of any of the advantages listed below (400-700 points in their favor), the scale tips 100 points in favor of the opposing faction. * If a defending force successfully defends Wintergrasp Fortress two battles in a row, the scale tips 100 points in favor of the opposing faction. * Each consecutive successful defense after a faction’s first two consecutive defenses will further tip the scale 100 points in favor of the opposing faction. o As a quick example, if the scale is at 0 and the Alliance capture Wintergrasp fortress while attacking, the scale will not move. If the Alliance defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Horde. Each consecutive defense by the Alliance after this will move the scale 100 points further in favor of the Horde each time, bringing the Horde to 400 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Horde losses in a row. o As another example, if the scale is at 400 in favor of the Horde and they capture Wintergrasp fortress while attacking, the scale will move 100 points in favor of the Alliance. If the Horde defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Alliance. Each consecutive defense by the Horde after this will move the scale 100 points further in favor of the Alliance each time, bringing the Alliance to 100 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Alliance losses in a row. * The following advantages are provided at the beginning of the battle for Wintergrasp whenever these corresponding ranges on the scale have been reached: o 0-300: No advantages granted. o 400: Faction starts with the Sunken Ring Factory under their control. o 500: Faction starts with the Sunken Ring and Broken Temple Factories under their control. o 600: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults after earning 1 kill in battle. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Madcat Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 yine çooooooook sağlam değişiklikler yapmış blizz. wgyi sürekli kaybeden taraf olarak qq yapmaya başlıyım şimdiden bari. frozen orbla frost lotus almak ilginçmiş. go go hc farm. daily bg yerine random bg mükemmel olmuş,hc başında quiter a 30 dakka süper olmuş. honor artmış weekly honor düşmüş sevinemedim :D Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
_ILuVaTaR_ Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 bg çok kötü olmuş ya bi alliance olarak, şimdi ilk girişimde 70% kazanamayacağım için 25 arena puanı yalan olucak QQ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
bloodjackal Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 valla bende bıkmıştım her occulus geldiğinde milletin leave party yapmasına Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Golden Virginia Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 ulan frozen orbları gittim başkasına verdim ben OFFF Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Dragonmax Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 mage'e sadece buff gelmiş. ilginç o.O mage ve buff kelimelerini yan yana aynı cümlede söylemek daha da ilginç :D Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
FreEmoon Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 mage'e WotLK geldiğinden beri her patch buff geliyor ya. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Masquerade Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 anduin büyümüş. :D Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kojiroh Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 Oha ahahahhhaakjalkJHALSKJFŞASLifsdfaslfjk Frozen Orb'un fiyatının 60-70g'lerden 20g'lere düştüğü zamanlarda AH'ye oyniim demiştim, 20g'lik ne kadar frozen orb varsa almıştım. Sonra fiyat düştü hepsi elimde patladı falan. Artık bi işe yaricaklar. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
hozceri Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 Masquerade said: anduin büyümüş. :D 5 Senedir aynı boyda takılıyordu büyüsün artık Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
deadwoll Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 Artık kesebilir miyiz? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sparkcaster Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes. FFFFFFFFFFFFFFFFFFFFFFFFFF- Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Golden Virginia Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 tüm honoru kasmışım random bg gelio FUUUUUUUUUUUUUUU Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Madcat Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 _ILuVaTaR_ said: bg çok kötü olmuş ya bi alliance olarak, şimdi ilk girişimde 70% kazanamayacağım için 25 arena puanı yalan olucak QQ yahu o öyle değil ya,normal random heroic gibi değil mi? kazandığında +25 vermio mu? o zaman yenilen herkes quiterlık yapar kimse kalmaz? ne garip sistem olmuş ya ben tam anlamadım. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Madcat Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. ilk kazandığın random bg sana 25 arena puanı verio ilk girdiğin değil =) kaybedersen 15 hk kadar honor alıon kazanana kadar bg yapıon ilk kazandığında 25 arena points verio işte güzel olmuş Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Todesengel Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 daily random dungeon gibi işte neyini anlamadınız. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Phae Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 deadwoll said: Artık kesebilir miyiz? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
_ILuVaTaR_ Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 oh yanlış anlamışım eheh Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
screwy Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 random bg sistemi bana bile bg yaptırabilir yalanabilir boyle sistem Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
mardox Mesaj tarihi: Şubat 20, 2010 Paylaş Mesaj tarihi: Şubat 20, 2010 DW DK kasıyodum, frost DPS'te iyi bi seçenek olcak gibi. iyi oldu :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Lynseth Mesaj tarihi: Şubat 21, 2010 Paylaş Mesaj tarihi: Şubat 21, 2010 blizz rogueu bufflamıs o.O da saka maka suba wall of text diye buff gelmis^^ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
BaaL Mesaj tarihi: Şubat 21, 2010 Paylaş Mesaj tarihi: Şubat 21, 2010 unholy dk da 100dps lik bi artış olucak. pvp için de daha iyi olmuş ss. sürekli disease kaldıranlara karşı falan. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Castiel Mesaj tarihi: Şubat 21, 2010 Paylaş Mesaj tarihi: Şubat 21, 2010 Phae said: deadwoll said: Artık kesebilir miyiz? Varian Wrynn gibi bir babası varken zor o iş. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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