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Ünlü karakterlerin character sheet'leri


Bone

Öne çıkan mesajlar

elinizdeki kitaplarda veya bildiğiniz sitelerdeki bilgileri buraya yazarsanız çok sevinirim.
Bir nevi paylaşma..

Belki bir ara işimize yarar, elimizin altında bulunsun.

Dalamar
Kitiara Uth Matar
Fistandantilus
Lord Soth

Caramon Majere
Crysania
Flint Fireforge
Goldmoon
Lauralanthalasa
Raistlin Majere
Riverwind
Sturm Brightblade
Tanis Half-Elven
Tasslehoff Burrfoot
Tika Waylen

Yukardakiler 2e yapılmış.

http://www.wizards.com/ForgottenRealms/FR_3E_Drizzt.asp 3e'de 16 level ranger Drizzt
http://www.wizards.com/dnd/article.asp?x=fr/fx20010117d 3e'de fight/barb/rang drizzt

sizin de bildikleriniz var mı? patide araştırma yapmıştım ama hiçbişi bulamadım. Rastlantı sonucu dün dlstats sitesini tekrar buldum..[signature][hline]Silver Fang Ahroun
Worshipper of Gaia
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Enemies&Allies kitabında 3rd Ed. daki iconic karakterlerin 5./10./15. seviyelerdeki hallerini yazmış adamlar. Fakat karakterler belli bir class ın karakteri olduğu için sadece o class ı almış odun tipler olarak tasarlanmış. Mesela Lidda için Rogue(5), Rogue(10) ve şaşırtıcı bir şekilde Rogue(15) karakterler hazırlanmış. Yani beş para etmez.

Epic Level Handbook da ise hoş şeyler var. Kitabın sonunda bikaç setting deki epic LvL abilerin istatistiklerini yazmışlar.
FR dan Elminster, Strom Silverhand, Gertl Orelsdottr, Halaster Blackcloak, The Simbul (niye the var bunun adında yaa), Szass Tam, Kelben "Blackstaff" Arunsun, Alustriel, Manshoon, Iyraclea, Shuruppak;
Greyhawk dan Catlord, Eclavdra, Lord Robilar, Mordenkainen karakterlerini bulabilirsiniz.

Ama Elminster LvL35 iken Mordenkainen için LvL27 yazmış adamlar. Mordenkainen gibi bi adama bunu mu uygun gördüler yani, yazıklar olsun.
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ya biri jarlaxle baenre nin cahracter sheet inin ve üzerindek airtifactların özelliklerini yazabilir mi?

bi ara forumda vardı ama bulamadım[signature][hline]Pyr0, 28 Mayıs 2004 23:38 tarihinde demiş ki:
icindeki noktayı bul...o nokta herseyın cozumunu saglayacak olan seyin oldugu nokta...o nokta iç huzurun....

blackchaos, 28 Mayıs 2004 23:39 tarihinde demiş ki:
kodurtma noktaya
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2nd Ed. a göre Jarlaxle ın itemleri :
Necklace of missiles, drow boots, cape of scintillating colors (as a robe of the same name), hat of holding (treat as smallest bag), rapier of wounding (+1), main-gauche of life stealing (+2), wand of illumination, pouch of accessibility, continual light pebbles (in the pouch), eyepatch of fiery fear (which acts as both wand of fire and wand of fear). He also carries in a special bracer five daggers of throwing +4. He always wears a ring of free action, ring of protection +3, bracers of defense AC 2 and a scarab of protection.
Villains Lorebook'tan.

spoilerlar utansın![signature][hline]Kanatlarım olsaydı bağışlayıcı olur muydum ?
Boynuzlarım olsaydı gülüşümü küçümseyen alevler olur muydu ?
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sağol selocancığım

istemedne oldu ya o spoiler

bu aletlerin işlevi nedir yazabilecek olan var mı?[signature][hline]Pyr0, 28 Mayıs 2004 23:38 tarihinde demiş ki:
icindeki noktayı bul...o nokta herseyın cozumunu saglayacak olan seyin oldugu nokta...o nokta iç huzurun....

blackchaos, 28 Mayıs 2004 23:39 tarihinde demiş ki:
kodurtma noktaya
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Necklace of Missiles: This device appears to be nothing but a cheap medallion or piece of valueless jewelry. If a character places it about his neck, however, he can see the necklace as it really is—it is actually a golden chain from which hang a number of golden missile globes. The spheres are detachable only by the wearer, who can easily hurl them up to a 70-foot distance. When they arrive at the end of their trajectory, they burst as a magical fireball.


Robe of Scintillating Colors: This garment appears quite normal, but a magical aura is detectable. Only a wearer with an Intelligence of 15 or higher and a Wisdom of 13 or more can cause a robe of scintillating colors to function. If Intelligence and Wisdom are sufficient, the wearer can cause the garment to become a shifting pattern of incredible hues, color after color cascading from the upper part of the robe to the hem in sparkling rainbows of dazzling light.
This effect sheds light in a 40-foot diameter sphere, and it has the power to hypnotize opponents, making them unable to attack the wearer. A full round passes before the colors begin "flowing'' on the robe. Each round after that, any opponent who fails a saving throw vs. spell (or magic resistance check, then save) will stand hypnotized and transfixed for 1d4+1 rounds. Even when this effect wears off, additional saves must be made in order to attack.
Furthermore, every round of continuous scintillation of the robe makes the wearer 5% more difficult to hit with missile attacks or hand-held or body weaponry (hands, fists, claws, fangs, horns, etc.) until a maximum of 25% (-5) is attained—five continuous rounds of the dazzling play of hues.
After the initial round of concealment, the wearer is able to cast spells or engage in all forms of activity that do not require movement of more than 10 feet from his starting position. In noncombat situations, the robe simply hypnotizes creatures failing their saving throws vs. spell for 1d4+1 turns.


Sword of Wounding: This is a sword of only +1 bonus, but any hit made with it cannot be healed by regeneration. In subsequent rounds, the opponent so wounded loses one additional hit point for each wound inflicted by the sword.
Thus, an opponent hit for four points of damage on the first melee round will automatically lose one additional hit point on the second and each successive round of combat. Loss of the extra point stops only when the creature so wounded bandages its wound or after 10 melee rounds (one turn).
Damage from a sword of wounding can be healed only by normal means (rest and time), never by potion, spell, or other magical means short of a wish. Note that successive wounds will damage in the same manner as the first.


Sword of Life Stealing: This +2 weapon will eliminate one level of experience (or Hit Die) and accompanying hit points and abilities when it strikes any opponent on a natural roll of 20. This function is the same as the level-draining ability of certain undead creatures.
The sword wielder can gain as many hit points as an opponent loses to this function of the weapon, up to the maximum number of hit points the character is allowed (i.e., only a character who has suffered loss of hit points can benefit from the function).


Wand of Illumination: This wand has four separate functions, three of which approximate wizard spells, and one of which is unique:
• Dancing lights: The wand produces this effect at a cost of one charge.
• Light: The illumination wand sends forth light at an expenditure of one charge.
• Continual light: This function require two charges.
• Sunburst: When this effect is called forth, the wand delivers a sudden flash of brilliant, greenish-white light, with blazing golden rays. The range of this sunburst is 120 yards maximum, and its duration is 1/10 of a second. Its area of effect is a globe of 40-foot diameter. Any undead within this globe suffer 6d6 points of damage, with no saving throw. Creatures within or facing the burst must roll successful saving throws vs. wands or be blinded for one round and be unable to do anything during that period. (Of course, the creatures in question must have sight organs sensitive to the visible light spectrum). The function requires three charges. The wand can be recharged.


Pouch of Accessibility: This normal-seeming pouch is actually a strongly magicked item which can contain up to 300 lbs. in 30 specially constructed pockets within it. Each pocket, in turn, holds a maximum of 10 lbs., or one cubic foot of volume, whichever is reached first.
This device also enables the possessor to open it and call forth the item(s) desired. Merely speaking the name of a desired object causes it to appear at the top of the pouch, ready for instant grasp.
These items are similar to bags of holding and portable holes, and the strictures about placement within such magical spaces apply fully. The pouch weighs 1 lb. empty and 4 lbs. when filled.


e
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hehe bak ne diycem adam savaştan önce 3 müş sonra 20 olmuş niye lvl atladığında statlarına vermemiş :D[signature][hline]Hadi şimdi beslenmeye çıkalım, boğazım kurudu.

Bu arada sana hiç 1927 ;de temizlediğimiz Setite tarikatından bahsetmiş miydim? Aah ne günlerdi be! Cumhuriyet daha gençti ve biz de ipin bir ucundan tutmaya karar vermiştik. Tabii ki ilk hedeflerimiz milleti zehirleyen Setite dergahları olmuştu...

Brujah Ethem, 9. kuşak
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Dalamar
Kitiara Uth Matar
Fistandantilus
Lord Soth

Caramon Majere
Crysania
Flint Fireforge
Goldmoon
Lauralanthalasa
Raistlin Majere
Riverwind
Sturm Brightblade
Tanis Half-Elven
Tasslehoff Burrfoot
Tika Waylen
linkleri çalışmıyor. Daha doğrusu site çalışmıyor.[signature][hline]"And lastly there is the oldest and deepest desire. The Great escape, the escape from Death."
J.R.R.TOLKIEN
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  • 4 hafta sonra ...
birazcık kolpalar var o linklerde.. daha dogrusu eksik filan diyelim. tanis'in wrymslayer kılıcnın yalan fln oldugnu hepınız bılırsınız... ustune bıde resım olarak caramonun kılıcı koymuslar..[signature][hline]a.k.a. Duxus
---------
Wisdom, clear my eyes.
Honor, guide my step.
Passion, fire my heart.
Darkness, hide my fear.
Life, be my shield.
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bende bir arkadasımdan aldıgım dl boxed setten cıkmıs kartlar var. onlar daha bı degısık..
dalamarın eq mıntlerı yazıyom
dagger+3,staff+2, bracers AC2, kendısı lvl 13 elven wizard
edit:çift msg atmışım kusura bakmayın. taniste lvl 5 degıl baslagıcta 4 fln yazıyor
[signature][hline]a.k.a. Duxus
---------
Wisdom, clear my eyes.
Honor, guide my step.
Passion, fire my heart.
Darkness, hide my fear.
Life, be my shield.


[Bu mesaj smerten tarafından 07 Temmuz 2004 13:24 tarihinde değiştirilmiştir]
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