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Heroes of Newerth hero ve item tartışmaları


Öne çıkan mesajlar

Mesaj tarihi:
abvblizzard said:

Engineer a ilginç buildler deneyen var mı?
Bugun lightining+bash kastım ben aglatıyodum
direk kitliyo turret adami.
Tempestla beraber ölümcül olur bi de ultisini cekicleyince baya baya damage veriyor.
acayip ağlatıyor harbiden bu itemleri kasınca
Mesaj tarihi:
über abi gayet çok büyük bi alana slow silence ve dmg vuran ultisi var. aleti kırmakla ugraşsan diger herolar öldürüo zaten. turretta zaten ayrı bi hero gibi. 2 inti tek başına sololadıgını gordum. ki hayatımda hiç em oyunda oynamadım. ayrıca timerıda yok koyyon kulenın altına başka koridora gidion orda durup para kasıo felan saçmalık.
Mesaj tarihi:
Dün bi oyunda engineer almıştım bizden biride kraken aldı. Yaklaşık lvl 14-15 gibi baktım adam ulti atıyo, kurdum gunı açtım ultiyi tam herkesi doldurmasına yakın attım kegi. Hayatımda gördüğüm en hızlı team kill oldu :D Böle yıldırımlar patlamalar falan oldu 1-2 snlik herşey bitti sora :P
Mesaj tarihi:
ben bu oyunu daha lagsız kasmadan oynayamadm yau,90ms NL DE gibi serverları tercih ediyorm hatta kendim kuruyorm,anca gece 2-3ten sonra azalıyor delay ,pcden mi dicem ama hiç sanmıyorum ,serverlar yetersiz mi yoksa bzm ttnet mi saolsun?
Mesaj tarihi:
engineer bence her hero agi herosu gibi kasınca carrier olma sıfatına ulaşıyor.

turret in spell e karsı dayanıklı olması ve iyi crep farmlaması tamamda sonuçta cooldown ın yanında cephanesı bitiyor ayrıca 5 darbelik canı war ve en büyük dezavantajıda targeted değil crepler le gelseniz cok raht kesebılıosunuz.
Mesaj tarihi:
engineerın imbalıgını bugun bi kere daha gördüm. mjolnirle basher yaptım. abaddonun full hpden ultisini açtırdı stun locka soktu fulledi sonra gene kesti. adam hareket edemedi. böyle saçmalık yok.
Mesaj tarihi:
OH BE ENGINEER NERFLENMİŞ

Engineer

- Steam Turret now dies in 4 attacks - Steam Turret's base attack cooldown changed to 1.7s (from .5s) - Steam Turret can no longer be hit by the vast majority of single target ultimate abilities

- Steam Turret can no longer be hooked and can attack buildings and other gadgets again

- Steam Turret now upgrades in level as the skill upgrades

- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only

- Steam Turret's shut down sequence now restores its mana over the full duration of the shut down

- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage

- Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts

- Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport - Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool

- Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed

- Tinkering the turret now heals 25% of its health every 1 second * Steam Turret cannot be healed if it's taken damage in the past 2 seconds - Gadgets from Energy Field will no longer appear on the minimap
Mesaj tarihi:
change log'u koy be 2 satir alda ugraştiriyosun siteye git gel :)

1.6

said:
General

* Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)
* Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range
* Added a /matchup or /ma for short command
o This command lists the current players team/name/color/hero in game
* Vulture Lords will no longer use their Cyclone ability
* Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune
* Fixed players getting stuck in the bottom right corner of the map
* Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound

* Improvements to the Mac and Linux clients
* Fixed ALL chat not having colon inserted
* Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action
* Added display for "Auto Balance" mode on the server list browser
* Re-named "Auto Balance Teams" button to "Balance Teams"
* All of the below changes apply only to games with the new "Auto Balanced" game option
o Renamed the "Auto Balance" game option to "Auto Balanced"
o Removed the hosts ability use the "Balance Teams" functionality
o Removed the hosts ability to lock slots
o Hid each teams predicted PSR Win%
o Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points
* Updated hero selection interface to display "Points at stake" to each players hero icon
* Added new functionality to allow hosts to cancel the match countdown
o After clicking "Start Game" the button label changes to "Cancel"
* Fixed allowing players to correctly leave their team to cancel the match countdown
* Added a lobby message indicating when either of these occur and the countdown is halted
* Added a "Europe-All" filter
* Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen
* Changed the Team/All chat listbox to a toggleable button
o Credit to the player MaxGhost for introducing this in mod form many months back

[edit] Items

* Couriers now have a custom minimap icon
* Puzzlebox recipe cost reduced to 900 (from 1300)
* Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead
o This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field
* Moved a few recipes around in the shops due to the following changes

[edit] Nome's Wisdom

* Nome's Wisdom components and bonuses changed

Old:

+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500

New:

+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura

Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300

[edit] Frostwolf's Skull

* Frostwolf's Skull recipe changed and is now upgradable

Old:

Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150

New:

Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)

Frostwolf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds

[edit] Tablet of Command

* Tablet of Command components and bonuses changed, total cost reduced to 2040

Old:

+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push

Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200

New:

+6 Strength
+6 Agility
+16 Intelligence
Activated Push

Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040

[edit] Heroes
[edit] Engineer

* Steam Turret now dies in 4 attacks
* Steam Turret's base attack cooldown changed to 1.7s (from .5s)
* Steam Turret can no longer be hit by the vast majority of single target ultimate abilities
* Steam Turret can no longer be hooked and can attack buildings and other gadgets again
* Steam Turret now upgrades in level as the skill upgrades
* Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only
* Steam Turret's shut down sequence now restores its mana over the full duration of the shut down
* Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage
* Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts
* Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport
* Steam Turret can now fire 7/10/13/16 total volleys, regardless of its mana pool
* Changed Tinkering on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed
* Tinkering the turret now heals 25% of its health every 1 second
o Steam Turret cannot be healed if it's taken damage in the past 2 seconds
* Gadgets from Energy Field will no longer appear on the minimap

[edit] Forsaken Archer

* Decreased speed of attack animation's visuals to better match the actual attack time
o Note that the actual timing of her attack has not changed
* Crippling Volley now applies a 0.1 second ministun
* Split Fire's damage per arrow reduced by 10% at all levels
o Fixed tool tip not displaying correctly when toggled on
* Call of the Damned can now spawn skeletal minions from allied creep denies
* Skeletal Minions will not attack targets unless the forsaken archer is attacking them.
o They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves
o Note that they will not attack a target outside her attack range and will finish their current attack before retreating
o When channeling Piercing Arrows, Skeletal Minions will automatically attack targets in a 600 radius around Forsaken Archer
* Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack
* Skeletal Minion move speed increased to 420, from 320
* Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds
* Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds
* Piercing Arrows' arrows now travel a total distance of 1300, increased from 920

[edit] Jeraziah

* Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
* Righteous Strike's area of effect reduced to 225 from 350
o Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics
* Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70%
* Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)

[edit] Keeper of the Forest

* Changed significantly (in preparation for the arrival of Deadwood)
o Base stats, armor, damage, and movement speed were tweaked
o Camouflage on the Keeper no longer breaks stealth when his own abilities are used
o Removed Nature's Vengeance and replaced it with Nature's Protection
o Tree Sight no longer grants regeneration, but eyes now have true sight

[edit] Kraken

* Fixed Whirlpool so he can activate the 'return' while standing near trees

[edit] Maliken

* Sword Throw mana cost changed to 110/120/130/140 from 110 at all levels
* Life Essence now costs 7/8/9/10 mana per attack

[edit] Pandamonium

* Units being pushed by Flurry can now rotate during the push

[edit] Pebbles

* Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage

[edit] Sand Wraith

* Illusions from Mirage are now killed when Manifest is used

[edit] Soul Reaper

* Fixed Demonic Execution to not be double reduced by magic armor

[edit] Wild Soul

* Renamed BooBoo to Beardulon

Mesaj tarihi:
Uzun süre dotaya ara verdikten sonra burdan devam edeyim dedim. De bir sürü şey değişmiş single için herhangi bir mod falan var mı AI olmasa da olur böyle heroları alıp skillerine baksam yeter yoksa yazılarla yetinmek zorunda kalacağım galiba.
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