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Fallout: New Vegas


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Ardeth said:

arcane said:

Science FO3'de kritikti. Bu oyunda terminal dağılımında aynı özeni göremedim.


her ne kadar hikaye için kritik olmasa da yine de enteresan şeyler yapabiliyorsun follower of the light questinde olduğu gibi :p

Yok ya kritikten kastım nasıl X tane kasa var diye lockpick alınıyor, aynı şekilde Y tane bilgisayar olurdu.
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lifesize A3-21 plasma rifle ve laser rifle yapmış adam:

http://1.bp.blogspot.com/_dtR_xdTLX7Q/THlKURY8eCI/AAAAAAAAAIE/GXL7Tna9-hM/s1600/A3_21_Final_18.jpg

http://farm5.static.flickr.com/4081/4893150604_06293cd7cd_b.jpg

http://www.flickr.com/photos/ryanpalser/sets/72157623717376540/
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bedeli hikaye değil zaten. kaldı ki artık dert değil şirketler istemezükçü kitleler kadar tutucu düşünmediğinden. neyse ki arada kotor, bloodlines gibi örnekler çıktı da forumumuz "3d mi olacakmış abi? :( " muhabbetleri etmez oldu. şimdi oyunları gereğinden fazla basitleştirmemeleri ana derdim.
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Bugünkü gülelim eğlenelim köşemize TFTS isimli garip site katılıyor.

The Top Six Reasons Fallout 3 Is Better Than Fallout New Vegas

said:
4. Forced replay value. The game depends heavily on factions. Whether you’re working with the New California Republic, Caesar’s Legion, Mr. House, or just working for an independent New Vegas, you’re working for somebody. But what this means is that you can’t see everything your first trip through. Because once you get sufficiently deep in with some faction, you’ll be shunned by the other factions. My first playthrough found me committed to an independent New Vegas, and after starting to work with Mr. House, I was told that the NCR and Caesar’s Legion weren’t interested in working with me. That means, unlike the original, you can’t do everything in one go. You essentially have to restart (or go back to saves before you find yourself committed to one faction or another) in order to see how everything comes out.


....

said:
1. Increased emphasis on speech challenges. This annoyed me, and annoyed many of the folks I talked about with this, but for some reason, Fallout New Vegas depends a lot more on speech challenges than anything else. I, like many of my contemporaries, began by tricking out my skills in firearms and explosives, lockpicks and medicine and the like. But as it turns out, the biggest part of this game seemed to be the thing I usually needed least, especially in the last go-round. Sure, in Fallout 3, if I was a smooth talker I could get some things done. But in Fallout: New Vegas, I’m at a serious disadvantage if I can’t talk straight. It’s almost preposterous how much of this game depends on my ability to talk my way out of a fight instead of blast my way out of it with something heavy, and energy based.


http://nexus404.com/Blog/2010/11/05/the-top-six-reasons-fallout-3-is-better-than-fallout-new-vegas-after-playing-both-i-discover-six-reasons-that-fallout-new-vegas-just-cant-surpass-fallout-3-yet/


Yazıyı okuduktan sonra geçirdiğim beyin hasarını atlatmaya çalışırken gözüm yorumlara takıldı.

said:
I guess the biggest problem with Fallout New Vegas is the fact that you get to choose your enemies. Which is an interesting concept but goes against the purpose of the game–to shoot things. The conflict in New Vegas is not you against the world, the conflict is already established and you end up feeling like an arbitrator between waring factions. I think it’s in most people’s nature to smooth things out between conflicting parties, and this is allowed (and even encouraged), but again, that’s not why I bought the game.


Bu xbox sahipleri için acilen bi "final solution" bulmak lazım nedir abi bu?
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