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SWTOR Game Info


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What is Star Wars™: The Old Republic™?

Star Wars: The Old Republic represents a new approach to online entertainment, featuring immersive storytelling, dynamic combat, and groundbreaking companion characters. The game takes place in the Star Wars™ galaxy approximately three hundred years after the events of Star Wars™: Knights of the Old Republic™.

Is this a MMO?

Yes, Star Wars: The Old Republic is a MMO, or “massively multiplayer online game”. Star Wars: The Old Republic will allow thousands of players to explore, adventure, and fight in a single game session.

Can I play alone?

While there are some tasks that cannot be completed without the cooperation of others, the majority of the game can be accomplished by playing alone.

Who is BioWare?

BioWare develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, Star Wars™: Knights of the Old Republic™. Original BioWare-created IPs include Jade Empire™ and the 2007 Game of the Year[*], Mass Effect™. With studios in Edmonton, Canada, and Austin, Texas, BioWare is hard at work on the epic fantasy RPG, Dragon Age™: Origins as well as several other unannounced projects. In 2008, BioWare was acquired by one of the world’s leading electronic entertainment publisher, Electronic Arts. For more information on BioWare, visit www.bioware.com.

Who is LucasArts?

LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet at www.lucasarts.com, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company.

How does Star Wars: The Old Republic differ from other MMO titles?

Star Wars: The Old Republic will be similar to other MMOs but with several key innovations. Traditionally MMOs are built on three pillars; Exploration, Combat, and Progression. We at BioWare and LucasArts believe there is a fourth pillar: Story. Our mission is to create the best story-driven games in the world. We believe that the compelling, interactive storylines in Star Wars: The Old Republic are a significant innovation to MMOs and will offer an entertainment experience unlike any other.

What Species and Classes can I play as?

We have yet to announce specific playable species and classes.

Will I be able to travel to other worlds?

Yes, you will be able to travel to many of the planets featured in the Star Wars movies and in Star Wars: Knights of the Old Republic. There will also be a number of new planets and star systems to explore.

Will I be able to play on the Light or Dark side of the Force?

Yes, during character selection you will align with the Republic or the Sith Empire. In addition, throughout the game you will also be faced with many decisions which can change your path down the Light or Dark side of the Force.

When does Star Wars: The Old Republic take place in relation to the movies?

Star Wars: The Old Republic takes place more than 3,500 years before the rise of Darth Vader. The most powerful Sith Empire in history has emerged from deep space to attack the Republic and its legendary Jedi guardians. After decades of war, a tenuous truce has been established between the Sith Empire and the Republic, but events occurring in the game are leading the galaxy back to an all-out war.

How does Star Wars: The Old Republic relate to Star Wars: Knights of the Old Republic?

Star Wars: The Old Republic takes place approximately three hundred years after the events of Star Wars: Knights of the Old Republic (KOTOR). At the conclusion of the Jedi Civil War in KOTOR, Revan disappeared into unknown space in search of a great threat to the Republic, an expanding Sith Empire led by a mysterious Emperor who planned vengeance for his ancient Jedi enemies. Revan never returned from unknown space, but the Sith Empire did, kicking off a war with the Republic that lasted for decades. Now, despite the uneasy truce created by the Treaty of Coruscant, the tension among the divided star systems is threatening to once again tear the galaxy apart.

Will I see any characters from Star Wars: Knights of the Old Republic?

Given that it is approximately 300 years since the events of Star Wars: Knights of the Old Republic, many of the characters have passed away. However, their legacy does live on as many of their descendants will be part of Star Wars: The Old Republic. Some droids can last a long time as well.

When will Star Wars: The Old Republic be released?

No release date has been set for Star Wars: The Old Republic. To keep informed as to the status of Star Wars: The Old Republic, be sure to join our newsletter. We also encourage you to visit the official website to view regularly scheduled content updates.

How can I get into the Beta Test?

We have not yet scheduled the Beta Test for Star Wars: The Old Republic. We recommend subscribing to the newsletter or keeping an eye on the official website so you can be one of the first informed when this information is released.

Will Star Wars: The Old Republic be released in multiple countries?

Star Wars: The Old Republic will be released simultaneously in various countries of the world and the service will be localized in several languages. More details on this will be released at a later date

How much will it cost to play Star Wars: The Old Republic?

Pricing for Star Wars: The Old Republic will be determined and announced at a later date.

What will the game be rated?

Star Wars: The Old Republic has not yet been rated by the ESRB. The current rating is "Rating Pending".

What are the system requirements for Star Wars: The Old Republic?

We will detail specific system requirements closer to the release date.

How do I join the Star Wars: The Old Republic community?

All you have to do is use the register option above or click this link and fill in a few details such as your email address and date of birth. You’ll receive a verification link in your email which, once used, will activate your account.
What benefits do I get in joining the community?

Members of the Star Wars: The Old Republic community can get alerts to updates as soon as they are posted, can subscribe to the newsletter which in some cases will contain exclusive information first, and can interact with other community members in the discussion areas. If you feel you have something to contribute to the community, you can respond to articles, rate official and user-created content, and even post your own blogs.

What is the Star Wars: The Old Republic newsletter?

Approximately every four to eight weeks the Community Team will send out an email to all members of the community who have subscribed to the Star Wars: The Old Republic newsletter. The newsletter will bring you the latest updates on the progress being made to the game. In addition to highlighting announcements made since the last edition, the newsletter may sometimes contain sneak peeks of information not yet made public.

Will the website be localized in other languages?

The official Star Wars: The Old Republic website will be localized in various languages. Look for future updates regarding when new languages will be released.

How do I know what user-submitted material is inappropriate for the Star Wars: The Old Republic website?

At the bottom of every page, there is a link to Star Wars: The Old Republic’s Terms of Service, Privacy Policy, and Rules of Conduct. If these do not answer your concerns, you can post your question in the discussion forums or send a message to the Star Wars: The Old Republic Community Team.

I found a post that I feel is inappropriate, what can I do?

A “Notify the Community Team” button is located on every post. Simply click that and the Community Team will be notified of the post in question and will look at it as soon as possible.

Another member of the Community is harassing me on the website, what can I do?

Simply contact the Community Team and give us specific details on what’s going on. A member of the Community Team will contact you as soon as possible.
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Uzun ama okunması gereken, oyun hakkında ilk detaylar :

October 21, 2008 - It may have been one of the worst kept secrets in the industry, but the cat is officially out of the bag today. After rumors based on corporate cooperation, speculation about job postings, and even an outright acknowledgement by n high-ranking executive, LucasArts and BioWare have finally officially announced their joint massively-multiplayer online game at an event in San Francisco today. Titled Star Wars: The Old Republic, the new game is the first MMO for BioWare and the second Star Wars MMO for LucasArts.

Though the official announcement is today, we were recently down at BioWare's Austin studio for an exclusive look at the game. We'll be exploring many facets of this game over the next few days, examining the setting, the intriguing moral gulf between Jedi and Sith, and the stylized visuals. Today we're going to focus primarily on the issue of story and the concept of companion characters.

While in Austin, we had the chance to sit down and speak with many members of the Star Wars: The Old Republic team. Creative director James Ohlen and principal lead writer Daniel Erickson gave us a broad overview of the design goals, while senior content producer Dallas Dickinson and art director Jeff Dobson filled in some of the specific details. VPs and co-studio directors Rich Vogel and Gordon Walton, themselves veterans of previous MMO launches, helped to define the game in terms of the practical needs of launching and maintaining an MMO. BioWare's director of marketing Leo Olebe and LucasArts' PR manager Amy Stojsavljevic were also on hand to discuss the franchise as a whole.
Before we began talking with the designers, we chatted with BioWare founders Ray Muzyka and Greg Zeschuck about the new project. Ray admits that they've "wanted to make an MMO for a decade" but were just looking for the right partner, the right developer and the right IP. Now they've found it in LucasArts, BioWare Austin and the Knights of the Old Republic setting.

Set 300 years after the events in Knights of the Old Republic (and featuring some familiar faces), Star Wars: The Old Republic will put players on either side of a massive war between the Republic and the Empire. "It's not a day-in-the-life of Star Wars," Ray emphasizes; "It's about being a hero." They want the game to fit the scale and proportions of a conflict that spans the entire galaxy. The game will follow BioWare's emphasis on "choice with consequences" with room for players to be ambiguous or conflicted about their motives. In short, Greg says, it's what BioWare fans want: a perpetual RPG that delivers the full BioWare experience.

BioWare roleplaying games are typically built on four pillars -- combat, exploration, progression and story. The first three are already a big part of the MMO landscape and are areas in which BioWare has excelled. But the excellent stories that BioWare has consistently delivered in their single-player roleplaying games haven't really found a reliable expression online. Ray and Greg want The Old Republic to focus on the fourth pillar of adding story and character within the MMO genre. Moreover, they actually want the game to leverage the social aspects of the MMO to drive the narrative in ways that haven't been possible in their single-player games.
Fans who are concerned that they're not going to recapture the magic of the original Knights of the Old Republic may be comforted to learn that The Old Republic team is made up of many veterans, not just of Knights of the Old Republic, but many of BioWare's roleplaying games. James Ohlen seems to have had a hand in designing every game the studio has made, from the original Baldur's Gate right through to Jade Empire. Not surprisingly, we've been told to expect that The Old Republic MMO will feel and operate like a BioWare game. There will be a big focus on character, on digital acting, on moral flexibility, on a lively and reactive world.

The sense of scale, however, will make Star Wars: The Old Republic different from every other BioWare game. In response to community pressure to scrap this game and just make Knights of the Old Republic 3, the team suggests that there's enough content in Star Wars: The Old Republic to call it "Knights of the Old Republic 3, 4, 5, 6, 7, 8, and 9." At first hearing, it's easy to suspect that is just marketing hype, particularly since it was delivered to us more than a couple of times by more than a couple of different people. Nevertheless, it seems to be entirely accurate to claim that, in the team's words, this is "the biggest and most ridiculous BioWare game ever made."

Twelve full-time writers have been working on the content for this game for years already. The writing department was the first priority when it came to staffing so these writers have been working on the game longer than anyone. There's a whole galaxy to tell stories in, and unlike Star Wars Galaxies or The Lord of the Rings Online, The Old Republic isn't tied down to an intricate series of events and settings. As a result, they have a bit more liberty to fill in some of the dark places in the lore and to draw interesting connections between the elements that already exist in the Extended Universe.

The writing team is not concerned just with the quantity of the content they're producing. They're not even just concerned about a lot of high-quality content. The writers for The Old Republic are going one step further by focusing on the way that players experiences the story. That's not merely a matter of making sure the story is "clean, efficient and crisp." It's also a matter of making sure that the BioWare storytelling approach fits the MMO format.


The problem is that the success of the stories in Knights of the Old Republic, Jade Empire and Mass Effect relied on scripted interactions, a dramatic pace and a sense that the player's actions had a lasting impact on the game world. BioWare admits, "common sense says you can't approach story this way in an MMO." As they see it, the problem with most MMOs, even those that have large story arcs for their characters, is that they try to apply a single story to a wide range of classes and attitudes. In designing content that works equally well for both saints and scoundrels, many MMOs are left with rather generic stories where the only real roleplaying is whatever the player projects onto the action.
The solution is to give each class its own story arc. While it means the writers have to create a lot more content, it also pays tribute to the fact that "not everybody's fantasy was to be Luke." There's plenty of opportunity to tell equally interesting stories for other possible character types like smugglers, bounty hunters, politicians and moisture farmers. Okay, well, maybe not so much with the moisture farmers, but those other possibilities seem like they'd have experiences that are every bit as exciting as you'd get as a Jedi.

In creating a specific story for each class, the writers can actually heighten the drama and highlight the key moments and moods that work for the type of character you're playing. So your class story will start right away with you being introduced to your class, not based solely on the mechanics of gameplay, but in terms of what motivates your particular class and how you should start thinking about your opportunities. That's not to suggest that each player of a given class will be forced into a scripted motivation; as we'll see in tomorrow's feature, BioWare will be giving players tremendous freedom to set their own sense of value and priority in the game. But the point is that your class story will provide a relevant framework for you to exercise your own choices throughout the entire life of your character. And then you can carry that sense of identity out into the rest of the game's content that's not directly tied to your class experience.

Perhaps the most intriguing benefit to this approach is that your own actions can begin to have a lasting impact on the game world. BioWare wasn't ready to provide us with concrete examples, but we can imagine the watershed moments for certain characters based on the typical Star Wars experiences. Each moment builds your character's identity and creates new opportunities that are consistent with your past. To preserve this sense of coherence, the writers have promised not to reproduce content from class to class, or even between similar classes on different sides of the war.
BioWare is careful to point out that, though the classes are relatively insulated from each other in terms of content, that there's the larger arc of the war between the Republic and the Empire above it all. Han and Luke each had their own agendas and priorities in the original films, but their stories intersected at key points in the larger story of the Rebellion. The designers of The Old Republic want to recreate that dynamic and use story elements to bring players from different classes together for these big moments.

Being in a group with other players not only opens up these larger story elements, but they also allow you to experience the story from a slightly different perspective. Without providing any specific details, BioWare suggested that it provides a new context for you to understand your own role in the galaxy. Even if you're not a player who cares about establishing your place in the narrative, there are places that you won't be able to go and things you won't be able to do unless you join a mixed party.

Still, nearly 40% of MMO players, including asocial types like yours truly, tend to play solo. Since BioWare doesn't want friendless types to be any more lonely than we already are, they're including companion characters that you can bring along with you during your adventures. They'll offer their own content, combat abilities and comments on your actions and attitudes.

As in BioWare's single-player games, you'll be able to pick from a wide range of companions in The Old Republic. We expect that the options will include all the standard Star Wars types -- the resourceful droid whose fussiness is actually kind of endearing, the loyal alien friend who seems terribly exotic but is really alright once you get to know them, the tentative love interest who hides their true feelings behind a mask of hostility, and the scoundrel who acts like he doesn't care but really does. Though they're bound to use many of these familiar archetypes, BioWare's likely to put their own spin on the companions' identities just to avoid being too predictable.
You'll get to choose who you want to bring with you during the course of the game, but BioWare cautions that it's more rewarding from a standpoint of story and new content to spend lots of time with one companion than it is to spread your time evenly among them all. Because your actions can influence your companions' behavior, you'll have more of an impact on one if you keep him or her by you at all times. Players might be a bit terrified that there are no options to reload your game here and BioWare admits that it's possible to "blow it big time" with certain companions if you aren't living up to their expectations. If you play your cards well enough though, you may be able to actually change your companions' expectations.

The rational behind the companion characters is the same as it's been in the other BioWare games; they provide an emotional anchor and a mirror for the player's attitudes. Because you're actually traveling with these companions and working alongside them, you'll develop an attachment to them that you simply can't have with the legions of NPCs you encounter. And when the companions start offering their own comments on your actions, and in some cases actually challenging your decisions, you'll begin to get a real sense of their usefulness as a moral compass in the game. Some of your companions may not even like you, which, if you're a Sith, may be a completely reasonable basis for your relationship. In fact, the way that Sith sometimes recruit their companions practically guarantees it.

Though we can only guess at some of the general types of companions that characters will have access to, the team at BioWare offered us a look at one specific type. The Dashade are the last survivors of a world that was destroyed a thousand years ago. Taking advantage of their natural Force resistance, the last remaining Dashade have been employed to assassinate Jedi throughout the galaxy. Fans of Knights of the Old Republic II: The Sith Lords will remember the Dashade being mentioned there, but they were also apparently in a scene that was cut out of the original cantina sequence from the original Star Wars.
Naturally, having a Force-resistant assassin by your side is bound to come in handy during a fight. BioWare's not yet willing to reveal the full details of the companion control system, but they were willing to let us know that you can either give your companion tactical orders or set them to fight autonomously.

If we seem to have focused exclusively on storytelling and companion characters today, it's because those are two of the more obvious innovations that BioWare's bringing to the MMO genre. To be clear about it, BioWare is just as committed to supporting the types of gameplay seen in any of the current top-tier MMOs like World of Warcraft, Warhammer Online or The Lord of the Rings Online. In doing so, they're hoping to build on the systems they've already created in their single-player games.

Unfortunately, BioWare's not yet willing to discuss the specifics of combat, exploration or character progression. Combat is probably the biggest question mark right now but BioWare is making some big promises. From what we've seen of the game in action, the combat is definitely exciting and heroic enough to meet the Star Wars standard. There's a sincere sense of connection in the lightsaber duels, and it looks like the characters are really fighting each other rather than simply swinging at the air.

But the designers admit that it's more than just the animations; Star Wars combat is about heroic effort. And having six players standing around swinging swords at a lone Force PigTM just doesn't meet the standard. It's more in keeping with the spirit of the franchise to have individual player characters facing off against large groups of enemies at once. We saw one lightsaber fight between a single defender and a number of attackers and it evoked the feeling of the films very accurately.

Having appropriate enemies is also an issue. You won't ever find yourself in a large group fighting against a single Jawa, for instance. In fact, the team promises that even the low-level creatures will present a credible threat, at least in terms of their appearance. Even starting Jedi will find themselves facing off against giant K'lor Slugs. We're not sure how they're going to scale up from that to provide challenges at the upper end of character development, but it's a good start.

In terms of character progression, we do know that they're going to include visual markers to distinguish the different stages of character progression, at least for the companion characters. Whether that means newer or more high-tech gear will probably vary from character to character. One of the more difficult challenges is finding a way to highlight the power and prestige of a veteran Jedi without embracing a stylish flair that's completely at odds with the Jedi mentality.
Exploration is another big unknown, both in terms of player mounts or vehicles and the possibility of space travel. Those elements certainly seem to be an important part of the franchise, so we're curious to see how BioWare works them in to the mix, or justifies their absence.

Be sure to check back the rest of the week for our continued Star Wars: The Old Republic exclusive coverage. Tomorrow we'll be taking a detailed look at the overall setting for the game, including a breakdown of the recent war and uneasy truce between the Republic and the Empire, a look at two of the starting worlds and an examination of some of the moral questions that will confront players of Jedi and Sith. On Thursday we'll talk in depth about the game's visual style and share art director Jeff Dobson's thoughts on the various screens we've posted this week. Finally, we'll close out Friday by talking with LucasArts about their other MMO, Star Wars: Galaxies, and discuss the potential impact of BioWare's project.
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Screenshotların altında gördüğüm diğer bir kaç küçük detay :

- Republic ve Sith Empire arasındaki savaş Coruscant'dan Outer Rim 'e( Dış Halka oluyor bu, filmlerde Jabba'nın bulunduğu sistem ) kadar uzanıyor. Coruscant'ın galaksinin merkezinde olduğunu düşünürsek, oyunda bir çok yıldız sistemi ve gezegenin olmasını bekleyebiliriz.

- Diğer MMO'ların aksine , SW:Old Republic oyuncuların karakterlerine eşsiz bir hikaye yaratma imkanı tanıyacak. ( Bu olay aslında Star Wars Galaxies'de başlamıştı, badge olsun, biography olsun. Bunun daha gelişmişi olacak diye düşünüyorum. )

- Oyundaki her sınıf, farklı bir bölgede oyuna başlayacak ve bu bölgede geçmişiyle ve kendisiyle ilgili bilgileri araştıracak öncelikle. Bildiğiniz gibi MMO'lara başlarken genellikle ırkınıza göre bir bölgede başlarsınız oyuna. Class'a göre başlamak, değişik bir konsept olabilir.

- Tabi ki Star Wars Galaxies'i efsaneleştiren konulardan biri, oyuncuların gerçekten omuz omuza olması ve oyunun gerçek anlamda beraber oynanmasıydı. ( Eskiler hatırlar, birlikte çıkılan Huntlar, PvP - Base basmalar, oyuncuların kendi şehirlerinde gerçek hayatta yaşarmış gibi takılması ) SW:Old Republic'de de bu konu üzerinde çok duruluyor.

- Concept Art'lar da gördüğüm kadarıyla, yepyeni yaratıklar ve mekanlar bizi bekliyor. Özellikle Terentatek adlı yaratığı ben şahsen bu kadar Star Wars tarihi bilmeme rağmen hiç görmemiştim. Çok hoşuma gitti onun dizaynı.

Concept Art resimlerine buradan bakabilirsiniz :

http://www.eurogamer.net/gallery.php?game_id=10653&article_id=264337
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maxrep said:

Will Star Wars: The Old Republic be released in multiple countries?

Star Wars: The Old Republic will be released simultaneously in various countries of the world and the service will be localized in several languages. More details on this will be released at a later date


"..service will be localized in several languages." derken teknik destekten mi bahsediyor yoksa daha geniş anlamda mı acep..
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