jungle Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 **These notes do not necessarily reflect the final version that will be deployed on Live** GENERAL * Several client crash and assertion error causes were addressed. * The Noble Villas have been optimized. Some players should experience a noticeable increase in performance. * Shield of the Risen will now be given to new characters when they reach level 5. * Facial expressions have been added to a number of emotes. * Female characters can now use the "pointdown" emote. * The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance. * Players will now use the crawl animation when sprinting while swimming. CLASSES * You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously. Priest (General) * Vindicator will now properly affect Soldiers who joined a group in Defensive Stance. Rogue (General) * Quick Dismount will no longer go on cooldown if used while moving. * Quick Dismount will now work even with weapons drawn. * Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown Assassin * Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI. * All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations. * From the Darkness and Ambush should now occur correctly, when performed from stealth. Barbarian * Cyclone of Steel II is now usable only with the correct weapon type. * Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank. Conqueror * Rend Flesh's bleed effect will now stack in the proper order. * Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.' * Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.' * Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.' Dark Templar * Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank. Demonologist * Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames. * Chaotic Blast's damage component can now perform critical hits. Guardian * The Defiance heal effect will now use the proper icon in the buff GUI. * Impale combo now has a squelchy fleshy sound when used. Herald of Xotli * Tweaked the animation played for Pillar of Infernal Flame. * Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons. * The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds. Necromancer * Blasphemy's cast time has been reduced to 2 seconds. * Touch of Winter will no longer overwrite Ice Shackle's snare effect. Priest of Mitra * Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point. * Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates. * Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost. Ranger * Cripple and Cripple Enemies now have new icons. * Flesh Ripper and Piercing Shot IV now have new icons. * Leghold Trap should no longer ignore Root Immunity. * Traps should not triggered by corpses anymore. Tempest of Set * Inner Charge will now properly remove its effect after casting Lightning Strike. * Set's Life Spark will now wait until you are fully dead before trying to resurrect you. COMBAT * All Channeling spells now use mana, even if it is a small amount... * The base spell Immunity chance on all players is now 5%. * The base spell Immunity cap on all players is now 15%. * Sidestep will now increase the player's Immunity Cap by 10%. * You can no longer go into hiding while fighting a much lower level NPC. * Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime. * Combat transitions for all characters dual-wielding any combination of weapons should now be smoother. * Female polearm users who double tap should see a correct animation. * Charge can no longer be used on non-alive targets. * All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter). * Combo timers are now adjusted to not time out when the server lags. * The female charge animation has been corrected to not throw the female backwards anymore. GUI * When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in. * Players should no longer see duplicated buff icons for some abilities on their clients. * The modified damage multipler in various tooltips now shows up with percent values, as intended. * Combo and spell tooltips should always display with gray text now. * Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano. * You will now see an onscreen message when you cast a targeted spell without a target. * Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed. GUILDS * Fixed some visual issues for player city buildings. ITEMS * Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded. * All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory. * Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses. * Cotton and Cottonwisp can no longer be found on NPCs. * Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons. * Fire and Glory spear is no longer tiny. * Loot has been distributed to the new chests in Atzel's Fortress. * Bloodsire Boots should no longer cause weird ankle animations. * Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons. MOUNTS * Mounting rhinos while having your weapons drawn should now work. NPCS/MOBS * Removed long range bows from NPCs. * Npcs will not try to attack players that have left the playfield anymore. * (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level! * (Imirian Ravine) Blade Champion Krol should now reset properly. * (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh. * (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed. * (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra) * (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently. * (Tarantia Noble) Fading Black horses should now have animations. * (Tarantia Noble) Aviton's pants are no longer clipping with his tunic. * (Tarantia Noble) The Nemedian Archers have decided to use arrows again. * The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended. * Agroed deer should once again have animations while chasing you. * Yetis have had their textures corrected. * Gameplay in the Tarantia Noble Disctrict Villas has been updated. * Bosses in the Main System are no longer mezzable. * Har-Shebesh should no longer become passive in some rare situations. PVP/ MASSIVE PVP Massive PVP * You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild. * Ballistas will now properly despawn after a tower is destroyed. * You can now attacking Siege Buildings with melee, spells, and siege weapons. * Several collision fixes done for Battlekeep buildings. PVP * All members of a murderous group now receive the full penalty, instead of sharing it. * Minigames - You will no longer be able to have different tier players in your team when your team joins a match. * Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.' QUESTS Destiny Quest (Priest) * Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot. Destiny Quest (Rogue) * Awakening III: The Tortage Keep instance has been revamped slightly. * Awakening III: Ulric should no longer sleep with his eyes open. General Quest * (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending. * (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade. * (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob. * (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola. * (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'. * (Field of the Dead) The Price of Treason - Quest item added. * (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint. * (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint. * (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals. * (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked. * (Kheshatta) The Abomination - Item rewards will now be given out correctly. * (Khopshef) The Aberration - Hamadi should now patrol correctly at all times. * (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest. * (Khopshef) The Slave Rebellion - The cage key will now drop correctly. * (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly. * (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated. * (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest. * (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns * (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now. * (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area. TRADESKILLS * Slotted gems should now appear in armor consistently, even after zoning. * "Padparasha" gems have been renamed "Padparadscha". * The tradeskill merchant Graehm in Lacheish will now sell Common Thread. * Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased. * Teardrop Amethyst now requires the correct gem, Flawless Amethyst. WORLD DESIGN * Atzel's Fortress has been re-textured and re-lit. * (Poitain) Rocks near buildings can no longer be scaled. * (Tarantia Noble) Several texture issues on buildings were corrected. * (Tarantia Noble) The climbing point in Villa Amiel is now functional. * (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs. * (Tarantia Noble) Both Torches and Braziers have had their names fixed. * (Tarantia Noble) Numerous collision fixes done here to improve movement through areas. * (Tortage) The Seadog Mansion now has a proper roof. * (Tortage) Added some fish in the ocean outside the beach. * (Tortage) The Coastal Caves have been revamped to make it easier to find your way around. * (Tortage) All ladders should be usable and work correctly. * (Tortage Night) Players should no longer be able to climb outside the playfield. * (Wild Lands) Fireplace flame effects should no longer be visible on house floors. Funcom Added August 20th, 2008 **These notes do not necessarily reflect the final version that will be deployed on Live** GENERAL * Tradepost - The sales commission is now added to the price of the item and withdrawn from the buyer. * Tradepost - You will no longer be charged a fee for changing the price of your item. * Corrected several typos in dialog in many areas. CLASSES Rogue (General) * Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank. * Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank. Barbarian * Thirst For Blood will now properly increase the player's Stamina Regen values. * Arcane Marauder will now properly drain mana with 4 feat points invested. * Buffs from Reaver Stance will now display a stack count in the GUI. * Buffs from Blood Rage Stance will now display a stack count in the GUI. Bear Shaman * Blood Champion will now give the proper buff effect when one point is invested in the feat. * Blood Champion will now proc off Blood Flow (Rank 1). Conqueror * Rend and Tear will now improve the damage over time effect from Bloodbath I. COMBAT * Frenzy and Defensive stance no longer persist after zoning. * Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore. * Pets will now teleport with you when you zone. * When you die, all the pets that were alive will respawn when you ressurect. GUI * The time display while in Tortage Underhalls at night should now be correct. * PvP health/mana/stamina taps will now be displayed as intended in tooltips. * The red skull should always appear over your own head when you are murderer. * Items that you can not use no longer prompt you regarding their BoE status. GUILD * /guild should now always work after zoning. MOUNTS * When you dismount a horse, your regular runspeed will always be applied. NPCS * (Lacheish Plains) Farghan no longer has looping dialog. * Emotes and camera angles have been implemented to all 11 tradeskill dialogs. PVP * PvP XP is now only given if the opponent player is above gray con to you ( ie. no more than 7 levels below you or higher, and cons a color to you). * Murderpoints are now given if the player you kill is more than 7 levels below you. (ie. that player cons gray to you). * If under attack while you have Shield of the Risen active, out of combat regeneration is no longer stopped. This stops a griefing technique where spawn campers could stop you regenerating. * Grouping or trading with criminals will reset your criminal timer. * PvP levels gained will be shown as an onscreen message. * PvP damage has been further tweaked to do less DPS than the damage done in PvE. Massive PvP * The gate will now display a message when the damaged state is preventing you from opening it. * City gates are now functional until the gate is heavily damaged. * The city gate will no longer receive an extra lever after repairing it. * It's no longer impossible to repair a destroyed city gate. QUESTS * (Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest. * (Destiny Quest - Priest) Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20. * (Destiny Quest - Rogue) Awakening I - You should now be able to stealth without every guard spotting you. * (Destiny Quest - End Battle) The Red Hand High Priest will no longer spawn above level 20. * (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot. * (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible. * (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali. * (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV. * (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly. TRADESKILLS * Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount. * Alchemist Cache no longer contains the easily accessible vendor-bought resources. * The Skinner dialog now works,and resolves the quests to allow you to continue in the class.
BiTcH_oFBaT Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 ofofof conq patchleri süpermiş. hakkaten yani. hahah
odiflame Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 skill isimlerini değiştirmelerinin oyuna katkısı nedir? hey allahım ya.
hunty Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 Criminal, murderer'dan ve pvp xp'den bahsediyorlar. haftaya pvp patch geliyor yani? Birde pvp'de pve de yaptiginizdan daha az dps yapacaksiniz demisler, cok ilginc!
Ancalagan Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 ya casterlar çok yalan oyunda bi komboda yatıyolar. Şuna bir düzeltme yapsalar.. hoş gerçe gemler nerfleniyor çok şükür
eraybaba Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 MOUNTS * When you dismount a horse, your regular runspeed will always be applied. COK İYİ ANLAYAMADIM AMA BENİM STAMİNAMLA KOŞMASI ATIN COK SAÇMA..
Ancalagan Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 ya bence normal bişey...Ondan daha çok şu atları işlevsel kılsınalr combolar ln yokmu hiç yaw?
Mighty_THoR Mesaj tarihi: Ağustos 22, 2008 Mesaj tarihi: Ağustos 22, 2008 Ranger * Cripple and Cripple Enemies now have new icons. * Flesh Ripper and Piercing Shot IV now have new icons. * Leghold Trap should no longer ignore Root Immunity. * Traps should not triggered by corpses anymore. dejavu mage armor now have new icon
Masticore Mesaj tarihi: Ağustos 27, 2008 Mesaj tarihi: Ağustos 27, 2008 PvP arenaları olucakmı ? Olucaksa ne zaman gelicek herhangi bir açıklama varmı ? Bayrak kapma tarzında şeyler olsa süper olur. Bence karaktere birşeyler eklemelerini beklemeyin. Önce bi rank sistemi yapıp pvp sistemine el atmaları lazım.
razzRaziel Mesaj tarihi: Ağustos 27, 2008 Mesaj tarihi: Ağustos 27, 2008 * Changed the name of the epic 'Funcom' to 'Failcom'. 10 numara patch, çalışanlarda oyunu bırakıyor kanımca asdfasdf
Masquerade Mesaj tarihi: Ağustos 27, 2008 Mesaj tarihi: Ağustos 27, 2008 Mighty_THoR said: mage armor now have new icon oha ayıp ya. bunu bile WoW'dan çalmışlar. (:P)
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