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Warhammer 40k Online


Sylian

Öne çıkan mesajlar

http://www.vigilgames.com/

said:
Vigil Games is honored to be the first team to bring the incredibly rich Warhammer 40K™ universe to the MMO genre. See the Games section for more info.


Çok eski bir haber olmasına rağmen bu olayı henüz farkettim ilginç bir şekilde paticikte başlığı açılmamış.

Neyse benim gibi WAR ile zerre ilgilenmeyen fakat 40k evrenini sevenler için çok sevindirici bir haber, 2007 yılında duyurmuşlar bu durumda 3-4 sene içinde çıkar diye düşünüyorum gerçi henüz ortada concept art bile gözükmüyor ama...
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Geleceğe dair sallamalar....

Yıl 2012 / Offical 40K online sitesi haberler bölümü...

Evet sayın 40k funları ve ön sipariş zımbırtılarını kakaladığımız değerli müsterilerimiz open betamıza bir kaç ay kala blood angellardan şu şu classları ve chaos marinelerden şu şu classları abidik gubidik sebeblerden dolayı çıkarıyoruz ayrıca 4 tane uzay üssünüde oyundan çıkardık şimdi forumlardaki bağrış çağrışlarınızı sadistik hazlar yaşayarak okuyacaz...

Not:Tarih tekerürden ibarettir (:P)
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  • 2 hafta sonra ...
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Warhammer 40,000 Online
Bloody futuristic warfare spills over onto the internet
Words: Dan Stapleton, PC Gamer US

said:

With so many Warhammer games coming our way, what will make Warhammer 40,000 Online stand out? We talked to Vigil Games’ General Manager David Adams and Studio Creative Director Joe Madureira for the exclusive first glimpse at the gritty sci-fi online world.



PC Gamer: Besides the obvious distinction of being science fiction as opposed to fantasy, how will you distinguish yourselves from the Warhammer fantasy MMO from EA Mythic?

David Adams: The fact that Warhammer 40,000 is science fiction and not fantasy goes a long way to distinguish the game from other Fantasy MMOs, such as Warhammer. Besides the obvious visual differences, the setting also affects many aspects of the gameplay.

First off, unlike a fantasy MMO, guns play a major role in the dynamic of combat. The gameplay will be much more intense, focusing a lot on fire-fights, tactics, cover and general brutality (which is befitting a game set in the grim future).

Secondly, the sheer scale of Warhammer 40,000 lends itself to experiences players have never seen in an MMO. The term “Battleground” takes on an entirely different meaning. Our battlegrounds will be more epic in scale, more intense, and more true to a game with the tagline, "In the grim darkness of the future, there is only war." This doesn't preclude the more intimate battlegrounds that other MMOs have, only that we will also be including more grand affairs, that give a player the sense that they are immersed in an actual Warhammer 40,000 battle.

PCG: The 40k universe is already very complex and rich; how are you making it approachable to players new to the world?

DA: One of the reasons Warhammer 40,000 has been successful is that it has a built in cool factor. Someone new to Games Workshop’s Warhammer 40,000 universe doesn’t need to understand the sheer depth of the Imperium, or the age-spanning history of the Eldar to appreciate the setting. All they need to see in the universe are a couple of Space Marines defending a corridor against a rush of Genestealers, or an Eldar Farseer facing off against a Daemon Champion of Khorne - and you are hooked - whether you are new to Warhammer 40,000 or not.

PCG: When is this game set in the 40k universe (i.e. is it set before or after the Horus Heresy?)

DA: The game is set in the 41st millennium, well after the Horus Heresy and more contemporary to the tabletop game.

PCG: The gameplay for the tabletop game focuses on squad combat and tactics. How are you translating these elements to an MMO?

DA: To preface, let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.

However, that doesn’t mean that aspects of the tabletop don’t influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc… If you think about it, “Group” is a just another way of saying “Squad”.

PCG: How many different races are playable?

DA: We aren’t ready to release a full list just yet. Rest assured, all of the races important to Warhammer 40,000 lore (not to mention the fans) will be represented. We want each and every race to have weight in the game world, and feel distinct. We won’t include a race if we can’t do them justice.


PCG: What kind of classes will be offered? The table-top game boasts the line: "in the future, there is only war." But will there be non-violent, "social" classes as well?

Joe Madureira: We have a ton of classes planned, but honestly, the final classes will only be cemented once we’ve tested them a bit, weeded out any overlap or redundancies, balance issues, etc. As just about everyone knows, class balance and fun group dynamics are some of the trickiest, and most important aspects of the MMO genre. While characters will be able to take part in non-violent actions in the game (social activities are vital to the success of an MMO), there won't be any characters that advance completely outside of combat. It just doesn’t fit in with the vision of the Warhammer 40,000 universe.

PCG: What are the player customization options? Can a player design their own Space Marine Chapter or Ork Clan?

JM: We have a very robust system for creating distinctive looking characters - and of course, it wouldn’t be Warhammer 40,000 without tons of stuff hanging off your character, including weapons, scrolls, chains, books, medals, and what have you! I hate to say this without showing images to back it up, but I feel like we are going to have the coolest looking characters of any MMO, ever. Of course that isn’t all that hard to achieve being that everything in Warhammer 40,000 is over-the-top badass! Once we begin releasing images, feel free to call me on that remark.
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