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Diablo 3 - Genel Topic


Xo

Öne çıkan mesajlar

Beyt said:

Viktor said:

said:
Robert Kotick 06/18/10(Fri)16:15

>The game will be divided in 6 acts. As each act will be a sprawling, incredible world on its own, we have decided to sell each of them separately. To prevent piracy, only act 1 will be buyable in stores while the other acts will have to be downloaded from our servers using the Blizzard Downloader.

>After an act is completed, if you haven't bought the next act, a prompt will open offering you to buy the next act.

>Our anti-piracy system will work by demanding a constant connection to battle.net. The game will automatically shut down if connection is lost. Connection to our server will cost 5 dollars a month to cover the costs of maintenance.



Şaka ?


Ahahahahah süper şaka :p
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Tabi şöyle yaparsak bunlar daha önce başka şirketler tarafından yapılmamış şeyler değil:

said:
>The game will be divided in 6 acts. As each act will be a sprawling, incredible world on its own, we have decided to sell each of them separately. To prevent piracy, only act 1 will be buyable in stores while the other acts will have to be downloaded from our servers using the Blizzard Downloader.

>After an act is completed, if you haven't bought the next act, a prompt will open offering you to buy the next act.

>Our anti-piracy system will work by demanding a constant connection to battle.net.
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yapılmadı diye yapılmaz denemez ki, şunları da 5 yıl önce yazsak inanan olmazdı. konsollar online oynatmak için aylık ücret alıyor, bunlar da alır. hatta sanırım bir rus şirketi sc2 için öyle birşey yapacak diye başlığı açılmıştı 2-3 ay önce. sc2 öyle sağılmaya çalışılırken d3'ün öyle tek parça 50$ satılıp bırakılacağını sanmam. parayla boss satarlar, boss'tan duel için olmazsa olmaz phys resli unique düşer vs vs..
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derdin alakasızs oyunlara laf atmak olunca, 40 fersah öteden su tasıyosun iste sam. rusyada hem normal hemde aylık ücret ödemeli sekilde satmayı olanlıyo bi firma oyunu. aylık ücretide blizzarda ödemiyolar. oyunun rusyadaki dağıtım haklarını alan şirkete ödüyolar.

bana arattırma "cıkmıyan oyuna laf ediyosunuz" mesajlarını, ama yukarda "kesin o 30 bölümden 5'i sağdan sola yürüme olurki" diyebiliyosun.

bu konularda cok tutarsızsın.
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"kesin" diye bir ifade kullanmadım, rts'lerde yapılmayan şey değil ve bölüm sayısıyla oyun uzunluğu ifade etmeyi PR çalışanları bile bıraktı, saatle söylüyorlar.

çıkmayan oyunun hakkında bilgi edinilmeyen konularda eleştiriye karşı çıkmışımdır, dialog penceresi görünmezken "dialoglar kesin kısa" denirse senin dediğin gibi eleştirmek için su taşıma olur. xcom'u mesela eleştirmek için video ve dergi yazılarının çıkmasını bekledim.

neyse ad hominem bitti umarım. :p
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kisisellistirmiyorum sam. bi konu tartısılırkeni tümüyle saldırıya geciyim laf sokiyim diye alaksız yerlerden yanlıs biligiler getirip koyuyorsun.

ynalıs olsuğunu söyleyince, gidip baska bisiler getirip koyuyorsun, ha onlarında gecerliliği yok.

neden uğrasıyımki bununla.
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burda cikmiyan oyunu "LAAAAAAAAAAAA BU OYUNUN ILKINI OYNADIK BIIIIZ, BO KGIBI OLUCAK X FIRMASI YAPIYOR REZIL HERIFLER, AHHH PLANESCAPE AHHHH OZELDIKK SENII ='(((((((, ASLA SENIN GIBI BIR RPG DAHA GELMICEK" modunda elestirmiyoruzki?

firmalarin etigin iyice disina cikip oyuncuyu sogusleme politikalarini elestiriyoruz, SC2 nin D3 un icerigi veya kalitesiyel ilgili zerre yorum yok, konu activision blizzard ve kotick in para hirsiyla oyuncuya 50 dolarlik urune 500 dolar odetme plani


kotick sagda solda atip tutuyor "biz EA degiliz, studyolarin otonomisine saygi gosteriyoruz, blizzardin ozgur calismasini niye engelliyelim" diye

kacinzi infinity ward a olanlari okudu?

lawsuit

Hide nested quote -
23. West and Zampella were not as eager as Activision to jump into the development of Modern Warfare 2. Despite assurances by Activision that West and Zampella would have complete freedom to run Infinity Ward as an independent studio, Activision had begun to intrude upon Infinity Ward's ability to create quality games. For example, Activision forced Infinity Ward's employees to continue producing the games at a break neck pace under aggressive schedules, and West and Zampella were concerned that Activision was emphasizing quantity over quality. Given Activision's insistence that Infinity Ward continue to focus on sequels to Call of Duty games instead of new intellectual property, West and Zampella were also concerned that Activision's demands risked "burning out" the Infinity Ward employees' creativity. Nurturing a creative environment had been one of the cornerstones of Infinity Ward's success. West and Zampella were not eager to extend their employment; especially as they watched their games receive countless awards and make Activision billions of dollars, while many Infinity Ward employees were not being provided a fair share.

25. To induce West and Zampella to create a game they had no obligation to create and to extend an Employment Agreement that was just months from expiring, Activision made several important promises in the MOU. First, the MOU gives West and Zampella creative authority over the development of any games under the Modern Warfare brand (or any Call of Duty game set in the post-Vietnam era, the near future or the distant future) including complete control over the Infinity Ward studio. The MOU explicitly provides that no such game can be commercially released without the written consent of West and Zampella. Second, the MOU gives West and Zampella the right to operate Infinity Ward independently and to choose to develop new intellectual property after they completed Modern Warfare 2.

30. In wake of Modern Warfare 2's success, Activision chose not to honor the MOU or Employment Agreement with West and Zampella. Activision chose, instead, to launch a pre-textual investigation against West and Zampella to create a basis to fire the two co-heads of Infinity Ward before the first Modern Warfare 2 royalty payment would be paid in the ordinary course, on March 31, 2010.
...
Activision refused to tell either West or Zampella what specific acts or omissions Activision believed they had committed or what was prompting the investigation, insisting instead in Orwellian fashion that West and Zampella "already have a clear understanding of what they have or have not done." West and Zampella were told only that Activision was investigating potential "breaches of contract" and "violations" of Activision policies, and threatened that anything less than their full cooperation with the inquisition would constitute "insubordination", which itself would justify their termination.

32. Activision conducted the investigation in a manner designed to maximize the inconvenience and anxiety it would cause West and Zampella. On little notice, Activision insisted on conducting interviews over the Presidents' Day holiday weekend; West and Zampella were interrogated for over six hours in a windowless conference room; Activision investigators brought other Infinity Ward employees to tears in their questioning and accusations and threatened West and Zampella with "insubordination" if they attempted to console them; Activision's outside counsel demanded that West and Zampella surrender their personal computers, phones and communication devices to Activision for review by Activision's outside counsel and, when West and Zampella asserted their legally protected privacy rights, Activision's counsel said that doing so constituted further acts (of) insubordination.

West and Zampella are also entitled to exercise creative authority over the development of any games to be published under the Modern Warfare brand over any of the conduct of Infinity Ward Studio. But the day after it fired West and Zampella, Activision announced new strategic and personnel plans for Call of Duty franchise and has asserted complete control over the Modern Warfare brand and the Infinity Ward Studio.




mahkemeden direk bunlar, CoD dan yorulduk, yeni birsey yapmak istiyoruz diyen, activision un en cok kazandiran studyosunu guvenlige bastiriyor kotick, sirket icinde isyan cikartmaya tesvik sucundan wes ve zampellayi karpaylari odenmeden 1-2 hafta once uzaklastiriyor

yarin starcraft i yoktan yaptigi gibi blizzard "biz SC, warcraft ve diablo disinda oyun yapmak istiyoruz, yeni brisey yaratalim" dediginde morhaime in metzen in pardo nun benzer sekilde kapi onune konulmiyacagindan emin?

kacinzi haberleri takip ediyor, mayista kotick in sagkolu tippl i blizzarddan sorumlu yonetici oalrak morhaime in ustune getirdigini okudu?

morhaime direk yonetim kurulundaydi, koticke bagliydi bitek simdi onu ordanda indirdiler

bakin tippl ne diyor

said:
"It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay," he said, according to IGN. "There's good knowledge exchange happening between the Blizzard folks and our online guys.

"We have great experience also on Call Of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that. I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call Of Duty."

Tippl also said that he wasn’t concerned about how gamers would react to having to pay for additional features.

"Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that.”



CoD modeli diye onerdigi su

http://bulk2.destructoid.com/ul/135924-rumortoid-activision-creating-a-service-for-call-of-duty/CoDsubscrip02-noscale.jpg

http://bulk2.destructoid.com/ul/135924-rumortoid-activision-creating-a-service-for-call-of-duty/CoDsubscrip03-noscale.jpg

bu adamin oyunculukla alakasida yok, bildigin is adami bu arada, e3 de bakin ne demis

said:
When Tippl joined Activision in 2005, he brought with him several years of executive experience with highly-successful consumer goods company Procter & Gamble, which is home for products ranging from toilet paper to potato chips to laundry detergent. He still draws from that mass market experience.

“When people come up and tell me, ‘how can you possibly make another Call of Duty,’ I always tell them that I used to work for a company that every year had to figure out how to make a white shirt whiter,” Tippl said. “And [Procter & Gamble] have been doing that for 35 years with a product like Tide.”

He continued, “You’re telling me with all the opportunities we have, and the technologies and the content ... and all the different stories, the characters that we can develop, that we can’t innovate on a franchise for 10 years? Give me a break. Then we’re just not doing our job.”


we dedigi yapimcilari kastediyor tabiki, karakterler hazir background hazir yazsinlar, rehash ustune rehash cikarsinlar diyor

oyunalrin icine eden mantik bu iste, yeni IP filan yok yapmak istiyen kapinin onune direk

http://www.gamasutra.com/view/news/29010/Activision_COO_Tippl_Franchise_Fatigue_Is_An_Excuse.php

basligin adina bakin, tippl ne diyor bakin

said:
Activision Blizzard is known more for releasing annual iterations of Guitar Hero, Call of Duty, and Tony Hawk than creating new intellectual properties.

But Activision COO Thomas Tippl told Gamasutra at E3 on Thursday that so-called “franchise fatigue” isn’t much of a concern – as long there is innovation with every series installment.

“[Franchise fatigue] is something that I have not bought into,” he said. “I think it’s an excuse for lack of innovation. If you have a great franchise and you stop innovating, then yes, you will lose your fan base.”

“If you think about it, if you have a large fanbase around the property, [it gives you the opportunity] to communicate directly with them, to really understand what they love about the game and what they’d like to see in the game,” said Tippl. “You can market it much more strongly than new IP.”

Tippl said that Activision’s strategy for new IP is cautious, noting that 99 percent of all new IP fails within a year, across all kinds of consumer products, not just video games. “[Launching a new IP] is a very, very difficult thing to do, which is why we do it, but extremely selectively,” he said.



ve bu adamlarin bu modlei piaysaya oturtmasi tamamen fanboylarin sucu, blizzard ayni oyunlari yapmaktan bikip yorulunca, dandrik seyelr uretmeye baslayinca ve kotick bunlari EA nin westwooda, bullfrog a, origin e yaptigi gibi kapinin onune koyunca ne yapicaksiniz?

o zamanda AMA SC2 GUZEL OYUNDU BEAAAH diyemi savunucaksiniz, tecavuz kacinilmaz ise zevk almaya bakarim benmi diyiceksiniz

EA bile bir nebze akillandi, innovasyon kasiyor risk alip yeni IP ler cikartiyor, bunun yaninda senelerdir PC oyunculugunun kalesi olan blizzard EA dan daha beter olan bir activision un eline dustu
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suna itraaz etmiyorum zaten, en büyük rahatsızlığım sc2 ile ilgili, 3 parca olması battle net2 falan değil (ki battle.net 2de olmıycaklarını söyledikleri seyler icin artık geri adımmı atıyolar desek yoksa activision'ının sıkıstırmasını iplemiyolar desek bilemiyorum)

en büyük rahatsızlığım 3-4 sene sonra sc3 duyurma ihtimalleri activisionın sıkıstırmasıyla.
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