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The Age of Decadence - İzometrik RPG


axedice

Öne çıkan mesajlar

çok enteresan buildler deneyenler var. mesela no defense forza spear var :D spearlar attack of opportunity verip adamların yanındaki kareye gelmesini engelliyor. geri çekile çekile vuruyorsun sen de.

http://www.irontowerstudio.com/forum/index.php?action=dlattach;topic=2680.0;attach=7329;image

http://www.irontowerstudio.com/forum/index.php?action=dlattach;topic=2680.0;attach=7331;image
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Ardeth said:

çok enteresan buildler deneyenler var. mesela no defense forza spear var :D spearlar attack of opportunity verip adamların yanındaki kareye gelmesini engelliyor. geri çekile çekile vuruyorsun sen de.

http://www.irontowerstudio.com/forum/index.php?action=dlattach;topic=2680.0;attach=7329;image

http://www.irontowerstudio.com/forum/index.php?action=dlattach;topic=2680.0;attach=7331;image

oots tan calmislar. simdi telefondan o bolumu bulamiycam :P
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Masticore said:

Okumadim ama oyunun finansmani donate'ler üzerlne dönüyorsa, para kepmenin yollari uzerine olabilir soyleşi.


said:
What sort of revenue model will the game use? How are you funding it and why?

The model is a simple one: try the demo (roughly 25% of the game’s content), if you like it, buy the game. No micro-transactions and the likes. We’re funding it ourselves, which means that we were working on the game part-time for years.

Now that the demo is out and people can play the game and see exactly what we’re offering, we’re taking pre-orders, so if some of the readers want to give the demo a try, we’d certainly appreciate that.

Why not Kickstarter, you mean? Feels like a cash grab more often than not, to be honest. Mind you, I’m not talking about established studios like inXile and Obsidian – I backed all 3 projects. They truly need the funds to keep the studios in business and people employed.

At the same time, way too many people are reenacting the Klondike gold rush and jumping on that wagon, hoping to get some too. We simply prefer a different approach. Prove yourself first, deliver something playable, then ask for money.
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