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2.0.10 patch notes


Sparkcaster

Öne çıkan mesajlar

World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch
o Illidari Mind Breaker has been weakened.
o Illidari Highlords can now be CC'ed but not Charmed.

PvP

* Arenas
o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.

Paladins

* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth
o Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls
o Removed a problematic chest.
o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern
o Boss creatures have received additional tuning and polish.
* Arcatraz
o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
o Protean Spawn now deal less damage.
* Tempest Keep Mechanar
o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time
o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan
o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
o Restless Skeletons no longer have immolation.
o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
o Some minor issues with the Library Tomes have been corrected.

Bug Fixes

* Fixed the credits to display properly.


NARF NARF NARF NARF

bu arada forumlara yazılanda charge tipi özelliklerin snare leri kaldırdığı yazıyor bilmiyorum onu ama
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ne yanı charge intercept feral cahrge atınca bacakalrımızmıa cılıyo?
ne güzelmiş

eğer dedikleri gibi %15%20 rage gainimiz aertarsa mtlu olurum valla,

unbrilded wrathın umarım hızlı sılahlarda etkisi azalmaıştır

victorhu rush'ın cdsinin kalamsı ucuk olmuş bence
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afedersiniz ama yerim shadow priestinide feral druidine bu ne iştir warrior prot olmaya zorlancak diğer bütün classlar ciftlik
yerinde ve güzel nerfler devamı 2.1 e inşallah

bide o charge olayı doğrulanması lazım ya boşuna hayal kurmayalım

[ Mesaj 24 February 2007, Saturday - 13:20 tarihinde, Sparkcaster tarafından güncellenmiştir ]
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Zaten ne zmn wow-europe class forumlarında abi class süper oldu of fln deseler ertesi patch nerf geliyo :)) (Druid için konuşuyorum)
Çok barizdi yani nerf geleceği..

Rogue artık dungeon'larda istenmeyen karakter oldu ztn .. 5 man'e party bulamıyorum. Adamlar aynen şöyle adam arıyolar ya :

LFM Shattered Halls ( No Rogue ! )

Yani adamlar bunu yapmakta da tamamen haksız değil .. Elemental bi shaman veya feral druid senle nerdeyse aynı dps'yi veriyo verdiği bufflar'la healiyle vs.. iyle rogue'u tamamen gereksiz bi kılas kıldılar...


Gief More dps !! :P
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teşekkürler blizz.yapman gereken sadece bear mangleın verdiği hasarı düşürmekken bütün bear tanking olayını bitirdin, üstüne bi de %5 crit chance düşürdün durup duruken. nerf felan değil bu, kafadan bear formun bitişidir. test serverında oynayanların yazdıkları doğruysa bearın aggrosunda kullandığı skille göre %40a varan düşüş var, aggro tutulmuyor.
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Nerf geleceği açık ve netti bear iken warriordan iyi bir tank (iyi derken threat mevzusu ve multi-tank için) cat iken çoğu rogue a açık fark atan üstüne üstlük utanmadan hybrid denilen bir class.
Millet partisine neden rog/warrior alsın ki? miss gibi %5 crit aura/heal ve elden aggro kaçmaması?

Ha bide warriorlar yüzünden nerf geldiğini savunan druidler forumlarda nerde 3k+ warrior dmgi ss alıp nerf die ağlıyorlar.YAZIK
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41 puan ferale verilince hybrid olunmuyo maalesef. druid hybrid değildir arkadaşım, artık değil. shammy hybriddir, paladin hybriddir ama DRUİD HYBRİD DEĞİLDİR. hybrid olsaydım cat formda kendimi healleyebilmem gerekirdi. hybrid olsaydım bear formda ranged dps verebilmem gerekirdi. bir kere forma döndükten sonra o formun ana özelliği dışında hiçbirşey yapamam. bu "siz hybridsiniz hiçbişey olmaz sizden" olayı bitsin artık ya.
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Shammyler pallyler 41 talent vermiyor haklısın hepsinin dağılımı 20/20/21 ve onlar hybrid.

İşte çelişilen nokta burası "bir kere forma döndükten sonra o formun ana özelliği dışında hiçbirşey yapamam" kim demiş?
Eğerki böyle bir şey olsaydı örneğin druid combata girdimi form değiştiremese kimse kalkıp size laf etmezdi zaten.

Hayır siz istiyorsunuzki bir treeye yönelince işin erbabı gibi olalım.Balance ise mage/lock feral ise rog/war restoda priest ve bu karakter hybrid değil aman aman...

PS : Ayrıca şuna cevap verebilirmi druid oynayanlar bu nerfler gelmeseydi kim neden partysine rog/war almak istesinki?

[ Mesaj 24 February 2007, Saturday - 19:09 tarihinde, ad3m tarafından güncellenmiştir ]
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druid combata girdimi form değiştirmez. shapeshift kaç mana istiyor haberin varmı? bedava form değiştirmiyoruz biz. combata girdikten sonra form değiştiren druid umutsuz durumdaki druiddir. değiştirmezse kesin ölüm vardır ucunda, ancak o şekilde caster forma döner.pvp için konuşuyorum tabii ki, pve için zaten anlamsız bi tartışma bu. mobları tanklarken çıkıpda heal atabileceğimizi sanıyorsan ciddi şekilde yanılıyorsun.

ve evet bir ağaca yönelince o ağacın erbabı olmak istiyorum. ağaçlara yönelmenin ana nedeni bu değilmi zaten? ben bi ağaca 41 puan koyuyorsam o işi doğru düzgün yapabilmek isterim. yoksa ne anlamı varki? millet salakmı ki 20/20/21 yapabilecekken gidip 41 puanı bi ağaca veriyor.
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