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Civilization 4


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LethE said:

scoreboardda çıkmıyormuydu o?
FFH oynamaktan unutmuşlum valla.


scoreboard da cikiyor, tamam ama sorun su : multiplayer da oynadigim arkadaslarin kim oldugunu gostermeyen ayar var biliyorsunuz, oyle basliyoruz oyuna ama score u da kapatmamiz lazim ki oynadigim arkadaslarim o listede cikiyor.

ok, ama scoreboard u kapatirsam adamlarin research ettiklerini de goremiyorum.. baska bir yerde daha yok mu rakibin research unu gosteren ?
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LethE said:

yalnız uyarıyım Rise of mankind da large ve üzeri harita oynayamıyosun direk kasım kasım kasılıyor.

fall from heaven, dune wars fln dene 5 dakika boş boş turn beklemek istemiyosan. (bari snake fln koysalarmış RoM un içine beklerken oynasaymışız)


large 3 kisi marathon oynadim surekli hic sorun olmadi.
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About the Mod

About the mod

The Goal

This mod is my attempt to enhance Civilization 4 to a whole new level. This completely free "Expansion pack" keeps the basic Beyond the Sword game mechanics but converts them to much more complex system which makes this modpack to feel like it's completely new game.

Ever since Civilization 1 I've liked this series a lot but during Civ 3 I found mods Double Your Pleasure and bit later Rise and Rule which made the game be so much more fun than before that when finally Civ 4 was released, I felt disappointed as it didn't offer as much as did DYP or RAR. Civ 4 had some new elements like religion and civic system (like in Alpha Centauri) but I wanted more techs, more units, more complexicity so I began working on my own mod. I started by going through most of the popular mods and check what's been done already and then by using those mods loosely as my guide, I created this mod.

The Concept

This mod is specifically designed for myself and I continue to make changes to the direction that I feel like is correct and which make me like more this game. Aim of the mod is to be more accurate historically which is why the whole tech tree has been redone and many new techs has been added. New techs meant much more room for new buildings and for new units and adding those was my next step. Once I had added most techs, units and buildings it came clear to me that I need to redo unit categories, promotions and change many unit abilities so that more modern units are really superior to older unit types. Note that now you must consider more carefully what to build in city because the number of different buildings has increased so much and because you are now limited to 4 World Wonders per city. I used most of my freetime past three years to make this mod so there are numerous changes compared to original game but I didn't keep record of every little change - you'll have to check Civilopedia entries for all the changes. Players' feedback will help me improve this mod and find the correct balance for everything so please post to Rise of Mankind forums if you notice things in the mod that need some tweaking.

Features

Because the modpack contains now numerous other mods the feature amount has grown steadily over the years. The first thing you'll notice when you start a new game is that there's new map sizes and new game speeds. Giant and Gigantic map sizes give more room for larger empires and for more players but the downside is that these map sizes require quite a lot from your computer so you should only try these maps if you have high-end computer, preferably with 64bit operating system.

When the game starts you'll notice the next improvement which is the interface changes. In Rise of Mankind the interface is fully customizeable through BUG options which you can access by clicking BUG button on top left of the screen or hitting CTRL+ALT+O. The options have been divided into different pages and if you hover your mouse pointer over any option, you'll see help tips for them. Experiment with the settings and change the game look to your own liking.

In Custom Game menu if you scroll down the options list you'll see that there's several new game options. Most of these options are on by default: Revolutions, Inquisitions, Barbarian Civs, Dynamic Civ Names, Tech Diffusion. Rising Seas and Barbarian World options are off by default.

Transhuman Era

Transhuman Era is a new game era between Modern Era and the Future tech. The new era contains many present day and near future techs which give access to the most powerful mech, robot and nanite units and to all kinds of new buildings and wonders. In making the new Transhuman era I used Galactic Civilization and Alpha Centauri games as guides so if you've played those games you'll notices similarities. To keep it bit more realistic, I've gone through dozens of science articles and science websites to look info about near future techs. Many of the new techs are based on real life research and many transhuman era units are based on prototypes that exists today in our world.

Game length

I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap mapscript for making good continental maps. Mod has also pre-made huge Earth map scenario with 28 Civilizations which all are on their historical starting locations. If you prefer extra long game you could try out the new Snail game speed which has 3000 turns.

Translations

The mod works best on English, French and German language settings. Spanish and Italian work as well but translations for those are incomplete. For other languages the translation has just begun but there are other modders who have already translated this modpack to various languages like Polish, Russian, Chinese and Japanese.




Main features in v2.92

Main features in v2.92
288 Techs in tech tree
300+ Units
199 Buildings
84 Wonders
53 National wonders
54 Civic options
47 Pre made maps included: various Earth maps and scenarios and fictional maps
33 Unit categories, modern units are superior to ancient units
34 New resources
52 Improvements for terrain/resources
23 New Leaders for default civs
6 New route types
5 New Civilizations (60 with extra civ addon pack)
7 New Projects
4 New Citizen types
4 New Religions
2 New Civic categories
2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
1 New terrain type: Marsh
Abandon city / Demolish building
AI Autoplay
Better BTS AI 1.01b (includes Unofficial patch 1.50+)
Corporation specific buildings
Civic specific buildings
Dynamic Civ Names
Enhanced Interface (BUG 4.3 mod)
Ethnically Diverse Units
Cultural Citystyles 0.95
Examine City at Conquest
Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
Fight in the future era with futuristic units
Global Warming mod
Influence Driven War
Inquisition, destroy religions
Modified Civics
Modified Religions (each religion is more unique)
More events (about 60)
More game alerts, extra information about cities and diplomacy options
New promotions (for air units too)
New unit flags for Civilizations
RevolutionDCM 2.72
Advanced Combat Odds 1.0
Ranged Bombardment
Sevopedia
Super Spies (promotions for spies)
Supports maximum of 50 players
Tech conquest, conquering enemy cities boosts your research
Tech diffusion, civs can't fall too far behind in tech race
Unit order enhancements, icons show each units current task
Upgradeable buildings
User configurable options (see: BUG options and Rise of Mankind Config.ini)
+ much more, see RoM Concepts pedia pages in-game

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Masticore said:

hehe valla doğru tespit. Hatta uzun süre en güçsüz devlet olarak kaldım ama şuan gidişatımda roma gibi iyi yükselerek ilerliyorum. Birde şu map'leri takas etmeyi açsam süper olucak. Harita Huge adam bana savaş açıyor 20 turn'dur gelen giden yok nereden saldıracak onuda bilmiyorum ^^



onlar cok komik oluyor adam geldiginde ben silahı bulmus oluyom
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