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Mage Temp. sizce iyimi?


Sawer

Öne çıkan mesajlar

Arcane Talents (32 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Subtlety - 3/3 points
Reduces the threat generated by your offensive arcane spells by 40%.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.

# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.

# Arcane Power - 1/1 point
When activated, your spells deal 35% more damage while costing 35% more mana to cast. This effect lasts 15 seconds.



Frost Talents (0 points)

# None


Fire Talents (19 points)

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Improved Fire Blast - 3/5 points
Reduces the cooldown of your Fire Blast spell by 1 second.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.[signature][hline]U reached the secret too soon, U cried for the moon.
And then one day u find 10 years got behind u,No one told u when to run,U missed the Starting gun....
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ben şöyle derim

said:

Arcane Talents (21 points)

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Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.


Arcane Focus - 2/5 points
Reduces the chance that the opponent can resist your arcane spells by 4%.


Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.


Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.


Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.


Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.


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Frost Talents (0 points)

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None


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Fire Talents (30 points)

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Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.


Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.


Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.


Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.


Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.


Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.


Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.


Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


Fire Power - 5/5 points
Increases the damage done by your fire spells by 10%.
[signature][hline]en ince yerim bileğim..!?!
kadınları çoğu aptal değil, aptalların çoğu kadındır.
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