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Sphere Server'e scripter arıyoruz..


Mehmet_Eraslan

Öne çıkan mesajlar

Bi kere adam akkılı bi scripter 0.55i kullanmaz revision varken onu kullanır.

İkincisi sen server sitesini yada bir takım bilgiler vercen ki adam nerede görev yapacağını bilsin.

@Chimera Nebula? dimi derken neyi kastettin? :)

Son olarak da düşün düşün boktur işin diye bi laf vardır.düşünmek başarmanın yarısı olsada diğer yarısı(uygulama) olmadan hiç bir iş başarılmaz.
Edit: Bundan sonrası;
gametr güzel bi site büyük ihtimalle onun uo sunucusunu açacaksınız.Scripter'ler sharda en fazla emek harcayan insanlardır.Sen emeklerine karşın iyi bir bağlantı iyi br host sunabilcek misin?
[signature][hline]Madem Türksün, göster ürksün.

[Bu mesaj Ardhath tarafından 17 Kasım 2004 23:22 tarihinde değiştirilmiştir]
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[spo1=revision]

01-12-2003, Kell
- Added @EquipTest and @ItemEquipTest (return 1 cancels equiping).
- Changed @SkillItemMake so that "return 1" only deletes the item if it's container hasn't
been set.
- Fixed bug with skills apparently not finishing (also fixes cartography).
- Fixed summoning bug (Linux only). This has to do with doing propper memory initialization
prior to using points.
- Removed all specific handling for SERV.xxx(y).zzz and made it generic. You can now use
either syntax: SERV.xxx(y).zzz or SERV.xxx.y.zzz.
- Changed default release options for speed optimization.



02-12-2003, Kell
- Fixed REAPAMOUNT / AMOUNT. It can now take multi-point values in a format similar to
ADVANCE for skills.
- Added SPEECHSELF= to sphere.ini, to allow setting the name of the speech trigger that
should be called to intercept player speech. Suggested: SPEECHSELF=spk_player
"return 1" in said trigger stops the player from actually talking.
- Removed hard coded "home home home" - one can just use the default spk_player speech if
that feature is desired (but mostly it's not)
- Added SPEECHPET= to sphere.ini, to allow setting the name of the speech trigger that
is called when a pet listens to its master. "return 1" in said trigger stops the pet
from listenning.



---- SphereServer R3.12 -------------------------------------------------------------------------
09-12-2003
- Added TAGs to CHARDEF/ITEMDEF sections. If a TAG does exists at an instance it overrides
the def value.



10-12-2003, Kell
- Added OptionFlags to sphere.ini, to set multiple options. These will be named OF_
- Added OF_Magic_IgnoreAR = 0001, so that AR doesn't count to stop damage spells.
- Added ACTDIFF to characters to obtain the current action difficulty.
Suggestion: One can use ACTDIFF to modify difficulty within skill Start triggers.
- Added @Effect trigger to spells, triggered after @SpellEffect
- can now be used to assume "0" as the default value for a tag.
- TAG0.xxx = yyy can now be used, if yyy is 0, then no tag will be recorded (same as setting
to a zero length string)
Using TAG0, you can thus have tags that are only recorded if they are not 0. This is great
for tags that are usually 0 and are often used (e.g. tags that must exist on all characters).
- Added VAR0 (same functionality as TAG0, but for VAR).



11-12-2003, Kell
- Added OF_Magic_CanHarmSelf = 0002, so that spells with SPELLFLAG_HARM will still affect the
caster (useful for SPELLEFFECT in scripts)
- Changed rand(x) to allow a 2nd parameter rand(x,y) and return a random number between x and y,
if y is present.



12-12-2003, Kell
- You can now use @color,font in SYSMESSAGE and MESSAGE. font ranges from 0 to 9, and I quote:
FONT_BOLD, // 0 - Bold Text = Large plain filled block letters.
FONT_SHAD, // 1 - Text with shadow = small gray
FONT_BOLD_SHAD, // 2 - Bold+Shadow = Large Gray block letters.
FONT_NORMAL, // 3 - Normal (default) = Filled block letters.
FONT_GOTH, // 4 - Gothic = Very large blue letters.
FONT_ITAL, // 5 - Italic Script
FONT_SM_DARK, // 6 - Small Dark Letters = small Blue
FONT_COLOR, // 7 - Colorful Font (Buggy?) = small Gray (hazy)
FONT_RUNE, // 8 - Rune font (Only use capital letters with this!)
FONT_SM_LITE, // 9 - Small Light Letters = small roman gray font.
- Changed SKILLMAKE to allow getting an individual resource in the list. SKILLMAKE.1 gets the first,
SKILLMAKE.1.VAL gets the value and SKILLMAKE.1.KEY gets the associated resource key.



14-12-2003, Kell
- Changed ATTACK to accept as parameter the UID of the character to attack.
- Changed TRY to make no plevel or touch/distance checks. Use TRYP if you want those checks
(TRYP 0 only checks for touch/distance, not plevel).
- Added an useful keyword to scripts, that allows one to use "OBJ" as pointer to an item. It's
similar to ACT but it can be used anywhere.
Example:
OBJ =
SAY You are , with uid .
- Changed MEMORY to allow an UID as parameter, so you can now find the memory related to a specific
UID. If no argument is used, it uses SRC's UID as usual. Also changed it to be read/write.
Example:
MEMORY 0200 // set memory
SAY Memory flag regarding is >.


13-12-2003, Kell
- Added "RELEASE" to character verbs, does the same as "release" when spoke to a pet.
- Added @NPCFollow trigger, called when an NPC is following someone.



15-12-2003, Kell
- Changed @UserSkills so that is the number of the skill being updated, or -1 for the skill
list. This allows one to stop sending of skill updates to the client.
- NPCs will not say "Yes Master" if SPEECHPET is set in sphere.ini (you can script it in the speech
triggers if you want them to). If SPEECHPET isn't set, they still won't say anything unless they
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ilk önce sizene milletin kullandığı sphere sürümünden...
adam istedigini kullanır istedigini kullanmaz...
ikincisi ise dersenizki böle ben cok temiz iş yapmayı düşünüyorum gidin sphereserver 1rc17 ile fln ugrasıp biseyler cıkarında görelim hepinizi.bosuna milleti küstürmeyin laf atıp bırakın isteyen istedigini yapsın.[signature][hline]Arqas Hedere Hödörösü
What is the PiSMeN & Metriks
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Scripter'lardan beklediğimiz özellik ise;

Bize gerçekten yardım edebilecek olması,

Yardım etmekten zevk duyup bize güvenmesi ve kendisine karşı bizden de güven kazanması,

Abuk subuk scriptler değil, bilinen bug'ları, söylediğimiz eksikleri ve isteklerimizi yerine getirmesi,

Nedenine gelince : Çünkü ciddi bir server projemiz var. Ciddi bir projenin elemanları da kendi gibi ciddi olmalıdır. Boş heves veya kendi adının dialog'larda geçmesi için sarf edip bir şey kazanamayacağını bilen Scripter aramaktayız..

Saygılarımla..
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said:
warrior2, 17 Kasım 2004 23:39 tarihinde demiş ki:
revisionu kullanmak icin bi kac onemli sebep solermisin bence 55i gayet guzel ama revision daha iyi olabilir belki bilmiyorum pek farkli gelmedi
55i kolay yani ne biliyim bu işe yeni başlayanlar için ideal.Favorim 4.02[signature][hline]Ben yalnız yaşar,yalnız gezer,yalnız ölürüm.

UOGame.Net
Exile UO Player
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