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Gemi Fixi


simonare

Öne çıkan mesajlar

Arkadaşlar Nebula Ocak sistemindeki gemi sistemini kullanıyorum fakat fixli diye düşünmeme rağmen haal buglar var.
bendekini pasteliyorum sizde doğrusu varsa paylaşmak isterim.
Terkardan Teşekkürler..

said:
[function shipfix]
// Small Ships
if (( == i_multi_ship_small_n) || ( == i_multi_ship_dragon_small_n))
try var.ship..move.hatch 0 -4 0
try var.ship..move.tillerman 1 4 0
try var.ship..move.leftside -2 0 0
try var.ship..move.rightside 2 0 0
elseif ( == i_multi_ship_small_w) || ( == i_multi_ship_dragon_small_w)
try var.ship..move.hatch -4 0 0
try var.ship..move.tillerman 4 0 0
try var.ship..move.leftside 0 2 0
try var.ship..move.rightside 0 -2 0
elseif ( == i_multi_ship_small_s) || ( == i_multi_ship_dragon_small_s)
try var.ship..move.hatch 0 4 0
try var.ship..move.tillerman 0 -4 0
try var.ship..move.leftside 2 0 0
try var.ship..move.rightside -2 0 0
elseif ( == i_multi_ship_small_e) || ( == i_multi_ship_dragon_small_e)
try var.ship..move.hatch 4 0 0
try var.ship..move.tillerman -4 0 0
try var.ship..move.leftside 0 -2 0
try var.ship..move.rightside 0 2 0

// Medium Ships
elseif ( == i_multi_ship_medium_n) || ( == i_multi_ship_dragon_medium_n)
try var.ship..move.hatch 0 -4 0
try var.ship..move.tillerman 1 5 0
try var.ship..move.leftside -2 0 0
try var.ship..move.rightside 2 0 0
elseif ( == i_multi_ship_medium_w) || ( == i_multi_ship_dragon_medium_w)
try var.ship..move.hatch -4 0 0
try var.ship..move.tillerman 5 0 0
try var.ship..move.leftside 0 2 0
try var.ship..move.rightside 0 -2 0
elseif ( == i_multi_ship_medium_s) || ( == i_multi_ship_dragon_medium_s)
try var.ship..move.hatch 0 4 0
try var.ship..move.tillerman 0 -5 0
try var.ship..move.leftside 2 0 0
try var.ship..move.rightside -2 0 0
elseif ( == i_multi_ship_medium_e) || ( == i_multi_ship_dragon_medium_e)
try var.ship..move.hatch 4 0 0
try var.ship..move.tillerman -5 0 0
try var.ship..move.leftside 0 -2 0
try var.ship..move.rightside 0 2 0

// Long Ships
elseif ( == i_multi_ship_long_n) || ( == i_multi_ship_dragon_long_n)
try var.ship..move.hatch 0 -5 0
try var.ship..move.tillerman 1 5 0
try var.ship..move.leftside -2 -1 0
try var.ship..move.rightside 2 -1 0
elseif ( == i_multi_ship_long_w) || ( == i_multi_ship_dragon_long_w)
try var.ship..move.hatch -5 0 0
try var.ship..move.tillerman 5 0 0
try var.ship..move.leftside -1 2 0
try var.ship..move.rightside -1 -2 0
elseif ( == i_multi_ship_long_s) || ( == i_multi_ship_dragon_long_s)
try var.ship..move.hatch 0 5 0
try var.ship..move.tillerman 0 -5 0
try var.ship..move.leftside 2 1 0
try var.ship..move.rightside -2 1 0
elseif ( == i_multi_ship_long_e) || ( == i_multi_ship_dragon_long_e)
try var.ship..move.hatch 5 0 0
try var.ship..move.tillerman -5 0 0
try var.ship..move.leftside 1 -2 0
try var.ship..move.rightside 1 2 0
endif

try uid..hatch>.hatchfix
try uid..tillerman>.tillermanfix
try uid..leftside>.leftsidefix
try uid..rightside>.rightsidefix

src.hidemessage

try var.ship..move.hatch
try var.ship..move.tillerman
try var.ship..move.leftside
try var.ship..move.rightside

[function hatchfix]
if ( == 00) || ( == 01) || ( == 02) // N
DISPID 03eae
elseif ( == 02020000) || ( == 02020001) || ( == 02020002) // E
DISPID i_ship_hatch_e
elseif ( == 04040000) || ( == 04040001) || ( == 04040002) // S
DISPID 03eb9
elseif ( == 06060000) || ( == 06060001) || ( == 06060002) // W
DISPID 03e93
endif
P
move .move.hatch>

[FUNCTION tillermanfix]
if ( == 00) || ( == 01) || ( == 02) // N
DISPID 03e4e
elseif ( == 02020000) || ( == 02020001) || ( == 02020002) // E
DISPID 03e55
elseif ( == 04040000) || ( == 04040001) || ( == 04040002) // S
DISPID 03e4b
elseif ( == 06060000) || ( == 06060001) || ( == 06060002) // W
DISPID 03e50
endif
P
move .move.tillerman>

[FUNCTION leftsidefix]
if ( == 00) || ( == 01
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