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Neverwinter Nights 2 (2011)


hamsilipilav

Öne çıkan mesajlar

BioHazarD said:

steamden aldım şimdi ama salak gibi sağ tıklamadım (sağ tık menüdeymiş cdkeyler) bida yüklemem gerek sandım yüklü olanı sildim falan sonra bi baktım cdkeyler orda duruyo menüde. epic facepalm oldu.
serverda denizci roleplayi yapılabilir mi mümkün mü?


Yapabilirsin, Dread Pirate diye PrC var.
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aynen bende ona bakıyordum şimdi. ejderha kaçta geliyor?
birde feat/skill tavsiye edin bana bi alt karakter açtım level 3 şuan bu sefer bi planlı programlı arada girdiğimde kasarım LA'sı olmadığı için rahat kasılıyor mainden sıkılıdıkça :D

http://nwn2db.com/build.php?id=74624&version=1
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Şimdiiiii Drow kelimeleri konusuna gelirsek:


Buna göre bakarsak aslında RP ve mantıksal olarak hem İngilizce'yi (buna Undercommon diyelim) hem de Drow kelimelerini (ki drow kelimesi değilmiş onlar Elfçe yada Undercommon'muş) karışık kullanmak doğru oluyor. Undercommon (normal İng dersek) + Elfçe (o drow kelimeleri dersek) beraber kullanılması mantıklı.

AMA

bunun doğru olması için Undercommon diye bir dili çıkartmaları lazım otomatik İngilizcenin Undercommon olduğunun kabul edilmesi lazım ama surface raceler için de Common diye bir ekstra dili öğrenmek gerekmiyor heralde direk herkes biliyor aynı şekilde UD'de de böyle olmalı.

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Drow are as eloquent and musical in their
speech as other elves, and are capable of
readily reproducing the sounds of other
languages. Most drow are good mimics; a
drow overhearing speech who imitates the
words and tone is 45% likely (+1% per
exposure to the language) to be audibly
mistaken for the being they are imitating.
Most drow have little exposure to surface
tongues (outcast, slave-traders, and ad-
venturers being the principal exceptions).
A citizen of an underground city who
seldom ventures far afield will know two
tongues: the everyday spoken language of
the drow, or “Deep Drow” (which varies
slightly from community to community, in
the same way that spoken Common has
regional accents, phrases, and words) and
the soundless language of gestures and
expressions developed by drow long ago.
This “silent language” of drow, some-
times called the “hand code,” is a language
as detailed as the spoken word. Its specif-
ics are not given in this book for two
reasons: First, Elminster believes that
some secrets should be kept, and I agree.
Second, development of gestures and ex-
pressions is an ideal area for DM creativity,
to encourage PC roleplaying and uncer-
tainty. Moreover, showing and describing
the nuances and combinations of the
unspoken tongue requires months of con-
centrated tutoring. A rudimentary vocabu-
lary of spoken Drow appears in the “Se-
lected Glossary” chapter.
“Deep Drow” (also known as “Low Drow”
or “Drowic”) is the everyday tongue of the
drow, corrupted by passing fashions,
trade-tongue jargon, and even words from
other languages (notably orcish, dwarven,
surface elven and human wizardly terms).
It has a similar structure to the Common
Tongue, used by humans and in most
interspecies trade in the Realms (specifi-
cally to the dialect known as “Undercom-
mon,” used in The Realms Below). When
written, its flowing letters resemble old
elven and freehand Thorass scripts, but a
being familiar with both elvish and Com-
mon writing can puzzle out only 14% of
the general nature of a drow inscription.
Deep Drow is a living, changing tongue,
and varies from place to place in the
Underdark, as well as over time (although
drow speech, due to isolation and technol-
ogy slowed by tradition and a rigid class-
based society, does not change with the
rapidity of surface languages). The DM is
free to introduce new words and phrases
at will—and may encounter words and
phrases in other sources that are not
found here.
Visitors to drow settlements may also
sometimes hear “High Drow,” an archaic,
rarely-used dialect known and heard
chiefly by the clergy of Lolth (used in spell
incantations, or between priestesses when
they don’t want lesser drow within hearing
to understand their speech). High Drow
incorporates some specialized gestures
(part of the Silent Language), which drow
not familiar with it sometimes call “The
Secret Signs.”
Adventurers are advised that drow are
usually silent in battle. If startled or in
pain, they may call out to Lolth, or utter an
oath.
Common drow curses are “Ssussun
pholor dos!” = “light upon you!” to another
drow, or merely, “Ssussan” = “light!” To a
non-drow, a drow usually reverses this:
“Oloth plynn dos!” = “darkness take you!”
To rally comrades in battle or call for aid,
drow may cry their House name—a drow of
House Hlaund might cry, “Hlaund ulu
usstan!” = “Hlaund to me!” or “Hlaund
ultrin!” = “Hlaund supreme!”
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Sparkcaster said:

Drow are as eloquent and musical in their
speech as other elves, and are capable of
readily reproducing the sounds of other
languages. Most drow are good mimics; a
drow overhearing speech who imitates the
words and tone is 45% likely (+1% per
exposure to the language) to be audibly
mistaken for the being they are imitating.
Most drow have little exposure to surface
tongues (outcast, slave-traders, and ad-
venturers being the principal exceptions).
A citizen of an underground city who
seldom ventures far afield will know two
tongues: the everyday spoken language of
the drow, or “Deep Drow” (which varies
slightly from community to community, in
the same way that spoken Common has
regional accents, phrases, and words) and
the soundless language of gestures and
expressions developed by drow long ago.
This “silent language” of drow, some-
times called the “hand code,” is a language
as detailed as the spoken word. Its specif-
ics are not given in this book for two
reasons: First, Elminster believes that
some secrets should be kept, and I agree.
Second, development of gestures and ex-
pressions is an ideal area for DM creativity,
to encourage PC roleplaying and uncer-
tainty. Moreover, showing and describing
the nuances and combinations of the
unspoken tongue requires months of con-
centrated tutoring. A rudimentary vocabu-
lary of spoken Drow appears in the “Se-
lected Glossary” chapter.
“Deep Drow” (also known as “Low Drow”
or “Drowic”) is the everyday tongue of the
drow, corrupted by passing fashions,
trade-tongue jargon, and even words from
other languages (notably orcish, dwarven,
surface elven and human wizardly terms).
It has a similar structure to the Common
Tongue, used by humans and in most
interspecies trade in the Realms (specifi-
cally to the dialect known as “Undercom-
mon,” used in The Realms Below). When
written, its flowing letters resemble old
elven and freehand Thorass scripts, but a
being familiar with both elvish and Com-
mon writing can puzzle out only 14% of
the general nature of a drow inscription.
Deep Drow is a living, changing tongue,
and varies from place to place in the
Underdark, as well as over time (although
drow speech, due to isolation and technol-
ogy slowed by tradition and a rigid class-
based society, does not change with the
rapidity of surface languages). The DM is
free to introduce new words and phrases
at will—and may encounter words and
phrases in other sources that are not
found here.
Visitors to drow settlements may also
sometimes hear “High Drow,” an archaic,
rarely-used dialect known and heard
chiefly by the clergy of Lolth (used in spell
incantations, or between priestesses when
they don’t want lesser drow within hearing
to understand their speech). High Drow
incorporates some specialized gestures
(part of the Silent Language), which drow
not familiar with it sometimes call “The
Secret Signs.”
Adventurers are advised that drow are
usually silent in battle. If startled or in
pain, they may call out to Lolth, or utter an
oath.
Common drow curses are “Ssussun
pholor dos!” = “light upon you!” to another
drow, or merely, “Ssussan” = “light!” To a
non-drow, a drow usually reverses this:
“Oloth plynn dos!” = “darkness take you!”
To rally comrades in battle or call for aid,
drow may cry their House name—a drow of
House Hlaund might cry, “Hlaund ulu
usstan!” = “Hlaund to me!” or “Hlaund
ultrin!” = “Hlaund supreme!”


kaynak plz
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