whissinn Mesaj tarihi: Nisan 18, 2003 Mesaj tarihi: Nisan 18, 2003 Ya bir adminden ricam olcak soyle bir scp yaziyorum bir turlu sornu bulamadim: IF (==t_armor) || (==0,800) act.message [fortification] return 0 else bunu yaziyorum sonra da herhangi bir armora tikliyorum vede armorun ustunde fortification messagi veriyor simdi ben bunu nasil sadece forti armorlarda fortification vermesini sagliyacam vede morepi 800 olan cloth vs lerde sadece forti yazmasin isagliyacam ayni sey silahlar icinde gecerli onlardada soyle yapinca butun magicallerde vanq yazior bunu ownerravenloft tan aldim verim: IF (==0,1000) act.message [Vanq] endif bir yerde yanlis if check yapior nasil duzelticem?
whissinn Mesaj tarihi: Nisan 18, 2003 Konuyu açan Mesaj tarihi: Nisan 18, 2003 ya cok gıcık o vanq olayini yapinca da butun armor vs lerde vanq messagi veriyor :) ravennnnn yaktin beni :P
whissinn Mesaj tarihi: Nisan 18, 2003 Konuyu açan Mesaj tarihi: Nisan 18, 2003 uplasam suanda lazimda.
Sum41 Mesaj tarihi: Nisan 18, 2003 Mesaj tarihi: Nisan 18, 2003 Muhahahah :) koptum tek diyişle Ne bilim anlayamadım tam belki yardımcı olabilirim[hline]Under The My Penis November General I seek you=151227036
whissinn Mesaj tarihi: Nisan 18, 2003 Konuyu açan Mesaj tarihi: Nisan 18, 2003 aheahehahe bende cok koptum ya gorsen rezil olduk :) tikliom iteme ustunde [vanq] yazior amuahaha
Sum41 Mesaj tarihi: Nisan 18, 2003 Mesaj tarihi: Nisan 18, 2003 IF (==0,1000) act.message [Vanq] <--------------------Buraya Bak Belki Burdandır???[hline]Under The My Penis November General I seek you=151227036
whissinn Mesaj tarihi: Nisan 18, 2003 Konuyu açan Mesaj tarihi: Nisan 18, 2003 hayir ordan degil o verecegi mesaj ben diyorumki yanlıs check olay o rdan baslior check te yanlislik var baggio gelse yardım eder
Baggio Mesaj tarihi: Nisan 18, 2003 Mesaj tarihi: Nisan 18, 2003 Her itemin sonuna alttaki gibi eklemen daha saglikli olur, zaten her weapon type t_weapon degil, sword mace sharp vsvs diye bisuru weapon type var, her clickde bin tane trigger sokarsan server olur. if (&(attr_identified)) message [Vanquishing] else message [Unidentified] endif return 1[hline]Gesp (a.k.a Baggio) Level 50 Eldritch Officer of Soul Reavers, Hib/Exc Email: [email protected] | Icq: 5100111
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 baggio bak senin dedini anladımda sen benı anlamadın if checklerın neresınde hata var t_weapon u nerden getırdın konuya benım ıcın morep 1000 i nasil if check edicem ona gore msj atıcam o onemlı
Baggio Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 IF (==t_armor) || (==0,800) Bunu silahlar icin de yapacagini dusundum ordan getirdim t_weaponu, neyse, morep degil morey kullanacaksin.[hline]Gesp (a.k.a Baggio) Level 50 Eldritch Officer of Soul Reavers, Hib/Exc Email: [email protected] | Icq: 5100111
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 evet morey olcakda nedense hangi iteme tiklasam vanq messajini verior if checki yanlıs yapıorum galba neresi yanls? IF (==0,1000) act.message act.message [vanquishing] [Bu mesaj slayerrr tarafından 19 April 2003 09:30 tarihinde değiştirilmiştir]
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Öncelikle scripts klasöründe magical_system.scp die bir dosya yarat.Dosyayı notepad ile aç ve şunları ekle; [Events e_magicalarm] ON=@itemclick IF (==t_armor) && !(==&~020) IF (==100.0) act.message [Invulnerability] return 0 else IF (==80.0) act.message [Fortification] return 0 else IF (==60.0) act.message [Hardening] return 0 else IF (==40.0) act.message [Guarding] return 0 else IF (==20.0) act.message [Defense] return 0 endif [Events e_magicalweap] ON=@itemclick IF !(==&~020) && (=t_weapon_mace_smith) || (=t_weapon_mace_sharp) || (=t_weapon_sword) || (=t_weapon_fence) || (=t_weapon_bow) || (=t_weapon_mace_staff) || (=t_weapon_mace_crook) || (=t_weapon_mace_pick) || (=t_weapon_axe) || (=t_weapon_xbow) || (=t_fish_pole)) IF (==100.0) act.message [Vanquishing] return 0 else IF (==80.0) act.message [Power] return 0 else IF (==60.0) act.message [Force] return 0 else IF (==40.0) act.message [Might] return 0 else IF (==20.0) act.message [Ruin] return 0 endif Daha sonra spheretables.scp dosyasını açıp en alta şunları ekle; ON=@LOGIN Src.Events= +e_magicalarm Src.Events= +e_magicalweap ON=@LOGOUT Src.Events= -e_magicalarm Src.Events= -e_magicalweap [hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir... [Bu mesaj OwnerRavenLoft tarafından 19 April 2003 14:07 tarihinde değiştirilmiştir]
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 En son ve en önemli yere geldik.scripts klasörünün içinde sphereitem_magicarm.scp dosyası var.Onu notepad ile aç.İçindeki herşeyi sil ve şu scripti ekle; //**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, April 28, 2000 // VERSION=0.54 [ITEMDEF i_enchant_armor] // ARMOR ENHANCER - good for 20 percent skill enchant. ID=i_virtstone_1 VALUE=40 // set price per level of magic enhancement. [ITEMDEF 04905] DEFNAME=i_BUCKLER_SHIELD_DEFENSE ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Defense ON=@Create MOREY=20.0 ATTR=attr_magic HITPOINTS=55 COLOR=color_magic_defense [ITEMDEF 04906] DEFNAME=i_BUCKLER_SHIELD_GUARDING ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,2 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Guarding ON=@Create MOREY=40.0 ATTR=attr_magic HITPOINTS=60 COLOR=color_magic_guarding [ITEMDEF 04907] DEFNAME=i_BUCKLER_SHIELD_HARDENING ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,3 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Hardening ON=@Create MOREY=60.0 ATTR=attr_magic HITPOINTS=65 COLOR=color_magic_hardening [ITEMDEF 04908] DEFNAME=i_BUCKLER_SHIELD_FORTIFICATION ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,4 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Fortification ON=@Create MOREY=80.0 ATTR=attr_magic HITPOINTS=70 COLOR=color_magic_fortification [ITEMDEF 04909] DDBuckler of Defense ON=@Create MOREY=20.0 ATTR=attr_magic HITPOINTS=55 COLOR=color_magic_defense [ITEMDEF 04906] DEFNAME=i_BUCKLER_SHIELD_GUARDING ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,2 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Guarding ON=@Create MOREY=40.0 ATTR=attr_magic HITPOINTS=60 COLOR=color_magic_guarding [ITEMDEF 04907] DEFNAME=i_BUCKLER_SHIELD_HARDENING ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,3 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Hardening ON=@Create MOREY=60.0 ATTR=attr_magic HITPOINTS=65 COLOR=color_magic_hardening [ITEMDEF 04908] DEFNAME=i_BUCKLER_SHIELD_FORTIFICATION ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,4 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Fortification ON=@Create MOREY=80.0 ATTR=attr_magic HITPOINTS=70 COLOR=color_magic_fortification [ITEMDEF 04909] DEFNAME=i_BUCKLER_SHIELD_INVULNERABILITY ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,5 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Invulnerability ON=@Create MOREY=100.0 ATTR=attr_magic HITPOINTS=75 COLOR=color_magic_invulnerability [ITEMDEF 04910] DEFNAME=i_WOODEN_SHIELD_DEFENSE ID=i_shield_wood NAME=Wooden Shield RESOURCES=i_shield_wood,1 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Wooden Shield of Defense ON=@Create MOREY=20.0 ATTR=attr_magic HITPOINTS={21 23} COLOR=color_magic_defense [ITEMDEF 04911] DEFNAME=i_WOODEN_SHIELD_GUARDING ID=i_shield_wood NAME=Wooden Shield RESOURCES=i_shield_wood,2 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Wooden Shield of Guarding ON=@Create MOREY=40.0 ATTR=attr_magic HITPOINTS=30 COLOR=color_magic_guarding [ITEMDEF 04912] DEFNAME=i_WOODEN_SHIELD_HARDENING ID=i_shield_wood NAME=Wooden Shield RESOURCES=i_shield_wood,3 i_enchant_armor CATEGORY=ProvisionsEFNAME=i_BUCKLER_SHIELD_INVULNERABILITY ID=i_shield_buckler NAME=Buckler RESOURCES=i_shield_buckler,5 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Buckler of Invulnerability ON=@Create MOREY=100.0 ATTR=attr_magic HITPOINTS=75 COLOR=color_magic_invulnerability [ITEMDEF 04910] DEFNAME=i_WOODEN_SHIELD_DEFENSE ID=i_shield_wood NAME=Wooden Shield RESOURCES=i_shield_wood,1 i_enchant_armor CATEGORY=Provisions - Armor - Magic SUBSECTION=Shields DESCRIPTION=Woode
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Daha sonra aynı klasörde sphereitem_magicweap.scp dosyası var.Notepad ile aç.Yine içindeki herşeyi sil ve şunları ekle; //**************************************************************************** //SPHERE by : Menasoft ©1997-2000 //www.sphereserver.com // All SPHERE script files and formats are copyright Menasoft & Partners. // This file may be freely edited for personal use, but may not be distributed // in whole or in part, in any format without express written permission from // Menasoft & Partners. All donations and contributions // become the property of Menasoft & Partners. //**************************************************************************** // FILE LAST UPDATED: Friday, April 28, 2000 // Ruin, Might, Force, Power, Vanq VERSION=0.54 [ITEMDEF i_enchant_weapon] // WEAPON ENHANCER - good for 20 % enchantment // Player must be holding a weapon in their right hand. // Weapon decays when timer runs out. ID=i_virtstone_1 VALUE=40 // set price per level of magic enhancement. ON=@DCLICK if (<65.0) //Not enough Magery src.message Your magery is not high enough to enchant a weapon. return 1 endif if (==0) //Do they have a weapon in the hand? src.message You must have a one-handed weapon equipped to use this. return 1 endif if (&(attr_magic|attr_newbie)) src.message This weapon is already magical or newbied! return 1 endif //Success!! SRC.MESSAGE You enchant the weapon. SRC.SOUND snd_SPELL_PROTECTION SRC.FINDLAYER(layer_hand1).ATTR=attr_magic SRC.FINDLAYER(layer_hand1).MOREY=03 LINK= IF (<80.0) TIMER=120 ELSEIF ((>80.0)&&(<95.0)) TIMER=180 ELSEIF ((>95.0)&&(<99.9)) TIMER=240 ELSEIF (==100.0) TIMER=300 ENDIF ATTR=attr_invis SRC.UPDATE RETURN 1 [ITEMDEF 04129] //Same as [ITEMDEF 0412f] Do not remove! Here for backward compatility! DEFNAME=i_BOW_RUIN_O ID=i_bow NAME=Bow RESOURCES=i_bow,i_enchant_weapon ON=@Create ATTR=attr_magic MOREY=20.0 HITPOINTS={31 09return 1 endif if (==0) //Do they have a weapon in the hand? src.message You must have a one-handed weapon equipped to use this. return 1 endif if (&(attr_magic|attr_newbie)) src.message This weapon is already magical or newbied! return 1 endif //Success!! SRC.MESSAGE You enchant the weapon. SRC.SOUND snd_SPELL_PROTECTION SRC.FINDLAYER(layer_hand1).ATTR=attr_magic SRC.FINDLAYER(layer_hand1).MOREY=03 LINK= IF (<80.0) TIMER=120 ELSEIF ((>80.0)&&(<95.0)) TIMER=180 ELSEIF ((>95.0)&&(<99.9)) TIMER=240 ELSEIF (==100.0) TIMER=300 ENDIF ATTR=attr_invis SRC.UPDATE RETURN 1 [ITEMDEF 04129] //Same as [ITEMDEF 0412f] Do not remove! Here for backward compatility! DEFNAME=i_BOW_RUIN_O ID=i_bow NAME=Bow RESOURCES=i_bow,i_enchant_weapon ON=@Create ATTR=attr_magic MOREY=20.0 HITPOINTS={31 60} COLOR=color_magic_weap [ITEMDEF 04139] //Same as [ITEMDEF 0413f] Do not remove! Here for backward compatility! DEFNAME=i_KRYSS_RUIN_O ID=i_kryss NAME=Kryss RESOURCES=i_kryss,i_enchant_weapon ON=@Create MOREY=20.0 ATTR=attr_magic HITPOINTS={31 90} COLOR=color_magic_weap [ITEMDEF 04105] DEFNAME=i_SCIMITAR_FORCE ID=i_scimitar NAME=Scimitar RESOURCES=i_scimitar,3 i_enchant_weapon DESCRIPTION=Scimitar of Force SUBSECTION=Magic Scimitars CATEGORY=Provisions - Weapons - Magic ON=@Create COLOR=color_magic_weap HITPOINTS={31 100} ATTR=attr_magic MOREY=60.0 [ITEMDEF 04106] DEFNAME=i_SCIMITAR_vanq ID=i_scimitar NAME=Scimitar RESOURCES=i_scimitar,5 i_enchant_weapon DESCRIPTION=Scimitar of Vanquishing SUBSECTION=Magic Scimitars CATEGORY=Provisions - Weapons - Magic ON=@Create COLOR=color_magic_weap HITPOINTS={31 100} ATTR=attr_magic MOREY=100.0 [ITEMDEF 04107] DEFNAME=i_HALBERD_FORCE ID=i_halberd NAME=Halberd RESOURCES=i_halberd,3 i_enchant_weapon DESCRIPTION=Halberd of Force SUBSECTION=Magic Halberds CATEGORY=Provisions - Weapons 60} COLOR=color_magic_weap [ITEMDEF 04139] //Same as [ITEMDEF 0413f] Do not remove! Here for backward compatility! DEFNAME=i_KRYSS_RUIN_O ID=i_kryss NAME=Kryss RESOURCES=i_kryss,i_enchant_weapon ON=@Create MOREY=20.0 ATTR=attr_magic HITPOINTS={31 90} COLOR=color_magic_weap [ITEMDEF 04105] DEFNAME=i_SCIMITAR_FORCE ID=i_scimitar NAME=Scimitar RESOURCES=i_scimitar,3 i_enchant_weapon DESCRIPTION=Scimitar of Force SUBSECTION=Magic Scimitars CATEGORY=Provisions - Weapons - Magic ON=@Create COLOR=color_magic_weap HITPOINTS={31 100} ATTR=attr_magic MOREY=60.0 [ITEMDEF 04106] DEFNAME=i_SCIMITAR_vanq ID=i_scimitar NAME=Scimita
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Bu kadar yazıyı almakta üşenenler için... :D sphereitem_magicweap.scp sphereitem_magicarm.scp[hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir...
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 adamim be sen busun iste sagol diorum baska soze gerek yok :D
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Valla oturup bunu kastım. Görevimiz...[hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir...
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Bir bug buldum.Düzeltiyorum... magical_system.scp dosyasını notepad ile açıp şunları ekleyin; [Events e_magicalarm] ON=@itemclick IF (==t_armor) && !(==&~020) IF (==100.0) act.message [Invulnerability] return 0 else IF (==80.0) act.message [Fortification] return 0 else IF (==60.0) act.message [Hardening] return 0 else IF (==40.0) act.message [Guarding] return 0 else IF (==20.0) act.message [Defense] return 0 endif [Events e_magicalweap] ON=@itemclick IF !(==&~020) && (=t_weapon_mace_smith) || (=t_weapon_mace_sharp) || (=t_weapon_sword) || (=t_weapon_fence) || (=t_weapon_bow) || (=t_weapon_mace_staff) || (=t_weapon_mace_crook) || (=t_weapon_mace_pick) || (=t_weapon_axe) || (=t_weapon_xbow) || (=t_fish_pole)) IF (==100.0) act.message [Vanquishing] return 0 else IF (==80.0) act.message [Power] return 0 else IF (==60.0) act.message [Force] return 0 else IF (==40.0) act.message [Might] return 0 else IF (==20.0) act.message [Ruin] return 0 endif Daha sonra spheretables.scp dosyasını açıp en alta şunları ekle; ON=@LOGIN Src.Events= +e_magicalarm Src.Events= +e_magicalweap ON=@LOGOUT Src.Events= -e_magicalarm Src.Events= -e_magicalweap[hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir...
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 offfff bende yine calismiyor sorun bende galba herseyi yaptim sphereyi actim tikliyorum sadece a katana yazior deliricem ya offfff...... bua rada version 0.55i
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Birde şunu dene... [Events e_magicalarm] ON=@click IF (==t_armor) && !(==&~020) IF (==100.0) act.message [Invulnerability] return 0 else IF (==80.0) act.message [Fortification] return 0 else IF (==60.0) act.message [Hardening] return 0 else IF (==40.0) act.message [Guarding] return 0 else IF (==20.0) act.message [Defense] return 0 endif [Events e_magicalweap] ON=@click IF !(==&~020) && (=t_weapon_mace_smith) || (=t_weapon_mace_sharp) || (=t_weapon_sword) || (=t_weapon_fence) || (=t_weapon_bow) || (=t_weapon_mace_staff) || (=t_weapon_mace_crook) || (=t_weapon_mace_pick) || (=t_weapon_axe) || (=t_weapon_xbow) || (=t_fish_pole)) IF (==100.0) act.message [Vanquishing] return 0 else IF (==80.0) act.message [Power] return 0 else IF (==60.0) act.message [Force] return 0 else IF (==40.0) act.message [Might] return 0 else IF (==20.0) act.message [Ruin] return 0 endif Daha sonra spheretables.scp dosyasını açıp en alta şunları ekle; ON=@LOGIN Src.Events= +e_magicalarm Src.Events= +e_magicalweap ON=@LOGOUT Src.Events= -e_magicalarm Src.Events= -e_magicalweap[hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir...
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 Bak nerdeyse cozdum bir yerini eksik unutmussun o if check weapon armor felan yerinin altina else koyduktan sonra morey vanq messajlarini yaptim o zaman calisiyor o zamanda sole bir olay cikiyor katana invulnerability... yani demek istedigim once t_weapon yada armoru denerken altina else koymadin gerisinde calismiyor ama yani katana invul diyor..
OwnerRavenLoft Mesaj tarihi: Nisan 19, 2003 Mesaj tarihi: Nisan 19, 2003 Bende sorunsuz çalışıyor...[hline]Mail:mailto:[email protected] Asp,Visual Basic,Delphi,Sphere Scripter,Web Design Bilgi Paylaştıkça Değerlidir...
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 peki sadece bir sorum olcak nedne armorlarda vanq yazior yaw yada silahta invul yazior :P
whissinn Mesaj tarihi: Nisan 19, 2003 Konuyu açan Mesaj tarihi: Nisan 19, 2003 CALISTI BE CALISTI AHAH CALISTI ISTE OH BEA simdi size bende tam olarak nebuladaki gibi veriyim: [Events e_magicalarm] ON=@itemclick IF (==t_armor) && !(==&~020) IF (==100.0) act.message act.message [invulnerability] return 1 else IF (==80.0) act.message act.message [fortification] return 1 else IF (==60.0) act.message act.message [hardening] return 1 else IF (==40.0) act.message act.message [guarding] return 1 else IF (==20.0) act.message act.message [defense] return 1 endif [Events e_magicalweap] ON=@itemclick IF !(==&~020) && (=t_weapon_mace_smith) && (=t_weapon_mace_sharp) && (=t_weapon_sword) && (=t_weapon_fence) && (=t_weapon_bow) && (=t_weapon_mace_staff) && (=t_weapon_mace_crook) && (=t_weapon_mace_pick) && (=t_weapon_axe) && (=t_weapon_xbow) && (=t_fish_pole)) else IF (==100.0) act.message act.message [vanquishing] return 1 else IF (==80.0) act.message act.message [power] return 1 else IF (==60.0) act.message act.message [force] return 1 else IF (==40.0) act.message act.message [might] return 1 else IF (==20.0) act.message act.message [ruin] return 1 endif
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